宠物

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如何获得宠物?

宠物的获得方法有很多种。通过史诗可以获得1只迷你噗鲁,而一些特定活动(如2014年春节活动)会赠送商城宠物的生命之结晶。

当等级超过10级并完成了黑暗森林的史诗后,史诗便会开启。

EP.2-1 冒险伴侣!!

  1. 从任意难度黑暗森林幽灵魔法师身上收集4个净化宝珠
  2. 黑暗森林【中等】以上的艾特身上收集1个艾特之珠
  3. 在任意难度的幽暗酒吧击杀狂熊噗鲁


完成以上史诗后你就可以获得迷你噗鲁

宠物列表

图标 名称 简介 获得方法
迷你噗鲁 会成为你的朋友的可爱的迷你噗鲁! 完成史诗EP.2-1 [副本] (宠物)污染的生命之结晶 3/3
红围巾噗鲁 会成为你的朋友的可爱的迷你噗鲁!
佣兵噗鲁 一只黑色的迷你噗鲁 绯焰武者开放活动(2013年8月21日 - 9月3日)的时限宠物,活动结束后删除
圣诞节麋鹿噗鲁 穿着麋鹿外套的迷你噗鲁 2012年12月18日 - 12月26日 商城贩售
女巫噗鲁 穿着女巫服饰的迷你噗鲁 韩服2013年万圣节贩售
泡泡大乱斗噗鲁 穿着奇特服饰的迷你噗鲁 韩服泡泡大乱斗VS艾尔之光活动(2011年11月17日 - 12月1日)获得
HAT'S ON噗鲁 穿着HAT'S ON服饰的迷你噗鲁 韩服活动获得
NAVER噗鲁 穿着奇特服饰的迷你噗鲁 韩服NAVER活动获得
火花噗鲁 会玩火花游戏的迷你噗鲁 年末新年活动(2013年12月27日 - 12月31日)获得
Chinajoy噗鲁 戴有Chinajoy标志的围巾的迷你噗鲁 Chinajoy活动(2012年7月4日 - 8月8日)获得
热血橘子噗鲁 戴有游戏橘子标志的围巾的迷你噗鲁 港台服活动获得
新手门将噗鲁 穿着球服的迷你噗鲁 艾里奥斯杯活动(2014年6月11日 - 6月24日)获得


开始饲养宠物

宠物名称变更卡片

当你拥有宠物后,它会在你背包的特殊标签栏中出现。

右键它后,将会出现起名字的对话框。

当你成功给宠物命名后,你就正式拥有了一只宠物!

如果想给宠物改名字的话,可以从商城购买宠物名称变更卡片来改名。

同一个角色内拥有的宠物不能出现重名。

宠物的菜单界面

当你正式拥有宠物后,你可以在宠物的菜单界面(按P键)中,点击宠物列表,然后选择你想召唤的宠物。

宠物的菜单界面如图:


按钮

  • 点击召唤可以将你的宠物召唤出来,跟随你进行战斗,解除召唤则相反。
  • 绿色的槽是饱食度,当杀死怪物后,饱食度会逐渐减少
  • 蓝色的槽是亲密度
  • 当宠物的饱食度超过40%时,杀死怪物的同时,宠物的亲密度会略微增加。


宠物进化

生命之结晶

宠物通常有4种进化形态,它们被称为:

  1. 生命之结晶
  2. 幼体
  3. 成体
  4. 完成体

一般来说,宠物最开始都是生命之结晶。在它们没有变为幼体形态前,它们没有任何技能。

为了使宠物能够进化,你需要增加它的亲密度。当宠物的亲密度到达100%时,点击亲密度槽旁边的进化按钮,宠物就会进化到下一个形态。


宠物进化表

名称 幼体 成体 完成体
迷你噗鲁
红围巾噗鲁
佣兵噗鲁
圣诞节麋鹿噗鲁
女巫噗鲁
泡泡大乱斗噗鲁
HAT'S ON噗鲁
NAVER噗鲁
?噗鲁
?噗鲁
火花噗鲁
Chinajoy噗鲁
热血橘子噗鲁
新手门将噗鲁
新手门将噗鲁(??制服)
新手门将噗鲁(乌拉圭?制服)
新手门将噗鲁(巴西制服)
新手门将噗鲁(德国?制服)
新手门将噗鲁(法国?制服)
新手门将噗鲁(西班牙制服)
新手门将噗鲁(??制服)
新手门将噗鲁(??制服)
新手门将噗鲁(??制服)
新手门将噗鲁(传说)
迷你远古噗鲁
暗影赛亚噗鲁
幽灵噗鲁:恶魔
幽灵噗鲁:狱火
幽灵噗鲁:幻象
幽灵噗鲁:精灵
树之骑士
树之骑士 - 春
树之骑士 - 秋
树之骑士 - 冬
圣诞节树之骑士
圣诞老人树之骑士
小魔女
死神
万圣节南瓜精灵
万圣节南瓜精灵 - 塔雅
万圣节南瓜精灵 - 洛帝塔
万圣节南瓜精灵 - 纳利亚
万圣节南瓜精灵 - 拉埃尔
万圣节南瓜精灵 - 艾黛娜
维纳斯
维纳斯:暗
维纳斯:光
维纳斯:火
维纳斯:水
小飞龙
小飞龙:光
小飞龙:黑
小飞龙:火
野生小飞龙
小飞龙:星星
独角兽
独角兽 - 紫
九尾狐
九尾狐 - 火
九尾狐 - 暗
九尾狐 - 光
淘气魔力包
淘气血力包
熊猫:火
熊猫:水
皇室熊猫:红
皇室熊猫:白
悟空
HAT'S ON - STINKO
HAT'S ON - EBONY
镰刀死神 - 死亡
镰刀死神 - 逆转
穿雨衣的猫咪 - 仔仔
穿雨衣的猫咪 - 咪咪
穿雨衣的猫咪 - 蓝
穿雨衣的猫咪 - 红
西部牛仔 - Jane
西部牛仔 - Emily
企鹅
雪人
波尔德 Jr.
泰迪熊 - 小白
泰迪熊 - 小棕
塔纳托斯
扯线木偶
万圣节泰迪熊


宠物技能

宠物之力

不仅是攻击技能,宠物也有着被称为宠物之力的技能体系。

宠物之力是可以给予玩家特殊效果的被动技

每个宠物都有4种力量:

1. 身体

2. 灵魂

3. 姿势

4. 拾取

不同的宠物之力给予不同的属性(除了拾取)。通过宠物菜单(默认为P键),你可以查看宠物所能给予的宠物之力。



当宠物进化时,宠物之力会逐步解锁:

- 进化到幼体时可以解锁身体技能。

- 进化到成体时可以解锁灵魂技能。

- 进化到完成体时可以解锁姿势技能。

- 进化到幼体以上时,从商城购买并使用宠物的宝贝拾取器 (338金币)可以解锁拾取技能。

宠物之力解锁后,当宠物的饱食度在40%以上时,你就能享受到这些被动的效果。相反,当宠物的饱食度在40%以下时,你无法收到这些被动的加成。拾取技能可以无视饱食度使用。

技能

当宠物离开生命的结晶状态后,它们将获得技能,你可以通过右上角的技能图标来查阅它们的技能。当满足一定条件(如宠物的MP条、你的血条等)时,宠物会自动使用宠物技能。

宠物有两种技能:

攻击:当宠物的MP条满了之后,它们会使用攻击技能来协助你战斗。攻击技能的使用情况与宠物的性格有关,同时当宠物进入特殊状态时,技能的倍率会根据亲密度而有所增加。

鼓励:当你的HP低于20%时,宠物会使用鼓励技能来帮助你恢复HP和MP。鼓励技能的使用情况与宠物的性格有关,同时当宠物进入特殊状态时,鼓励的效果会根据亲密度而有所增加。

宠物的MP条是独立出来的专属MP条,它会随着你或它自己的攻击来慢慢增加。

宠物技能列表

每种宠物的鼓励技能和拾取技能都是一样的。

图标 效果
捡道具
会自动拾取副本和场景掉落的道具,ED的技能。

“一次捡完!没有遗漏!”

鼓励

当你的HP低于20%时,宠物会在一定时间内激励召唤者。

  • 幼体: 攻击速度/移动速度 +5%,暴击率 +6%,MP上限以及当前HP +20%,每秒恢复5%的HP,每秒恢复6 MP
  • 成体: 攻击速度/移动速度 +10%,暴击率 +12%,MP上限以及当前HP +30%,每秒恢复1%的HP,每秒恢复12 MP
  • 完成体: 攻击速度/移动速度 +15%,暴击率 +18%,MP上限以及当前HP +40%,每秒恢复1.5%的HP,每秒恢复18 MP


Normal Phoru

Energy Adult Form Preview Attacks
Icon Effect Effect Icon

Infant - Body
Natural Physique
Wind Attribute Resistance +25
+1% Piercing Effect Chance (If you have Wind Element)
Feeding Bottle Toss
The Pocket Phoru hurls a Milk-Bottle at the enemy heavily damaging them
Milk Bottle - 300% of your average Physical and Magical Attack power while pushing them back.

Infant

Teen - Soul
Pure Spirit
Physical Defense +1%
Magical Defense +1%
Mug Cup Toss
The Pocket Phoru will now throw a coffee cup and a feeding bottle as his attack
Tosses - dealing 350% of your average Physical and Magical Attack power while pushing them back.

Teen

Adult - Attitude
Cowardly Stance
MP gain on Receiving Attack +2%
Frying Pan Toss
Pocket Phoru will throw a Feeding Bottle, Coffee Mug, and a Frying Pan
Tosses - 400% Damage of your average Physical and Magical attack power while pushing them back

Adult


Ruldoph Phoru

Energy Adult Form Preview Attacks
Icon Effect Effect Icon

Infant - Body
-
Ice Attribute Resistance +50
+1% Slow Effect Chance (If you have Water/Ice Element)
No Infant Form -

Teen - Soul
-
Max HP +5%
Physical Defense +2%
Magical Defense +2%
No Teen Form -

Adult - Attitude
-
Action Speed +1%
Awakening Charge +4%
Snowball Toss'
Rudolph Phoru will throw three snowballs
Snowballs - 1666% Damage of your average Physical and Magical attack

Adult


Witch Phoru

Energy Adult Form Preview Attacks
Icon Effect Effect Icon

Infant - Body
Natural Physique
-
No Infant Form -

Teen - Soul
Pure Spirit
Physical Defense +1%
Magical Defense +1%
No Teen Form -

Adult - Attitude
Cowardly Stance
MP gain on Receiving Attack +2%
Bat Toss
Witch Phoru will throw a bat
Toss - 350% Damage of your average Physical and Magical attack power.

Adult


New year Phoru

Energy Adult Form Preview Attacks
Icon Effect Effect Icon

Infant - Body
Natural Physique
Fire Attribute Resistance +25
+1% Burning Effect Chance (If you have Fire Element)
No Infant Form -

Teen - Soul
Pure Spirit
Physical Defense +1%
Magical Defense +1%
No Teen Form -

Adult - Attitude
Cowardly Stance
MP gain on Receiving Attack +2%
Firework
New year Phoru will throw a firework.
Toss - 1050% Damage of your average Physical and Magical attack power.

Adult


Feeding

To prevent your pet from becoming hungry, you will need to feed him/her. The feeding option is availabe in your inventory.

Pets accept the following foods:

  • El Tree Seeds (Obtained through events)
  • El Tree Fruit (Obtained through the Item Mall/Cash Shop)
  • Equipment
  • QPL Jellies
  • Mysterious Weeds (obtained through the Hatchling event)

Notes

  • Pets will only accept equipment 10 levels lower than your character level.
  • The better the equipment, the greater the hunger replenishment. Weapons replenish their hunger much greater than regular armor.
  • Once the pet's Affinity is over 70%, your pet will enter a state called "Special Mode" It can be identified by the prefix Special on the pet's name once he enters that state.
    • During Special mode, the pet will only accept El Tree Seeds or El Tree Fruits and will no longer accept any equipment until it reaches its next level.
  • If you would like to remove "Special Mode", just simply not feed your pet until his Hunger is low, which results on your pet's Affinity to lower.
    • Once your pet's Affinity is below 70%, your pet will not be in "Special Mode" anymore, though you can obtain it again anytime you wish.

QPL Jellies

You are also allowed to make weapon-shaped "QPL Jellies" that are tasty treats for your pet. The process of making a QPL Jelly is simple, and only basic materials are needed.

  • However, like normal food, pets will not accept QPL Jellies when they reach their "Special State".

Guide

El-Gems are obtained from dismantling weapons while Weapon Casts are bought from Blacksmiths available in any map.

Creating QPL Jellies will give you a chance of creating either a Fantastic or a Strange one.

  • Fantastic QPL Jellies (Red Background) are Elite and adds an additional 2% Affinity when fed to your pet.
  • Strange QPL Jellies (Dark Background) are of Low Grade Rarity and decreases 5% Affinity when fed to your pet.


Jelly How to Make Info

24x El-Gems (Lv.1-17)

1x Lv.1 Weapon Cast

These Jellies feed your pet when you are Lv.12-19

Resell Price = 10,560ED

40x El-Gems (Lv.1-17)

1x Lv.1 Weapon Cast

These Jellies feed your pet when you are Lv.20-27

Resell Price = 14,400ED

37x El-Gems (Lv.18-27)

1x Lv.2 Weapon Cast

These Jellies feed your pet when you are Lv.27-35

Resell Price = 18,240ED

35x El-Gems (Lv.28-37)

1x Lv.3 Weapon Cast

These Jellies feed your pet when you are Lv.36-43

Resell Price = 22,080ED

34x El-Gems (Lv.38-47)

1x Lv.4 Weapon Cast

These Jellies feed your pet when you are Lv.44 and up

Resell Price = 25,920ED

33x El-Gems (Lv.48-57)

1x Lv.5 Weapon Cast

These Jellies feed your pet when you are Lv.52 and up

Resell Price = 29,760ED

39x El-Gems (Lv.48-57)

1x Lv.5 Weapon Cast

These Jellies feed your pet when you are Lv.60 and up

Resell Price = 33,600ED

42 El Gems (Lv.58-72)

1 Lv.6 Weapon Cast

These Jellies feed your pet when you are Lv.68 and up

Resell Price = 37,440ED


Pet Inventory

Pets have an inventory on their own which you can store on at all times. You can access it by pressing the pet button in your inventory menu. However, your pet must be an Infant or older to have their own pet inventory. The higher the level of your pet, the more inventory spaces you will have.



Inventory Sizes

Name Stage 1 Stage 2 Stage 3 SPECIAL
Pocket Phoru x1 x2 x3 x3
Black Phoru x0 x0 x0
New Year Phoru x8
Ancient Phoru x3 x6 x9
Ancient Phoru : Dark x3 x6 x9
Tree Knight x3 x6 x9
Rudolph Phoru x12
Magician x4 x8 x12
Death Reaper x4 x8 x12
Fairy x4 x8 x12
Mystic: Normal x3 x6 x9
Mystic: Red x4 x8 x12
Mystic: White x4 x8 x12
Mystic: Yellow x4 x8 x12
Hatchling: Normal x4 x8 x12
Hatchling: Event x1 x2 x3
Uniel x3 x6 x9
Uniring x3 x6 x9
Blood Eater x16
Kumiho: Snow x4 x8 x16
Kumiho: Flame x4 x8 x16
Kumiho: Cursed x4 x8 x16
Berthe Jr. x4 x8 x12


Accordingly, you can add items on the pet inventory which you can save later on to feed him or enable automatic feeding to let him eat it automatically.

The checkbox on the top enables Automatic Feeding.

When your pet's Hunger is lower than 80%, he will automatically eat the items available in his inventory. The sequence of order that he will eat is on this order:

  1. Level of Equipment (Least to Greatest)
  2. El Tree Seeds
  3. El Tree Fruits


Pet Commands

In addition to your pet's Skills and Energies, another system has been added to allow more interaction between with you and your pet.

You can also talk with your pet, to have a fun time with him/her, and the pet will interact or respond to you based on what you say.

Your pet's Affinity will also affect on how he/she will respond to you.

Here's a following list of commands you can type to your pet that he/she will respond on:

NA Version

Hey!

Howdy!

Hi!

Hello!

Sit!

Wait!

Rest!

Stand!

GetUp!

StandUp!

LetsGo!

ComeHere!

GetGet!

Goofy!

Silly!

Smack!

Stop!

Angry!

Playful!

NapTime!

SleepyTime!

Zzz!

ILoveYou!

ILikeYou!

GoodJob!

Personality

When raising a pet, you will also discover your pet's personality later on as time passes.
Your pet's personality is based off of how you treat it and it will affect on how it will respond to you when you talk to it.



General things to know about Pet Personality before we get started:

  1. There are two ways of "applying" personality changes after the required affinity has been reached: relogging or resummoning (as in, calling your pet back to its crystal, then summoning it again). Both have very minimal practical differences.
  2. Pet personality changes 0.25 points at a time. Thus, you need to have it change at least 4 times to raise personality by 1 point.
  • If using the resummoning method, pet personality will change 0.2 points at a time for a pet in adult form; however, a 4% affinity difference is enough to induce such change. (Source)
  1. At 100% affinity, x axis personalities like Sensible and Impulsive are subject to change whereas y axis personalities like Sociable and Shy are not subject to change.
  2. Logging Out means clicking either Game Exit, Character Select or changing channels through Server Select. Changing Channels with the bar on the top right of the screen IS CONSIDERED “Logging Out”
  3. An affinity gap is required to change a pet’s personality – you must have at least 5% affinity difference from the affinity your pet was at last time you logged in to induce a change in personality (Adult form only).
  4. Feeding your pet with Fantastic QPL Jellies count towards affinity increase. However, first feed of the day that increases affinity by 2% DOES NOT count.
  5. Large affinity gap changes (e.g. 10% or 20% at a time) will not necessarily change personality proportionately.
  6. If affinity is decreased, it will never affect Shy and but it will always affect Sociable.
  7. Staying logged in at town with your pet summoned does not have any effect on pet personality, assuming you do not run any dungeons.
  8. This guide is written based on Adult forms. For teen and infant stages, an even larger change in affinity gap is required to affect their personality.
    • Crystal: minimum 48%.
    • Infant: minimum 21%.
    • Teen: minimum 10%.
  9. When you are changing pet personality from 100%~ high affinity and highly Sociable to Shy, don't log out. It is recommended that you have lots of stamina and Strange QPL jellies for lots of dungeon runs. (The strategy is to run multiple dungeons, starving your pet until 70% affinity, then to relog. But to minimize personality loss, you shouldn't relogin midway into the process.)


When pet is turned Sociable(+),

  1. When attacking, 300 Pet MP is consumed
  2. Starts cheering when the summoner's HP is 15% or less.

To turn Sociable(+): After first login, run dungeon once. When you log out, the affinity change has to be 4% or less (Excluding the first food of the day, and when you are at affinity 100%)


When pet is turned Shy(-)

  1. While attacking, 250 Pet MP is consumed
  2. Starts cheering when the summoner's HP is 30% or less.

To turn Shy(-): After first login, run one or more dungeons. When you log out, your affinity change has to be at least 5%.

If you want to change to Shy fast, it's a good idea to relog after you have achieved a desired affinity change.

NOTE: If you reach 100% affinity while you are in Shy personality, Sociable/Shy (y axis) personalities won't change.

———————

When turned Impulsive(+)

  1. Reacts to even minor damage was done to or was dealt by the summoner with an attack.
  2. Unlike Sensible pets, even when mp for attacking has been built up, they will prefer song emoticons (wastes MP) to attacks
  3. Starts cheering only after major damage was done to or dealt by the summoner.

To turn Impulsive(+): Don't feed elite or higher equips, seeds, fruits or QPL jellies. Feed rare or normal equipments.


When turned Sensible(-)

  1. Attacks when major damage was done to or was dealt by the summoner
  2. Unlike Impulsive pets, they use fewer song emoticons and will activate attacks quickly.
  3. Starts cheering faster, and when minor damage was done to or dealt by the summoner.

To turn Sensible(-) : Unlike Impulsive, feed equipments higher than rare, QPL jellies, seeds and fruits. (Equipments and QPL jellies only count for pets with 70% affinity or below. After that you have to feed Seeds and Fruits only.)


指南
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