The Tongue of Elrios
Header

[Dark Knight] is a class that focuses Dark energy into her swordplay to perform devastating repeated attacks. It is possible to perform sweeping chain attacks with her chainable skills that has wide range and large hitstun. She can also use her HP to deal powerful damage over short period of time.banzai water slide

ZZZXX
Two large slashes during Z combo

>>^XXX
Cut downwards while dash jumping then launching attack upwards

XX X repeat
Cut repeatedly during X combo.

[Crimson Avenger] is Elesis’s new stance that for the sake of revenge, prioritizes power to its utmost limits even to the extent of tapping into dark powers. She puts an end to her enemies using her unending chain attacks that doesn’t let the enemies escape once caught and her explosive attack power that uses her HP.

>>zzz repeat
After dash attack and a spin attack, fire Demonic Sword aura forwards multiple times.

>>zxx
while dashing slash and pass through enemy then repeatedly attack by stabbing demonic aura into the enemy’s back

-Motions Available in Cash Shop :/

1. Chung

Category

Detail

Shared

Shared

Cannonball Damage
 – Increased Cannonball damages for command attacks

Cannonball using Skills
 –Amount of skills that use cannonballs are increased
-Skill tooltips for Cannonball using Skills are revamped

Command

Following commands changed to fire cannonballs(projectiles)
– ZZZX
– XXX
– XXZX

Special Active

Lunatic Blow
Cannonball cost changed
– Damage Increased

– Skill note effect changed

Scare Chase
 – Damage Increased

Detonation
Cannonball cost changed
– Damage Increased

Active

Impact Detonation
Cannonball cost changed
– Damage Increased

Siege Shelling
Changed so Cannonballs are fired(Projectiles)
– Range Increased

– Damage Increased

– Skill Note effect changed

Aiming Shot
– MP recovery error fixed
– Damage Increased

Skill Note

몰아치기(Lunatic Blow)
Skill damage increase effect is decreased
– Cannonball Cost fixed to 3

신속한 지원사격(Siege Shelling)
 – Continuous firing rate and casting time increased

Fury Guardian /
Iron Paladin

Hyper Active

Doom Strike
First hit pulls targets more strongly
– Motion Time between first and 2nd strike decreased

– Damage Increased

Special Active

Steel Edge
Last hit gives strong a hit-stun instead
– Damage Increased

Pandemonium-Fear
MP cost decreased
– Cooldown Time decreased

– Debuff icon visual revamped

Pandemonium – Chaos
– Chaos debuff is deleted and replaced with a new debuff
– Cooldown time decreased

– Damage Increased

Lunatic Fury
 – Damage Increased

Pain of Caladbolg
 – Damage Increased

Burst Wolf
Hitbox revamped
– Damage Increased

Iron Howling
MP cost decreased
– Changed into a skill that can use additional MP to do more damage

– Cooldown time decreased.

Wonder Wall
 – Shield durability count changed

Land Demolisher – Earth Quake
 – Damage Increased

Active

Leap Attack
 – Small black hole is created upon hit

Sudden Burster
Explosion afterimage damage error fixed
– Damage Increased

Artillery Nova
 – MP cost decreased

Passive

Metabolism Boost
 – Passive effect increased

Elemental Training – Fire Water Nature
Passive effectiveness Increased

Elemental Training – Wind Sun Moon
Passive effectiveness increased
– Light resistance error fixed.

Veteran Technique
Passive effectiveness increased
– Attack speed increase effect added

Strong Will
Passive effectiveness increased
– Added effect to change cannonball explosion damage into physical damage

Shooting Guardian/Deadly Chaser

Command

Following command changed to fire cannonballs(projectile)
XXX

Special Active

Heavy Railgun
 – Damage Increased

Shooting Star
 – Damage Increased

Artillery Strike – Quantum Ballista
Damage Increased
– Cooldown time decreased

Sharp Shooter Syndrome
MP cost decreased
– Cooldown time decreased

– Damage Increased

– Skill effect revamped

Comet Crasher
– Afterimage hit error fixed
– Damage Increased

Active

Double Fire
 – Cooldown time decreased
 – Damage Increased

Magnum Shot
 – Damage Increased

Leg Shot
MP cost decreased
– Skill effectiveness increased

– Cooldown time decreased

Rapid Cannon
Maximum firing amount decreased
– Damage Increased

Shelling Guardian/
Tactical Trooper

Shared

Red Cannonball
– Is consumed for Cannonball using Skills and takes priority when being consumed. Does additional damage.
– Not applied to command attacks

Command

Changed to fire Cannonball(projectile)
XZX

ZZX
– Execution speed increased

DashZZX
– Execution speed increased

DashXXX
– Execution speed increased

Hyper Active

Satellite Rain
 – Effects and Hitboxes revamped

Special Active

Cannon Strike
Reloads all Cannonballs
– Damage Increased

– Skill Note effect changed

– Execution speed increased

Chaos Cannon
Changed to consume cannonballs
– Damage Increased

– Fires additional cannons when consuming extra cannonballs

Carpet Bombing
Fixed so bombs go through all the way to the bottom floor.
– More bombing if extra cannonballs are consumed.

Tactical Field – Endurance
Duration increased
– Range Increased

– Effect increased

– Execution speed increased

Tactical Field – Raid
Duration increased
Range Increased
– Execution speed increased

Wonder Wall
 – Shield durability count changed.

Dread Chase
 – Damage Increased

Artillery Strike  – Missile Shower
Faster Execution at the start/end of the skill
– Changed so bomb falls if reticule reaches maximum distance

– Missiles Pierces all the way to bottom floor

– Cannonball cost increased

– Damage Increased

Active

Elastic Bomb – Hand Grenade
Cooldown time decreased
– Damage Increased

Elastic Bomb – Grenade Launcher
– Cooldown time decreased
– Damage Increased

Commander’s Mark
Ignore Defense effect added
Execution speed increased
– MP cost decreased

Mortar
Maximum amount of unit available for placement increased in PvP
– Changed so it cannot be destroyed in dungeons

– Damage Increased

Artillery Support
When reticule appears, it gives hit stun
Damage Increased
– Faster execution at the start/end of skill

Passive

Modified Warhead
 – Effectiveness increased

Mobile Shelling
Changed so it fires cannonball(projectile)
– Range, Damage Increased

 

 

 

2. Ara

 

 

Category

Detail

Shared

shared

Spirit Energy
Damages modifiers per spirit orb used increased
– Damages of Skill that uses Spirit are increased

Spirit Gauge
 – At Max 10 Gauge starting from Lv.1

Celestial Fox Mode
 – ‘Kill Enemy’ effect now also activates after hitting enemy 9 times.(These Effects can Stack)
– Revamped Additional Stat effects

Skills that don’t use Spirit
 – MP gain increased

Special Active

Tempest Dance
 – Damage Increased

Dragon Art 2nd Stance : Pulling Thrust
 – Damage increased

Exorcism Art 3rd Stance : Shadoweave
 – Spirit cost for the skill note decreased

Shadow Blossom
Can now use in Air
– Skill Location changed

Falling Dragon
Damage Increased
– Skill Note’s effect duration decreased

– Minimum Spirit required to use increased

Active

Quick Thrust
Damage Increased
– When cancelled into, It consumes less Spirit

Body of Steel
Damage Increased
– 100% Stun chance when hit

– Skill note’s effectiveness is increased

– When cancelled into, It consumes less Spirit

Heavenly Strike
– Costs changed
– When cancelled into, It consumes less Spirit

Force Spear
Damage Increased
When cancelled into, It consumes less Spirit
– Skill location changed

Passive

Self Defense Spirit
 – Skill effect increased

Skill Note

흔들 흔들(Falling Dragon)
 – Stun duration decreased

두 번째가 진짜!(Body of Steel)
– Debuff effectiveness increased

비전 그림자 창술(Shadoweave)
 – Spirit usage decreased

Little Hsien / Sakra Devanam

Secret Art

Dragon Secret Art : Blast
– Damage Increased, damage modifier adjusted in PvP
– Now also chains from normal Crescent Moon slash

Tiger Secret Art : Fierce Tiger
 – Damage Increased, damage modifier adjusted in PvP.

Special Active

Dragon Art 3rd Stance : Triagram Palm
 – Hit effects adjusted

Dragon Art 4th Stance : Moonlight Slash
 – Crescent Moon Slash’s area increased

Fierce Tiger Strike
 – Area Increased

Matchless Truth
 – Damage Increased

Suppression : Bond
Damage Increased
– Removes Seal type buffs

Swallow Assault
 – Changed skill structure to do additional damage on the first strike.
– Damage Increased

Passive

Filled Power
 – Effect Adjusted

Quick Stand
Effectiveness increased
– Jump Speed and Accuracy stat added.

Ultimate Spearmanship
 – Effectiveness Increased

Tiger’s Power
 – Effect to increase Secret Art damage added

Full Moon slash
– Effect to increase Secret Art damage added

Little Devil / Yama Raja

Secret Art

Wolf Secret Art : Killing Howl
Damage Increased, damage modifier adjusted in PvP
– Cannot be mana-broken

Rakshasa Secret Art : Purgatory
Damage Increased, damage modifier adjusted in PvP
– Cannot be mana-broken

Special Active

Rakshasa Art 1st Stance : Soul Reaping
 – Damage Increased

Wolf Art 4th Stance : Wolf Fang
 – Damage Increased

Infernal Circle
 – Damage Increased

Rakshasa Art 3rd Stance : Prison Spear
Damage Increased
– Spirit cost removed

– MP cost increased

– Spirit recovery decreased

Energy Wave
Changed into charge up Skill
– PvP modifier removed

Rakshasa Art 2nd Stance : Energy Blast
Damage Increased
– Spirit cost increased

– MP cost removed

– Spirit recovery increased

Rakshasa Art 4th Stance : Soul Escape
 – Damage Increased

Suppression : Energy
MP cost decreased
– Damage Increased

– Problem where targets would be knocked down during the skill is fixed

– Removes Seal type buffs

Energy Void
Damage Increased
– Maximum Spirit consumption decreased.

Active

High Speed
 – Damage Increased

Passive

Howling Wolf
 – Strong Wolf summon chance increased.

2014:

7/24: New Ara 1st Job

7/31: New Ara 2nd Job

8/13: New Elesis 1st Job

8/21: New Elesis 2nd Job

9/04: New Add 1st Job

9/11: New Add 2nd Job

Ara’s New Path will be Released in:

1st Job: 2014/7/24

2nd Job: 2014/7/31

Leaked:

Due to the normal form being leaked, the Fanart contest will now be on drawing this new job’s Celestial Fox form(3 bead awakening) instead.

Submit your entries here: http://elsword.nexon.com/contest/facontestimg/list.aspx?n4articlecategory2sn=5&n4pageno=1

Remember to add the following text in front of your post titles:

“[내가그린아라-1차전직]” without the quotes for 1st job entries

“[내가그린아라-2차전직]” without the quotes for 2nd job entries

If you need further help with submitting, feel free to contact me. Skype:2nafish , mail: tunafishisgood@gmail.com

 

1st Job:

2nd Job:

 

 

 

 

In this example I’ll be making a noob disguise look from Velder Merc Bottom and Altera Top. Let’s first open up the Magical Wardrobe.

 

On the left it shows the list of accessories,avatars,equipments looks that you have registered so far. (It also shows all the other items that you haven’t registered so far, but they work in the preview screen so you can play dressup endlessly :3)

To register more looks press the register look button, then click on the item with the look you want to register. (Caution: Don’t do it on IB sets or cash shop items that you want to sell later on. Registered items will be locked)

I clicked on Altera top and registered it.

Altera Top shows up on the list

 

Now that I have the look of Altera top registered, let’s apply the look to a costume.

First select the look you want to apply in the looks list. (In this case, Altera top). Then click on the Apply Look button. Finally, select the costume you want to apply the look to. (In this case, my unwanted Halloween Top)

When the look is applied some items become locked and shows the cloth hanger symbol.

let’s try wearing my new Halloween top. It’s now got the looks of Altera set top.

 

1. What is Magical Wardrobe?
It’s a feature to apply the looks you want on an avatar while keeping the stat options you want.

2. How to use Magical Wardrobe system
– Press ‘마법의 옷장(Magical Wardrobe) > 외형 등록(Register Look) > 외형 적용(Apply Look)’
– Magic Wardrobe can be opened using the new [마법 옷장(Magical Wardrobe)] button.

You can check item with the currently registered look in the wardrobe window.
– You can preview the unregistered looks using the category section on the left.

3. Register Look
Register Look only occurs in Magical Wardrobe and only the items in the inventory can be registered. (Also does not work on equipped items).


Avatars that are Look registered gets the cloth hanger symbol.
– Registered items with cloth hanger symbol are locked (untradeable,unsellable and unsealable)

(Before) -> (After)

For the equipment items, Lock and Cloth hanger symbol isn’t displayed after being registered.
– Registered looks still remain in the list even when items aren’t in the inventory and the looks can still be used.

* If another character within the same ID can equip the registered look, the Magical Wardrobe list is shared with that character’s list as well and looks can be applied.
* You cannot revert items that becomes cloth hanger state.

4. Types of items that can be look registered
Only items that count as magical wardrobe category can be registered.
PvP and PvE set items/ Boss drop items/ Cube set item / IB, limited, cash shop avatars and accessories/ event avatar and accessories.

– Timed items/(old)items, unidentified or sealed items, promotion avatars, rings and necklace accessories cannot be registered.
– Profession items like Golden Ring, Necklace… can be registered.

5. Apply Look
Apply can only be done with items that have become cloth hangers.
– When the look is registered, you can check which look the item is using within item’s tooltip.

Only items in the same slot and type can be applied.
(ex: Cannot apply Avatar accessory face(top) to accessory face(top))

6. Dismantling items in cloth hanger state
– With certain percentage, when dismantling Cloth Hanger state items, you can get Sage’s Magic stone and Purified(Dual) El shards.
– Registered looks are not deleted even after item is dismantled.

1. Elsword > Sword Knight(1st) > Lord Knight(2nd)

Category

Skill

Detail

Command

(Base) ZZZ

Cancel timing adjusted, becomes easier to cancel after ZZZ attack

(1st) DashZZX

Deleted.

(1st) DashZXX

New command: charge frontwards in super armor and push backwards.

(2nd) XXXX

Super armor added to XX[X], XXX[X]
Super armor is maintained starting from right before XX[X] attack happens and ends after XXX[X]
attack.

Active

(1st) Weapon Break

Debuff chance changed to 100%
Debuff effect changed so the effectiveness gradually increase.

* Also applied to Over Taker’s Weapon Crash

Special Active

(1st) Air Slash

Deleted.

(1st) Mortal Blow

Added.
Quick activated line attack skill.

(1st) Double Slash

First hit strikes the ground and stuns enemies in large area.
Sword aura size increases by 20%.

(2nd) Sonic Blade

Shockwave travels more sideways.
Shockwave doesn’t push enemies and slightly drags them in.

(2nd) Windmill

Base MP cost changed to 150.
Creates storm and pulls in enemies in larger area.

Jump is disabled and movement becomes slower.

Basic Duration becomes shorter but can be executed longer by holding the skill button and using extra MP.

(2nd) Sandstorm

Storm follows path and storm lasts 66% longer.
Total damage is increased but continuous hit damage is decreased. The first hit does large portion of the damage

Passive

(1st) Auto Guard

Gains 1 extra MP when auto guard is triggered.
% changed and more % is added depending on ‘Block’ skill’s level.

(2nd) Warrior Physique

Swapped location with Iron Physique
HP increase per level adjusted.

(2nd) Pain Suppression

Maximum HP increase feature added.

(2nd) Iron Physique

Deleted
* Not deleted for Rune Slayer.

(2nd) Wind cutter

Added in place of Iron Physique.
Create sword aura with certain chance and does extra hit.

Hyper Active

Gigantic Slash

timing where targets could escape is deleted.

2. Aisha > Dark Magician(1st) > Void Princess(2nd)

Category

Skill

Detail

Command

(Base) Z

flow into next ZZ command revamped.

(1st) DashZXX

Command changed so Last ZX[X] lifts enemy then moves backward and fires dark fire ball.

(1st) XXfrontX / ZZupZ

Magical hits changed into dark fireballs.

Dark Fireball

MP cost changed from 10 to 6
Maximum hit count increased and can hit up to 10 times on one target.
Hits become gradually slower and hitstun only occurs during first 6 hits.

(2nd) ZZZ, DashZZ, DashZX

Changed so they use Angkor Hammer.
Range slightly increased.

(2nd) ZZFrontZ

Angkor Hammer changed to Physical Damage.
Damage percentage doubled.

(2nd) ZZFrontZZ

Revamped part where Spinning Attack lifted too much that it couldn’t get the full hits in.

Active

(2nd) Shadow Body

Evasion Increase deleted.
Added MP gain increase when hit.

(2nd) Petite Angkor
Time Bomb / Heavy Doll

Added Magical defense decrease effect.
Heavy Doll’s jump decrease debuff count doubled.

Special Active

(1st) Hell Stone (Hack stone- *cough)

Hitbox changed so it pull targets in then lifts them.
Changed so the skill can be used up to 3 times quickly in succession with 1.5seconds of cooldown.

Cooldown time increased by 2 seconds.

(1st) Hell Drop

MP cost changed to 100

(1st) Aging

Base damage increased.
Decreased Additional damage stat debuff added.

(1st) Death Field

Base radius increased by 20%.(Also applied to skill note.)
Ring effect added so players can tell the radius.

(1st) Plasma Cutter

Pushing distance decreased.
When awakened, attack power of middle 3 beams are increased while outer 2 beams are decreased

(2nd) Phantom Breathing
Dark Fall / Dark Hole

Changed so hit target’s dark resistance is decreased.
Changed so dark resistance and element proc chance of allies are greatly increased within the area.

Dark Fall’s debuff duration is increased and range becomes wider.

Dark Hole’s blackhole area increased and hit counts double but the Damage is halved.

Skill Note

Hell Stone Skill Note

20% chance of creating Buffed Hell stone(Hack stone- *cough) that does 50% more damage.
Buffed Stone(aka Hack stone) pulls in targets within certain area.

3. Elesis > Pyro Knight > Blazing Heart

Category

Skill

Detail

Command

(2nd) XZZZ

Flame sword aura fired on X[Z], XZ[Z], XZZ[Z]  commands.
Each command consumes 2 MP.

Sword’s hitbox slightly changed.

(1st~2nd) DashZZZ,
DashZX, Dah
XXX,
Dash JumpXZZ

MP gain increased.

Active

(2nd) Fireplay

Thrown Flame’s damage increased.
Thrown Flame doesn’t split up but target gets burned for 5 seconds and ring of fire is created around the target to burn the area around the target for 5 seconds.

(2nd) Fire Rose

Damage increased and MP cost decreased by 5.
When hit/miss the attack animation ends faster.

Attack area slightly increased.

Special Active

(1st) Sword Eruption

Changed so 4 swords erupt.

(1st) Burst Wave

MP cost changed to 150, damage adjusted accordingly.

(1st) Infernal Blade

Damage Increased

(2nd) Scaldic Sword

Damage Increased
Distance that Flame sword aura moves forwards increased.

Targets hit by the first attack is hit by the next attack as critical hit.

(2nd) Fire Wall

Damage Increased
Fire Wall blocks projectiles.

Projectiles that pierces gets their pierce counts decreased.

(2nd) Blazing Dance

Continuous hit count increased by 2.
(PvP modifiers added accordingly
)
Teleport range increased.

(2nd) Blaze Wing

Homing AI revamped.

Passive

(2nd) Fire Stigma

Duration of 5 stack explosion debuff decreased. Critical disabled effect changed to skill use disabled effect.

(2nd) Invincible Fire

Duration Increased.
Damage per second increased.

Damage per second displayed.

 

For Void Princess,Lord Knight, Blazing Heart