User contributions for Meseki
6 October 2013
5 October 2013
- 01:3901:39, 5 October 2013 diff hist +1,860 Template:KD6 Putting back ShG/TT tables. Use the discussion page if you believe there's a good reason to completely remove tables for a class.
4 October 2013
- 23:4723:47, 4 October 2013 diff hist +70 Template:KD5 →Code Electra: The activation snap of El Crystal Spectrum causes a launch reset. Too bad CBS can't continually use it after having Induction Mode.
2 October 2013
- 00:4300:43, 2 October 2013 diff hist +1 Template:KD5 →Battle Seraph: I don't have an exact value for >>^ZX, but I added a Sky Zapper to a KD reset combo after >>^Z and removed a >>Z (1 KD) and the reset still worked, so I'll put an approximate value so people have something to work with.
- 00:3900:39, 2 October 2013 diff hist 0 Template:KD5 →Code Electra: Based on the number of hits I can get looping >>ZZ, the KD values are most likely 1, 1, not 1, 2.
- 00:3500:35, 2 October 2013 diff hist −5 Template:KD5 →Another Code: I knew the ZZZ KD values were wrong for a while, but I have just personally tested and seen that the correct values are likely 1, 1, 2.
4 September 2013
- 23:2823:28, 4 September 2013 diff hist 0 Dark Magician →Additional Combos: The dark ball definitely costs 10 MP now.
27 August 2013
- 14:3814:38, 27 August 2013 diff hist 0 m Space Leap →Tips and Details: >>XZ?
22 August 2013
- 21:4721:47, 22 August 2013 diff hist 0 Template:KD5 →Code Nemesis: I'll assume that 'LD' for >>ZX is supposed to be 'LR' since I've heard it Launch Resets. Also, >>ZXX has 0 KD value.
31 July 2013
- 17:2017:20, 31 July 2013 diff hist +33 m Knockdown →Conditions: Grammar fixes, though it could still be worded better.
- 17:1517:15, 31 July 2013 diff hist −17 Template:KD2 →Magician: Stuns are just about the only thing that can't KD (right now), and Flame Circle launching isn't too much more notable than Electron Balls launching. I'm fairly certain it's a launch reset, though.
- 17:0617:06, 31 July 2013 diff hist −10 m Template:KD2 →Magician: It isn't necessary to list that it's a 'New Move', especially since the charging version might not even change anything.
- 17:0117:01, 31 July 2013 diff hist −417 Template:KD2 →Elemental Master: Don't re-list things that didn't change, and don't refer back to previous classes like that. I'm not certain if ZZ↑ZZ launches though, as I don't have an EM.
30 July 2013
- 15:2515:25, 30 July 2013 diff hist +6 m PvP Fixing some of the wording, as some the previous wording could cause someone to come to the wrong conclusion.
24 July 2013
- 15:5115:51, 24 July 2013 diff hist 0 m PvP Undo revision 63978 by CheeseLuvas (talk) RP gained or lost is based on difference in rank, and does not increase with rank.
19 July 2013
- 15:2415:24, 19 July 2013 diff hist −239 m PvP →Rank: This is not true at all; My GA went from D in S1 to starting at B in S2 (through 3v3...)
28 February 2013
- 14:4614:46, 28 February 2013 diff hist +1 Mana Shield →Skill Information: This doesn't cost 35MP up to level 3. The Japanese wiki says level 4+ takes 35MP, but we don't have that information.
12 January 2013
- 22:5722:57, 12 January 2013 diff hist 0 m Stigma Shot →Skill Information
13 December 2012
- 00:1900:19, 13 December 2012 diff hist −71 Magic Resistance Mastery →Tips and Details: Arrows can always be stopped by players' physical attacks; it's not something that requires this passive.
7 December 2012
- 21:4021:40, 7 December 2012 diff hist −5 Knockdown →Void Princess: KD is on last hit; most(?) characters are too short to be hit by it on flat ground.