[Active] Chung plants a targeting beacon on the foes. When a targeted foe is hit by Chung or his allies, several rockets rain upon it. |
Requirements
Class | Master | Required Level | SP Cost Per Level | Alternative |
---|---|---|---|---|
Shelling Guardian | Lv. 20 | 35 | 3 | Cannon Strike |
Skill Information
- NA
Skill Level | Required Level | Damage | Marking Debuff | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|---|
Smash (Physical) |
Rocket (Magical) % of last attack |
Max # of marked targets |
# of rockets per wave |
Wave cooldown |
Duration | ||||
1 | 35 | 126% | 20% | 3 | 3 | 2 Seconds | 15 Seconds | 40 MP | 6 Seconds |
2 | 130% | 21% | |||||||
3 | 36 | 134% | |||||||
4 | 39 | 138% | 22% | ||||||
5 | 42 | 142% | 23% | ||||||
6 | 45 | 146% | |||||||
7 | 48 | 151% | 24% | ||||||
8 | 51 | 155% | 25% | ||||||
9 | 54 | 159% | |||||||
10 | 57 | 163% | 26% | ||||||
11 | 60 | 167% | 27% | ||||||
12 | 63 | 171% | |||||||
13 | 66 | 175% | 28% | ||||||
14 | 69 | 179% | |||||||
15 | 72 | 183% | 29% |
|-| KR=
Skill Level | Required Level | Damage | Marking Debuff | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|---|
Smash (Physical) |
Rocket (Magical) % of last attack |
Max # of marked targets |
# of rockets per wave |
Wave cooldown |
Duration | ||||
1 | 35 | 126% | 20% | 3 | 3 | 2 Seconds | 15 Seconds | 25 MP | 6 Seconds |
2 | 130% | 21% | |||||||
3 | 36 | 134% | |||||||
4 | 39 | 138% | 22% | ||||||
5 | 42 | 142% | 23% | ||||||
6 | 45 | 146% | |||||||
7 | 48 | 151% | 24% | ||||||
8 | 51 | 155% | 25% | ||||||
9 | 54 | 159% | |||||||
10 | 57 | 163% | 26% | ||||||
11 | 60 | 167% | 27% | ||||||
12 | 63 | 171% | |||||||
13 | 66 | 175% | 28% | ||||||
14 | 69 | 179% | |||||||
15 | 72 | 183% | 29% |
Skill Note
Name: Special Bombing Ceremony (특제 폭격 세러모니)
Description: There will be a 20% chance when firing to produce a red rocket that does 1.65 times more damage and has a larger explosion.
- The 20% chance applies to each rocket, so it is possible to have a full wave of red rockets.
Tips and Details
- The last attack the marked target received affects the damage of the rockets.
- E.g., if triggered by Gigantic Impact's slam (3624% physical), if Commander's Mark rocket damage is 20%, each rocket does 724.8% magic damage.
- Allies can also trigger bombardment.
- The rockets build awakening charge and combo score only for last attacker.
- Rocket critical hit rate is based on the last attacker.
- The marking debuff is partially independent (attributes do not affect the rockets). Therefore, the rockets recover no MP.
- The marking debuff cannot stack on a single target and one wave of rockets must complete before the next wave can be launched.
- In PvP, a target can easily escape due to the weak hitstun by the marking smash.
- Commander's Mark's rocket wave is not activated by Artillery Support, a subsequent smash by Commander's Mark, nor attacks that hit a guarding foe (e.g., Bloody Glitter Defender) from the front.
Trivia
- In NA, Mark of Commander is renamed to Commander's Mark.
- Commander's Mark was intended to be thrown similar to Elastic Bomb - Hand Grenade.
- This was later implemented as a new skill, Artillery Support, after Skill Tree Revamp.
Updates
- 07/10/2014 KR
- Changed to ignore defense.
- Execution speed increased.
- MP usage decreased from 40 MP to 25 MP.
- NA