Template:SkillText/pt-br: Difference between revisions

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{{#switch: {{{1|}}}
{{#switch: {{{1|}}}
<!-- Elsword's Mechanics -->
<!-- Elsword - Mecânicas -->
   | Destruction =
   | Destruição =
'''[[Way of the Sword|<font color="FF4444">Destruction Skill</font>]]'''
'''[[Way of the Sword|<font color="FF4444">Habilidade de Destruição</font>]]'''
*Consumes the <font color="FF4444">Destruction gauge</font> and charges the <font color="4488FF">Vitality gauge</font>
*Consome <font color="FF4444">Carga de Destruição</font> e carrega <font color="4488FF">Carga de Vitalidade</font>
*Boosts attack power by 50% when Destruction is active
*Aumenta o Poder do Ataque em 50% quando ativo.
   | Vitality =
   | Vitalidade =
'''[[Way of the Sword|<font color="4488FF">Vitality Skill</font>]]'''
'''[[Way of the Sword|<font color="4488FF">Habilidade de Vitalidade</font>]]'''
*Consumes the <font color="4488FF">Vitality gauge</font> and charges the <font color="FF4444">Destruction gauge</font>
*Consome <font color="4488FF">Carga de Vitalidade</font> e carrega <font color="FF4444">Carga de Destruição</font>
*Reduces mana consumption by 30% and boosts mana gain when Vitality is active to 200% (150% in PvP)
*Reduz o Custo de MP em 30% e aumenta o ganho de mana quando Vitalidade está ativa em 200% (150% em PvP)
   | Mega Slash=
   | Mega Slash=
<font color=FFC000>'''Focus Strength'''</font>
<font color=FFC000>'''Poder Concentrado'''</font>
*Press the [Skill Key] for 0.5 seconds or more to charge.
*Segure [Skill Key] por 0.5 segundos ou mais para carregar.
*Upon charge, damage is increased by 1.2 times.
*Após a carga, o dano será aumentado em 20% .
   | Iron Body=
   | Iron Body=
<font color="FFCC00">'''Iron Body'''</font>
<font color="FFCC00">'''Iron Body'''</font>
*Super Armor status
*Status de Super Armadura
*Received Damage Reduction
*Reduz o Dano Recedido
*Movement Speed Increased by 1.3 times
*Velocidade de Movimento Aumentada em 30%
{{!}}-
{{!}}-
{{!}}
{{!}}
{{!}} <font color="FFCC00">'''Pain Endurance'''
{{!}} <font color="FFCC00">'''Pain Endurance'''
*All debuffs are removed upon activation.</font>
*Todos as desvantagens são removidas ao ativar.</font>
  | VerticalSlicer=
<font color="FFCC00">'''Lâmina do Rei'''</font>
*Quando a [[Armageddon Blade/pt-br|Lâmina do Rei]] está ativada, o dano e o alcance serão aumentados em 50%.
   | GrandCross=
   | GrandCross=
<font color="ffcc00">'''Grand Cross'''</font>
<font color="ffcc00">'''Cruz Grandiosa'''</font>
*Consume 10 additional MP per 0.5s to charge up (Max 50 MP consumption)
*Consome 10 de MP adicional ao carregar por 0.5s até o máximo (Máximo de Consumo de 50 MP)
*Range +20%, Damage +10% per charge.
*Alcance +20%, Dano +10% por carga.
*Max charge attack gives [Helpless] debuff to targets.
*Carga Máxima de ataque causa desvantagem[Helpless|Desespero] .
   | Helpless=
   | Helpless=
<font color="ffcc00">'''Helpless'''</font>
<font color="ffcc00">'''Desespero'''</font>
*All speed -10%, All Defense -15%.
*Todas as Velocidades reduzidas em 10%, Todas as Defesas reduzidas em 15%.
*Duration : 10s
*Duração : 10s
   | CruelSlayer=
   | CruelSlayer=
[[Cruel Slayer|<font color="ff8000">'''Cruel Slayer'''</font>]]
[[Cruel Slayer/pt-br|<font color="ff8000">'''Retalhador Cruel'''</font>]]
When the passive activates, the MP cost of the next active is reduced.
Quando a Passiva é ativada, as próximas ativas tem seu custo reduzido.
   | BrutalSlayer=
   | BrutalSlayer=
[[Brutal Slayer|<font color="4488ff">'''Brutal Slayer'''</font>]]
[[Brutal Slayer/pt-br|<font color="4488ff">'''Brutal Slayer'''</font>]]
Whenever the MP burn occurs, Elsword next few hits will be critical.
Quando a queima de MP ocorre, os próximos golpes serão Críticos.




<!-- Aisha's Mechanics -->
<!-- Aisha's Mechanics -->
   | Memorize =
   | Memorize =
'''[[Memorize|<font color="d4b5ff">Available for Memorize</font>]]'''
'''[[Memorize/pt-br|<font color="d4b5ff">Memorizar</font>]]'''
*This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state)  
*Esta habilidade pode ser memorizada utilizando-a habilidade durante a Postura de Memorização. (Fique parado por 2 segundos enquanto estiver no estado de recuperação MP)
*Press '''V''' to activate the memorized skills in order.
*Aperte '''V''' para ativara as habilidades memorizadas em ordem.
   | Magic Missile=
   | Magic Missile=
<font color="FFC000">'''Magic Missile'''</font>
<font color="FFC000">'''Magic Missile'''</font>
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<!-- Rena's Mechanics -->
<!-- Rena's Mechanics -->
   | Nature =
   | Nature =
'''[[Nature's Force System|<font color="00FF24">NF Consumption Skill</font>]]'''
'''[[Nature's Force System/pt-br|<font color="00FF24">Consumo de FN</font>]]'''
*Uses {{{2|}}} NF on hit
*Usa {{{2|}}} FN ao acertar
   | Nature Immersion=
   | Nature Immersion=
'''<font color="8cae50">[Nature Immersion]</font>'''
'''<font color="8cae50">[Nature Immersion]</font>'''
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*Cooldown Reduction.
*Cooldown Reduction.


<!-- Ara's Mechanics -->
<!-- Mecânicas da Ara -->
  | AdditionEnergy =
<font color=FFC000>'''Additional Energy Consumption'''</font>
*Uses 0~{{{2|}}} Energy (Can be used even without Energy)
   | AdditionalEnergy =
   | AdditionalEnergy =
<font color=FFC000>'''Additional Energy'''</font>
<font color=FFC000>'''Ganho de Energia adicional'''</font>E
*Consume up to {{{2|}}} Energy while holding down the skill key.
*Usa 0~{{{2|}}} Energias (Pode ser usado mesmo sem Energia)
  | AdditionalEnergy =
<font color=FFC000>'''Energia adicional'''</font>
*Consume up to {{{2|}}} Ganho de Energia extra se precionar a tecla da habilidade.
   | EnergyConsume =
   | EnergyConsume =
<font color=FFC000>'''Energy Consumption'''</font>
<font color=FFC000>'''Consumo de Energia'''</font>
*{{#switch:{{{2|}}}
*{{#switch:{{{2|}}}
     | 6=All (Minimum 6)
     | 6=All (Minimum 6)
     | #default=Costs {{{2|}}} Energy
     | #default=Gasta {{{2|}}} pontos de Energia.
     }} {{#ifeq:{{{Specter|}}}|true|(Can be used even without Energy)}}
     }} {{#ifeq:{{{Specter|}}}|true|(Pode ser usada mesmo sem Energia.)}}
{{#switch:{{{3|}}}
{{#switch:{{{3|}}}
     | 0=
     | 0=
*No Energy consumed if used for Energy Conversion
* Nenhuma energia consumida se usada para conversão de energia.
     | 1=
     | 1=
*1 Energy if used for Energy Conversion
*1 Energia extra se usada para conversão de energia.
   }}
   }}
   | EnergyGain =
   | EnergyGain =
<font color=FFC000>'''Energy Gain'''</font>
<font color=FFC000>'''Dreno de Energia'''</font>
*Gain {{{2|}}} Energy
*Ganha {{{2|}}} Energias
   | EnergyConvert =
   | EnergyConvert =
<font color=FFC000>'''Energy Conversion'''</font>
<font color=FFC000>'''Conversão de Energia'''</font>
*Gain {{{2|}}} Energy by cancelling this skill
*É possível utilizar outra habilidade antes de seu golpe final. Recupera {{{2|}}} pontos de Energia ao acertar o inimigo.
   | EnergyDrain =
   | EnergyDrain =
<font color=FFC000>'''Energy Drain'''</font>
<font color=FFC000>'''Dreno de Energia'''</font>
*Drain 1 Energy per enemy hit ({{{2|}}} Max)
*Drena uma energia por acerto ({{{2|}}} Max)
   | PoweroftheWhiteTiger =
   | PoweroftheWhiteTiger =
<font color=FFC000>'''Power of the White Tiger'''</font>
<font color=FFC000>'''Power of the White Tiger'''</font>
*Critical/Additional Damage increased by 15%
*Critical/Additional Damage increased by 15%
*Attack Speed increased by 10%
*Action Speed increased by 10%
*Duration: 30 Seconds
*Duration: 30 Seconds
   | RakshasaSpirit =
   | RakshasaSpirit =
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<font color=FFC000>'''Sacred Spirit Energy'''</font>
<font color=FFC000>'''Sacred Spirit Energy'''</font>
*Attacks grant [Sacred Spirit Energy] (Max 8)
*Attacks grant [Sacred Spirit Energy] (Max 8)
*[[Killing Howl|Secret Wolf Arts - Killing Howl]] unleashes the collected [Sacred Spirit Energy] as a [Ghost Wolf] that obliterates all enemies in its path.
*[[Secret Wolf Arts - 'Killing Howl'|Secret Wolf Arts - Killing Howl]] unleashes the collected [Sacred Spirit Energy] as a [Ghost Wolf] that obliterates all enemies in its path.
*[Ghost Wolf]: Damage over time and MP burn
*[Ghost Wolf]: Damage over time and MP burn
*Upon activating [[Purgatory|Secret Rakshasa Arts - Purgatory]] unleashes the collected [Sacred Spirit Energy] as a [Spirit Balls] that flies toward the nearest enemy.
*Upon activating [[Secret Rakshasa Arts - 'Purgatory'|Secret Rakshasa Arts - Purgatory]] unleashes the collected [Sacred Spirit Energy] as a [Spirit Balls] that flies toward the nearest enemy.
*[Spirit Balls]: Area Explosion Damage and Slow
*[Spirit Balls]: Area Explosion Damage and Slow
   | InnerPeace =
   | InnerPeace =
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**[[Force Spear]]: Range increased, pulls in hit targets.
**[[Force Spear]]: Range increased, pulls in hit targets.
   | ArtStance =
   | ArtStance =
<font color="00FF24">'''{{{2|}}} Arts'''</font>
<font color="00FF24">'''Arte do {{{2|}}}'''</font>
*Repeatedly press skill key to activate {{#switch:{{{2|}}}
*Pressione rapidamente o atalho da habilidade para executar a {{#switch:{{{2|}}}
     | Dragon={{#switch:{{{3|}}}
     | Dragon={{#switch:{{{3|}}}
       | 3=[[Dragon Stance 3 : Eight Trigram Palm|Dragon Stance 3]]
       | 3=[[Dragon Stance 3: Eight Trigram Palm|Dragon Stance 3]]
       | 4=[[Dragon Stance 4 : Moonlight Slash|Dragon Stance 4]]
       | 4=[[Dragon Stance 4: Moonlight Slash|Dragon Stance 4]]
     }}
     }}
     | Tiger={{#switch:{{{3|}}}
     | Tiger={{#switch:{{{3|}}}
       | 2=[[Tiger Stance 2 : Tiger Claw|Tiger Stance 2]]
       | 2=[[Tiger Stance 2: Tiger Claw|Tiger Stance 2]]
       | 3=[[Tiger Stance 3 : Earth Axis|Tiger Stance 3]]
       | 3=[[Tiger Stance 3: Earth Axis|Tiger Stance 3]]
       | 4=[[Tiger Stance 4 : Raging Wave|Tiger Stance 4]]
       | 4=[[Tiger Stance 4: Raging Wave|Tiger Stance 4]]
     }}
     }}
     | Wolf={{#switch:{{{3|}}}
     | Lobo={{#switch:{{{3|}}}
       | 3=[[Wolf Stance 3 : Wolf Claw|Wolf Stance 3]]
       | 3=[[Wolf Stance 3: Wolf Claw|Postura do Lobo 3]]
       | 4=[[Wolf Stance 4 : Wolf Fang|Wolf Stance 4]]
       | 4=[[Wolf Stance 4: Wolf Fang|Wolf Stance 4]]
     }}
     }}
     | Rakshasa={{#switch:{{{3|}}}
     | Rakshasa={{#switch:{{{3|}}}
       | 2=[[Rakshasa Stance 2 : Energy Burst|Rakshasa Stance 2]]
       | 2=[[Rakshasa Stance 2: Energy Burst|Rakshasa Stance 2]]
       | 3=[[Rakshasa Stance 3 : Spear Prison|Rakshasa Stance 3]]
       | 3=[[Rakshasa Stance 3: Spear Prison|Rakshasa Stance 3]]
       | 4=[[Rakshasa Stance 4 : Soul Escape|Rakshasa Stance 4]]
       | 4=[[Rakshasa Stance 4: Soul Escape|Rakshasa Stance 4]]
     }}
     }}
     | Exorcism={{#switch:{{{3|}}}
     | Exorcism={{#switch:{{{3|}}}
       | 3=[[Exorcism Stance 3 : Shadoweave|Exorcism Stance 3]]
       | 3=[[Exorcism Stance 3: Shadoweave|Exorcism Stance 3]]
       | 4=[[Exorcism Stance 4 : Darkness Sever|Exorcism Stance 4]]
       | 4=[[Exorcism Stance 4: Darkness Sever|Exorcism Stance 4]]
     }}
     }}
     | Phantom Fox={{#switch:{{{3|}}}
     | Phantom Fox={{#switch:{{{3|}}}
       | 2=[[Phantom Fox Stance 2 : Discordance]]
       | 2=[[Phantom Fox Stance 2: Discordance]]
       | 3=[[Phantom Fox Stance 3 : Rapid Raid]]
       | 3=[[Phantom Fox Stance 3: Rapid Raid]]
       | 4=[[Phantom Fox Stance 4 : Fox's Meal]]
       | 4=[[Phantom Fox Stance 4: Fox's Meal]]
     }}
     }}
   }}
   }}
   | SecretArt ={{#switch:{{{2|}}}
   | SecretArt ={{#switch:{{{2|}}}
     | Dragon=
     | Dragon=
'''[[Blast|<font color="00FF24">Secret Dragon Arts : 'Blast'</font>]]'''
'''[[Secret Dragon Arts - 'Blast'|<font color="00FF24">Secret Dragon Arts : 'Blast'</font>]]'''
*Activate Dragon Stance in order of [[Dragon Stance 2 : Pulling Thrust|2]]/[[Dragon Stance 3 : Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode.
*Activate Dragon Stance in order of [[Dragon Stance 2: Pulling Thrust|2]]/[[Dragon Stance 3: Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode.
*Dragon Stance 1: Activate with {{CDR}}{{CX}} or {{CX}}{{CX}}{{CDX}}{{CX}}
*Dragon Stance 1: Activate with {{CDR}}{{CX}} or {{CX}}{{CX}}{{CDX}}{{CX}}
   | Tiger=
   | Tiger=
'''[[Fierce Tiger|<font color="00FF24">Secret Tiger Arts : 'Fierce Tiger'</font>]]'''
'''[[Secret Tiger Arts - 'Fierce Tiger'|<font color="00FF24">Secret Tiger Arts : 'Fierce Tiger'</font>]]'''
*Activate Tiger Stance in order of [[Tiger Stance 1 : Rock Smash|1]]/[[Tiger Stance 2 : Tiger Claw|2]]/[[Tiger Stance 3 : Earth Axis|3]]/'''4''' to trigger Secret Tiger Arts.
*Activate Tiger Stance in order of [[Tiger Stance 1: Rock Smash|1]]/[[Tiger Stance 2: Tiger Claw|2]]/[[Tiger Stance 3: Earth Axis|3]]/'''4''' to trigger Secret Tiger Arts.
   | Wolf=
   | Lobo=
'''[[Killing Howl|<font color="00FF24">Secret Wolf Arts - 'Killing Howl'</font>]]'''
'''[[Secret Wolf Arts - 'Killing Howl'|<font color="00FF24">Arte do Lobo - 'Killing Howl'</font>]]'''
*Activate Wolf Stance 1/[[Wolf Stance 2 : Wind Wedge|2]]/[[Wolf Stance 3 : Wolf Claw|3]]/'''4''' to trigger Wolf Arts Secret Mode
*Ativar a postura do lobo 1/[[Postura do Lobo 2: Turbilhão de Lanças|2]]/[[Postura do Lobo 3: Garra do Lobo|3]]/'''4''' to trigger Wolf Arts Secret Mode
*Wolf Stance 1: Activate with {{CDR}}{{CZ}} or {{CZ}}{{CZ}}{{CZ}}
*Postura do lobo 2: ativa com {{CDR}}{{CZ}} ou {{CZ}}{{CZ}}{{CZ}}
   | Rakshasa=
   | Rakshasa=
'''[[Purgatory|<font color="00FF24">Secret Rakshasa Arts - 'Purgatory'</font>]]'''
'''[[Secret Rakshasa Arts - 'Purgatory'|<font color="00FF24">Secret Rakshasa Arts - 'Purgatory'</font>]]'''
*Activate Rakshasa Stance in order of [[Rakshasa Stance 1 : Soul Reaping|1]]/[[Rakshasa Stance 2 : Energy Burst|2]]/[[Rakshasa Stance 3 : Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts.
*Activate Rakshasa Stance in order of [[Rakshasa Stance 1: Soul Reaping|1]]/[[Rakshasa Stance 2: Energy Burst|2]]/[[Rakshasa Stance 3: Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts.
   | Exorcism=
   | Exorcism=
'''[[Night Parade of One Hundred Souls|<font color="00FF24">Secret Exorcism Arts : 'Night Parade of One-Hundred Souls'</font>]]'''
'''[[Secret Exorcism Arts - 'Night Parade of One Hundred Souls'|<font color="00FF24">Secret Exorcism Arts : 'Night Parade of One-Hundred Souls'</font>]]'''
*Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2 : Specter Restraints|2]]/[[Exorcism Stance 3 : Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode
*Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2: Specter Restraints|2]]/[[Exorcism Stance 3: Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode
*Exorcism Stance 1: Activate with {{CDRU}}{{CZ}}{{CX}}, {{CX}}{{CX}}{{CX}}{{CConX}}{{CZ}}, or {{CDR}}{{CZ}}{{CX}}
*Exorcism Stance 1: Activate with {{CDRU}}{{CZ}}{{CX}}, {{CX}}{{CX}}{{CX}}{{CConX}}{{CZ}}, or {{CDR}}{{CZ}}{{CX}}
   | Phantom Fox=
   | Phantom Fox=
'''[[Pulverization|<font color="00FF24">Secret Phantom Fox Arts : 'Pulverization'</font>]]'''
'''[[Secret Phantom Fox Arts - 'Pulverization'|<font color="00FF24">Secret Phantom Fox Arts : 'Pulverization'</font>]]'''
*Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1 : Savor|1]]/[[Phantom Fox Stance 2 : Discordance|2]]/[[Phantom Fox Stance 3 : Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode.
*Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1: Savor|1]]/[[Phantom Fox Stance 2: Discordance|2]]/[[Phantom Fox Stance 3: Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode.
   }}
   }}


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     }}
     }}
(Skill can be used without Mutation Points)
(Skill can be used without Mutation Points)
   | DP Skill Recovery={{#switch:{{{2|}}}
   | DP Recovery Skill={{#switch:{{{2|}}}
   | Pulse Cannon= <font color="4488FF">'''DP Recovery Skill'''</font>
   | Pulse Cannon= <font color="4488FF">'''DP Recovery Skill'''</font>
*In Configuration Mode (Awakening), 100 DP will be consumed for this skill. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 DP.  
*In Configuration Mode (Awakening), 100 DP will be consumed for this skill. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 DP.  
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   | Stasis Field= <font color="4488FF">'''DP Recovery Skill'''</font>
   | Stasis Field= <font color="4488FF">'''DP Recovery Skill'''</font>
*In Dissolution Mode (Non-Awakening), 60 DP will be recovered.
*In Dissolution Mode (Non-Awakening), 60 DP will be recovered.
   | #default = <font color="4488FF">'''DP Skill Recovery'''</font>
   | #default = <font color="4488FF">'''DP Recovery Skill'''</font>
*Recover {{{2|}}} DP when the skill is used
*Recover {{{2|}}} DP when the skill is used
*DP is not restored while in Dynamo Configuration Mode (Awakening)
*DP is not restored while in Dynamo Configuration Mode (Awakening)
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*Activates once every 5 seconds
*Activates once every 5 seconds
   | Noble Presence=
   | Noble Presence=
<font color="FFC000">'''Noble Presence'''</font>
*Magic attack power increased (Max 10 stacks)
*Duration: 30 seconds
  | Noble PresenceKR=
<font color="FFC000">'''Noble Presence'''</font>
<font color="FFC000">'''Noble Presence'''</font>
*Gained when [[Soul Collector|Gathered Soul]] reaches maximum stacks.
*Gained when [[Soul Collector|Gathered Soul]] reaches maximum stacks.
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<font color="FFCC00">'''Freezing Bullet'''</font>
<font color="FFCC00">'''Freezing Bullet'''</font>
*Changes command bullets to frozen shots.
*Changes command bullets to frozen shots.
*For 15 seconds, all bullets will inflict [[Status Effects|Ice]].
*For 15 seconds, all bullets will inflict {{Se||Extreme Coldness}}.
  | Freezing Grenade=
  | Freezing Grenade=
<font color="FFCC00">'''Freezing Grenade'''</font>
<font color="FFCC00">'''Freezing Grenade'''</font>
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<font color="FFCC00">'''Reinforced Units'''</font>
<font color="FFCC00">'''Reinforced Units'''</font>
*[[RX-78 Land Runner]]
*[[RX-78 Land Runner]]
*[[Air Mecha : Gale Force]]
*[[Air Mecha: Gale Force]]
*[[Ez-8 Count Down]]
*[[Ez-8 Count Down]]
*[[Ex-S Viper]]
*[[EX-S Viper]]
*[[Sparrow Factory]]
*[[Sparrow Factory]]
*[[G-0 Battleroid]]
*[[G-0 Battleroid]]
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<font color="FFCC00">'''MP generating skills'''</font>
<font color="FFCC00">'''MP generating skills'''</font>
*[[RX-78 Land Runner]]
*[[RX-78 Land Runner]]
*[[Air Mecha : Gale Force]]
*[[Air Mecha: Gale Force]]
*[[Ez-8 Count Down]]
*[[Ez-8 Count Down]]
*[[Ex-S Viper]]
*[[EX-S Viper]]
*[[Sparrow Factory]]
*[[Sparrow Factory]]
*[[G-0 Battleroid]]
*[[G-0 Battleroid]]
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<!--Ain's Mechanics-->
<!--Ain's Mechanics-->
   | Chant =
   | Chant =
<font color="ffcc66">'''Chant Skill'''</font>
<font color="ffcc66">'''Habilidade Harmônica''''</font>
*Respond to [Eid], the essence of the communion with the El.
*Reage de forma harmônica com o [Glifo] disponível.
   | Projection =
   | Projection =
<font color="4488FF">'''Projection Skill'''</font>
<font color="4488FF">'''Habilidade de Projeção'''</font>
*Skill uses projected weapon created from the borrowed power of god
*Habilidade que usa armas criadas com o poder divino
   | Explosion =
   | Explosion =
<font color="00ffcc">'''Cycle Chant : Explosion'''</font>
<font color="00ffcc">'''Encanto da Circulação: Explosão'''</font>
*While [Skill Key] is held down, consume 25 MP to add chants
*Segurando o [Botão da Habilidade], será consumido 20 de MP para adicionar um efeito extra.
*With additional chants, damage and range increases (Up to 2 times)
*Com o efeito adicional, o dano e alcance serão aumentados. (aumentam em até 2x)
   | Abschluss =
   | Abschluss =
<font color="00ffcc">'''Isolated World'''</font>
<font color="00ffcc">'''Isolação'''</font>
*Hold [Skill Key] to be immune to all damage (Max 5 seconds)
*Torna-se imune a qualquer golpe enquanto segurar o [Atalho da Habilidade] (Por 5 segundos)
*Consume additional 5 MP per second when the prism is maintained
*Consumirá 5 de MP a cada acréscimo de sua duração
   | Erst Bohren =
   | Erst Bohren =
<font color="00ffcc">'''Erst · Bohren'''</font>
<font color="00ffcc">'''Erst · Bohren'''</font>
*Hold the [Skill Key] to aim the attack up/down
*Segure o [Atalho da Habilidade] para mirar com os direcionais cima/baixo
*After throwing the spear, press the [Skill Key] again to move to the position of the spear
*Após arremessar a lança, pressione o [Atalho da Habilidade] novamente para se teleportar até onde a lança for.
   | Dritt Stilett =
   | Dritt Stilett =
<font color="00ffcc">'''Dritt · Stilett'''</font>
<font color="00ffcc">'''Dritt · Stilett'''</font>
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   | Bohren Vereisen =
   | Bohren Vereisen =
<font color="00ffcc">'''Cycle Chant : Freezing'''</font>
<font color="00ffcc">'''Cycle Chant : Freezing'''</font>
*Hit targets are inflicted with [[Status Effects/Frozen|[Frozen]]] for 3 seconds.
*Hit targets are inflicted with [[Status Effects/Freeze|[Frozen]]] for 3 seconds.
   | Schwert Platzen =
   | Schwert Platzen =
<font color="00ffcc">'''Granted Power'''</font>
<font color="00ffcc">'''Granted Power'''</font>
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*Inflict [[Status Effects/Bleed|[Bleed]]] per hit at a 33% chance.
*Inflict [[Status Effects/Bleed|[Bleed]]] per hit at a 33% chance.
   | Continuous Projection =
   | Continuous Projection =
<font color="00ffcc">'''Consecutive Projection'''</font>
<font color="00ffcc">'''Projeções Contínuas'''</font>
*MP consumption for all projection skills is decreased.
*Custo de MP para todas habilidades de Projeção reduzido.
*When a projection skill is used within 5 seconds, cooldown is decreased at a certain chance.
*Ao utilizar uma habilidade de projeção, dentro de 5 segundos, tem chance de reduzir o tempo de espera.
   | Drehen Hintern =
   | Drehen Hintern =
<font color="00ffcc">'''Rear Attack'''</font>
<font color="00ffcc">'''Rear Attack'''</font>
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   | Fessel Heilig =
   | Fessel Heilig =
<font color="00ffcc">'''Gleipnir'''</font>
<font color="00ffcc">'''Gleipnir'''</font>
*Hit targets are inflicted with [[Status Effects/Holy Shackle|[Holy Shackle]]].
*Alvos acertados estarão sobre as [[Status Effects/Holy Shackle|[Correntes Sagradas]]].
*HP is equal to 10% of the caster's maximum HP (half in PvP).
*Terão 10% do HP total de quem usou (Metade no PvP).
*Dissappears when its HP reaches 0 or when the duration is over.
*Desaparecerão quando seu HP chegar a 0 ou quando acabar sua duração.
*Duration: 15 Seconds.
*Duração: 15 Segundos.
<font color="00ffcc">'''Holy Shackle'''</font>
<font color="00ffcc">'''Correntes Sagradas'''</font>
*All defenses of the target are decreased by 30%.
*Reduz todas as defesas do alvo em 10%.
*When target travels too far away, pull the target back in and activate [Regression Shock]
*Caso o inimigo se afaste a habilidade o puxa novamente e ativa o [Choque de Regressão]
*When the target is pulled back in, duration is reduced by 7 seconds each time.
*Ao puxar de volta, a duração.é reduzida em 7 segundos cada vez que isso acontecer
   | Viert Werfen Speer =
   | Viert Werfen Speer =
<font color="00ffcc">'''Viert'''</font>
<font color="00ffcc">'''Viert'''</font>
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**[Eid: Mut]: Increase Damage and ignore Guard.
**[Eid: Mut]: Increase Damage and ignore Guard.
**[Eid: Rein]: Increase the MP recovery and immediately recover a certain amount of HP/MP at a certain chance.
**[Eid: Rein]: Increase the MP recovery and immediately recover a certain amount of HP/MP at a certain chance.
**[Eid: Wille]: Increase the attack radius and give [[Status Effects/Slow|[Slowdown]]] debuff at a certain chance.
**[Eid: Wille]: Increase the attack radius and give [[Status Effects/Move Slowdown|[Slowdown]]] debuff at a certain chance.
*[Cycle Skills] also consumes [Eid] and give an effect. ([[Explosion]] and [[Bohren · Vereisen]])
*[Cycle Skills] also consumes [Eid] and give an effect. ([[Explosion]] and [[Bohren · Vereisen]])
     | Creation =
     | Creation =
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*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Icy Wind
*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Icy Wind
**[Icy Flower] launches homing projectiles that inflicts the [Icy Wind].
**[Icy Flower] launches homing projectiles that inflicts the [Icy Wind].
**Inflict [[Status Effects/Slow|[Slow]]] debuff to targets caught by the [Icy Wind].
**Inflict [[Status Effects/Move Slowdown|[Slow]]] debuff to targets caught by the [Icy Wind].
   | Alchimie Eid =
   | Alchimie Eid =
<font color="00ffcc">'''Alchimie Eid'''</font>
<font color="00ffcc">'''Alchimie Eid'''</font>
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**Gain 30 MP per hit target.
**Gain 30 MP per hit target.
*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Vibration of Freeze
*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Vibration of Freeze
**[[Status Effects/Frozen|[Freeze]]] for 5 seconds.
**[[Status Effects/Freeze|[Freeze]]] for 5 seconds.
   | Wechsel =
   | Wechsel =
<font color="07a785">'''Seed Absorption'''</font>
<font color="07a785">'''Seed Absorption'''</font>
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<!--Laby'sMechanics-->
<!--Laby'sMechanics-->
   | Uncomfortable! =
   | Uncomfortable! =
<font color="fe2d87">'''[Uncomfortable!]'''</font><br>Nisha is unpleasant to Laby! I try to reach my hand out, but don't know why I feel a sense of rejection.<br>Reduces all your speed by 5% for 5 seconds.
<font color="fe2d87">'''[Uncomfortable!]'''</font><br><font color="fe2d87">'''[Uncomfortable!]'''</font><br> Nisha está desconfortavél com a Laby! Eu tento alcançar o lado de fora, mas eu não sei porque eu sinto uma rejeição.
  | I'm Helping! = <font color="#fe2d87">'''[Need Help, Laby?]'''</font><br>{{#switch:{{{2|}}}
    | Rolling = Inimigos atingidos pela bolha molenga perdem sua energia, reduzindo todas as velocidades.
    | Milky Way = Inimigos acertados pela luz estelar tem seus ataques e defesas diminuidos por uma certa quantia.
    | Everybody, Punch = Inimigos atingidos são infligidos com o status negativo Groggy.
    | Sunshower = Recupera HP e MP  de aliados na área da Chuva.
    | Reflection = O espaço de luz que empurra ainda mais longe os inimigos e reduz o dano recebido de aliados na área.
    | It's Windy = Aumenta todas as velocidades dos aliados na área da ventania.
    | Got You! = Alvos ficarão congelados
}}
 
<!--Noah'sMechanics-->
  | Obsidian Darkness = <font color="#abc3f4">'''[Trevas Obscuras]'''</font><br>{{#switch:{{{2|}}}
    | Slice and Dice = Ao espalhar as trevas, as sombras atacarão a área ao mesmo tempo
    | Instant Opening = As sombras atacarão a fenda ao mesmo tempo.
*[Divisão Instantanea] Ignora a Defesa do inimigo.
    | Shadow Ambush = As sombras atacam ao mesmo tempo.
    | Sharp Wound = As sombras arremessam um bumerangue sombrio do outro lado.
    | Pursuit = Aumenta o numero de sombras perseguindo os inimigos.
    | New Moon's Shadow = As sombras irão se espalhar para todos os lados e depois voltar.
    | Shadow's Fang = As sombras negras irão atacar os inimigos.
    | Silent Abyss = Quando a sombra atacar o inimigo, outra sombra irá cair para causar dano adicional.
}}
    |Horoscope = <font color="#ECCC72">'''[Habilidade de Horóscopo]'''</font>
    | Blessing of Moonlight = <font color="#00BFFF">'''[Bênção do Luar]'''</font>
*Ao despertar, aprimora o efeito da habilidade dependendo da fase da lua.
  | Confession = <font color="#6495ED">'''[Confissão]'''</font>
*Efetue o julgamento com a Relíquia da Confissão.
  | Rest = <font color="#6495ED">'''[Repouso]'''</font>
*Proteja com a Relíquia do Repouso.


<!-- Skill Traits -->
<!-- Skill Traits -->
   | Empowered = Damage increased to {{{2|}}}%
   | Empowered = Dano Aumentado para {{{2|}}}%
   | Gigantic = Skill size increased to {{{2|}}}%
   | Gigantic = Alcance aumentado para {{{2|}}}%
   | Light ={{#switch:{{{2|}}}
   | Light ={{#switch:{{{2|}}}
     | ECP = ECP Usage decreased to {{{3|}}}%
     | ECP = Custo de ECP reduzido para {{{3|}}}%
     | MP/DP = MP/DP Usage decreased to {{{3|}}}%
     | MP/DP = Custo de MP/DP reduzido para {{{3|}}}%
     | #default = MP Usage decreased to {{{2|}}}%
     | #default = Custo de MP reduzido para {{{2|}}}%
   }}
   }}
   | Heavy = Damage increased to 144%<br>Cooldown increased to 120%
   | Heavy = Dano Aumentado para 144%<br>Tempo de Espera aumentado para 120%
   | Useful = Max Hits increased<br>Damage decreased to {{{2|}}}%
   | Useful = Máximo de Golpes Aumentado<br>Dano reduzido para {{{2|}}}%
   | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|}}}%
   | Enhanced = Chance de Crítico se torna 100%<br>Dano reduzido para {{{2|}}}%
   | Reversed = MP Usage decreased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}%
   | Reversed = Custo de MP reduzido para {{{2|}}}%<br>Tempo de Espera aumentado para {{{3|}}}%
   | Critical = {{#switch:{{{2|}}}
   | Critical = {{#switch:{{{2|}}}
     | ECP = ECP Usage increased to {{{3|}}}%<br>Skill will ignore guard and 50% defense (25% defense in PvP)
     | ECP = Custo de ECP aumentado para {{{3|}}}%<br>Habilidade irá ignorar estado defensivo e 50% da defesa (25% da defesa em PvP)
     | #default = MP Usage increased to {{{2|}}}%<br>Skill will ignore guard and 50% defense (25% defense in PvP)
     | #default = Aumenta o Custo de MP para {{{2|}}}%<br>e ignora 50% da defesa do alvo em calabouços, 25% em PVP
   }}
   }}
   | Haste = Cooldown decreased to {{{2|}}}%
   | Haste = Tempo de Espera reduzido para {{{2|}}}%
   | Regenerating (1) = {{{2|}}}% chance of regaining {{{3|}}}% of the MP Usage
   | Regenerating (1) = {{{2|}}}% de chance de recuperar {{{3|}}}% do Custo de MP
   | Regenerating (2) = 50% chance of lowering Cooldown to 60%
   | Regenerating (2) = 50% de chance de reduzir o Tempo de Espera para 60%
   | Ruthless = Skill will cancel Mana Break<br>Cooldown increased to 200%
   | Ruthless = Habilidade impossibilita quebra de mana<br>Tempo de Espera aumentado para 200%
   | Evil = Skill will burn {{{2|}}} MP per hit
   | Evil = Habilidade queima {{{2|}}} de MP por golpe
   | Powerful = Super Armor added to the skill<br>Cooldown increased to {{{2|}}}%
   | Powerful = Super Armadura ao usar a skill<br>Tempo de Espera aumentado para {{{2|}}}%
   | Killing Blow (1) = Skill effect's duration increased to {{{2|}}}%
   | Killing Blow (1) = Duração do efeito de Habilidade {{{2|}}}%
   | Killing Blow (2) = Skill effect's effectiveness increased by {{{2|}}}%
   | Killing Blow (2) = Efeito de Habildade aumentado para {{{2|}}}%
   | Absorbing =MP Gain of the skill increased to {{{2|}}}%
   | Absorbing =Recuperação de MP da Habilidade Aumentado para {{{2|}}}%
   | Persistent =Skill will reduce {{{2|}}} KD per hit
   | Persistent =Reduz a taxa de nocaute dos seus ataques em {{{2|}}} por acerto
   | Awakened = Skill changed to be {{{2|}}}
   | Awakened = Habilidade alterada para {{{2|}}}
   | Persistent2 = Range and duration increased to {{{2|}}}%
   | Persistent2 = Alcance/Duração Alterada para {{{2|}}}%


<!--Force Skills -->
<!--Force Skills -->
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{{#switch:{{{2|}}}
{{#switch:{{{2|}}}
     | Aging=
     | Aging=
<font color="FFC000">'''Aging'''</font>
<font color="FFC000">'''Envelhecimento'''</font>
*Upon use during awakening, damage is increased by 30%
*Enquanto usando o despertar, dano aumentado para 130%
*Upon being attacked by explosion, an [Aging] debuff is applied for 20 sec. (8 seconds in PvP)
*Ao ser atacado por uma explosão, a desvantagem [Aging] é aplicada por 20 segundos. (8 seconds in PvP)
*Aging: Attack/Movement Speed decreased by 20%, All Attack Power decreased by 15%, Additional Damage decreased by 80%
*Envelhecimento: Velocidades de ataque e movimento reduzidos em 20%, Todos os ataques reduzidos em 15%, dano adicional reduzido em 80%
     | LeapAttack= *Can use the skill multiple times (Max 5 times) within 7 sec. by pressing the skill key again.
     | LeapAttack= *Pode utilizar essa habilidade algumas vezes (Max. 5 vezes) em 7 segundos ao pressionar novamente o botão.
*Use 70% of [[Leap Attack]] MP Cost.
*Usa 70% do custo de MP do [[Leap Attack/pt-br|Salto Esmagador]].
     | Maximum Strike=
     | Maximum Strike=
<font color="FFC000">'''Temporal Sphere'''</font>
<font color="FFC000">'''Temporal Sphere'''</font>
*Grow in size every sec for 5 sec. Each stage, this sphere will increase in size, damage, and range by 6%.
*Aumenta o tamanho do projétil a cada 5 segundos. A cada estágio, o projétil aumenta 6% de seu dano.
*Skill Duration: Max 15 sec.
*Duração Máxima: 15 Segundos
*Press the skill key again to cause the sphere to shoot forward, piercing through enemies.
*Ao pressionar novamente o atalho da habilidade, a Esfera é lançada para frente perfurando todos os inimigos no alcance.
     | Void Field=
     | Void Field=
<font color="FFC000">'''Spatial Maintenance'''</font>
<font color="FFC000">'''Spatial Maintenance'''</font>
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   | Shadow=
   | Shadow=
<font color="FFC000">'''Shadow'''</font>
<font color="FFC000">'''Shadow'''</font>
*Decrease Magical Attack Power/Defense of enemies hit by the shadow.
*Diminui o ataque mágico/físico dos inimigos atingidos pela sombra.
   | Swift Smash=  
   | Swift Smash=  
<font color="FFC000">'''Enhanced'''</font>
<font color="FFC000">'''Enhanced'''</font>
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   | AltarOfEvil=
   | AltarOfEvil=
<font color="FFC000">'''Madness'''</font>
<font color="FFC000">'''Madness'''</font>
*Super Armor while active
*Super Armadura enquanto ativo
*ZZZZ and XXX(Hold) commands are added.
*Os comandos ZZZZ e XXX(segura) são adicionados.
*{{SkillType|M}} [[Death Touch/ModA|Death Touch]] : Continuous damage to enemies in front.
*{{SkillType/pt-br|M}} [[Death Touch/ModA/pt-br|Toque da Morte]] : Dano contínuo aos inimigos a frente.
*{{SkillType|M}} [[Mortal Fear/ModA|Mortal Fear]] : Narrow range attack around the caster.
*{{SkillType/pt-br|M}} [[Mortal Fear/ModA/pt-br|Medo Mortal]] : Ataque a inimigos ao redor.
*{{SkillType|M}} [[Dark Plasma/ModA|Dark Plasma]] : Continuous damage in a wide fan-shaped area in front
*{{SkillType/pt-br|M}} [[Dark Plasma/ModA/pt-br|Plasma negro]] : Dano contínuo em uma ampla área em forma de leque para frente
*When entering and exiting Madness state, inflicts a debuff that increases additional damage dealt for 10 seconds.
*Ao entrar ou sair do modo de sobrecarga, inflige uma desvantagem que aumenta o dano adicional do usuário por 10 segundos.
*Regain 1 Combination Point for every 6 seconds of the duration that remain when cancelled.
*Recupera 1 ponto de combinação para cada 6 segundos da duração restante.
*Duration : 30 seconds (15 in Arena).
*Duração : 30 segundos (15 em PvP).
   | Desperado=
   | Desperado=
<font color="FFC000">'''Demon Plant'''</font>
<font color="FFC000">'''Demon Plant'''</font>
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*Shackle Link last for 5 seconds and breaks if the target is distanced.
*Shackle Link last for 5 seconds and breaks if the target is distanced.
*(Radius of Shackle Link decreased by 33% in PvP.)
*(Radius of Shackle Link decreased by 33% in PvP.)
  | Obsidian Darkness=<font color="#abc3f4">'''[Trevas Obscuras]'''</font><br>{{#switch:{{{3|}}}
    | Silent Abyss=As sombras disparam energia sombria através da fissura no espaço.
    }}
   }}
   }}


<!-- Miscellaneous Mechanics -->
<!-- Miscellaneous Mechanics -->
   | ElEssence =  
   | ElEssence =  
'''<font color="00FF24">Requires 1 [[El's Essence|<font color="00FF24">El's Essence</font>]] (Item)</font>'''
'''<font color="00FF24">Requer 1 [[El's Essence|<font color="00FF24">Essência de El</font>]] (Item)</font>'''
*Uses one when Hyper Active skill is used. (Cannot be used without it)
*Utiliza um quando a habilidade de Hiper Ativa é utilizada. (Não Pode ser Utilizada sem ele.)
*<font color="FFC000">Right-click on identified El Shards</font> to obtain El's Essence.
*<font color="FFC000">Aperte botão direito em Fragmentos de El identificados</font> para obter a Essência de El.
   | True =
   | True =
'''<font color="FFCC00">Final Enhanced Skill {{#ifeq: {{{KR|}}}|true|(KR Only)| }}</font>'''
'''<font color="FFCC00">Aprimoramento Final de Habilidade {{#ifeq: {{{KR|}}}|true|(KR Only)| }}</font>'''
*{{#switch:{{{2|}}}
*{{#switch:{{{2|}}}


<!-- Generic True Skills -->
<!-- Generic True Skills -->
     | MPUsage = MP Usage is decreased by {{{3|10%}}}.
     | MPUsage = Custo de MP Reduzido em {{{3|10%}}}.
     | Cooldown = {{#ifeq: {{{3|}}}|1|Cooldown is decreased by 1 second.|Cooldown is decreased by {{{3|}}} seconds.}}
     | Cooldown = {{#ifeq: {{{3|}}}|1|Cooldown reduzido em 1 segundo.|Cooldown reduzido em {{{3|}}} segundos.}}
     | #default = Damage is increased by {{{2|1.2}}} times.
     | #default = Dano Aumentado em {{{2|1.2}}} vezes.
     | MPCooldown = Cooldown is decreased by 1 second.
     | MPCooldown = Cooldown reduzido em 1 segundo.
*MP Usage is decreased by 20%.
*Custo de MP reduzido em 20%.
     | MaxHits = Number of hits is increased.
     | MaxHits = Número de golpes máximo aumentado.
     | Range = Range is increased by {{{3|}}} times.
     | Range = Alcance aumentado {{{3|}}} vezes.
     | Radius = Radius is increased by {{{3|}}} times.
     | Radius = Radius is increased by {{{3|}}} vezes.
     | ExplosionRange = Explosion Range is increased by 1.3 times.
     | ExplosionRange = Explosion Range is increased by 1.3 times.
     | Speed = Speed is increased by {{{3|}}} times.
     | Speed = Speed is increased by {{{3|}}} times.
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<!-- Elsword's True Skills -->
<!-- Elsword's True Skills -->
     | IronBody = Damage reduction effect is increased and a [Pain Endurance] skill is additionally granted.
     | IronBody = Damage reduction effect is increased and a [Pain Endurance] skill is additionally granted.
    | ImpactSmash = Alcance da onda de choque aumentada para 1.2x.
     | WindBlade = Pressing the skill key again will use additional 50% of the MP Usage and launch the blade forward.
     | WindBlade = Pressing the skill key again will use additional 50% of the MP Usage and launch the blade forward.
     | SwordShield = [[Status Effects/Bleed|[Bleed]]]'s effect increased.
     | SwordShield = [[Status Effects/Bleed|[Bleed]]]'s effect increased.
     | SwordFall = Conwell amount increased by 2.
     | SwordFall = Conwell amount increased by 2.
     | MortalBlow = Range is increased by 1.3 times. {{*}}The shooting rocks leave a trail of fire.
     | MortalBlow = Alcance multiplicado por 1,3 {{*}}Cria chamas no local atacado
     | ArmageddonBlade = Give a 5% increase in Attack Speed and 10% increase in Movement Speed.
     | ArmageddonBlade = Give a 5% increase in Action Speed and 10% increase in Movement Speed.
     | Sandstorm= Initial Hit has 100% Critical Hit Rate.
     | Sandstorm= Initial Hit has 100% Critical Hit Rate.
     | CounterAttack=Recover 15 MP upon successful counter.
     | CounterAttack=Recover 15 MP upon successful counter.
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     | FlameWave = Damage is decreased by 30%, but skill will hit twice.
     | FlameWave = Damage is decreased by 30%, but skill will hit twice.
     | MagicMissile = Skill will inflict hitstun for a longer duration.
     | MagicMissile = Skill will inflict hitstun for a longer duration.
     | DarkWave = [[Status Effects|Curse]] debuff's effect increased by 50%.
     | DarkWave = {{se||Curse}} debuff's effect increased by 50%.
     | PoisonousCloud =  Duration and Range increased by 1.3 times.
     | PoisonousCloud =  Duration and Range increased by 1.3 times.
     | MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times.
     | MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times.
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<!--Ara's True Skills -->
<!--Ara's True Skills -->
     | GainForce = Recovers 1 additional Energy.
     | GainForce = Recupera uma energia adicional.
     | TempestDance = MP Usage is decreased by 20 MP.
     | TempestDance = Uso de MP diminuído em 20.
*Cooldown is decreased by 3 seconds.
*Cooldown is decreased by 3 seconds.
     | FallingDragon = Damage is increased by 1.1 times.
     | FallingDragon = Damage is increased by 1.1 times.
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     | SwiftSmash=Can obtain gathered soul when using skill.
     | SwiftSmash=Can obtain gathered soul when using skill.
     | SpectralSpear=Increase number of Tracking Demon Spear by two.
     | SpectralSpear=Increase number of Tracking Demon Spear by two.
     | SoulEntrapment=Schockwave Range increased by 1.2 times.
     | SoulEntrapment=Shockwave Range increased by 1.2 times.
     | Bloodlust=Double Attack chance increased by 5%.
     | Bloodlust=Double Attack chance increased by 5%.
     | Desperado="Demon Plant" debuff requirements reduced from 5 to 3.
     | Desperado="Demon Plant" debuff requirements reduced from 5 to 3.
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     | MultiHeadShot = Number of shots decreased by half, damage increased by 2 times.
     | MultiHeadShot = Number of shots decreased by half, damage increased by 2 times.
     | GunGuard = Back Counter chance increased to 100%.
     | GunGuard = Back Counter chance increased to 100%.
     | ChainViper = Attack Speed Reduction increased to 20% and Shared Damage increased to 30%.
     | ChainViper = Action Speed Reduction increased to 20% and Shared Damage increased to 30%.
     | BloodBullet = On successful hit, inflicts [[Status Effects/Bleed|[Bleed]]].
     | BloodBullet = On successful hit, inflicts [[Status Effects/Bleed|[Bleed]]].
     | ServoNitro = MP gain when hitting or hit in the air increased by 15%.
     | ServoNitro = MP gain when hitting or hit in the air increased by 15%.
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<!--Ain's True Skills-->
<!--Ain's True Skills-->
     | Explosion = Additional Chant Charge Time is decreased by 50%.
     | Explosion = Reduz 50% do tempo necessário para o encantamento completo.
*Additional Chant MP Usage is decreased by 20%.
*Reduz em 20% o custo adicional de MP.
     | Dritt Stilett = Damage is increased by 1.1 times.
     | Dritt Stilett = Reduz o Consumo de MP em 20%
*Lock-on duration is increased by 1.5 times.
     | Schwert Platzen = Aprimora o aumento de todas as resistências para mais 50
     | Schwert Platzen = All attribute resistances are increased by an additional 50
*Aumenta a chance de ataque duplo em 10%
*Double attack chance is increased by an additional 10%
     | Säbelhieb Sequenz = MP Usage is decreased by 12%.
     | Säbelhieb Sequenz = MP Usage is decreased by 12%.
*Cooldown is decreased by 2 seconds.
*Cooldown is decreased by 2 seconds.
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     | Befreiung Feld = Attack and Black Hole range increased by 1.2 times.
     | Befreiung Feld = Attack and Black Hole range increased by 1.2 times.


<!--Laby's True Skills-->
<!-- Laby's True Skills -->
     | Inner Aurora = Aumenta a velocidade de ganho de Pontos Sentimentais em 50%.
     | Inner Aurora = Aumenta a velocidade de ganho de Pontos Sentimentais em 50%.
     | Endure! = Sentimental Point recovery amount increased by 5.
     | Hang On! = Quantidade de recuperação de Pontos Sentimentais aumenta em 5.
     | Bababam = Damage increase when dealing a Critical Hit increased to 60% (30% in PvP)
     | Bbababam = Dano aumentado em 60% caso o acerto seja critico (30% em PVP)
     | I'll Help You! = 50% chance of not consuming any MP
     | I'm Helping! = 50% de chance de não consumir MP.
     | Rolling = Squishy Lump travel duration increased
    | Uncomfortable! = Reduz todas as suas velocidades em 5% por 5 segundos.
   }}
     | Rolling = Duração de viagem da Bolha Molenga é aumentada.
    | Distortion = Quantia de perda de Mana aumentada.
    | Want Candy? = 50% de chance de penetrar o inimigo.
    | Cloud = O status negativo irá dar um adicional redução de velocidade de ataque em 10%
    | Flashy = A distancia que viaja é aumentada.
    | Bubble Pop = Ultimo golpe não arremessa mais.
 
<!-- Noah's True Skills -->
   | Surprise Attack= Redução de Dano recebido pela frente Aumentada em 5%
  | Mirage= Aumenta a Redução de Defesa Física em 5%
  | Chilling Edge= MP queimado por acerto aumentado em 1
  | Pole Star= Duração da Confusão aumentada em 1 segundo.
  | Natal Chart= Chance de Aplicar o Efeito Inesperado Aumentada.
  | Nebula= Eficiência dos Efeitos Aumentadas em 20%.
  | Orion= Duração da Imunidade a Desvantagens Aumentada em 5 segundos (2.5 no PvP).
  | Beyond= Desvantagem de Redução de Defesa Mágica Aumentada em 10%
  | Dance of Silent Night= Número de Pedras da Lua aumentados em 1
  }}


   | SkillQuest={{#switch:{{{2|}}}
   | SkillQuest={{#switch:{{{2|}}}
     | 1=[[Skill Quest#Level 20 Layer Skill (Level Requirement: 20)|'''Basic Training Skill Quest''']]
     | 1=[[Skill Quest/pt-br#Treinamento Básico da Camila|'''Treinamento Básico da Camila''']]
     | 2=[[Skill Quest#Level 30 Layer Skill (Level Requirement: 30)|'''Intermediate Training Skill Quest''']]
     | 2=[[Skill Quest/pt-br#Treinamento Intermediário da Camila|'''Treinamento Intermediário da Camila''']]
     | 3=[[Skill Quest#Level 45 Layer Skill (Level Requirement: 45)|'''Advanced Training Skill Quest''']]
    | 3=[[Skill Quest/pt-br#Treinamento Avançado da Camila|'''Treinamento Avançado da Camila''']]
     | 4=[[Skill Quest#Level 60 Layer Skill (Level Requirement: 60)|'''Expert Training Skill Quest''']]
     | 4=[[Skill Quest/pt-br#Treinamento Expert da Camila|'''Treinamento Expert da Camila''']]
     | 5=[[Skill Quest#1st Hyper Active (Level Requirement: 60)|'''Ultimate Skill Quest''']]
    | 5=[[Skill Quest/pt-br#O Último Caminho|'''O Último Caminho''']]
     | 6=[[Skill Quest#Level 80 Layer Skill (Level Requirement: 70)|'''Sealed Power Skill Quest''']]
     | 6=[[Skill Quest/pt-br#Poder Selado (I)|'''Poder Selado (I)''']]
     | 7=[[Skill Quest#Level 90 Layer Skill (Level Requirement: 80)|'''Power of Transcendence Skill Quest''']]
     | 7=[[Skill Quest/pt-br#Poder Selado (II)|'''Poder Selado (II)''']]
     | 8=[[Skill Quest#2nd Hyper Active (Level Requirement: 99)|'''Ultimate Skill II Quest''']]
    | 8=[[Skill Quest/pt-br#O Caminho Absoluto|'''O Caminho Absoluto''']]
     | 9=[[Skill Quest/pt-br#Habilidade Mestra - Estágio 2 (Nível Requerido: 99)|'''Missão do Estágio 2 da Habilidade Mestra''']]
     | 10=[[Skill Quest/pt-br#Habilidade Mestra - Estágio 3 (Nível Requerido: 99)|'''Missão do Estágio 3 da Habilidade Mestra''']]
     | 11=[[Skill Quest/pt-br#Habilidade Mestra - Estágio 4 (Nível Requerido: 99)|'''Missão do Estágio 4 da Habilidade Mestra''']]
     | Item='''{{{3|{{FULLPAGENAME}}}}}''' Item
     | Item='''{{{3|{{FULLPAGENAME}}}}}''' Item
     }}
     }}
   | Combo={{#switch:{{{2|}}}
   | Combo={{#switch:{{{2|}}}
     | 1=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x multiplier during 1st job.<br>
     | 1=[[File:Exclamation.png]] : Todos os valores de dano para combos novos e pré-existentes recebem um multiplicador de 1,05x durante a 1º classe.<br>
     | 2=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.1x multiplier during 2nd job.<br>
     | 2=[[File:Exclamation.png]] : Todos os valores de dano para combos novos e pré-existentes recebem um multiplicador de 1,10x durante a 2º classe.<br>
     | 3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.15x multiplier during 3rd job.<br>
     | 3=[[File:Exclamation.png]] : Todos os valores de dano para combos novos e pré-existentes recebem um multiplicador de 1,15x durante a 3º classe.<br>
     |1~2|1~3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x , 1.1x and 1.15x multiplier during 1st, 2nd and 3rd job respectively.<br>
     |1~2|1~3=[[File:Exclamation.png]] : Todos os valores de dano para combos novos e pré-existentes recebem um multiplicador de 1,05x , 1,1x e 1,15x durante a 1ª, 2º e 3º classe respectivamente.<br>
     | Fireball=[[File:Status 071.png]] : Fireballs inflict the [[Status Effects|Burned]] condition for one second.<br>
     | Fireball=[[File:Status 071.png]] : Fireballs inflict the [[Status Effects|Burned]] condition for one second.<br>
     | Gravity Ball Investigation=[[File:Gravity_Ball_Research.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br>
     | Gravity Ball Investigation=[[File:DarkMagicianPassive1.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br>
     | Swift Kicks=[[File:Swift_Kicks.png|20px]] : Physical damage is calculated before [[Swift Kicks]].<br>
     | Swift Kicks=[[File:CombatRangerPassive1.png|20px]] : Physical damage is calculated before [[Swift Kicks]].<br>
     | Power Shot=[[File:WSs3.png|20px]] : Arrow damage is calculated before [[Power Shot]].<br>
     | Power Shot=[[File:WindSneakerPassive2 (Old).png|20px]] : Arrow damage is calculated before [[Power Shot]].<br>
     | Arrow Mastery=[[File:Enhanced_Bowstring.png|20px]] : Arrow damage is calculated before [[Arrow Mastery]].<br>
     | Arrow Mastery=[[File:GrandArcherPassive1.png|20px]] : Arrow damage is calculated before [[Arrow Mastery]].<br>
     | Burning Nasod Hand=[[File:RFpassive1.PNG|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br>
     | Burning Nasod Hand=[[File:OverTakerPassive1.png|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br>
     | Overheat=[[File:Status 068.png]] : Damage is calculated before the 5% Overheat buff.<br>
     | Overheat=[[File:Status 068.png]] : Damage is calculated before the 5% Overheat buff.<br>
     | Overheat Mode Activated!=[[File:AOM.png|20px]] : Damage is calculated without [[Overheat Mode Activated!]].<br>
     | Overheat Mode Activated!=[[File:AOM.png|20px]] : Damage is calculated without [[Overheat Mode Activated!]].<br>
     | Awakened Will: Veteran Commander=[[File:BMTrans4.png|20px]] : Damage is calculated without [[Awakened Will: Veteran Commander]].<br>
     | Awakened Will: Veteran Commander=[[File:RavenTransPassive.png|20px]] : Damage is calculated without [[Awakened Will: Veteran Commander]].<br>
     | Master of Warfare=[[File:Nova_Imperator_-_Passive_2.png|20px]] : Damage is calculated before [[Master of Warfare]].<br>
     | Master of Warfare=[[File:Nova_Imperator_-_Passive_2.png|20px]] : Damage is calculated before [[Master of Warfare]].<br>
     | Electron Ball=[[File:Status_093.png|20px]] : Electron ball inflict the [[Status Effects|Electric Shock]] condition for 3 seconds.<br>
     | Electron Ball=[[File:Status_093.png|20px]] : Electron ball inflict the [[Status Effects|Electric Shock]] condition for 3 seconds.<br>
     | Queen's Authority=[[File:CAPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br>
     | Queen's Authority=[[File:CodeEmpressPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br>
     | Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br>
     | Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br>
     | Modified Warhead=[[File:ConvertedWarhead.png|20px]] : Cannonball damage is calculated before [[Modified Warhead]].<br>
     | Modified Warhead=[[File:ConvertedWarhead.png|20px]] : Cannonball damage is calculated before [[Modified Warhead]].<br>
     | Spirit Enhancement=[[File:YRPassive2.png|20px]] : Spirit ball damage is calculated before [[Spirit Enhancement]].<br>
     | Spirit Enhancement=[[File:YRPassive2.png|20px]] : Spirit ball damage is calculated before [[Spirit Enhancement]].<br>
     | Assimilation=[[File:ALS_10P.png|20px]] : Spirit claw damage is calculated before [[Assimilation]].<br>
     | Assimilation=[[File:LittleSpecterPassive1.png|20px]] : Dano das garras espirítuais é calulado depois da [[Assimilation|Assimilação]].<br>
     | Initiate=[[File:ELE17.png|20px]] : Initial hit damage is calculated before [[Initiate]].<br>
     | Initiate=[[File:ELE17.png|20px]] : Initial hit damage is calculated before [[Initiate]].<br>
     | The Knight Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight Captain]].<br>
     | The Knight-Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight-Captain]].<br>
     | Body of Fire=[[File:BoF.png|20px]] : Flame damage is calculated before [[Body of Fire]].<br>
     | Body of Fire=[[File:PyroKnightPassive1.png|20px]] : Flame damage is calculated before [[Body of Fire]].<br>
     | Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the <font color="ffa4a1">'''Nasod Armor Command Connection'''</font>.<br>
     | Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the <font color="ffa4a1">'''Nasod Armor Command Connection'''</font>.<br>
     | Nasod Armor Combo={{CNA|20px}} : Applicable only when Add is in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]], and will be activated after {{CNAZ}} or {{CNAX}}.<br>
     | Nasod Armor Combo={{CNA|20px}} : Applicable only when Add is in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]], and will be activated after {{CNAZ}} or {{CNAX}}.<br>
     | Battle Gear=[[File:AddPassive4.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Battle Gear]] nor Awakening and is based on average physical and magical attack.<br>
     | Battle Gear=[[File:AddSharedPassive1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Battle Gear]] nor Awakening and is based on average physical and magical attack.<br>
     | Transform=[[File:AddPassive4.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack.<br>
     | Transform=[[File:AddSharedPassive1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack.<br>
     | Overlimit=[[File:TiTSkill1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Overlimit]] nor Awakening and is based on average physical and magical attack.<br>
     | Overlimit=[[File:TimeTracerPassive1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Overlimit]] nor Awakening and is based on average physical and magical attack.<br>
     | Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br>
     | Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br>
     | Invasion of Demonic Energy=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Invasion of Demonic Energy]].<br>
     | Demonic Invasion=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Demonic Invasion]].<br>
     | CP Combo={{CCPC|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|<font color="4488ff">'''Combination Points'''</font>]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br>
     | CP Combo={{CCPC|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|<font color="4488ff">'''Combination Points'''</font>]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br>
     | Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br>
     | Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br>
     | Mecha Control=[[File:Prime_Operator_-_Passive_2.png|20px]] : Auto-Gun bullet damage is calculated before [[Mecha Control]].<br>
     | Mecha Control=[[File:Prime_Operator_-_Passive_2.png|20px]] : Auto-Gun bullet damage is calculated before [[Mecha Control]].<br>
     | Ain=[[File:AinCreationIcon.png|20px]] : Creation Magic enhances the combo. <br>Physical = Casts afterimage for addition non-hitstun damage. <br>Magical = Casts projectiles for addition non-hitstun damage.<br>
     | Ain=[[File:AinCreationIcon.png|20px]] : Autoridade de Criação melhora os combos. <br>Físico = Usa projeções para ataques extras que não infringem atordoamento. <br>Mágico = Atira projéteis para ataques adicionais que não infringem atordoamento.<br>
     }}
     }}
   | #default = {{Gap}}
   | #default =  
}}
}}

Latest revision as of 16:14, 29 April 2024