Commander's Mark/zh-hans

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[Active] Chung plants a targeting beacon on the foes. When a targeted foe is hit by Chung or his allies, several rockets rain upon it.


Requirements

Class Master Required Level SP Cost Per Level Alternative
Shelling Guardian Lv. 20 35 3 Cannon Strike


Skill Information

Skill Level Required Level Damage Marking Debuff MP Usage Cooldown
Take Down
(Physical)
Assist Shelling (Magical)
(Percentage of
activating hit)
Max number
of marked
targets
Rockets
per wave
Wave
cooldown
Duration
Displayed Actual
1 35 126% 20% 3 3 2 Seconds 15 Seconds 25 MP 6 Seconds
2 130% 21% 20.65%
3 36 134% 21.3%
4 39 138% 22% 21.95%
5 42 142% 23% 22.6%
6 45 146% 23.25%
7 48 151% 24% 23.90%
8 51 155% 25% 24.55%
9 54 159% 25.2%
10 57 163% 26% 25.85%
11 60 167% 27% 26.5%
12 63 171% 27.15%
13 66 175% 28% 27.8%
14 69 179% 28.45%
15 72 183% 29% 29.1%
16 -* 187% 30% 29.75%
17 192% 30.4%
18 196% 31% 31.05%


Skill Note

The Hamel Artillery Unit is the best of its league! They are here for our support anytime we need them. They are preparing a firework party for us! I wonder if special shells will fall from the sky? Hehe. - Miru, Hamel Combat Instructor

Name: Special Bombing Ceremony / 특제 폭격 세러모니

Description: 20% chance for each rocket fired to be a special red rocket that does 1.65 times more damage and has a larger explosion that hits up to 10 foes.







Tips and Details

  • The rocket damage displayed by the skill information is rounded from the actual value. The actual value is used in damage calculation, so no two levels of this skill have the same rocket damage.
  • The damage of the rockets is a multiplier on the percentage of the last attack the marked target received.
    • E.g., if the target is hit by a 1300% physical attack, each rocket from Commander's Mark [14] would do 369.85% magical damage.
    • It is unknown how this skill interacts with Energy Spurt.
    • Allies can also activate bombardment.
  • The rockets build awakening charge and combo score only for last attacker.
    • Rocket critical hit rate is based on the last attacker.
  • The marking debuff is partially independent (attributes do not affect the rockets). Therefore, the rockets recover no MP.
  • The marking debuff cannot stack on a single target and one wave of rockets must complete before the next wave can be launched.
  • Commander's Mark's rocket wave is not activated by Artillery Support, a subsequent smash by Commander's Mark, nor attacks that hit a guarding foe (e.g., Bloody Glitter Defender) from the front.


Trivia


Updates

  • 07/10/2014 KR
    • Changed to ignore guard.
    • Execution speed increased.
    • MP usage decreased from 40 MP to 25 MP.