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*Cooldown Reduction.
*Cooldown Reduction.


<!-- Ara's Mechanics -->
<!-- Mecânicas da Ara -->
  | AdditionEnergy =
<font color=FFC000>'''Additional Energy Consumption'''</font>
*Uses 0~{{{2|}}} Energy (Can be used even without Energy)
   | AdditionalEnergy =
   | AdditionalEnergy =
<font color=FFC000>'''Additional Energy'''</font>
<font color=FFC000>'''Ganho de Energia adicional'''</font>E
*Consume up to {{{2|}}} Energy while holding down the skill key.
*Usa 0~{{{2|}}} Energias (Pode ser usado mesmo sem Energia)
  | AdditionalEnergy =
<font color=FFC000>'''Energia adicional'''</font>
*Consume up to {{{2|}}} Ganho de Energia extra se precionar a tecla da habilidade.
   | EnergyConsume =
   | EnergyConsume =
<font color=FFC000>'''Energy Consumption'''</font>
<font color=FFC000>'''Consumo de Energia'''</font>
*{{#switch:{{{2|}}}
*{{#switch:{{{2|}}}
     | 6=All (Minimum 6)
     | 6=All (Minimum 6)
     | #default=Costs {{{2|}}} Energy
     | #default=Gasta {{{2|}}} pontos de Energia.
     }} {{#ifeq:{{{Specter|}}}|true|(Can be used even without Energy)}}
     }} {{#ifeq:{{{Specter|}}}|true|(Pode ser usada mesmo sem Energia.)}}
{{#switch:{{{3|}}}
{{#switch:{{{3|}}}
     | 0=
     | 0=
*No Energy consumed if used for Energy Conversion
* Nenhuma energia consumida se usada para conversão de energia.
     | 1=
     | 1=
*1 Energy if used for Energy Conversion
*1 Energia extra se usada para conversão de energia.
   }}
   }}
   | EnergyGain =
   | EnergyGain =
<font color=FFC000>'''Energy Gain'''</font>
<font color=FFC000>'''Dreno de Energia'''</font>
*Gain {{{2|}}} Energy
*Ganha {{{2|}}} Energias
   | EnergyConvert =
   | EnergyConvert =
<font color=FFC000>'''Energy Conversion'''</font>
<font color=FFC000>'''Conversão de Energia'''</font>
*Gain {{{2|}}} Energy by cancelling this skill
*É possível utilizar outra habilidade antes de seu golpe final. Recupera {{{2|}}} pontos de Energia ao acertar o inimigo.
   | EnergyDrain =
   | EnergyDrain =
<font color=FFC000>'''Energy Drain'''</font>
<font color=FFC000>'''Dreno de Energia'''</font>
*Drain 1 Energy per enemy hit ({{{2|}}} Max)
*Drena uma energia por acerto ({{{2|}}} Max)
   | PoweroftheWhiteTiger =
   | PoweroftheWhiteTiger =
<font color=FFC000>'''Power of the White Tiger'''</font>
<font color=FFC000>'''Power of the White Tiger'''</font>
*Critical/Additional Damage increased by 15%
*Critical/Additional Damage increased by 15%
*Attack Speed increased by 10%
*Action Speed increased by 10%
*Duration: 30 Seconds
*Duration: 30 Seconds
   | RakshasaSpirit =
   | RakshasaSpirit =
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<font color=FFC000>'''Sacred Spirit Energy'''</font>
<font color=FFC000>'''Sacred Spirit Energy'''</font>
*Attacks grant [Sacred Spirit Energy] (Max 8)
*Attacks grant [Sacred Spirit Energy] (Max 8)
*[[Killing Howl|Secret Wolf Arts - Killing Howl]] unleashes the collected [Sacred Spirit Energy] as a [Ghost Wolf] that obliterates all enemies in its path.
*[[Secret Wolf Arts - 'Killing Howl'|Secret Wolf Arts - Killing Howl]] unleashes the collected [Sacred Spirit Energy] as a [Ghost Wolf] that obliterates all enemies in its path.
*[Ghost Wolf]: Damage over time and MP burn
*[Ghost Wolf]: Damage over time and MP burn
*Upon activating [[Purgatory|Secret Rakshasa Arts - Purgatory]] unleashes the collected [Sacred Spirit Energy] as a [Spirit Balls] that flies toward the nearest enemy.
*Upon activating [[Secret Rakshasa Arts - 'Purgatory'|Secret Rakshasa Arts - Purgatory]] unleashes the collected [Sacred Spirit Energy] as a [Spirit Balls] that flies toward the nearest enemy.
*[Spirit Balls]: Area Explosion Damage and Slow
*[Spirit Balls]: Area Explosion Damage and Slow
   | InnerPeace =
   | InnerPeace =
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**[[Force Spear]]: Range increased, pulls in hit targets.
**[[Force Spear]]: Range increased, pulls in hit targets.
   | ArtStance =
   | ArtStance =
<font color="00FF24">'''{{{2|}}} Arts'''</font>
<font color="00FF24">'''Arte do {{{2|}}}'''</font>
*Repeatedly press skill key to activate {{#switch:{{{2|}}}
*Pressione rapidamente o atalho da habilidade para executar a {{#switch:{{{2|}}}
     | Dragon={{#switch:{{{3|}}}
     | Dragon={{#switch:{{{3|}}}
       | 3=[[Dragon Stance 3: Eight Trigram Palm|Dragon Stance 3]]
       | 3=[[Dragon Stance 3: Eight Trigram Palm|Dragon Stance 3]]
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       | 4=[[Tiger Stance 4: Raging Wave|Tiger Stance 4]]
       | 4=[[Tiger Stance 4: Raging Wave|Tiger Stance 4]]
     }}
     }}
     | Wolf={{#switch:{{{3|}}}
     | Lobo={{#switch:{{{3|}}}
       | 3=[[Wolf Stance 3: Wolf Claw|Wolf Stance 3]]
       | 3=[[Wolf Stance 3: Wolf Claw|Postura do Lobo 3]]
       | 4=[[Wolf Stance 4: Wolf Fang|Wolf Stance 4]]
       | 4=[[Wolf Stance 4: Wolf Fang|Wolf Stance 4]]
     }}
     }}
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   | SecretArt ={{#switch:{{{2|}}}
   | SecretArt ={{#switch:{{{2|}}}
     | Dragon=
     | Dragon=
'''[[Blast|<font color="00FF24">Secret Dragon Arts : 'Blast'</font>]]'''
'''[[Secret Dragon Arts - 'Blast'|<font color="00FF24">Secret Dragon Arts : 'Blast'</font>]]'''
*Activate Dragon Stance in order of [[Dragon Stance 2: Pulling Thrust|2]]/[[Dragon Stance 3: Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode.
*Activate Dragon Stance in order of [[Dragon Stance 2: Pulling Thrust|2]]/[[Dragon Stance 3: Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode.
*Dragon Stance 1: Activate with {{CDR}}{{CX}} or {{CX}}{{CX}}{{CDX}}{{CX}}
*Dragon Stance 1: Activate with {{CDR}}{{CX}} or {{CX}}{{CX}}{{CDX}}{{CX}}
   | Tiger=
   | Tiger=
'''[[Fierce Tiger|<font color="00FF24">Secret Tiger Arts : 'Fierce Tiger'</font>]]'''
'''[[Secret Tiger Arts - 'Fierce Tiger'|<font color="00FF24">Secret Tiger Arts : 'Fierce Tiger'</font>]]'''
*Activate Tiger Stance in order of [[Tiger Stance 1: Rock Smash|1]]/[[Tiger Stance 2: Tiger Claw|2]]/[[Tiger Stance 3: Earth Axis|3]]/'''4''' to trigger Secret Tiger Arts.
*Activate Tiger Stance in order of [[Tiger Stance 1: Rock Smash|1]]/[[Tiger Stance 2: Tiger Claw|2]]/[[Tiger Stance 3: Earth Axis|3]]/'''4''' to trigger Secret Tiger Arts.
   | Wolf=
   | Lobo=
'''[[Killing Howl|<font color="00FF24">Secret Wolf Arts - 'Killing Howl'</font>]]'''
'''[[Secret Wolf Arts - 'Killing Howl'|<font color="00FF24">Arte do Lobo - 'Killing Howl'</font>]]'''
*Activate Wolf Stance 1/[[Wolf Stance 2: Wind Wedge|2]]/[[Wolf Stance 3: Wolf Claw|3]]/'''4''' to trigger Wolf Arts Secret Mode
*Ativar a postura do lobo 1/[[Postura do Lobo 2: Turbilhão de Lanças|2]]/[[Postura do Lobo 3: Garra do Lobo|3]]/'''4''' to trigger Wolf Arts Secret Mode
*Wolf Stance 1: Activate with {{CDR}}{{CZ}} or {{CZ}}{{CZ}}{{CZ}}
*Postura do lobo 2: ativa com {{CDR}}{{CZ}} ou {{CZ}}{{CZ}}{{CZ}}
   | Rakshasa=
   | Rakshasa=
'''[[Purgatory|<font color="00FF24">Secret Rakshasa Arts - 'Purgatory'</font>]]'''
'''[[Secret Rakshasa Arts - 'Purgatory'|<font color="00FF24">Secret Rakshasa Arts - 'Purgatory'</font>]]'''
*Activate Rakshasa Stance in order of [[Rakshasa Stance 1: Soul Reaping|1]]/[[Rakshasa Stance 2: Energy Burst|2]]/[[Rakshasa Stance 3: Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts.
*Activate Rakshasa Stance in order of [[Rakshasa Stance 1: Soul Reaping|1]]/[[Rakshasa Stance 2: Energy Burst|2]]/[[Rakshasa Stance 3: Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts.
   | Exorcism=
   | Exorcism=
'''[[Night Parade of One Hundred Souls|<font color="00FF24">Secret Exorcism Arts : 'Night Parade of One-Hundred Souls'</font>]]'''
'''[[Secret Exorcism Arts - 'Night Parade of One Hundred Souls'|<font color="00FF24">Secret Exorcism Arts : 'Night Parade of One-Hundred Souls'</font>]]'''
*Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2: Specter Restraints|2]]/[[Exorcism Stance 3: Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode
*Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2: Specter Restraints|2]]/[[Exorcism Stance 3: Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode
*Exorcism Stance 1: Activate with {{CDRU}}{{CZ}}{{CX}}, {{CX}}{{CX}}{{CX}}{{CConX}}{{CZ}}, or {{CDR}}{{CZ}}{{CX}}
*Exorcism Stance 1: Activate with {{CDRU}}{{CZ}}{{CX}}, {{CX}}{{CX}}{{CX}}{{CConX}}{{CZ}}, or {{CDR}}{{CZ}}{{CX}}
   | Phantom Fox=
   | Phantom Fox=
'''[[Pulverization|<font color="00FF24">Secret Phantom Fox Arts : 'Pulverization'</font>]]'''
'''[[Secret Phantom Fox Arts - 'Pulverization'|<font color="00FF24">Secret Phantom Fox Arts : 'Pulverization'</font>]]'''
*Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1: Savor|1]]/[[Phantom Fox Stance 2: Discordance|2]]/[[Phantom Fox Stance 3: Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode.
*Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1: Savor|1]]/[[Phantom Fox Stance 2: Discordance|2]]/[[Phantom Fox Stance 3: Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode.
   }}
   }}
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<font color="FFCC00">'''Freezing Bullet'''</font>
<font color="FFCC00">'''Freezing Bullet'''</font>
*Changes command bullets to frozen shots.
*Changes command bullets to frozen shots.
*For 15 seconds, all bullets will inflict [[Status Effects|Ice]].
*For 15 seconds, all bullets will inflict {{Se||Extreme Coldness}}.
  | Freezing Grenade=
  | Freezing Grenade=
<font color="FFCC00">'''Freezing Grenade'''</font>
<font color="FFCC00">'''Freezing Grenade'''</font>
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<font color="FFCC00">'''Reinforced Units'''</font>
<font color="FFCC00">'''Reinforced Units'''</font>
*[[RX-78 Land Runner]]
*[[RX-78 Land Runner]]
*[[Air Mecha : Gale Force]]
*[[Air Mecha: Gale Force]]
*[[Ez-8 Count Down]]
*[[Ez-8 Count Down]]
*[[Ex-S Viper]]
*[[EX-S Viper]]
*[[Sparrow Factory]]
*[[Sparrow Factory]]
*[[G-0 Battleroid]]
*[[G-0 Battleroid]]
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<font color="FFCC00">'''MP generating skills'''</font>
<font color="FFCC00">'''MP generating skills'''</font>
*[[RX-78 Land Runner]]
*[[RX-78 Land Runner]]
*[[Air Mecha : Gale Force]]
*[[Air Mecha: Gale Force]]
*[[Ez-8 Count Down]]
*[[Ez-8 Count Down]]
*[[Ex-S Viper]]
*[[EX-S Viper]]
*[[Sparrow Factory]]
*[[Sparrow Factory]]
*[[G-0 Battleroid]]
*[[G-0 Battleroid]]
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<!--Ain's Mechanics-->
<!--Ain's Mechanics-->
   | Chant =
   | Chant =
<font color="ffcc66">'''Chant Skill'''</font>
<font color="ffcc66">'''Habilidade Harmônica''''</font>
*Respond to [Eid], the essence of the communion with the El.
*Reage de forma harmônica com o [Glifo] disponível.
   | Projection =
   | Projection =
<font color="4488FF">'''Projection Skill'''</font>
<font color="4488FF">'''Habilidade de Projeção'''</font>
*Skill uses projected weapon created from the borrowed power of god
*Habilidade que usa armas criadas com o poder divino
   | Explosion =
   | Explosion =
<font color="00ffcc">'''Cycle Chant : Explosion'''</font>
<font color="00ffcc">'''Encanto da Circulação: Explosão'''</font>
*While [Skill Key] is held down, consume 25 MP to add chants
*Segurando o [Botão da Habilidade], será consumido 20 de MP para adicionar um efeito extra.
*With additional chants, damage and range increases (Up to 2 times)
*Com o efeito adicional, o dano e alcance serão aumentados. (aumentam em até 2x)
   | Abschluss =
   | Abschluss =
<font color="00ffcc">'''Isolated World'''</font>
<font color="00ffcc">'''Isolação'''</font>
*Hold [Skill Key] to be immune to all damage (Max 5 seconds)
*Torna-se imune a qualquer golpe enquanto segurar o [Atalho da Habilidade] (Por 5 segundos)
*Consume additional 5 MP per second when the prism is maintained
*Consumirá 5 de MP a cada acréscimo de sua duração
   | Erst Bohren =
   | Erst Bohren =
<font color="00ffcc">'''Erst · Bohren'''</font>
<font color="00ffcc">'''Erst · Bohren'''</font>
*Hold the [Skill Key] to aim the attack up/down
*Segure o [Atalho da Habilidade] para mirar com os direcionais cima/baixo
*After throwing the spear, press the [Skill Key] again to move to the position of the spear
*Após arremessar a lança, pressione o [Atalho da Habilidade] novamente para se teleportar até onde a lança for.
   | Dritt Stilett =
   | Dritt Stilett =
<font color="00ffcc">'''Dritt · Stilett'''</font>
<font color="00ffcc">'''Dritt · Stilett'''</font>
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   | Bohren Vereisen =
   | Bohren Vereisen =
<font color="00ffcc">'''Cycle Chant : Freezing'''</font>
<font color="00ffcc">'''Cycle Chant : Freezing'''</font>
*Hit targets are inflicted with [[Status Effects/Frozen|[Frozen]]] for 3 seconds.
*Hit targets are inflicted with [[Status Effects/Freeze|[Frozen]]] for 3 seconds.
   | Schwert Platzen =
   | Schwert Platzen =
<font color="00ffcc">'''Granted Power'''</font>
<font color="00ffcc">'''Granted Power'''</font>
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*Inflict [[Status Effects/Bleed|[Bleed]]] per hit at a 33% chance.
*Inflict [[Status Effects/Bleed|[Bleed]]] per hit at a 33% chance.
   | Continuous Projection =
   | Continuous Projection =
<font color="00ffcc">'''Consecutive Projection'''</font>
<font color="00ffcc">'''Projeções Contínuas'''</font>
*MP consumption for all projection skills is decreased.
*Custo de MP para todas habilidades de Projeção reduzido.
*When a projection skill is used within 5 seconds, cooldown is decreased at a certain chance.
*Ao utilizar uma habilidade de projeção, dentro de 5 segundos, tem chance de reduzir o tempo de espera.
   | Drehen Hintern =
   | Drehen Hintern =
<font color="00ffcc">'''Rear Attack'''</font>
<font color="00ffcc">'''Rear Attack'''</font>
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   | Fessel Heilig =
   | Fessel Heilig =
<font color="00ffcc">'''Gleipnir'''</font>
<font color="00ffcc">'''Gleipnir'''</font>
*Hit targets are inflicted with [[Status Effects/Holy Shackle|[Holy Shackle]]].
*Alvos acertados estarão sobre as [[Status Effects/Holy Shackle|[Correntes Sagradas]]].
*HP is equal to 10% of the caster's maximum HP (half in PvP).
*Terão 10% do HP total de quem usou (Metade no PvP).
*Dissappears when its HP reaches 0 or when the duration is over.
*Desaparecerão quando seu HP chegar a 0 ou quando acabar sua duração.
*Duration: 15 Seconds.
*Duração: 15 Segundos.
<font color="00ffcc">'''Holy Shackle'''</font>
<font color="00ffcc">'''Correntes Sagradas'''</font>
*All defenses of the target are decreased by 30%.
*Reduz todas as defesas do alvo em 10%.
*When target travels too far away, pull the target back in and activate [Regression Shock]
*Caso o inimigo se afaste a habilidade o puxa novamente e ativa o [Choque de Regressão]
*When the target is pulled back in, duration is reduced by 7 seconds each time.
*Ao puxar de volta, a duração.é reduzida em 7 segundos cada vez que isso acontecer
   | Viert Werfen Speer =
   | Viert Werfen Speer =
<font color="00ffcc">'''Viert'''</font>
<font color="00ffcc">'''Viert'''</font>
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**[Eid: Mut]: Increase Damage and ignore Guard.
**[Eid: Mut]: Increase Damage and ignore Guard.
**[Eid: Rein]: Increase the MP recovery and immediately recover a certain amount of HP/MP at a certain chance.
**[Eid: Rein]: Increase the MP recovery and immediately recover a certain amount of HP/MP at a certain chance.
**[Eid: Wille]: Increase the attack radius and give [[Status Effects/Slow|[Slowdown]]] debuff at a certain chance.
**[Eid: Wille]: Increase the attack radius and give [[Status Effects/Move Slowdown|[Slowdown]]] debuff at a certain chance.
*[Cycle Skills] also consumes [Eid] and give an effect. ([[Explosion]] and [[Bohren · Vereisen]])
*[Cycle Skills] also consumes [Eid] and give an effect. ([[Explosion]] and [[Bohren · Vereisen]])
     | Creation =
     | Creation =
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*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Icy Wind
*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Icy Wind
**[Icy Flower] launches homing projectiles that inflicts the [Icy Wind].
**[Icy Flower] launches homing projectiles that inflicts the [Icy Wind].
**Inflict [[Status Effects/Slow|[Slow]]] debuff to targets caught by the [Icy Wind].
**Inflict [[Status Effects/Move Slowdown|[Slow]]] debuff to targets caught by the [Icy Wind].
   | Alchimie Eid =
   | Alchimie Eid =
<font color="00ffcc">'''Alchimie Eid'''</font>
<font color="00ffcc">'''Alchimie Eid'''</font>
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**Gain 30 MP per hit target.
**Gain 30 MP per hit target.
*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Vibration of Freeze
*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Vibration of Freeze
**[[Status Effects/Frozen|[Freeze]]] for 5 seconds.
**[[Status Effects/Freeze|[Freeze]]] for 5 seconds.
   | Wechsel =
   | Wechsel =
<font color="07a785">'''Seed Absorption'''</font>
<font color="07a785">'''Seed Absorption'''</font>
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     | It's Windy = Aumenta todas as velocidades dos aliados na área da ventania.
     | It's Windy = Aumenta todas as velocidades dos aliados na área da ventania.
     | Got You! = Alvos ficarão congelados
     | Got You! = Alvos ficarão congelados
   }}
}}
 
<!--Noah'sMechanics-->
   | Obsidian Darkness = <font color="#abc3f4">'''[Trevas Obscuras]'''</font><br>{{#switch:{{{2|}}}
    | Slice and Dice = Ao espalhar as trevas, as sombras atacarão a área ao mesmo tempo
    | Instant Opening = As sombras atacarão a fenda ao mesmo tempo.
*[Divisão Instantanea] Ignora a Defesa do inimigo.
    | Shadow Ambush = As sombras atacam ao mesmo tempo.
    | Sharp Wound = As sombras arremessam um bumerangue sombrio do outro lado.
    | Pursuit = Aumenta o numero de sombras perseguindo os inimigos.
    | New Moon's Shadow = As sombras irão se espalhar para todos os lados e depois voltar.
    | Shadow's Fang = As sombras negras irão atacar os inimigos.
    | Silent Abyss = Quando a sombra atacar o inimigo, outra sombra irá cair para causar dano adicional.
}}
    |Horoscope = <font color="#ECCC72">'''[Habilidade de Horóscopo]'''</font>
    | Blessing of Moonlight = <font color="#00BFFF">'''[Bênção do Luar]'''</font>
*Ao despertar, aprimora o efeito da habilidade dependendo da fase da lua.
  | Confession = <font color="#6495ED">'''[Confissão]'''</font>
*Efetue o julgamento com a Relíquia da Confissão.
  | Rest = <font color="#6495ED">'''[Repouso]'''</font>
*Proteja com a Relíquia do Repouso.


<!-- Skill Traits -->
<!-- Skill Traits -->
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   | Critical = {{#switch:{{{2|}}}
   | Critical = {{#switch:{{{2|}}}
     | ECP = Custo de ECP aumentado para {{{3|}}}%<br>Habilidade irá ignorar estado defensivo e 50% da defesa (25% da defesa em PvP)
     | ECP = Custo de ECP aumentado para {{{3|}}}%<br>Habilidade irá ignorar estado defensivo e 50% da defesa (25% da defesa em PvP)
     | #default = Custo de MP aumentado para {{{2|}}}%<br>Habilidade irá ignorar estado defensivo e 50% da defesa (25% da defesa em PvP)
     | #default = Aumenta o Custo de MP para {{{2|}}}%<br>e ignora 50% da defesa do alvo em calabouços, 25% em PVP
   }}
   }}
   | Haste = Tempo de Espera reduzido para {{{2|}}}%
   | Haste = Tempo de Espera reduzido para {{{2|}}}%
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   | Killing Blow (2) = Efeito de Habildade aumentado para {{{2|}}}%
   | Killing Blow (2) = Efeito de Habildade aumentado para {{{2|}}}%
   | Absorbing =Recuperação de MP da Habilidade Aumentado para {{{2|}}}%
   | Absorbing =Recuperação de MP da Habilidade Aumentado para {{{2|}}}%
   | Persistent =Reduz a tava de nocaute em {{{2|}}} por acerto
   | Persistent =Reduz a taxa de nocaute dos seus ataques em {{{2|}}} por acerto
   | Awakened = Habilidade alterada para {{{2|}}}
   | Awakened = Habilidade alterada para {{{2|}}}
   | Persistent2 = Alcance/Duração Alterada para {{{2|}}}%
   | Persistent2 = Alcance/Duração Alterada para {{{2|}}}%
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*Shackle Link last for 5 seconds and breaks if the target is distanced.
*Shackle Link last for 5 seconds and breaks if the target is distanced.
*(Radius of Shackle Link decreased by 33% in PvP.)
*(Radius of Shackle Link decreased by 33% in PvP.)
  | Obsidian Darkness=<font color="#abc3f4">'''[Trevas Obscuras]'''</font><br>{{#switch:{{{3|}}}
    | Silent Abyss=As sombras disparam energia sombria através da fissura no espaço.
    }}
   }}
   }}


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     | SwordShield = [[Status Effects/Bleed|[Bleed]]]'s effect increased.
     | SwordShield = [[Status Effects/Bleed|[Bleed]]]'s effect increased.
     | SwordFall = Conwell amount increased by 2.
     | SwordFall = Conwell amount increased by 2.
     | MortalBlow = Range is increased by 1.3 times. {{*}}The shooting rocks leave a trail of fire.
     | MortalBlow = Alcance multiplicado por 1,3 {{*}}Cria chamas no local atacado
     | ArmageddonBlade = Give a 5% increase in Attack Speed and 10% increase in Movement Speed.
     | ArmageddonBlade = Give a 5% increase in Action Speed and 10% increase in Movement Speed.
     | Sandstorm= Initial Hit has 100% Critical Hit Rate.
     | Sandstorm= Initial Hit has 100% Critical Hit Rate.
     | CounterAttack=Recover 15 MP upon successful counter.
     | CounterAttack=Recover 15 MP upon successful counter.
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     | FlameWave = Damage is decreased by 30%, but skill will hit twice.
     | FlameWave = Damage is decreased by 30%, but skill will hit twice.
     | MagicMissile = Skill will inflict hitstun for a longer duration.
     | MagicMissile = Skill will inflict hitstun for a longer duration.
     | DarkWave = [[Status Effects|Curse]] debuff's effect increased by 50%.
     | DarkWave = {{se||Curse}} debuff's effect increased by 50%.
     | PoisonousCloud =  Duration and Range increased by 1.3 times.
     | PoisonousCloud =  Duration and Range increased by 1.3 times.
     | MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times.
     | MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times.
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<!--Ara's True Skills -->
<!--Ara's True Skills -->
     | GainForce = Recovers 1 additional Energy.
     | GainForce = Recupera uma energia adicional.
     | TempestDance = MP Usage is decreased by 20 MP.
     | TempestDance = Uso de MP diminuído em 20.
*Cooldown is decreased by 3 seconds.
*Cooldown is decreased by 3 seconds.
     | FallingDragon = Damage is increased by 1.1 times.
     | FallingDragon = Damage is increased by 1.1 times.
Line 1,842: Line 1,865:
     | MultiHeadShot = Number of shots decreased by half, damage increased by 2 times.
     | MultiHeadShot = Number of shots decreased by half, damage increased by 2 times.
     | GunGuard = Back Counter chance increased to 100%.
     | GunGuard = Back Counter chance increased to 100%.
     | ChainViper = Attack Speed Reduction increased to 20% and Shared Damage increased to 30%.
     | ChainViper = Action Speed Reduction increased to 20% and Shared Damage increased to 30%.
     | BloodBullet = On successful hit, inflicts [[Status Effects/Bleed|[Bleed]]].
     | BloodBullet = On successful hit, inflicts [[Status Effects/Bleed|[Bleed]]].
     | ServoNitro = MP gain when hitting or hit in the air increased by 15%.
     | ServoNitro = MP gain when hitting or hit in the air increased by 15%.
Line 1,855: Line 1,878:


<!--Ain's True Skills-->
<!--Ain's True Skills-->
     | Explosion = Additional Chant Charge Time is decreased by 50%.
     | Explosion = Reduz 50% do tempo necessário para o encantamento completo.
*Additional Chant MP Usage is decreased by 20%.
*Reduz em 20% o custo adicional de MP.
     | Dritt Stilett = Damage is increased by 1.1 times.
     | Dritt Stilett = Reduz o Consumo de MP em 20%
*Lock-on duration is increased by 1.5 times.
     | Schwert Platzen = Aprimora o aumento de todas as resistências para mais 50
     | Schwert Platzen = All attribute resistances are increased by an additional 50
*Aumenta a chance de ataque duplo em 10%
*Double attack chance is increased by an additional 10%
     | Säbelhieb Sequenz = MP Usage is decreased by 12%.
     | Säbelhieb Sequenz = MP Usage is decreased by 12%.
*Cooldown is decreased by 2 seconds.
*Cooldown is decreased by 2 seconds.
Line 1,919: Line 1,941:
     | Flashy = A distancia que viaja é aumentada.
     | Flashy = A distancia que viaja é aumentada.
     | Bubble Pop = Ultimo golpe não arremessa mais.
     | Bubble Pop = Ultimo golpe não arremessa mais.
   }}
 
<!-- Noah's True Skills -->
   | Surprise Attack= Redução de Dano recebido pela frente Aumentada em 5%
  | Mirage= Aumenta a Redução de Defesa Física em 5%
  | Chilling Edge= MP queimado por acerto aumentado em 1
  | Pole Star= Duração da Confusão aumentada em 1 segundo.
  | Natal Chart= Chance de Aplicar o Efeito Inesperado Aumentada.
  | Nebula= Eficiência dos Efeitos Aumentadas em 20%.
  | Orion= Duração da Imunidade a Desvantagens Aumentada em 5 segundos (2.5 no PvP).
  | Beyond= Desvantagem de Redução de Defesa Mágica Aumentada em 10%
  | Dance of Silent Night= Número de Pedras da Lua aumentados em 1
  }}


   | SkillQuest={{#switch:{{{2|}}}
   | SkillQuest={{#switch:{{{2|}}}
Line 1,930: Line 1,963:
     | 7=[[Skill Quest/pt-br#Poder Selado (II)|'''Poder Selado (II)''']]
     | 7=[[Skill Quest/pt-br#Poder Selado (II)|'''Poder Selado (II)''']]
     | 8=[[Skill Quest/pt-br#O Caminho Absoluto|'''O Caminho Absoluto''']]
     | 8=[[Skill Quest/pt-br#O Caminho Absoluto|'''O Caminho Absoluto''']]
    | 9=[[Skill Quest/pt-br#Habilidade Mestra - Estágio 2 (Nível Requerido: 99)|'''Missão do Estágio 2 da Habilidade Mestra''']]
    | 10=[[Skill Quest/pt-br#Habilidade Mestra - Estágio 3 (Nível Requerido: 99)|'''Missão do Estágio 3 da Habilidade Mestra''']]
    | 11=[[Skill Quest/pt-br#Habilidade Mestra - Estágio 4 (Nível Requerido: 99)|'''Missão do Estágio 4 da Habilidade Mestra''']]
     | Item='''{{{3|{{FULLPAGENAME}}}}}''' Item
     | Item='''{{{3|{{FULLPAGENAME}}}}}''' Item
     }}
     }}
Line 1,938: Line 1,974:
     |1~2|1~3=[[File:Exclamation.png]] : Todos os valores de dano para combos novos e pré-existentes recebem um multiplicador de 1,05x , 1,1x e 1,15x durante a 1ª, 2º e 3º classe respectivamente.<br>
     |1~2|1~3=[[File:Exclamation.png]] : Todos os valores de dano para combos novos e pré-existentes recebem um multiplicador de 1,05x , 1,1x e 1,15x durante a 1ª, 2º e 3º classe respectivamente.<br>
     | Fireball=[[File:Status 071.png]] : Fireballs inflict the [[Status Effects|Burned]] condition for one second.<br>
     | Fireball=[[File:Status 071.png]] : Fireballs inflict the [[Status Effects|Burned]] condition for one second.<br>
     | Gravity Ball Investigation=[[File:Gravity_Ball_Research.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br>
     | Gravity Ball Investigation=[[File:DarkMagicianPassive1.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br>
     | Swift Kicks=[[File:Swift_Kicks.png|20px]] : Physical damage is calculated before [[Swift Kicks]].<br>
     | Swift Kicks=[[File:CombatRangerPassive1.png|20px]] : Physical damage is calculated before [[Swift Kicks]].<br>
     | Power Shot=[[File:WSs3.png|20px]] : Arrow damage is calculated before [[Power Shot]].<br>
     | Power Shot=[[File:WindSneakerPassive2 (Old).png|20px]] : Arrow damage is calculated before [[Power Shot]].<br>
     | Arrow Mastery=[[File:Enhanced_Bowstring.png|20px]] : Arrow damage is calculated before [[Arrow Mastery]].<br>
     | Arrow Mastery=[[File:GrandArcherPassive1.png|20px]] : Arrow damage is calculated before [[Arrow Mastery]].<br>
     | Burning Nasod Hand=[[File:RFpassive1.PNG|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br>
     | Burning Nasod Hand=[[File:OverTakerPassive1.png|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br>
     | Overheat=[[File:Status 068.png]] : Damage is calculated before the 5% Overheat buff.<br>
     | Overheat=[[File:Status 068.png]] : Damage is calculated before the 5% Overheat buff.<br>
     | Overheat Mode Activated!=[[File:AOM.png|20px]] : Damage is calculated without [[Overheat Mode Activated!]].<br>
     | Overheat Mode Activated!=[[File:AOM.png|20px]] : Damage is calculated without [[Overheat Mode Activated!]].<br>
     | Awakened Will: Veteran Commander=[[File:BMTrans4.png|20px]] : Damage is calculated without [[Awakened Will: Veteran Commander]].<br>
     | Awakened Will: Veteran Commander=[[File:RavenTransPassive.png|20px]] : Damage is calculated without [[Awakened Will: Veteran Commander]].<br>
     | Master of Warfare=[[File:Nova_Imperator_-_Passive_2.png|20px]] : Damage is calculated before [[Master of Warfare]].<br>
     | Master of Warfare=[[File:Nova_Imperator_-_Passive_2.png|20px]] : Damage is calculated before [[Master of Warfare]].<br>
     | Electron Ball=[[File:Status_093.png|20px]] : Electron ball inflict the [[Status Effects|Electric Shock]] condition for 3 seconds.<br>
     | Electron Ball=[[File:Status_093.png|20px]] : Electron ball inflict the [[Status Effects|Electric Shock]] condition for 3 seconds.<br>
     | Queen's Authority=[[File:CAPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br>
     | Queen's Authority=[[File:CodeEmpressPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br>
     | Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br>
     | Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br>
     | Modified Warhead=[[File:ConvertedWarhead.png|20px]] : Cannonball damage is calculated before [[Modified Warhead]].<br>
     | Modified Warhead=[[File:ConvertedWarhead.png|20px]] : Cannonball damage is calculated before [[Modified Warhead]].<br>
     | Spirit Enhancement=[[File:YRPassive2.png|20px]] : Spirit ball damage is calculated before [[Spirit Enhancement]].<br>
     | Spirit Enhancement=[[File:YRPassive2.png|20px]] : Spirit ball damage is calculated before [[Spirit Enhancement]].<br>
     | Assimilation=[[File:ALS_10P.png|20px]] : Spirit claw damage is calculated before [[Assimilation]].<br>
     | Assimilation=[[File:LittleSpecterPassive1.png|20px]] : Dano das garras espirítuais é calulado depois da [[Assimilation|Assimilação]].<br>
     | Initiate=[[File:ELE17.png|20px]] : Initial hit damage is calculated before [[Initiate]].<br>
     | Initiate=[[File:ELE17.png|20px]] : Initial hit damage is calculated before [[Initiate]].<br>
     | The Knight Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight Captain]].<br>
     | The Knight-Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight-Captain]].<br>
     | Body of Fire=[[File:BoF.png|20px]] : Flame damage is calculated before [[Body of Fire]].<br>
     | Body of Fire=[[File:PyroKnightPassive1.png|20px]] : Flame damage is calculated before [[Body of Fire]].<br>
     | Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the <font color="ffa4a1">'''Nasod Armor Command Connection'''</font>.<br>
     | Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the <font color="ffa4a1">'''Nasod Armor Command Connection'''</font>.<br>
     | Nasod Armor Combo={{CNA|20px}} : Applicable only when Add is in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]], and will be activated after {{CNAZ}} or {{CNAX}}.<br>
     | Nasod Armor Combo={{CNA|20px}} : Applicable only when Add is in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]], and will be activated after {{CNAZ}} or {{CNAX}}.<br>
     | Battle Gear=[[File:AddPassive4.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Battle Gear]] nor Awakening and is based on average physical and magical attack.<br>
     | Battle Gear=[[File:AddSharedPassive1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Battle Gear]] nor Awakening and is based on average physical and magical attack.<br>
     | Transform=[[File:AddPassive4.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack.<br>
     | Transform=[[File:AddSharedPassive1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack.<br>
     | Overlimit=[[File:TiTSkill1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Overlimit]] nor Awakening and is based on average physical and magical attack.<br>
     | Overlimit=[[File:TimeTracerPassive1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Overlimit]] nor Awakening and is based on average physical and magical attack.<br>
     | Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br>
     | Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br>
     | Invasion of Demonic Energy=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Invasion of Demonic Energy]].<br>
     | Demonic Invasion=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Demonic Invasion]].<br>
     | CP Combo={{CCPC|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|<font color="4488ff">'''Combination Points'''</font>]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br>
     | CP Combo={{CCPC|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|<font color="4488ff">'''Combination Points'''</font>]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br>
     | Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br>
     | Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br>
     | Mecha Control=[[File:Prime_Operator_-_Passive_2.png|20px]] : Auto-Gun bullet damage is calculated before [[Mecha Control]].<br>
     | Mecha Control=[[File:Prime_Operator_-_Passive_2.png|20px]] : Auto-Gun bullet damage is calculated before [[Mecha Control]].<br>
     | Ain=[[File:AinCreationIcon.png|20px]] : Creation Magic enhances the combo. <br>Physical = Casts afterimage for addition non-hitstun damage. <br>Magical = Casts projectiles for addition non-hitstun damage.<br>
     | Ain=[[File:AinCreationIcon.png|20px]] : Autoridade de Criação melhora os combos. <br>Físico = Usa projeções para ataques extras que não infringem atordoamento. <br>Mágico = Atira projéteis para ataques adicionais que não infringem atordoamento.<br>
     }}
     }}
   | #default = {{Gap}}
   | #default =  
}}
}}

Latest revision as of 16:14, 29 April 2024