Secret and Elite stages are additional stages in Henir that the player may take to earn additional Pieces of Time and Space.
Encountering a Secret\Elite stage is random and the chances of them appearing is affected by both the number of players and fever.
The formula is: ([# of Players] -1) * 15 + Fever/3 = % Chance.
1 Player = 0% Chance [0 Fever]
2 Players = 15~26% Chance [0~33 Fever]
3 Players = 30~52% Chance [0~66 Fever]
4 Players = 45~78% Chance [0~100 Fever]
Having any player be dead after the last boss of a Stage Set is defeated reduces the odds to 0%.
休息区域Buff
Rest Areas will restore a fixed percentage of HP and MP. Each rest area after the first will restore a bit less HP\MP than the previous one.
Rest Areas will also have a chance of giving every player a special buff at random as follows:
Light Buff is mislabeled in this image, it is an Attack Power boost.
In the image it doesn't give a duration for Dark Buff as that is instantaneous.
建议
Be equipped to your best ability.
Bring at least +6 weapons, have least 18% attack speed, 10% accuracy, bring lots of mana potions, craftable potions and/or 30% HP potions from Camilla, and most importantly, high DPS skills.
In Henir there are multiples of most enemies. Generally as a first priority, you would want to group the enemies if conveniently possible.
By grouping enemies together, you can effectively multiply your damage output.
A grouped enemy is usually much easier to defend against since you will only need to focus your attention on a single area.
Be considerate of your party mates.
Do not purposely knock down bosses that have high knockdown damage reductions. (This includes everything past Feita Set)
Do not hit the harpoons at Cutty Sark in Feita if you do not know the timing.
Magmanta will escape after 60 hits when it is not super armored, do not use weak multi-hit skills that will cause it to escape like awakened Plasma Cutter, or Cyclone.
Some skills like Gungnir and Shooting Star have a long skill delay which is needed to hit enemies, do not interrupt it with a short skill delay if it will interfere with the skill.
Have an understanding of how each boss fights before challenging Henir's Time and Space.
There is information on every boss you can encounter in this wiki. If you are unfamiliar with any, you can read up on their skills and attacks as well as their weaknesses.
However there are some bosses that operate differently in Henir. These include:
No boss will have any displayed text warnings when they use a special attack.
This can make Joaquin's Hallucination skill much harder to spot, especially if he is in dwarf mode.
Uno Hound's regeneration is a fixed rate not dependent on its maximum HP. In Challenge mode, it will regenerate extremely fast.
Chloe's summoning of Dark Elves is time based in here. They will all do it at the same time if the fight is prolonged.
Coral Sea Serpents cannot be flinched by any attack, preventing them from being stun-locked.
It's still possible to flinch by inflicting Suppression : Bond's debuff after it uses the move Poison Spit though most Sakra Devanam users rarely use this tactic.
Taranvash's mirrors which will turn much faster than normal.
Avalanche will fire 4 homing ice blasts instead of 2 when he retreats. These will move much faster and further as well.