Core Release

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Promotional Poster for Core Release in KR

Every character in Elsword has their own unique features that set them apart from other characters.

Core Release System

On 01/28/2014 in the Korean server, Eve received a new system, the Core Release system. Core Release is a system exclusive to Eve.

Queen's Core

When Eve enters Awakening Mode, Eve goes into Core Release mode and materializes the Queen's Core. The Queen's Core will follow Eve and react to help Eve by changing during offensive and defensive situations.
In Queen's Core mode, every few hits Eve does or Special Active used will level up the core. A core level up is indicated when the core lights up for 1 second. The higher the level of the core, the more damage will be dealt and number of times it is able to defend increases.

Queen's Shield


When Eve is attacked from the front on the ground while in Core Release mode, the Queen's Core will switch to defense mode and cover Eve in a shield that absorbs a portion of the damage. While the core covers Eve in the Shield, pressing X.png will allow Eve to phase back from the target in the same manner as Photon Flash. The core loses a level after defending. However, if you are continuously attacked, the core will only lose its level once the defending sequences stop.

Queen's Laser


When Eve uses an Active or Special Active and hits a target, the Queen's Core switches to offense mode and fires a blue laser at a target. The laser does multiple hits and will not knock down. The laser will lock on to the nearest target and track that target until all hits are dealt. The damage of the laser done depends on the core's level. Lasers will be shot when a skill lands a hit and the target does not die on that hit.

There are exceptions of some skills, such as Illusion Stinger, Sonic Wave, Heaven's Fist - Sweeper, and Surface Cutting, where the laser will be shot at the end of the skill. Some skills will also not trigger Queen's Laser, such as Heaven's Fist - Pressure.


At level 3 Awakening, a Powerful Queen's Core is created. Unlike the normal Queen's Core, the Queen's Laser fired by this core will be colored red and can deal splash damage to groups of enemies. In addition, if the target is moved while they are being hit by the laser, the Powerful Queen's Core will adjust its trajectory to lock onto the target.

3rd bead icons

Feature Information

Core Level Damage Max Hits Damage
HP Recovery MP Recovery
Laser Splash (Powerful) Laser Splash (Powerful)
1 66% 72% 6 6 75% 1.5% 10 MP
2 132% 3% 20 MP
3 198% 4.5% 30 MP
  • The damage listed does not include the awakening mode damage increase modifier and is based on your average attack power.

Specialization (Not available anymore)

Character HQ Shop Item 72550.png     Specialization A HQ Shop Item 72560.png     Specialization B
Icon - Eve.png
Core charging speed +x% (Max: 40%) x% Chance of core not diminishing after use (Max: 50%)

Tips and Details

  • Queen's Laser ignores defense and guard in PvE and ignores guard in PvP.
  • Extra hits between each core level will contribute to an increase to HP and MP recovery values on top of each core level's value.
    • Recovery from the core is linear and dependent on the number of hits contributed to the core.
    • It takes approximately 7 command hits to reach the next core level.
    • The core gained upon awakening is level 1 and already has 2 hits contributing towards the next core level. This means that 5 hits will be enough to raise the core to level 2.
    • Every command hit contributes to approximately 0.22% HP and 4.35 MP returned when the core expires.
    • Core regeneration is capped at level 3 core plus two hits resulting in 5% HP and 100 MP returned. This is a total of 23 command hits.
  • For Powerful Queen's Core (level 3 awakening), the Laser and Powerful hits are done simultaneously for a total of 12 hits on a single target.
    • Powerful Queen's Core does splash damage. As a result, for each additional target that are at close range, they will receive six additional Powerful Laser hits.
  • Queen's Core gains 1-3 levels when Special Actives are used. Using a Tenacity skill gains one core level, using a Strength skill gains two core levels, and using a Bravery skill gains three core levels.
  • If Queen's Core expires while in the middle of its own attack animation, it will refund HP and MP normally.
  • Although the core will track the enemies, it is still possible for the enemies to be pushed out of range.


  • Eve's Core Release System's concept is very similar to Raven's Anger of Raven feature but with a few very important differences.


Date Changes
01/28/2014 -
  • Core Release added.
05/14/2014 -
  • None
  • No longer ignore defense.
11/02/2017 11/15/2017
  • Core MP Recovery decreased.

Character Systems

Way of the Sword

When playing Elsword, there will be an additional bar below the mana gauge called Way of the Sword. This bar has 10 segments that, by default, contain 5 red Destruction slots and 5 blue Vitality slots, and depending on your actions, the bar will lean towards one color or 'aura' (from right to left for Destruction, from left to right for Vitality), replacing the other aura's slots. As long as an aura has at least one slot in the bar filled, you will receive special benefits depending on which aura you currently have active. The "Aura of Destruction" is selected by default, and you can switch between it and the "Aura of Vitality" by using the V key.

Depending on the type of skill you use, the bar will fill towards the right with blue Vitality slots or towards the left with red Destruction slots:

  • Flexibility/Tenacity skill: 1 slot
  • Strength skill: 2 slots
  • Bravery skill: 3 slots

Note that skills fill the slots contrary to their mode: vitality-based skills fill the bars with destruction slots; destruction-based skills fill the bar with vitality slots.

If the bar is filled completely by either aura's slots, the aura for the other mode will deactivate and you will enter a neutral stance with no benefits when it is toggled on, until at least 1 slot is re-gained for that mode. As such, the bar acts as a balancing mechanic so over-using one mode's skills can prevent that mode's aura from being active.

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