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! colspan=3 | Dream Eater
! colspan=3 | Dream Eater
|-
|-
| align=center width=5% | [[File:Dream Eater.png|60px]]
| align=center width=5% | {{tt|[[File:Mob Icon - Dream Eater.jpg|60px]]|[[File:Mob - Dream Eater.jpg|300px]]}}
| colspan=2 align=center width=95% | Vasili taken by the Abyssal energy.
| colspan=2 align=center width=95% | Vasili taken by the Abyssal energy.
|-
|-
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| colspan=2 |
| colspan=2 |
*{{color|red|Link Up|b=1}}: Marks two random players with connected {{color|blue|circle sigils}}, and the remaining two players with connected {{color|purple|square sigils}}. After a certain amount of time, if certain conditions are not fulfilled, the sigils will explode, instantly killing marked players and any players nearby.
*{{color|red|Link Up|b=1}}: Marks two random players with connected {{color|blue|circle sigils}}, and the remaining two players with connected {{color|purple|square sigils}}. After a certain amount of time, if certain conditions are not fulfilled, the sigils will explode, instantly killing marked players and any players nearby.
*{{color|#9F6811|'''Solo Mode Variation''':}}
**The second sigil will appear at a random location on the map.
|
|
*The players marked with the {{color|blue|circle sigils}} must stay ''close'' to each other. If they are too far apart, the sigil and tether will turn {{color|red|red}}.
*The players marked with the {{color|blue|circle sigils}} must stay ''close'' to each other. If they are too far apart, the sigil and tether will turn {{color|red|red}}.
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! colspan=3 | Nightmare Keeper
! colspan=3 | Nightmare Keeper
|-
|-
| align=center width=5% | [[File:Nightmare Keeper.png|60px]]
| align=center width=5% | {{tt|[[File:Mob Icon - Nightmare Keeper.jpg|60px]]|[[File:Mob - Nightmare Keeper.jpg|300px]]}}
| colspan=2 align=center width=95% | Vasili entombed in a cocoon of dreams and nightmares.
| colspan=2 align=center width=95% | Vasili entombed in a cocoon of dreams and nightmares.
|-
|-
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|-
|-
| colspan=2 |
| colspan=2 |
*'''Black Hole'''s Gathers energy and after a brief moment, releases it around him. This sphere of energy has a weak suction and Nightmare Keeper will recover 5 bars of HP per every player hit by this attack.
*'''Spikes''': Cause spikes to protrude out of the cocoon, dealing damage to nearby targets.
|
|
*Nightmare Keeper will use this attack roughly every 45 seconds.
|-
|-
| colspan=2 |
| colspan=2 |
*'''Thorns''': Summons red spikes that protrude from the ground nearby. Any players hit will be launched upwards and inflicted with a stack of {{se||Bleed|tt=no}}.
*'''Thorns''': Summons red spikes that protrude from the ground, indicated by shadowy portals on the floor. Any players hit will be launched upwards and inflicted with a stack of {{se||Bleed|tt=no}}.
|
|
|-
|-
| colspan=2 |
| colspan=2 |
*{{color|red|Rain of Orbs|b=1}}: Multiple waves of blue abyss orbs will fall from the ceiling, dealing moderate damage and inflicting a stack of {{se|828|Erosion||sd}} with every hit.
*'''Black Hole''': Gathers energy and after a brief moment, releases it around him. This sphere of energy has a weak suction and Nightmare Keeper will recover 5 bars of HP per every player hit by this attack.
|
|
*While the orbs are not particularly dangerous by themselves, they will continue to fall in waves as other mechanics happen.
*Nightmare Keeper will use this attack roughly every 45 seconds.
|-
|-
| colspan=2 |
| colspan=2 |
*{{color|red|Link Up|b=1}}: Marks two random players with connected {{color|blue|circle sigils}}, and the remaining two players with connected {{color|purple|square sigils}}. After a certain amount of time, if certain conditions are not fulfilled, the sigils will explode, instantly killing marked players and any players nearby.
*{{color|red|Rain of Orbs|b=1}}: Multiple waves of blue abyss orbs will fall from the ceiling, dealing moderate damage and inflicting a stack of {{se|828|Erosion||sd}} with every hit.
|
|
*The players marked with the {{color|blue|circle sigils}} must stay ''close'' to each other. If they are too far apart, the sigil and tether will turn {{color|red|red}}.
*While the orbs are not particularly dangerous by themselves, they will continue to fall in waves as other mechanics happen.
*The players marked with the {{color|purple|square sigils}} must stay ''away'' from each other. If they are too close, the sigil and tether will turn {{color|red|red}}.
*This mechanic will often occur while other attacks are going on.
<gallery widths=150px heights=150px>
File:18-3 Circle Link.jpeg
File:18-3 Square Link.jpeg
</gallery>
|-
|-
| colspan=2 |
| colspan=2 |
*{{color|red|Nightmare Prison|b=1}}: One by one, traps players in a sturdy prison. Players must use [[Consumable|throwing orbs]] to free other players from the prison, or else the prison will explode after 30 seconds, killing the trapped player and anyone else nearby.
*{{color|red|Nightmare Prison|b=1}}: One by one, traps players in a sturdy prison. Players must use [[Consumable|throwing orbs]] to free other players from the prison, or else the prison will explode after 30 seconds, killing the trapped player and anyone else nearby.
*{{color|#9F6811|'''Solo Mode Variation''':}}
**Only one prison appears, and it will never trap the player, but must be destroyed to avoid the explosion.
|
|
*Nightmare Keeper will first use this attack at 150x bars of HP, and then periodically afterwards.
*Nightmare Keeper will first use this attack at 150x bars of HP, and then periodically afterwards.
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| colspan=2 |
| colspan=2 |
*'''Summon Dream Eater''': When the Nightmare Keeper's health reaches 150x bars, he will summon a Dream Eater clone and cover the stage in two different kinds of fog: The upper half of the stage will continuously apply {{se|835|Crimson Fog of Abyss||sd}} which prevents players from dealing damage to Dream Eater. The lower half of the stage will continuously apply {{se|836|Azure Fog of Abyss||sd}} which prevents players from dealing damage to Nightmare Keeper.
*'''Summon Dream Eater''': When the Nightmare Keeper's health reaches 150x bars, he will summon a Dream Eater clone and cover the stage in two different kinds of fog: The upper half of the stage will continuously apply {{se|835|Crimson Fog of Abyss||sd}} which prevents players from dealing damage to Dream Eater. The lower half of the stage will continuously apply {{se|836|Azure Fog of Abyss||sd}} which prevents players from dealing damage to Nightmare Keeper.
*Additionally, while the Dream Eater clone is alive, the Nightmare Keeper will continuously recover HP at a rate of roughly 2 bars per 5 seconds.
**Additionally, while the Dream Eater clone is alive, the Nightmare Keeper will continuously recover HP at a rate of roughly 2 bars per 5 seconds.
|
|
*The Dream Eater clone is capable of using all attacks from the first phase, with the exception of {{color|red|Shadow Clones|b=1}}.
*After Dream Eater clone is summoned, a circle will appear above the boss' HP bars. This circle is split down the middle, with the left half representing the Nightmare Keeper's HP, and the right half representing the Dream Eater's HP.
**It will only cast {{color|red|Space Division|b=1}} once per summon.
*If the {{color|red|Nightmare Prison|b=1}} attack pattern begins, the Dream Eater clone will stop attacking until the prison pattern has fully ended.
|}
 
{| class="wikitable" border="1" cellpadding="5" style="border-spacing: 0; border: 1px #000 solid; border-collapse: collapse; width: 100%; vertical-align: top;"
! colspan=3 | Dream Eater
|-
| align=center width=5% | {{tt|[[File:Mob Icon - Dream Eater (Clone).jpg|60px]]|[[File:Mob - Dream Eater (Clone).jpg|300px]]}}
| colspan=2 align=center width=95% | A shadow of Vasili birthed out of the Nightmare Keeper.
|-
! colspan=2 width=50% | Boss Attacks !! width=50% | Tips
|-
| colspan=2 |
*'''Teleport:''' Teleports to a random location on the stage.
|
*It is recommended to gather underneath the edge of the leftmost platform, as the Dream Eater will more frequently teleport there.
*The Dream Eater can be attacked while teleporting.
|-
| colspan=2 |
*'''Slash:''' Swings his arms once or twice. Each hit will inflict {{se||Leg Injury|tt=no}} and launch players quite far away.
|
*This is the boss' most frequent attack. Because of this, using skills or items that provide {{se||Super Armor|tt=no}} are recommended to avoid being launched away.
|-
| colspan=2 |
*'''Spinning Slash:''' Leaps forward, spinning and inflicting moderate damage to any players hit.
|-
| colspan=2 |
*{{color|red|Slice|b=1}}: Casts a large shockwave that hits either the bottom half of the map, dealing heavy damage to any players hit.
|
*When the attack indicator appears, there is about 2 seconds before the attack goes off.
|-
| colspan=2 |
*{{color|red|Black Storm|b=1}}: Teleports to the middle of the arena, then casts three storms of demonic energy that instantly kill any players hit. Two storms will spawn on the edges of the map, and one large storm will spawn in the middle of the map.
|
*The storms on the edges will always activate first, and the middle storm will activate shortly afterwards. To avoid being hit, players must initially wait inside the middle storm. Once the storms on the edges begin to dissipate (indicated by the storms turning black), players must run to the edge of the map before the middle storm activates.
*After spawning the storms, the Dream Eater will continue to move and attack as usual. Be especially cautious to avoid being hit by '''Slash''' and launched in an undesirable direction.
|-
| colspan=2 |
*{{color|red|Space Division|b=1}}: Prepares himself to launch a series of fatal slashes. These slashes deal heavy damage and players who are hit will have their screens darkened for a few seconds.
|
*Will only perform this attack once per summoning.
*The slashes will occur roughly 3 seconds after the initial warning lines appear.
*In most of the slash patterns, the bottom right corner will be safe.
|-
! colspan=3 | Notes
|-
| colspan=3 |
*When the Dream Eater clone is defeated, it will respawn after 6 minutes.
*When the Dream Eater clone is defeated, it will respawn after 6 minutes.
*While a Dream Eater clone is active, a circle will appear above the boss' HP bars. This circle is split down the middle, with the left half representing the Nightmare Keeper's HP, and the right half representing the Dream Eater's HP.
*If the {{color|red|Nightmare Prison|b=1}} attack pattern begins, the Dream Eater clone will stop attacking until the prison pattern has fully ended.
|}
|}
<span style="display:none">}}</span>
<span style="display:none">}}</span>

Latest revision as of 21:47, 28 May 2025

  • English

Nightmare's Crib

The nest swallowed by Abyss. It brings comfort despite its deadliness. A primordial land, the unfortunate helper falls into a deep slumber.

 

Description
Move forward following the trace left by the guide, and meet an unfamiliar look of a familiar face.
Recommended Level
99
Required Combat Power
  • Story Mode
  • 2,500,000

  • Normal/Solo Mode
Entry Requirements
{{

Solo Mode

Main Article: Raid Solo Mode

  • Up to 4 players can enter, requiring a minimum of at least 3 people. (Normal)
    • 2~4 players. (Story)
  • Only three Resurrection Stones can be used to revive.
  • Players are given a 15 second penalty before they can resurrect themselves.
  • Bosses can only be frozen or petrified 3 times each (every hit is 1 count) at a time. When this limit is exceeded, they become invulnerable to that debuff for 60 seconds.
    • Freezing or petrifying can be attempted again after 30 seconds, but you will not be able to chain it further. This also resets the 3-step chain's cooldown to 60 seconds.
}}
Details
{{
  • Most enemy attacks in this dungeon ignore players' physical and magical defense (either fully or partially).

  Enviromental Debuff - Demon Realm

  • The El's power does not reach into this realm, Attack and HP will be reduced by 90%. Enemies will have a 20% chance to resist your critical hits.

Boss Defenses

Boss Name Defense (Raw) Defense (Percentage)
Dream Eater (Phase 1) 21883 83.91%
Nightmare Keeper
Dream Eater (Phase 2) 59.94%
}}
  • Phase 1
  • Phase 1 - Dream Eater
    {{
    ???.

    Phase Gimmick

      Self DebuffErosion - Upon being hit, players will be inflicted with a stack of   Erosion. Every time a consumable item from your consumables quick slot, or from pet auto consume quick slot is used, one stack will be removed.

    • Upon receiving 20 stacks, players will be inflicted with   Self DebuffConfusion, which will decrease their attack as well as cause any attacks to heal the boss. This debuff lasts for 15 seconds.

    Boss

      Attacks highlighted in red bypass invincibility frames.
    Dream Eater
    Vasili taken by the Abyssal energy.
    Boss Attacks Tips
    • Teleport: Teleports to a random location on the stage.
    • It is recommended to gather underneath the edge of the leftmost platform, as the Dream Eater will more frequently teleport there.
    • The Dream Eater can be attacked while teleporting.
    • Slash: Swings his arms once or twice. Each hit will inflict   Leg Injury and launch players quite far away.
    • This is the boss' most frequent attack. Because of this, using skills or items that provide   Super Armor are recommended to avoid being launched away.
    • Spinning Slash: Leaps forward, spinning and inflicting moderate damage to any players hit.
    • Slice: Casts a large shockwave that hits either the top half or the bottom half of the map, dealing heavy damage to any players hit.
    • When the attack indicator appears, there is about 2 seconds before the attack goes off.
    • The bottom half shockwave has a hitbox that is slightly larger than what its visuals may imply. If possible, it is recommended to remain in the air above the upper platform.
    • Black Storm: Teleports to the middle of the arena, then casts three storms of demonic energy that instantly kill any players hit. Two storms will spawn on the edges of the map, and one large storm will spawn in the middle of the map.
    • The storms on the edges will always activate first, and the middle storm will activate shortly afterwards. To avoid being hit, players must initially wait inside the middle storm. Once the storms on the edges begin to dissipate (indicated by the storms turning black), players must run to the edge of the map before the middle storm activates.
    • After spawning the storms, the Dream Eater will continue to move and attack as usual. Be especially cautious to avoid being hit by Slash and launched in an undesirable direction.
    • Link Up: Marks two random players with connected circle sigils, and the remaining two players with connected square sigils. After a certain amount of time, if certain conditions are not fulfilled, the sigils will explode, instantly killing marked players and any players nearby.
    • Solo Mode Variation:
      • The second sigil will appear at a random location on the map.
    • The players marked with the circle sigils must stay close to each other. If they are too far apart, the sigil and tether will turn red.
    • The players marked with the square sigils must stay away from each other. If they are too close, the sigil and tether will turn red.
    • It is recommended for players to gather in the bottom left corner of the stage, if not there already. One player marked with the square sigil (usually the weaker DPS or support character) should move to the far right of the stage while the rest of the party continue attacking Dream Eater.
      • Take care to avoid being hit by Slash and launched in an undesirable direction, as it can result in a total party kill during this mechanic.
    • Shadow Clones: Teleports to the central platform and spawns four shadow clones randomly on the map. Each shadow clone will tether to a random player, and after roughly 4 seconds, will dash in the direction of the tether, dealing heavy damage on contact.
    • Player must position themselves such that the Dream Eater boss is in between them and their tethered shadow clone. This will cause the shadow to dash into Dream Eater.
    • If all 4 clones hit Dream Eater, he will enter a groggy state for about 3 seconds, and all   Erosion debuffs will be removed.
    • Players should take caution to not stand too close to Dream Eater, as they may get hit by the shadow clone contact explosion.
    • Space Division: Prepares himself to launch a series of fatal slashes. These slashes deal heavy damage and players who are hit will have their screens darkened for a few seconds.
    • The slashes will occur roughly 3 seconds after the initial warning lines appear.
    • If Dream Eater's HP is below 150 bars, he will cast this attack twice in a row.
    • In most of the slash patterns, the bottom right corner will be safe.
    }}
  • Phase 2
Dialogue
  • Phase 1 Dialogue
    •   Vasili: Incarcer, Torta... What are you.
    •   Ciel: Is it already consumed by the demonic energy of abyss...
    •   Vasili: What's this? Prey is talking? Who are you, telling me wh
    •   Add: ... He lost all sense of decorum along with his head.
  • Phase 2 Dialogue
  • Ending Dialogue
  • Dungeon Victory Quote
{{
Image Name Boss Character Stats Set Effects
 
Swirling Phantasma
Swirling Phantasma
Myuriconus, Nightmare Keeper
Common

Accessory (Bottom Piece):
▪ All Speed +7%
▪ Damage Reduction +10%

Sharp Abyss:

2 Pieces:

  • Awakening Duration +10%
  • Damage Increase to Boss Monsters +5% (Dungeon)
  • All Resistance +50

3 Pieces:

  • Deals additional continuous damage that is 3.0% of damage upon attack for 3 sec. (Dungeon)
  • Polarize +3% (Max 55%) (Dungeon)
}}
Gallery
Trivia
{{
  • The characters featured on the loading screen are Comet Crusader, Doom Bringer and Radiant Soul.
  • Eve's summons are able to attack and damage the Nightmare Prisons spawned in phase 2. However, it is highly unlikely that they will be able to completely destroy a prison before it explodes.
}}
Updates
{{
Date Changes
KR NA
08/04/2022 8/31/2022
  • Nightmare's Crib added.
08/11/2022 9/28/2022
  • Phase 2:
    • Nightmare Keeper is no longer invincible while charging an attack.
    • Dream Eater summoned by Nightmare Keeper is changed to a boss monster.
    • Nightmare Keeper and Dream Eater patterns no longer overlap.
    • You will not receive damage from Dream Eater during Nightmare Keeper's Nightmare Prison pattern.
    • Nightmare Prison changed to be immune to debuffs.
    • The   Confusion debuff will be removed at the start of the Nightmare Prison pattern.
    • The Tentacle Summoning pattern can no longer overlap with Nightmare Prison.
    • Dream Eater respawn time increased.
      • Also, Nightmare Keeper will no longer recover HP even if Dream Eater is summoned and Dream Eater will not be able to respawn.
    • Fixed resurrected characters not being able to deal damage to Nightmare Prison.
    • Fixed camera view not going back to normal when Dream Eater dies during the Space Scratching pattern.
    • Dream Eater's visual HP bar is changed to match the actual HP value.
09/12/2024 09/25/2024
  • The number of   Erosion stacks at which Erosion changes to Confusion (boss is healed from attacks) is changed from 10 to 20.
04/24/2025 05/22/2025
}}
Alternative Names
{{
Server Name Translation
  South Korea 악몽의 보금자리 Nightmare's Crib
  China (Simplified Chinese) 噩梦的巢穴 Nightmare's Crib
}}


Regions