[Special Active: Strength]
Shoot consecutive homing missiles.
Cannonball Consumption
  • Uses 3 to 5 cannonballs

Final Enhanced Skill

  • Explosion Range is increased by 1.3 times.


Requirements

Class Level Required
Shelling Guardian 25


Skill Information

PvE

Level Required Damage Number of Missiles Ammo Usage MP Usage Cooldown
Normal Scatter Normal Scatter
Bullet Attack (Physical) Blast Attack (Magical) Bullet Attack (Physical) Blast Attack (Magical)
25 185% 688% 81% 300% 3 ~ 5 9 ~ 15 3 ~ 5 200 MP 15 Seconds
[Enhanced]

PvP

Level Required Damage
Normal Scatter
Bullet Attack (Physical) Blast Attack (Magical) Bullet Attack (Physical) Blast Attack (Magical)
25 66% 249% 28% 108%
[Enhanced]


Skill Traits

Critical Dread Chase Heavy Dread Chase
Attribute Effect Details Attribute Effect Details
MP Usage Cooldown
MP Usage increased to 120%
Skill will ignore 50% defense (25% defense in PvP)
240 MP Damage increased to 144%
Cooldown increased to 120%
18 Seconds


Tips and Details

  • Dread Chase, when scattered, can deal up to 1,215% (420% in PvP) Physical Damage and 4,500% (1,620% in PvP) Magical Damage, consuming 5 cannonballs.
    • With Heavy, it can deal up to 1,749.6% (604.8% in PvP) Physical Damage and 6,480% (2,332.8% in PvP) Magical Damage when scattered.
  • This skill is boosted by red cannonballs.
  • This skill is heavily affected by Attack Speed.
  • This skill should be used while away from edges since Chung steps forward before shooting the missiles. If he steps off a platform, the skill will be canceled.
  • Unlike Shooting Guardian's Shooting Star, each missile seeks the nearest target instead of random ones.
  • A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using Dread Chase further away; by the time the first missile hits, the last missile is already seeking a target.
  • Like Scare Chase, this skill seeks the nearest target including obstacles and boxes.
  • Missiles are often wasted on targets already defeated when the party host has significant latency. This means it takes longer for the damage dealt by Dread Chase to be sent to the server.
    • Due to the United States' Internet infrastructure, this is a common issue for NA server. It started to occur after Evolution 2.


Old Version

  • In the past, Dread Chase's missiles used to not divide, unless the Skill Note was equipped.


Updates

  • 11/07/2013 KR
    • Damage increased.
  • 07/10/2014 KR
    • Damage increased.
    • Can use red cannonballs to increase damage.
  • 08/20/2015 KR
  • 10/29/2015 (KR) / 03/16/2016 (NA)
    • Skill Note effect added.
    • MP recovery amount adjusted.
  • 06/30/2016 KR
    • Enhanced attribute changed to be Critical.
  • 01/12/2017 KR
    • Shell damage increased.
    • Explosion damage decreased.
  • 04/27/2017 KR
    • PvE damage increased.
    • PvP Scatter Shell damage decreased.
    • PvP Scatter Explosion damage decreased.
  • 07/27/2017 KR
    • Shell damage increased.
  • 08/24/2017 KR
    • Fixed issue where sometimes fires only 1 missile.
  • 09/14/2017 KR
    • Can only home the front target in PvP.
  • 02/22/2018 KR
    • PvE Damage decreased.
    • PvP Scatter Bullet Attack damage increased.
    • PvP Blast Attack damage increased.
    • Tracking radius decreased.
  • 04/05/2018 KR / 04/18/2018 (NA)
    • PvE damage increased.
    • PvP damage decreased.
  • 06/14/2018 (KR) / 06/27/2018 (NA)
    • Damage increased.


Alternative Names

Server Name Translation
  South Korea ??? Dread Chase
  Japan ドレッドチェイス Dread Chase
  China (Simplified Chinese) 恐惧追击 Dread Chase
  Germany Tödliche Verfolger Deadly Chaser
  France Poursuite mortelle Deadly Chase
  Italy Inseguitore letale Deadly Chaser
  Brazil Perseguição Frenética Frenzy Chase


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