Character
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Class
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Skill Name
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Before Patch
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After
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Shared
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–
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Action after resurrection
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All characters take 1 second before action is available.
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Shared
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–
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Adaption
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Maximum stat is 45%
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Shared
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–
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Polarization
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Maximum stat is 45%
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Elsword
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Infinity Sword
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Infinity Strike
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Skill cast speed 40%
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Infinity Sword
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Rage Cutter
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Skill cast speed 60%
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Infinity Sword
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Phantom Sword
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Skill cast speed 30% Delay time 30% Decreased.
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Immortal
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[Mod] Rage Cutter
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Skill cast speed 50%
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Aisha
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Elemental Master
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Icicle Spear
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Skill cast speed 30%
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Elemental Master
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Circle Flame
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Skill cast speed 50%
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Void Princess
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Plasma Cutter
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Beam location and movement angle adjusted
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Dimension Witch
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Liberated Will : Dimension Witch
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[Dungeon] [에너지 소진] PhysicalDefense Decrease : 5% Duration : 15s Maximum stack amount : 10 Cooldown : 2.5s
[PvP] [에너지 소진] PhysicalDefense Decrease : 5% Duration : 15s Maximum stack amount : 10 Cooldown : 2.5s
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[Dungeon] [에너지 소진] PhysicalDefense Decrease : 5% Duration : 5s Maximum stack amount : 10 Cooldown : 2.5s
[PvP] [에너지 소진] PhysicalDefense Decrease : 5% Duration : 5s Maximum stack amount : 10 Cooldown : 2.5s
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Raven
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Weapon Taker
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Veteran
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lvl 4
[Dungeon] KD reduction : 15% [Veteran] Damage Increase : 30% MPRecovery rate : 30 Duration : 5s
[PvP] KD reduction : 7.01% [Veteran] Damage Increase : 15% MPRecovery rate : 15 Duration : 5s
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lvl 4
[Dungeon] KD reduction : 15% [Veteran] Damage Increase : 18% MPRecovery rate : 30 Duration : 5s
[PvP] KD reduction : 7.01% [Veteran] Damage Increase : 9% MPRecovery rate : 15 Duration : 5s
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Eve
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Code: Exotic
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Concentration Aura
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lvl 4
[Dungeon] Critical Chance Increase : 5% 문장 강화 – Caster Critical Damage Increase : 10% – Duration Increase : 25s – MP Cost Decrease : 25%
[PvP] Critical Chance Increase : 5% 문장 강화 – Caster Critical Damage Increase : 10% – Duration Increase : 12.5s – MP Cost Decrease : 15%
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lvl 4
[Dungeon] Critical Chance Increase : 5% 문장 강화 – Caster Critical Damage Increase : 10% – Duration Increase : 25s – MP Cost Decrease : 20%
[PvP] Critical Chance Increase : 5% 문장 강화 – Caster Critical Damage Increase : 10% – Duration Increase : 12.5s – MP Cost Decrease : 5%
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Code: Empress
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Queen’s Authority
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lvl 4
[Dungeon] Damage Increase : 20% Per summon MP Recovery rate: +1.25
[PvP] Damage Increase : 20% Per summon MP Recovery rate: +1.25
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lvl 4
[Dungeon] Damage Increase : 20% Per summon MP Recovery rate: +1.25
[PvP] Damage Increase : 2% Per summon MP Recovery rate: +0.25
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Code: Empress
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Liberated Will : Code Empress
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[Dungeon] – Summon attack’s RecoveryMP : 3 – Summon Duration Increase: x1.65 – Summon skill cost for 10 seconds after using summon skill -15% (Except Hyper Active)
[PvP] – Summon attack’s RecoveryMP : 3 – Summon Duration Increase: x1.65 – Summon skill cost for 10 seconds after using summon skill -15% (Except Hyper Active)
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[Dungeon] – Summon attack’s RecoveryMP : 3 – Summon Duration Increase: x1.65 – Summon skill cost for 10 seconds after using summon skill -15% (Except Hyper Active)
[PvP] – Summon attack’s RecoveryMP : 0.3 – Summon Duration Increase: x1.65 – Summon skill cost for 10 seconds after using summon skill -15% (Except Hyper Active)
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Code: Battle Seraph
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El Energy Reactor
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lvl 4
[Dungeon] Magical Damage Increase : 8% Physical/Magical Defense Increase : 20% Recieved Damage Decrease : 10% Maximum MPIncrease : 100 Per second Natural MP Recovery Increase : 2
[PvP] Magical Damage Increase : 4% Physical/Magical Defense Increase : 20% Recieved Damage Decrease : 10% Maximum MPIncrease : 100 Per second Natural MP Recovery Increase : 2
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lvl 4
[Dungeon] Magical Damage Increase : 8% Physical/Magical Defense Increase : 20% Recieved Damage Decrease : 10% Maximum MPIncrease : 100 Per second Natural MP Recovery Increase : 2
[PvP] Magical Damage Increase : 4% Physical/Magical Defense Increase : 5% Recieved Damage Decrease : 10% Maximum MPIncrease : 100 Per second Natural MP Recovery Increase : 1
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Code: Battle Seraph
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Cheat Code : Electronic
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[Dungeon] – Mana coversion HP cost Decrease: -50% (Activation Chance 100%) – Additional MP Recovery : +20% (Activation Chance 100%) – All skill MP cost Decrease(Except Hyper Active) : -10% (10s Continuous ) – El Crystal Spectrum, Enegetic Heart cast all skill cooldown time Decrease(Except Hyper Active / 10s Continuous ) : 20% – Kugel Blitz Upon Successful hit MP Additional recovery : 10
[PvP] – Mana coversion HP cost Decrease: -50% (Activation Chance 100%) – Additional MP Recovery : +20% (Activation Chance 50%) – All skill MP cost Decrease(Except Hyper Active) : -10% (10s Continuous ) – El Crystal Spectrum, Enegetic Heart cast all skill cooldown time Decrease(Except Hyper Active / 10s Continuous ) : 20% – Kugel Blitz Upon Successful hit MP Additional recovery : 10
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[Dungeon] – Mana coversion HP cost Decrease: -50% (Activation Chance 100%) – Additional MP Recovery : +20% (Activation Chance 100%) – All skill MP cost Decrease(Except Hyper Active) : -10% (10s Continuous ) – El Crystal Spectrum, Enegetic Heart cast all skill cooldown time Decrease(Except Hyper Active / 10s Continuous ) : 20% – Kugel Blitz Upon Successful hit MP Additional recovery : 10
[PvP] – Mana coversion HP cost Decrease: -50% (Activation Chance 100%) – Additional MP Recovery : +20% (Activation Chance 10%) – All skill MP cost Decrease(Except Hyper Active) : -10% (10s Continuous ) – El Crystal Spectrum, Enegetic Heart cast all skill cooldown time Decrease(Except Hyper Active / 10s Continuous ) : 20% – Kugel Blitz Upon Successful hit MP Additional recovery : 1
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Chung
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Iron Paladin
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Rapid Guardian
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Rapid guardian effect disappears if following buffs are active
Repose of Souls – Repose of Souls Orb [Mod] Windhose – Whirlwind
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Comet Crusader
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[Mod] Burst Wolf
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[Dungeon] [Fear state] – 10% additional damage of damage dealt Damage(Physical) – Duration : 4s
[PvP] [Fear state] – 5% additional damage of damage dealt Damage(Physical) – Disable skill casting – Duration : 2s
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Delay time 60% Decreased.
[Dungeon] [Fear state] – 10% additional damage of damage dealt Damage(Physical) – Duration : 4s
[PvP] [Fear state] – 5% additional damage of damage dealt Damage(Physical) – Disable skill casting – Duration : 1s
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Ara
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Asura
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Repose of Souls
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lvl 4
[Dungeon] Damage Increase : 40%
[Repose of Souls Orb] MPRecovery rate : 10% Special Active Skill cooldown x3 acceleration Duration : 1s
[PvP] Damage Increase : 40%
[Repose of Souls Orb] MPRecovery rate : 1% Special Active Skill cooldown x3 acceleration Duration : 1s
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lvl 4
[Dungeon] Damage Increase : 40%
[Repose of Souls Orb] MPRecovery rate : 10% Skill cooldown x2 acceleration Duration : 1s
[PvP] Damage Increase : 40%
[Repose of Souls Orb] MPRecovery rate : 1% Skill cooldown x2 acceleration Duration : 1s
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Elesis
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Pyro Knight
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Body of Fire
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lvl 4
[Dungeon] Fire element Resistance Increase : 150 Flame command Damage Increase: 50%
[PvP] Fire element Resistance Increase : 150 Flame command Damage Increase: 50%
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‘Flame command Damage Increase’ effect applies to 3rd job commands as well
lvl 4
[Dungeon] Fire element Resistance Increase : 150 Flame command Damage Increase: 50%
[PvP] Fire element Resistance Increase : 150 Flame command Damage Increase: 15%
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Blazing Heart
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Blaze Wing
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Skill cast speed 60%
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Flame Lord
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[Mod] Blaze Wing
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Skill cast speed 60%
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Dark Knight
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Revenge of Blood
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lvl 4
[Dungeon] [Revenge of Blood] Skill damage increase : 10%
[PvP] [Revenge of Blood] Skill damage increase : 10%
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lvl 4
[Dungeon] [Revenge of Blood] Skill damage increase : 10%
[PvP] [Revenge of Blood] Skill damage increase : 4%
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Dark Knight
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Ejection Buster
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[Dungeon] Demonic energy ejection(Physical) : 336% Multi hit
[PvP] Demonic energy ejection(Physical) : 128% Multi hit
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[Dungeon] Demonic energy ejection(Physical) : 496% Multi hit
[PvP] Demonic energy ejection(Physical) : 188% Multi hit
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Crimson Avenger
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Overflowing Blood
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lvl 4
[Dungeon] [Overflowing Blood] Damage enhancement : 20% Duration : 5s
Blood Hit HP cost Decrease : 90% Remove debuff Cooldown time: Remove 1 per 10s Demonic energy injection Activation Chance : 15% – Maximum 5stack, Per 5 stack Damage 40% Increase – Buff Duration : 15s – Activation cooldown : 1s
[PvP] [Overflowing Blood] Damage enhancement : 20% Duration : 5s
Blood Hit HP cost Decrease : 20% Remove debuff Cooldown time: Remove 1 per 10s Demonic energy injection Activation Chance : 15% – Maximum 5stack, Per 5 stack Damage 40% Increase – Buff Duration : 15s – Activation cooldown : 1s
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lvl 4
[Dungeon] [Overflowing Blood] Damage enhancement : 10% Duration : 5s
Blood Hit HP cost Decrease : 90% Remove debuff Cooldown time: Remove 1 per 10s Demonic energy injection Activation Chance : 15% – Maximum 5stack, Per 5 stack Damage 40% Increase – Buff Duration : 15s – Activation cooldown : 1s
[PvP] [Overflowing Blood] Damage enhancement : 10% Duration : 5s
Blood Hit HP cost Decrease : 20% Remove debuff Cooldown time: Remove 1 per 10s Demonic energy injection Activation Chance : 15% – Maximum 5stack, Per 5 stack Damage 40% Increase – Buff Duration : 15s – Activation cooldown : 1s
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LuCiel
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LuCiel
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Switch Skill
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Switch Skill(Lu) – Gain combination gauge if skill is used and Lu’s skill attack is successful
Switch Skill(Ciel) – Gain combination gauge if skill is used and Ciel’s skill attack is successful
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Switch Skill(Lu) – Gain combination gauge if skill attack is successful
Switch Skill(Ciel) -Gain combination gauge if skill attack is successful
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Diabla
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Bloodlust
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Not immune to power stun.
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Rose
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Metal Heart
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Mechanic Mastery
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lvl 4
[Dungeon] Knockdown attack [RX-78 Land Runner] Summon chance : 20% Summon Damage Increase : 75%
[PvP] Knockdown attack [RX-78 Land Runner] Summon chance : 20% Summon Damage Increase : 50%
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lvl 4
[Dungeon] Knockdown attack [RX-78 Land Runner] Summon chance : 20% Summon Damage Increase : 50%
[PvP] Knockdown attack [RX-78 Land Runner] Summon chance : 20% Summon Damage Increase : 25%
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that luciel change ill never understand at all…. but wow BQ nerf rip
seriously, BQ get difficult already before nerf, why they nerf more….what’s wrong with their brain
Got damaged pretty hard after el house.
BQ has broken bossing what do you mean….
she loes DPS when under 50% HP now so biw BQ players have to find a better wsy to get attack buff from her other passive at a 15% chance
Bro 12% damage from NI, well is a blessing they did not touch RH and FB.
CC nerf? 1 nerf and kog destroy it
But what about apsara, shakti and fatal panthom?
Dude KOG never focuses on classes dat are acttualy broken/braindead/headslam keyboard they just random numbers on the patch notes just to enjoy the reactions of the players ,and mostly *make them dissapointed*
Is it 100% random? Where is Herrscher?
wdym what about shakti? shakti got CDR nerfed HARD. x4 to x3 was already super noticable (I agree x4 was OP, but x3 was justified, and we now have to use other thing to reduce CD). x3 to x2 will be an EVEN BIGGER nerf than that.
CC nerf was justified but yea, there are other characters and classes like laby and ara that needs more nerfing, especially LABY.
i agree about the mod burst wolf nerf though
I agree too but 60% isn’t much? maybe 45-50% would be better, plus the 2 second silence nerf was unnecesary
Summary :
– KoG deleted CES omg
– CS no more 1v1 god
– CC’s mod burst wolf is finally nerfed.
– FL’s passive change means zxxx damage buff lol???
– Oz got her fourth reboot (xd)
– PO nerf again :]
And our cute AeS got a little buff with that speedcast~
I’m unsure as to how the only thing they did to Oz this time, which was just adjust plasma cutter… is a reboot.
also CS and CEs deserved it, because these passives allowed Eve players to play passively and cowardly, flying across the map above (not even the roof limit was enough), gathering MP without actually fighting. That’s cheap tactic and should be nerfed.
I just hope that Eve players play more aggressively than cowardly now.
what about NI? which is getting nerfs on nerfs? this is bullshit
Uwah, finally a buff to Ejection Buster, but they did it after nerfing her total damage… Alright KoG, I see how it is…
Also I’m curious about all those “skill cast speed” stuff… Did they ACTUALLY make Blaze Wing 60% faster or was is a nerf making it 40% slower??
But I see some Shakti and CC nerfs so kinda happy~
It’s a buff, speed cast increased.
If it was a nerf it’d say Speed cast decreased
If it was a passive that increased speed cast, showing a before and after then yes it could’ve been a nerf
but this is a direct change to a skill so it’s just as you read it, speed cast *increased*
Translation was weird, but it means they made it x% faster
1 month ago: After 5 months of nerfs, finally a buff for PO
Today: Nerf PO again
Well yes, because she’s broken as a Shakti or RM, right? She’s probably the slowest character of the game and…They increase speed cast of skill to IM ?_?
Meanwhile my Herrscher is still waiting for a buff :[
HR is not the only one who’s waiting for a buff. at least HR used to be strong before they nerf him, NL was at current HR level of suck from the beginning(if we talking about PvE). and all they do i nerf her in PvP and completely ignore the fact, that she sucks in PvE… those two(HR and NL) are the rarest chars i ever see in dungeons, not to mention i nealry never see either of them in raids.
wtf they gutted C:ES in pvp why
it was balanced. people get tons of free mp from her summons, she needs something to counter that ffs it wasnt even that op
In my opinion, talking about pvp, she’s been dead since reboot, they turned her main pvp active skill to a streght skill, so her only way to ingage and making combo in pvp is spamming summons (giving and gaining a lot of mana), now she can’t do that either
yeah her summons now will do poor damage (massive queen’s authority nerf) but still feed tons of mp. they’ll become barely usable
haahahahahahhahaahahha, screw it
._. you keep snorting the inm, you nerf PO, you don’t nerf DaB or the SH or the FP.
We are looking for a decent Buff for the AeS, for the CS and for the Rose, I do not know what you are doing the truth.
But once the kog buff OZ and nerf MT, even without any need. I don’t understand why there are three lines for each character if she only prioritizes one.
How to balance CEs:
1. Shorten the duration to 20 seconds or 15 seconds
2. Minimize the MP gain from summonings, so no more running and free mp gain -> spamming skills like MEB tactics
3. Buff the damage from summoning attacks
4. Make them invisible so they can’t be attacked by anything
The summonings are tanky anyway, why should they be destructible? Just make them invulnerable. No more free mp for opponents then.
this
Unless I didn’t quite get what you meant by ‘invulnerable’, this has a huge flaw.
a) If the summons can’t be destroyed (let alone be attacked by anything), it would be impossible to touch CEs. If while you’re attacking her one of the summons randomly pops in front of you, then CEs has a free escape skill that costs literally no mana and has an activation chance that eventually becomes 100%.
b) They become invisible, they cannot be attacked nor block the opponent players. Alright. So… what’s the point of summons now? This would cause a similar problem as a), except that this time it would be for the summons themselves. Due to the heated nature of the movements in PvP, having an invisible summon to attack a moving player would be nothing short of awkward, and they’d probably miss their attacks a 95% of the time. Plus, getting hit by an invisible hitbox… This… doesn’t sound quite right, does it? Imgine clutch losing a game because one stray Ophelia missile hit you while you were repositioning and you had no idea it would hit/could do literally nothing about it.
c) More or less a mixture of both a) and b), where the summons remain invisible/have no hitbox EXCEPT when they attack. This would cause both a) and b) issues where they can block players, clutch games, probably miss timings a lot, etc.
Does this sound right to you? Or what did you have in mind? I doubt it could be much different from any of this.Just take the nerf, man. It was exaggerated? Sure, a bit, I guess; there was no need to hammer CEs down that much, probably with just about half the amount the values were lowered would’ve been fine.
But… do you know how annoying it is to fight a CEs currently…? I’d rather die.
As someone who plays melee characters( Ravens( I Expect a “FOOK YOU” Raven from someone sooner or later, elesis(Excluding FL cause she can be nasty in arena. period).
I do see what you mean right there. CEs can be a Force to be rekoned with. and If the CE knows how to CC, and zone your character(Most cases she can, as you got to up and close and most mistakes can be….fatal,unless you got the good stoic timing.)
I do think about Elesis’s ghost sword passive when it comes to that.. and yea. That absolutely clutches while feeling disgusting, which sadly kills any form of approach on my end, and I either have to
-conserve mana, command attack when need comes, and rely on long invi frame special actives(this is when im on my last legs 20-5% HP)
-Avoid being close to ES in any linear fashion, or just close at all. Period.
pretty much. Ded. and Ded.
I think that they meant “invincible” instead of “invisible”. A summon that you can’t see is dumb lol
They wouldn’t have a hitbox, opponents would phase through them. Their attacks would work weirdly but at least nobody would gain MP from them. Of course C:ES wouldn’t be able to use them as shields anymore, but eh there’s Oberon Guard anyway.
Also, “Imgine clutch losing a game because one stray Ophelia missile hit you while you were repositioning and you had no idea it would hit” this can already happen, and not only from C:ES but from PO too lol. I don’t really see it as something bad, winning a clutch game is a matter of luck anyway
Your ideas are simple, and clean, and can make CEs pretty stronk. atm i just have my views on your thougts.
Tl:dr
:
1) I’m down for it, if it’s applied to summons in PVP(PVE should be left be for EVERYTHING or even buffed up the ante)
2) Iffy on the change, For some characters it’s a bit like bullet hel(maybe too much of a stretch with that word)l, you can get her down but one mistake (or a few touches) can mean You is DED. Same to be said for CEs.
3) Im skeptical on it. She needs more power, but there should be more utilities being promoted on her kit be it:
-neutral game(Command attacks having more stoic, hitboxes or Extentions if we were to get dramatic with the changes)
4)If the time limit applies, and they don’t get in the way of combos( looks at Elesis’s ghost sword) im down.
Admittedly I’m not too knowledgable on CEs( CeM), I can only go off of my experiences with them and some of the info they tell me about their class(and elwiki to some extent, though it really isn’t enough.)
Non tl:dr:
1. I’m a little null and void atm, but if that duration is focused on summons, I guess im down with it.
2 and 4. I can see why this is desired, you do get massive mp gain from just attacking CEs Summons, but from my experience (playing a melee character against her (Raven, Elesis(ES) to confess) her summons don’t exactly stay in one place, absolutely teleport, and from my view, it’s a game of cat and mouse when dealing with CEs. to be more specefic:
-lots of float, mp charge and lack of aggro or approach(the opposite can happen too).
This is Understandable, CEs has a disadvantage against near everyone when no mana and her Commands(or neutral game) is lacking and should be given more of a buff be it more stoic or bigger hitboxes to promote the use of it)
and when that mana gets high, busting out those summons, Still rocking the hit and run, CC, Zoning the hell out of melee characters. which is something I’m warry about. Eve can get that mana out, and when they do, and can convert, they feel like an force to be reckoned with. Then again, CEs’s power comes from her summons, and I’ve accepted that she needs them.
if it’s arena, both players should still get something from an action, If CEs zoning, something should be able to be done to try and counteract CE’s Actions.If they’re Melee, i believe they’re gonna have some trouble when they lack any real solid commands or don’t got the mana. That would mean that they’re all for the taking, waiting to be done in without options unless they use their skills right. If they’re a ranged character with high AoE, I can see why this would be needed.
(Visualizing a DayBreaker just charging, dashing in and “Aero STRAAAAFFFE” on to CEs. That would hurt, a lot.)
3)Is interesting. imo It can use some more damage but I do wonder if this can be a little broken.
That’s just me thinking about the chip damage(or buildup damage), and if it was buffed like elsis’s Ghost sword , i’d be a little warry,
She should get more damage but still have a little something sacrificed. but maybe that time duration makes it so that her greater damage output from her summons has a setback with a lower summon time limit.
I do think she could have some other additionals to make her kit and play a little more better such as :
-actives or special actives having damage increases or better viability ( eg electronic thunder being increased in size and having some SUCC or Sonic wind having a bigger knockup, allowing for better “combo strings” or mixsups)
4b. If they’re invisible and take no space (like Elesis’s Ghost sword) I would be down for this change. At least I can get up and personal instead of being zoned out or reliant on pure CC and nuking them (but who am I to talk, i do suck atm, lel)
Extra: For my end, All of this can boil down to Just fighting more CEs( I don’t get the chance to do so to be honest, not even in spar either) from all this, i’d be saying to myself “I need to git gud and deal with CE better.”
In my opinion, i see CEs as being formidable, with the potential of being really. really scary to go against. This Patch really felt like a nuclear powered truck to the face. And there needs to be some change ups with it.
and just to be that dood. Shakti Balancing when? She can be left alone for PVE, EVERY CHARACTER SHOULD BE LEFT ALONE FOR PVE, but she’s quite Stronk as-f in PVP imo,(Can be fun to fight but Really. strong). Can’t say that i’ve touched Shakti too much , but her Kit and damage output on her Special actives just Melt faster than Ice Cream on top of a exploding sun.
PS: If you did take the time to read this, Apologies for my typos and grammar, And thank you for your time.
You seem like you play Elsword or Raven
at first i though they did a proper nerf on Sariel and then I saw [Kugel mp+1 change] and so I know they just did this maliciously in very insulting way to the character
Ejection Buster buff but still no blood hit or heavy trait so still trash zzz
ikr? lol
More speed cast for AeS finally
Now buff for meteor shower and lightning shower and we can be happy :x
Lightning shower is useless in pve and pvp, that hitbox is trash bruh.
summon are OP if the user have OP gear BUT there ara things like
FT and rena xx xz comand have so low kd with so much mana gain + OP gear+ auto catch skill if mb out of it
Anyone can explain how tf works Luciel’s change? They just modified the descripition to be more understandable?
ah yes, whales are getting out of control again so they gotta put caps on everything
All I smell from capping these stats is ‘Please don’t hurt our pretty, little, new raid boss we have ready for summer.’
My gosh look at NI nerf.
I can’t wait to see how fluid IM might be now.
raven FrB dead since bloddy accel atk buff got replaced to cooldown. now Ni buff got nerfed. so sad
First: Never have I see anyone call him FrB… Guess there’s all kinds…
Second: Yeah pretty much, and its not like it was a useful CDR, 10% is nothing, at most its about 2 seconds shaved off, which only affects 2 or 3 skills, but every other skill gets about 1 sec decrease which is completely unnoticeable, if they had at least made it a 25% CD decrease then I would accept it in exchange for that lost damage… But nah, lets just get slapped in the face by a useless effect. Only reason I run with Bloody Accel anymore is to get the Overpower buff, if not for that I’d take it out.
Can somebody explain why CU makes an apperience in the last few balance changes? I mean those nerfs are almost non existent except the movement nerf for pvp. In The last 2 patches she got a nerf by maybe 5 MP. What is KoG trying to do with her?
I dont understand luciel change, good bye rotations? every skill from now will give Combination Points?
Really glad my computer broke. This has been the best break from this game ever.
I’ll come back when they actually update the game with NOT bullshit.
Assuming they last till the end of the year.
lmao normal balance patch from KoG
We have it rough as BkM too.. Imagine our strongest skills are running for 5-10 sec. each. EACH!
Where other chars can do 2 or more skills within these 10 secs. I want this 60% casting speed too.
Rena, CaT, and Laby nerf pls.
Stop with Laby… omg she is enough nerf , and RaS / Nisha aren’t op with a poor DPS and 0 utility in PvE (for Nisha)
And Nisha is complelty destroy in PvP , her last *op skill* is Look …
Go nerf all rebooted char with a stupid damage in void +11… (FP/DaB) etc…
She need buff …
“laby needs buff”
yes heres the crown to the dumbest one, u deserve it
Why you trashtalk like NA people , when a person disagrees with you ? Learn respect, and arguments telling me that RaS and Nisha are broken .
ah and … Buff HeR too ! ♥ (Pour Ani et Pokko)
I never said that RaS and NL were broken, but they don’t need buffs at all lmao
Pokko is ugly :x
He is right about Nisha. She’s kinda trash. Ever since her passives got gutted, she’s like HR now.
cat and luciel is super weak in pve and not broken in pvp… so wdf do u mean???? Nerf DB- Shakt- Daybreaker- Cent- RM- fkin ass dmg classes
bruh
Found the retard. 🤔
CaT nerf? What planet are you living on to think CaT is actually good enough to get nerfed?
KOG: let’s strengthen BQ – Buffs ejection buster
also KOG: lets nerf BQ’s passive…
whats the different?
they made ejection buster slightly stronger but nerfed almost all special active skills..
no not almost. ALL special actives.
ok so why do they keep gutting down CU’s mp usage. First, cheat code destruction then now this. Oh well, it’s not like it matters anyway since commands are useless knowing chugging pots is the meta
My guess is that its meant to be a PvP oriented nerf… All Eves are pretty dominant in PvP, especially 1v1.
The whole patch be like “bruh”
Thanks god no Nerfs for Add-
HR Buffs when tho?
All I ask is for the removal of the Befreiung Feld buff and giving Herrscher’s special actives a 30~40% damage buff. As well as for some ways to reliably recover mana and gather seeds faster.
Every time I see a BQ in the party, they are broken, so I don’t feel particularly sympathetic about her nerf. But KOG should have nerfed one of Shakti’s damage passives, not a CD one.
buff apollyon guys QQ
mannnnn i just want fp to get HEAVILY nerfed
The Dice has spoken…. No reasons for any of this changes… where the fuck is the HeR buff? Ain is a meme of els-jokes.