Initiate: Difference between revisions
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__NOTOC__ | <includeonly> | ||
{{Languages|Initiate}} | {{#arraydefine:Initiate|1.2, 1.08}} | ||
</includeonly><noinclude>__NOTOC__{{Languages|Initiate}} | |||
{| cellpadding="5" | {| cellpadding="5" | ||
|- | |- | ||
| [[ | | [[File:ELE17.png]] | ||
| | | {{SkillType|P}} Attacking first is the shortest path to victory.<br>Initiate buff is activated when you are not under attack for a set duration. | ||
|} | |} | ||
<br> | <br> | ||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis" | |||
! Class | |- | ||
! Class !! Level Required | |||
|- | |- | ||
| [[Grand Master]] || | | [[Grand Master]] || 35 | ||
|} | |} | ||
<br> | <br> | ||
== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis" | ||
|- | |||
! rowspan= | ! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=4 | {{se|820|Initiate}} | ||
| | |||
|- | |- | ||
! Active/Special Active<br>Skill Damage Increase !! Active/Special Active<br>Skill MP Recovery Increase !! Activation Requirement !! Duration | |||
|- | |- | ||
| | | colspan="6" | {{PvE}} | ||
|- | |- | ||
| align= | | align=left | 1 || 35 || 15.5% || 5% || rowspan=4 | Not Attacked for 3 Seconds || rowspan=4 | 20 Seconds | ||
|- | |- | ||
| align= | | align=left | 2 || 51 || 17% || 10% | ||
|- | |- | ||
| align= | | align=left | 3 || 59 || 18.5% || 15% | ||
|- | |- | ||
| align= | | align=left | 4 || 92 || 20% || 20% | ||
|- | |- | ||
| | | colspan="6" | {{PvP}} | ||
|- | |- | ||
| align= | | align=left | 1 || 35 || 6.2% || 1.25% || rowspan=4 | Not Attacked for 10 Seconds || rowspan=4 | 20 Seconds | ||
|- | |||
| align=left | 2 || 51 || 6.8% || 2.5% | |||
|- | |||
| align=left | 3 || 59 || 7.4% || 3.75% | |||
|- | |||
| align=left | 4 || 92 || 8% || 5% | |||
|} | |} | ||
<br> | <br> | ||
== Updates == | ==Tips and Details== | ||
*05/15/2014 | *The {{se|820|Initiate}} duration will refresh itself when the activation requirements are met. | ||
* | *In PvE, the activation timer begins the moment after you are hit, meaning that you would have to get hit continuously in under 3 second intervals for the buff duration to completely run out. | ||
<br> | |||
**Damage | |||
**MP Gain decreased. | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis updates-table" | |||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | |||
|- | |||
! KR !! NA !! PvE !! PvP | |||
|- | |||
| 10/10/2013 || 04/29/2014 || colspan=2 align="left" | | |||
*'''Initiate''' added. | |||
|- | |||
| 05/15/2014 || 09/17/2014 || colspan=2 align="left" | | |||
*{{nerf|Hitstun Time Increase decreased.}} | |||
|- | |||
| 02/05/2015 || - ||colspan=2 align="left" | | |||
*{{nerf|Damage Increase decreased.}} | |||
*{{nerf|MP Gain Increase decreased.}} | |||
|- | |||
| rowspan=2 | 4/21/2016 || rowspan=2 | 05/18/2016 || colspan=2 align="left" | | |||
*{{nerf|Damage Increase decreased.}} | |||
|- | |||
| align="left" | | |||
*None | |||
| align="left" | | |||
*{{nerf|Damage Increase decreased.}} | |||
|- | |||
| 09/08/2016 || - ||colspan=2 align="left" | | |||
*Fixed issue where all combos affected by the passive received the PvP modifiers. | |||
|- | |||
| 04/27/2017 || 05/10/2017 ||colspan=2 align="left" | | |||
*{{nerf|Hitstun Time Increase decreased.}} | |||
*{{nerf|Damage Increase decreased.}} | |||
*{{nerf|MP Gain Increase decreased.}} | |||
|- | |||
| 06/15/2017 || 06/28/2017 ||colspan=2 align="left" | | |||
*{{nerf|Hitstun Time Increase Activation Chance added.}} | |||
*{{buff|Damage Increase increased.}} | |||
*{{buff|MP Gain Increase increased.}} | |||
|- | |||
| 11/02/2017 || 11/15/2017 ||colspan=2 align="left" | | |||
*{{buff|Defense Ignore effect added.}} | |||
*{{nerf|Hitstun Time Increase removed.}} | |||
|- | |||
| 04/19/2018 || 05/16/2018 ||colspan=2 align="left" | | |||
*{{buff|Charge Skill Damage Increase effect added.}} | |||
*{{buff|Charge Skill MP Gain Increase effect added.}} | |||
*{{nerf|Damage Increase effect removed.}} | |||
*{{nerf|MP Gain Increase effect removed.}} | |||
*{{nerf|Defense Ignore effect removed.}} | |||
|- | |||
| 07/04/2019 || 07/31/2019 || colspan=2 align="left" | | |||
*[[Sonic Assault]] removed from Charge Skill list. | |||
|- | |||
| 10/28/2021 || 11/24/2021 || colspan=2 align="left" | | |||
*{{nerf|Charge Skill Damage Increase removed.}} | |||
*{{nerf|Charge Skill MP Gain Increase removed.}} | |||
*{{buff|Strength Skill Damage Increase added.}} | |||
*{{buff|Bravery MP Gain Increase added.}} | |||
|- | |||
| 07/21/2022 || 08/17/2022 || colspan=2 align="left" | | |||
*{{nerf|'''Strength Skill Damage''' removed.}} | |||
*{{nerf|'''Bravery Skill MP Gain Increase''' removed.}} | |||
*{{buff|'''[Initiate]''' buff added.}} | |||
|- | |||
| 01/19/2023 || - || | |||
* None | |||
| align="left" | | |||
* Fixed tooltip not reflecting the correct values for '''Active/Special Active Skill Damage Increase'''. | |||
|} | |||
<br> | <br> | ||
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{{AlternateLanguages | {{AlternateLanguages | ||
|Color={{ColorSel|CharLight|Elesis}} | |Color={{ColorSel|CharLight|Elesis}} | ||
|KR= | |KR=선수필승 |KRName= Initiator's Advantage | ||
|FR=Premier coup |FRName=First | |FR=Premier coup |FRName=First Strike | ||
|UK=First Strike | |UK=First Strike | ||
|JP=先手必勝|JPName=Initiative Victory | |||
|CN=先手必胜|CNName=Initiative Victory | |||
|BR=Primeiro Ataque |BRName=First Attack | |||
|PL=Pierwszy Cios |PLName=First Strike | |||
|ES=Primer impacto |ESName=First Impact | |||
|DE=Erster Hieb |DEName=First Blow | |||
|IT=Primo colpo |ITName=First Strike | |||
}} | }} | ||
<br> | <br> | ||
{{SkillNav - Grand Master}} | |||
{{ | </noinclude> |
Latest revision as of 19:34, 23 March 2024
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[Passive] Attacking first is the shortest path to victory. Initiate buff is activated when you are not under attack for a set duration. |
Requirements
Class | Level Required |
---|---|
Grand Master | 35 |
Skill Information
Tips and Details
- The Self BuffInitiate duration will refresh itself when the activation requirements are met.
- In PvE, the activation timer begins the moment after you are hit, meaning that you would have to get hit continuously in under 3 second intervals for the buff duration to completely run out.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
10/10/2013 | 04/29/2014 |
| |
05/15/2014 | 09/17/2014 |
| |
02/05/2015 | - |
| |
4/21/2016 | 05/18/2016 |
| |
|
| ||
09/08/2016 | - |
| |
04/27/2017 | 05/10/2017 |
| |
06/15/2017 | 06/28/2017 |
| |
11/02/2017 | 11/15/2017 |
| |
04/19/2018 | 05/16/2018 |
| |
07/04/2019 | 07/31/2019 |
| |
10/28/2021 | 11/24/2021 |
| |
07/21/2022 | 08/17/2022 |
| |
01/19/2023 | - |
|
|
Alternative Names
Grand Master - Skills
Hyper Active
Special Active
Active
Passive