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1/31 Patch Notes

January 30th, 2019 | Posted by 2nafishisgood in Patch Notes

Maintenance Time: 5AM ~ 11AM (6hrs)

▣ Laby 3rd Path Update

▣ PvP System Revamp

PvP Stat Changes

– Additional Damage affected by Defense and Critical

– Additional Damage doesn’t get negative modifiers for increased damage

(Additional Damage changes also affects PvE)

– Damage increase per enhance level reduced in PvP

– Additional Damage has larger effect on Combat Level

 

PvP Reward Changes

– AP Items removed/added/price changed

Item Price Before
Price After
Magic Stone 150 50
Advanced Magic Stone 450 100
Expert Magic Stone (New) 500
El Shard(Mystery) 500 200
Atk.Spd Special Magic Stone (6%) 400 1000
Atk.Spd Special Magic Stone (7%) 1300 2500
Atk.Spd Special Magic Stone (8%) 4000 7500
Atk.Spd Special Magic Stone (10%) (New) 25000
Add.Dmg Special Magic Stone(6%) 400 1000
Add.Dmg Special Magic Stone(7%) 1300 2500
Add.Dmg Special Magic Stone (8%) 4000 7500
Add.Dmg Special Magic Stone (10%) (New) 25000
PvP Enhancement Stone 100 10

* Stats gained from Speical Magic stones also works in dungeons

* PvP Magic Stone, PvP Dual Magic Stone, PvP Special Magic Stones are removed from shop

 

– Can enter Arena starting from level 75

– Arena quests start at level 75

– Arena AP reward changed as follows

Before After
Daily Quest
300AP 1,000AP
Weekly Quest
(per rank)
100 / 200 / 400 / 800 / 1600 / 3200 / 6400 /12800
(per rank)
1200 / 1600 / 2000 / 2400 / 2800 / 3200 / 4800 / 7200

– Reduced difference in AP gain for different ranks in Arena

– EXP from Arena increased

(More EXP given for first 10 matches per day)

– Sparring Gear’s set effect removed, Sparring Gear’s stats buffed greatly

– Amount of PvP enhancement shards required to upgrade sparring gear changed

Enhancement level
before after
+7 → +8 800 200
+8 → +9 6,400 2,000
+9 → +10 51,200 20,000

* Armor upgrade amounts are halved from above amount

Rank Point System Changes

[PvP NPC]

– Characters over certain RP cannot obtain RP from defeating Arena NPCs

– RP doesn’t change when losing to Arena NPCs

[Placement Matches]

– Characters without RP has to go through 5 placement matches.

– Characters that had their RP reset due to end of season will go through 1 placement match

– Only 1v1 can be chosen for placement matches

[Season End RP reset]

– Characters that haven’t played PvP previous season will get their RP completely reset

– Characters that played PvP at least once previous season will only get portion of their RP reduce

[Rank based off RP]

Rank RP Derank RP
F 0 ~ 699 600
D 700 ~ 999 900
C 1000 ~ 1299 1200
B 1300 ~ 1599 1500
A 1600 ~ 1899 1800
S 1900 ~ 2199 2100
SS 2200 ~ 2499 2400
SSS 2500 ~

* Rank up when reaching over minimum RP requirement

* Rank down when reaching below Drank RP

* Star Rank is chosen from top 20% of SSS ranks

▣ Arena rules changed

[PvP Modes]

– Only 1vs1, 2vs2, 3vs3 used

– 1vs1(best 2 out of 3), 2vs2(Winner Match), Item Match modes removed

[Maps used for different modes ]

Can veto 2 maps for 1v1, 1 map for team modes

1vs1 팀전
El Tree Top
X O
El Tree Bottom
O O
Banthus’ Room
O O
Wally’s Castle Center
O O
Wally’s Castle Rooftop O X
Bethma Lake
X O
Cargo Airship
O O
Elrios Bay
X O
Dullahan Colosseum O X
Tyrant’s Arena
X X
Hope Bridge
X O
Velder Winter
O O
Garpai Rocks O X
Sander Oasis X X
Lanox X X
Elysion X O
Elrianode X O
Henir Maze
X X
Total 8 Total 11

[Matching Rules]

– Parties with more than 2 of the same character/class cannot queue for arena

– 3v3 cannot played with parties

 

▣ Henir Revamp Fixes

Mode Detail
Shared Glave’s Talks faster
Final Boss HP bar color changes per phase
Fixed the bug where final bosses clone attacks didn’t fall down and stayed in the air
Normal Clone pattern entry condition changed. (Current HP’s 20% → 30%)
Falling attack’s starting location changed to be same as challenge mode
Challenge Clone pattern time limit adjusted (60s → 45s)
During clone dash pattern, command attacks and summon attacks from outside the attack range are restricted
Size of 1st floor platform in phase 3 increased

▣ Raid Gathering spot : Board and Mailbox added

Balance Patch

▣ PvP Free Season Starts

[Event Notices]

▣ 2019 Elsword Lunar New Year Event

Burning Time

[Event Time] 2019 2 2 6PM ~ 7:30PM

[Event For] All Players (Lv.10+, Per Account, Per Server)

[Event Detail] Log in 30 minutes to get Mount Random Cube. Get Luriel’s Sage stone x10 every 10 minutes

 

New Years Money

[Event Time] 2019 1 31 ~ 2019 2 21

[Event For] All Players (Lv.10+, Per Account, Per Server)

[Event Detail]

1) Get New Years Money ticket depending on time logged in during event (Max, log in for 5 minutes to get 2019 tickets)

2) Clear event daily quest to get extra tickets

 

New Years Money exchange

[Event Time] 2019 1 31 ~ 2019 2 21

[Event For] All Players (Per Account, Per Server)

[Event Detail] Can exchange tickets for items like random pet cube, gold stamp, time and space scrolls…etc

 

Quiz Event

[Event Time] 2019 2 2  7 PM

[Event For] All Players (Lv.10+, Per Account, All Servers)

 

 

EXP and Drop Rate

[Event Time] 2019 2 2

[Event For] All Players (Per Account, Per Server)

[Event Detail] All Day

Burning! level burning
2/2 All Day! Unlimited Stamina
3x EXP
2x Drop Rate
1) 50% EXP required for next level given per each level
(For lvl 1~98)2) Get level up scrolls every 10 levels

 

 

▣ Laby 3rd path update event

-Same as 2nd path. Get 3rd path accessory by clearing chain quests.

 

[Cash Shop]

1. IB: Shaviana Truffles

2019 1 31 ~ 2019 4 25

 IB: Shaviana Truffles Plus Alpha package

~2/03 11:59PM

IB: Shaviana Truffles 1+1 package

~2/14

 

-Fixed Stamina recovering quickly when swapping mounts quickly

-Fixed not being able to run raid story mode with a raid party

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52 Responses

  • MagicSpice says:

    All these decent PvP changes and yet it’s so dead on servers outside of KR….

  • TheLuiz says:

    Meh
    They could just make an option to turn on/off Lowe an AI to acrually practice a pvp match

  • RollingTroll says:

    They should have PVP NPCs in Training Mode, and have them actually fight back.

  • Askbacdadk says:

    EU server is full of lagtinos, can you merge it with INT because we already have laggers?

  • Noware says:

    I’ll give it one week, until PvP hoes start bitching about absolutely everything again.

    • Wavedashing says:

      Nerf the higher tiers, another set come down to take their place. KE still has auto guard, IN still does quite the damage because of ratios, AN was untouched and therefore improves from here.

  • Frost says:

    Well well OS haters. Aisha was nuked in that patch because a lot of people where crying and bitching about OS too op. Many of them stated that her mp gain too high. So I made an actual testing on subject and here are results for you with some analise and comparasions with others classes which I could test. All tests done with naked 99 lv chars with 0% mana gain on training wood monkeys (on Lowe in case of Diabla/Demonio).

    1. OZ SORCERER!
    Best (and only) mana gain comand of OS was Gravity Ball (^+x, >>^x). Costs 2-4mp (depending on if passive was activated or not) and gain 10 mp per hit. For 10 hits you’ll get 100mp minus 20-40mp for orbs cost = 60-80 mp (70 mp on the average) for loop of 10 hits

    2. DIABLA/DEMONIO
    Diabla’s single X punch gives 8 mp (no cost) I’m not sure what the best mp gain tool for that class – I decided to check >>XZX(V)(X~) combo. It gives 80 mp.
    Better than OS’s mp gain for 10 hits.

    3. DAYBREAKER
    An arrow (x) costs 2 mp and first hit gives 6 mp. If you’ll use Hunter’s Steadiness (arrows cost=0) it gives you 68 mp for “XXX, XXX, XXX, X” combo, and 40 mp gain without buff.
    Lower than OS’s gain without buff, but same gain with buff.

    4. HERRSCHER and BLUHEN
    Both showed same results. “Magic projectile” (x) costs 2 mp, first hit gives 7 mp. Single XXXX combo gives 40 mp. Two of those combos+2 regular hits (totaly same 10 hits) gived 100mp minus 20mp cost = 80 mp.
    Better mp gain than OS!

    5. BLACK MASSACRE
    Regular (x) shoot costs 4mp and gives 8mp (not that good actually). But >>x gives 12mp!. So loop of >>x 10 times gave +120mp minus 40mp (cost) = 80 mp.
    Better than OS!

    6. FLAME LORD
    ZZZ loop with gale (10 hits) = 70mp.
    Same as OS.

    So totaly I covered 6 chars (I see not much reason to show every class of characters, because for all Elesises gale works same, same basic combos etc. Sad thing I don’t have Chung, to test him, I’m pretty sure his ZZZX can gain some crazy amounts of mp – I’ll probably create one later and because Chung is a lot of fun to play, anyway) AS RESULT! 3 of chars had BETTER! mp gain, 1 same and 1 same/lower than OS.

    Keep in mind that OS one of the most mana hungry chars – she using mp to fly (~7mp), for teleporting (~8mp), she have lack of good 100mp catches and using Aging (240-300mp) for catch often. Also keep in mind that I was comparing OS’s best mp gain comand with others chars random comands – probably some of them can get even higher mp gain numbers.

    After patch gravity balls will lose 60% of mana gain – as I understand it will be 4mp per hit!! It’s same amount needed to cast balls! No any other character have THAT low mp gain command! “Deserved” they said, “balanced!”. Сongratulations, haters, the bottom is reached.

    And now I can rightly say that everyone who was saying that Oz had too OP mana gain with commands and specifically with gravity balls are pitiful stupid liars or clueless parrots, because of which other players and balance in general suffers.

    • Frost says:

      As for others OS patch moments. Phantom breathing – was already useless. 20 mp per bead – BS. You’ll waste that 20 mp for 5 gravity balls or ~2 teleports. Mod ruin can be mbed – no fancy combos, ok, as you wish… And Hell Stone and Oz Plasma damage nerf seems actually “kinda” deserved. (not sure about Oz Plasma tho)

    • En. says:

      https://www . youtube.com/watch?v=UQQ09oGkfPU

    • Meseki says:

      While I’m unsure whether the exact value of the Gravity Ball MP gain nerf is justified (particularly in the context of the rest of the nerfs), there are more things to consider than just MP gain/cost and hit count, such as KD value, damage, range, how quickly it can be used, what angles it can go in, and what state it leaves the opponent in on hit.

      I don’t imagine there are very many normals with comparable MP gain that also have negative KD, good damage, good range, fast usage speed (compared to a quick ^X or platform sweep >>^X), multiple angles, and a launch on hit (which makes it hard to lose a hit trade that doesn’t involve super armor/invincibility).
      As such, I can understand nerfing the MP gain, to limit how much momentum she can gain from playing keep-away effectively. And since ~30% MP Gain is likely considered the standard, having no net MP gain (half of the time) with 0% MP Gain sockets probably isn’t seen as a huge problem.

      • Wavedashing says:

        Too much logic for the individual who thinks that a character that can deny you a mana break entirely is justified to have that much MP gain. Completely didn’t include that Aisha is a charging character that gains around 10.5 MP/sec and when not pressured is able to generate way more than just 60-80 MP on average once beginning a setup. It’s generally why Aisha gets nerfed in general.

        I don’t think Hell Stone’s nerf was justified (see other character’s damage ratios), considering most of what she does is mana burn reliant. If they wanted to nerf the strategy then attacking the mana she uses is fine and all, but then where does her damage begin? They also nerfed enhancements, so Hell Stone was not going to be doing serious damage anymore either way.

        Aisha needs a rework at this point so that they can stop making her use very spammable tactics to win a match. Magic Missile, Phantom Breath, Air Stunner. Every Aisha has a tactic to spam. Stun resist makes Meta laughable and Binding has been overnerfed for a while. Would an Aisha really need charging if she had actual good, usable combos pressure combos with KD reset lowering options to begin with? Hell no. Even Eve has that on all 3 of her class paths.

        • Frost says:

          Look, I showed mana gain was average, and that gravity ball nerf was completely unfair and dumb. Anything else is a whole another story, which is not related to the specific topic considered. (If the problem was mana burn than they needed to fix mana burn – not nerfing mp gain per ball. And if someone lets Aisha stand still and gain mana – it’s his own problem. Fighting a mage? Than you need to be agressive and pushy to have adventage. And one more thing that you must keep in mind besides that OS mana hungry class – is that her Z commands and active skills are bad to approach with – while almost every other character having usefull super/hyper armor commands/actives to be offensive! She is not a close combat class like Raven or Elesis, even Rena Daybreaker much more confident in close combat despite being archer. So by destroying gravity ball they mad a huge, dumb mistake)

          Hell Stone nerf was justified and I said that because I saw other character’s damage. It’s tenacity skill with 963% damage (after patch). FB’s “flash” doing 910%, Rena’s “rail stinger” 1053%, Bloody queen “Chaser sword” 870%. Enough?

          I agree that OS needs a rework. (but phantom breath is a joke that works only against inconsiderate players. If you put your eyes on OS and notice her starting to cast that skill you can run a mile away before starting animation will end)

          • sss says:

            People complained because she would literally always have MP no matter what situation you were in. You barely touched her or She didn’t even hit you and she was ready to pull out phantom breathing on you.
            Cutting the mp gain should tone her down slightly, but I doubt it would kill her completely. She’s still going to be annoying because of her huge AOE’s that also gives her a crap ton of mana just for using.

          • Frost says:

            sss. As we find – her gravity ball’s mana gain was average, so lets think why OS actually could had some mp without catching\looping oponent. There are two possible reasons I can think about:
            1. Oponent playing too passive and let OS charge mp – completely fault of player. (Like retarded Jisoo G who asked to nerf OS while was running all time in 2v2 and was letting 2 OSes to loop his teammates and charge mana)

            2. Mana gain for awekening bead (50, 150, 250 depending on beads ammount). And here we come to second bullsh1t unfair nerf moment. You know – many of players, who doesn’t play OS probably think that OS getting those mp for beads just for free. Hardly haters knew that it’s actually Void princess’s level 60 locked passive “Energy Discharge” which caused that effect. Was it usefull before the nerf in pvp? Yes. But do you know what? Almost every other character have STRONG level 60 closed passive. To be not unsubstantiated, lets check other’s chars passives and compare them.

            -FURIOUS BLADE – Evacuation!
            Grants a 9% chance of shadow step, when attacked from the back. Can save you from combo/aoe skills sometimes, and pushing oponent to attack him from the front, where he has a chance of core shield with 75% damage reduction.
            Usefull in pvp? Absolutely yes.

            -CODE SARIEL – El Energy Reactor
            Reminds of OS’s passive a bit: +150 max mp, +2mp recovery (before nerfed OS’s passive gived, 2,5mp recovery, BUT only when she is awekened, while Sariel regen her mp all the time from start of the battle), and 20% phisical\magical defence (instead of OS’s mana per bead effect)
            Usefull in pvp? Yes!

            -RICHTER – Power of Creation
            permanently: +8% critical, +15% crit damage.
            while in Creation Mode: 12% chance of buff for additional attacks: Damage +50%; mp gain +35%; specaial active CD lowering by 50%
            Usefull in pvp? Absolutely yes.

            -COMET CRUSADER – Advanced Metabolic Boost
            +15% mana gain, – 20% oponent’s crit chance
            Usefull in pvp? Not bad.

            -APSARA – Ultimate Spearmanship
            20% chance of armor break (30% defence reduction) by regular hits/actives, +30% block hits
            Usefull in pvp? Not bad.

            So why again they made Energy Discharge useless in pvp while majority of other characters have strong passives? Because of crying hating losers who didn’t know about OS. Her mana gain from that passive was problem? Ok – delete “Energy Discharge” then and give instead a passive with a lots of % of crits, crit damage, mp gain etc like Richter’s or armor break+blocks like Apsara’s – anything! Because at this point it’s just unfair and disgusting.

          • thenerfthehorror says:

            1. hell stone [mod]
            they should reduce the cooldown too because 14s is just as much as most strength skills cd
            it has 14s probably because the [original] version able to cast 3 stones, but the [mod] version is only 1 stone
            hell stone [mod] cooldown should be reduced to 8~10 just like another tenacity skills cd

            2. energy discharge
            this nerf is unjustified, especially the mp regen nerf and 1bead mp recovery
            150/250 is indeed too much, but 1 bead just 20mp is totally BS
            they should adjusted the mp bonus to be even per awakening bead like 100mp per awakening bead for pve and 40~50mp per awakening bead for pvp

            lets not forget about rena’s system, nature’s force, that also has similar bonus mp feature upon awakening (https://elwiki.net/w/Nature%27s_Force_System)
            only need 3 hits to recover nf by commands/actives, so she only need 15hits to gain all nf
            and then, even with just 1 bead, she can recover 75mp instantly (exactly the same amount as meditation)
            and all renas use this

            energy discharge nerfed this hard, but nf left unscathed?
            this feature should just nerfed like Ara’s feature no longer recover spirit energy upon awakening

            3. phantom breath
            pb have shitty skill delay that kog (or everyone) may unnoticed
            the skill delay ended before first hit, the opponent able to move but she still in casting animation and cannot move (still in invicibility), pulling effect appeared the same time as the first hit

            if the opponent didn’t received flinch/hitstun before pb is casted, or didn’t get stuck in difficult place (like bottom right/left in elysion map), they can escape this skill before it hit them, for example like shadow strafe, etc. or by using special actives, or defend yourself with stoic to avoid get rekt easily

            if you want to confirm this yourself, just try it against pvp npc in 1v1, or sinister intent npc, because they move aggresively and no lag caused by party/opponents, so you can see it yourself that they move before actually get hit

            even with this flaw, pb still can be used against those derp divers (because no dash cancel during derp dive), so they should blame themselves if they just derp diving tactlessly and get caught by it
            so yeah, phantom breathing is a joke that works only against inconsiderate players

            kog should fix this shitty skill delay

            4. gravity ball mp gain
            since this ominous update still not reaching my server yet, i also checked the gravity ball mp gain
            and yes, it’s just like frost confirmed, gravity ball mp gain is average
            in fact, gravity ball mp gain = fireball mp gain

            so, if gravity ball mp gain is the same as fireball mp gain, how did oz gain mp from gravity ball quickly?
            because she spams gravity ball platform sweep rather quick, at least quicker than aes fireballs and meta starballs
            but she need that speed to avoid target knocked down because gravity ball did short launch/lift in knocked down state and this is her form of platform sweep, so that speed is pretty much needed
            that gravity ball platform sweep is at least more difficult and required some practice than just XX looping (which is slow and boring)

            they shouldn’t nerf gravity ball mp gain, but fireball and starball should be revamped to be as fast as gravity ball spams, so those 2 also able to perform platform sweep as fast as oz

          • Human Race says:

            And not forget the passive’s who increases the speed attack and there is not unnormalized. That give’s a chance to escape in mid combo of some players without speed :l .

          • En. says:

            So far, the only reasoning you have given to go against the nerf of something is… “These 5 classes are better in this ONE aspect, why nerfed it on OS?”

            However, OS has that one “high average”/”strong” point, together with like 3 or 4 more.

            Those classes you mentioned don’t go around burning people’s MP and resetting their KD with a single command. Yeah, OS are kinda crippled during the first… 30 seconds (?) of the match. But then she becomes a nightmare for the other team. Specially when one team dies completely and the OS has a lot of time to stand there charging MP and even using her system.

            Did you see the video I shared above? in there, it was 1v1 matchs and their oponents wouldn’t let them stand still to charge MP, and they still managed to spam like crazy and didn’t allow them to mana break.

            OS has:
            Good MP gain (not the best, but better than some classes)
            MP Burn (The best in the game)
            Skills with good area/large hitbox
            High max MP

            The fact that THIS ONE CLASS is better in THIS ONE ASPECT, and THAT OTHER CLASS, is better in THAT OTHER ASPECT doesn’t mean too much. And fact is, you’re being kinda biased.

            In one of the examples you gave above regarding the MP gain nerf, you said that Black Massacre just needs 10 (dash)X to get a large amount of MP… But did you know the HIGH KD that command has? pretty sure most Black Massacre’s player are unable to do that unless they stack Wind IV and the oponent is out of date and didn’t get element resist on their gear nor ERP. However OS could get that insane amount of MP you said, not only without increasing the KD, but also reducing it.

            I mean, you might think that everyone is dumb for complaining about this one class that YOU think is not that good. But so far in both KR and NA(I don’t know about other servers), people complain, and if it were something like “they just don’t know how to play against OS!!” then it would have been resolved over time, but OS has been a pain in the ass for a long time now, so, pretty sure that with so many players, some would have learned a way to play against this one character that has been out for quite a long time, but so far, that hasn’t happened.

          • Frost says:

            En.
            … It feels like there always will be people like you, who doesn’t care about logic, tests, truth. I throw facts at you and yet you come with another and another great argument like “look at this video – Xamy killing unranked guys” or “but OS can do that or that – she can do something means she deserves any specific nerf she got” and even further coming with some more false assumptions – like wdf you talking about KD now (in mana gain nerf patch) – it is not consistently in the first place, and was you testing that KD? Comparing with at least half of chars? No. I tested 5 chars out of 13 and that’s much more then lazy haters done when they was screaming “nerf OS!”. After all tests I done, specially for people who judge char without understanding, any silly unlogical attempt to excuse those rediculous nerfs just making a person to look like completele delusional and unable to reason consistently. (well, what else could be expected from a person, who throws Xamy’s videos as contrargument)

            Last attempt to make it as clear as possible. They badly nerfed gravity ball’s mp gain? I showed that it was average. They nerfed passive usefull for pvp? I showed that other chars has usefull passives too and that they should replace it with something enough usefull compare to other chars if mp gain was a problem. End of story.

          • En. says:

            O M G

            Why would KD be relevant during a conversation about MP Gain? What was I thinking??

            It doesnt matter that a command gives 12mp but KDs with just 3 to 4 loops.
            The fact that it gives 12mp for just one loop means that it is better than the one that gives a little less, but can be looped forever.

            As for being an completele delusional person that’s unable to reason consistently. Well, right back at you, that video that you are degrading, is showing exactly the main points in this whole conversation. It doesn’t matter if it is against unranked people or against people at SSS rank(they are included in the video too), the whole point was that, once they were cornered, they wouldn’t be able to manabreak nor would they get knocked down, because the OS would:

            1. Reset their KD with a command that also gave her more than average mp.
            2. Burn their MP with a skill that uses 200mp, which is restored quickly with the command mentioned above. (and the mana drain active)

            Just those 2 points alone are more than enough to do a infinite combo that can kill the enemy without giving them chance to do anything.

            There is also the fact of catching again once the enemy (by mistake) got knocked down and is just getting back up. OS has two great skills to do that, and they are quite costly, so an indirect way to “nerf” this and the 2nd point mentioned above, is to reduce the character’s MP Gain.

            You are just blinding yourself and calling an idiot every person that tries to tell you the truth.

            And it is a well known fact that when someone’s arguments take the form of personal attacks and name-calling it’s a pretty clear admission that they don’t have anything valid or worthwhile to say.

        • Frost says:

          As expected… Seems you can’t handle a logical conversation and I don’t want to spend more time repeating everything hundreds times and explaining to you that lying is bad again and again, no offence.

          • Rei says:

            If you look at SOLELY mana gain, then yes, you are right. HOWEVER! You are not looking at the ENTIRE picture, and THAT is where you are WRONG.

            p.s: I don’t even play the game anymore and even I can tell it deserved a nerf.

          • Xamy says:

            Stop salt, OzS was god tier in all field (pve/pvp).
            She needed her nerfs. There is only mana furor not deserved.
            We don’t care she’s still balanced like the other Aisha in PvP.
            I believe you’re just a typical Aisha hater because you suck at PvP with your OzS, meanwhile I destroy the game with OzS bye (unranked players because my OzS had no elyanod stuff for official but I fought Unmovable and Elunaty, two very good pvp players).
            Don’t talk if u don’t know anything about Aisha.

          • Frost says:

            God tier… So – like Black massacre, Richter, Minerva, Shakti or code Sariel? Nice meme.

            Xamy – it’s not salt, when I’m bringing facts that shows, why that crazy nerf was unreasonable. Salt – is when you’re getting personal – assuming me to be noob or unskillful, instead of counterarguments, and without leaving the topic. You also was pretty rude with Mun, talking same way. It’s so childish, what’s next? You would also call everyone to a pvp duel to prove your point.

            About hating – my reasoning is directed to reveal disbalance and problems in character. Keep in mind, that doesn’t mean blind buffs or making character OP. That means to make character feel fun and rewarding for imagination. So it’s actually loving, not hating. Not so long ago you was saying, that OS just unpopular… Well-well – so hard to guess why. On the other hand – the way you always trying to misrepresent OS leads to perception of myths and delusions in part of community, that doesn’t play OS. And all that leads to unreasonable nerfs, that killing and turning off from character more and more people. That’s actually what looks like hate, right, Xamy?

            And yes – I appreciate your order and the next blind statement that I know nothing about OS. But sadly for you – I can, and I will talk about OS, if I’ll feel I want to.

    • MagicSpice says:

      And yet quit a few still say that Oz was broken and deserved that… myself included and I MAIN Aisha… Hell, I have all 3 in fact…

      but yeah, that MP gain does need toned down on the other classes you pointed out. you get that point at least.

      other classes having a broken mechanic does not justify a class being ignored cause it also has it’s own version of a broken mechanic. Either ALL classes need to be broken, or NONE of them. that’s how balance should be.

      But since people would rather not get oneshotted by everything, so much for everyone being broken.

    • Blurples says:

      As a LuCiel main… I can proudly admit… that we kinda need a little nerf to MP gain as well… Teehee~

    • Abeyll says:

      Your tears are delicious, keep crying, guy that has no clue about the state of pvp.

  • Snip says:

    Why? You (like some people) seem to “generalize” (which is so wrong) that PvP’ers complain about everything that pertains to their opinions but leaving PvE’ers as innocent? That’s not fair. It’s illogical and self-fish of you spoke that way. (And yes, I’m aware that PvP’ers do claim PvE’ers the same way as well) I know… But that’s why there’s so much condescending arguements between some PvE’ers and PvP’ers. When both parties thinks in a rivalry fashion where one is better than the other, their inflated opinions creates generalization in so many unfair circumstances.

    In fact, it’s only ironic how so many people demand and judges KoG to do this and that when really KoG can’t favor everybody’s opinion so instead, KoG do what they can to please everyone in “general”. But then, KoG gets backlash again and again. I understand that there are many stupid and broken things in the game but there’s just as much mindless idiots who doesn’t know to properly rationalize things. Think about it, why is there so much Toxic and salty players in PvP? PvE too. That’s the problem. It’s called, “generalizer VS inflated opinions.” Try to be more considerable and accept that you can’t always get what you want or generalize something as you want. You can, but not to the extent of inflated reasons where the majority vs the minority because opinion A-Z is better for their unfair reasonings…

  • Bry says:

    y did they push back Laby’s 3rd path? it says she was suppose to be released the 30th

  • ifloppsy says:

    if you look at the trailer for Laby 3rd (spoilers) her eyes turn blue and her hair turns blue and so do her eyes, but her mirror turns a bright pink so i’m wondering if Nysha and Laby switch places

    • ifloppsy says:

      i know i repeated myself about the eyes but still

      • OurLadyNasod says:

        They do, I was trying to read through her (rather roughly) translated background and the gist is that as soon as Laby leaves the Black Forest, she is shunned by society and becomes increasingly depressed, holding onto her and Nisha’s relatioonship as tightly as she can. She then meets a girl and, as soon as they begin to bond, she (or someone close to her) dies, and Laby starts to feel overwhelmed by grief. Nisha then asks Laby to transfer some of her emotions to her, which makes Nisha strong enough to gain human form.
        As Nisha can’t stand to see her other half in this much suffering, she creates a delusion of the Black Forest for Laby to live in. Nisha then seals Laby in this fake reality and vows to make the world a better place for when Laby is ready to come out again.
        That’s why her 3rd job on the “Rusty Child” path has black hair, blue eyes and a pink mirror, because now, Nisha is the one protecting Laby.

    • mitch says:

      damn, you were right

    • Flow says:

      Black Rock Shooter.

    • MagicSpice says:

      yeah, they do switch places…. back story to that is honestly more “feels” than “edgelord”

  • Vidle says:

    GUYS DID ANYONE SEE LABY’S 3RD PATH!?!? SHE’S VERY FREAKY!!!

  • MagicSpice says:

    So yeah, finding out more about her 3rd route, KOG seems to have mindfucked Laby in this route…

    Apparently she’s so overcome with fear and sadness at the world (cause she sees how messed up it can be once making it outside the forest), that she willingly takes Nisha’s offer to seal away her own feelings. This pretty much gives Nisha full control while Laby is the one in the mirror.

    So yeah, ever realize what they were getting at by “blissful ignorance” in Persona 4? More or less the same concept here. Laby decides to stay in an “imaginary world” cause she couldn’t deal with the real one…

  • Blazing says:

    for people that may be wondering new IB effects are
    +2% ASD on the weapon
    2/4 gives 2% attack/m.attack
    3/4 gives 8% critical damage
    4/4 gives a 15 seconds buff that gives 10% ASD and move speed
    (weapon + earrings + top + little thingy floating near your head)
    5/5 or 4/5 got a +8% skill damage

  • Frost says:

    Laby’s 3rd path looks pretty nice imo. Looking forward to use a pet that can apply bleed and slowing active skill. (btw, watching her 2nd hyper… I have no other choise but to start ship Laby with Nisha. Sorry Ain – no wife for you this time)

  • Fleeting says:

    KOG knows damn well that “– Parties with more than 2 of the same character/class cannot queue for arena” isn’t going to last long.
    I welcome this change 100%, but I know it won’t stick around. I doubt the Koreans are going to be happy with that change.

  • Sieg says:

    Diangelion buffs when?

  • Ix says:

    God, thank you they removed the Sander map.



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