Mega Electron Ball: Flash
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- English
[Active] Shoot a fast Electron Ball. It can be charged and fired by holding the skill key and by releasing it. You can still move while charging. (Can also be activated midair) Depending on the charge time, the Electron Ball's size will increase. (A max charge time of 0.5 sec., can be maintained for 5 sec.) Upon cast, if a summoned unit is present, they will also cast a Mega Electron Ball. | |
Core Activation Skill
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Force Field Skill
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Final Enhanced Skill
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Requirements
Class | Level Required |
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Code: Electra | 25 |
Skill Information
Mode | Damage (Magical) | Max Hits | Additional Electron Ball Chance |
Charge | MP Usage | Cooldown | |||||||||||||||||||
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Normal | Amplify | Spectrum | Reactive | Fusion | Normal | Amplify | Spectrum | Reactive | Fusion | ||||||||||||||||
Shock | Explosion | Shock | Explosion | Shock | Explosion | Shock | Explosion | Shock | Explosion | Shock | Explosion | Shock | Explosion | Shock | Explosion | Shock | Explosion | Shock | Explosion | Size | Charge Time | ||||
Normal | |||||||||||||||||||||||||
PvE | 342% | 1067% | 410% | 1280% | 154% | 480% | 188% | 587% | 86% | 267% | 1 | 3 | 2 | 6 | N/A | 150% ~ 225% | 0.5 Seconds | 50 MP | 6 Seconds | ||||||
PvP | 137% | 426% | 164% | 512% | 61% | 192% | 75% | 234% | 34% | 106% | |||||||||||||||
[Enhanced] | |||||||||||||||||||||||||
PvE | 342% | 1067% | 410% | 1280% | 154% | 480% | 188% | 587% | 86% | 267% | 1 | 3 | 2 | 6 | 25% | 150% ~ 225% | 0.5 Seconds | 50 MP | 6 Seconds | ||||||
PvP | 137% | 426% | 164% | 512% | 61% | 192% | 75% | 234% | 34% | 106% |
Skill Traits
Empowered Mega Electron Ball: Flash | Regenerating (2) Mega Electron Ball: Flash | |
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Attribute Effect | Attribute Effect | Cooldown |
Damage increased to 120% | 50% chance of lowering cooldown to 40% | 2.4 Seconds |
Total Damage
Normal
Mode | Base | |
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Normal | Empowered | |
PvE | 1,409% | 1,690.8% |
PvP | 563% | 675.6% |
Amplify
Mode | Base | |
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Normal | Empowered | |
PvE | 1,690% | 2,028% |
PvP | 676% | 811.2% |
Spectrum
Mode | Base | |
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Normal | Empowered | |
PvE | 1,902% | 2,282.4% |
PvP | 759% | 910.8% |
Reactive
Mode | Base | |
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Normal | Empowered | |
PvE | 1,550% | 1,860% |
PvP | 618% | 741.6% |
Fusion
Mode | Base | |
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Normal | Empowered | |
PvE | 2,118% | 2,541.6% |
PvP | 840% | 1,008% |
Related Skills
Tips and Details
- Compared to Mega Electron Ball: Overpower and Mega Electron Ball: Justice, this skill charges in half the time and travels much faster, but it has lower damage than a charged Overpower and slightly less range than a charged Justice.
- Due to it being affected by Force Fields however, both its damage and range can be significantly increased through the use of Force Fields.
- Since this path's only summoned unit is Dimension Link - Century, the maximum amount of electron balls that can be fired is 2, or 4 with [Enhanced].
- The summon will copy the skill exactly as is, including the current Force Field mode and whether or not you fired an additional one from [Enhanced].
- The skill acts very similar to normal electron ball commands, but due to being an active skill, it can be thrown out at any point during a normal command combo.
- Like normal Electron Balls, Mega Electron Ball: Flash also deals two hits; an initial hit that only damages the first enemy it comes into contact with and a second hit that deals splash damage to any enemy within range. A delay before casting is also present so if you are hit, the cast will be cancelled and the skill will go on cooldown, though no MP will be consumed
- Due to its larger size, Mega Electron Ball: Flash's explosion hit can hit behind certain enemies it comes into contact with, allowing it to bypass certain shielded enemies.
- You can charge the skill while it is still on cooldown, allowing you to use it fully charged when it comes off cooldown later.
- The charge can be dissipated at no MP cost by releasing the skill key during attack animations where it will fail to deploy. (Ex. >>^Z, ^Z, ^X, >>X, >>^X)
- Additionally, upon reaching 3rd job, switching to the additional skill slot will also cancel the charge.
- The skill's hitstun is rather low, so enemies may be able to escape a combo sometimes.
Updates
Date | Changes | ||
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KR | NA | PvE | PvP |
06/20/2019 | 07/17/2019 |
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05/11/2023 | 06/07/2023 |
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Alternative Names
Code: Electra - Skills