Injection Stigma

Revision as of 13:37, 12 May 2015 by Kenny (talk | contribs) (Text replacement - "== Requirements ==" to "== Requirements ==")
[Active] Surround yourself with blades that deal damage to surrounding enemies as you move
Blood Hit
  • When your own HP is above 20%, this skill will consume 10% of the skill damage as HP to increase the damage of skills by 40%
    (Blood Hit does not consume HP if your HP is below 20%)

Annihilation Skill

  • Consumes Annihilation gauge and acquire Gale gauge
  • Ignore Guard (Guard/Knockdown) and 10% of Enemies Defense when Annihilation is activated


Requirements

Class Master Level Required SP Cost per Level Alternative Skill Requirement
Dark Knight Lv. 20 30 3 Dark Wave Level 30 Layer Skill Quest


Skill Information

Skill Level Level Required Evil Energy Influx Activation Evil Energy Invasion MP Usage Cooldown
Damage(Physical) Max Hits Damage(Physical) Hit Frequency Duration
1 30 134% 4 43% 1 Hit per second 11 Seconds 25 MP 6 Seconds
2 138% 44% 11.2 Seconds
3 31 143% 46% 11.4 Seconds
4 34 147% 47% 11.6 Seconds
5 37 151% 49% 11.8 Seconds
6 40 156% 50% 12 Seconds
7 43 160% 51% 12.2 Seconds
8 46 164% 53% 12.4 Seconds
9 49 169% 54% 12.6 Seconds
10 52 173% 56% 12.8 Seconds
11 55 178% 57% 13 Seconds
12 58 182% 58% 13.2 Seconds
13 61 186% 60% 13.4 Seconds
14 64 191% 61% 13.6 Seconds
15 67 195% 63% 13.8 Seconds
16 70 199% 64% 14 Seconds
17 73 204% 65% 14.2 Seconds
18 76 208% 67% 14.4 Seconds
19 79 213% 68% 14.6 Seconds
20 (M) 82 217% 70% 14.8 Seconds
21 -* 221% 71% 15 Seconds


Skill Note

Name: Unceasing Invasion (끊임없는 침습)

Description: Cooldown increased by 2s. Debuffs targets that are hit. (Debuff: 6 seconds, -2% attack damage per hit. Maximum 20 stack)

Tips and Details

  • Although the damage is continuous, there is a hitstun only on the initial hit.
  • The initial hit is considered a magic projectile and can be reflected (not fully reflected, like Yama Raja's orbs) or absorbed.
  • It is mainly used to fill up the Awakening/Gale Gauge quickly.
  • Although this skill is considered to be a counterpart of Sword Shield, this skill acts more like Metal Dust Aura in that it has a finite duration with no hitstun and constant damage.


Updates

  • 04/20/2015 KR
    • Fixed the bug where if you used it 17~18 times without letting the skill duration run out, it will stop doing damage.
    • Skill's hitbox changes to follow the visual effect, so the hitbox's location changes to be higher.


Alternative Names

Server Name Translation
  South Korea 인젝션 스티그마 Injection Stigma
  France Aura sanguinaire Bloodthirsty aura


Template:DKSkills