Nightmare's Crib: Difference between revisions
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! colspan=3 | Dream Eater | ! colspan=3 | Dream Eater | ||
|- | |- | ||
| align=center width=5% | [[File:Dream Eater. | | align=center width=5% | {{tt|[[File:Mob Icon - Dream Eater.jpg|60px]]|[[File:Mob - Dream Eater.jpg|300px]]}} | ||
| colspan=2 align=center width=95% | Vasili taken by the Abyssal energy. | | colspan=2 align=center width=95% | Vasili taken by the Abyssal energy. | ||
|- | |- | ||
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| colspan=2 | | | colspan=2 | | ||
*{{color|red|Link Up|b=1}}: Marks two random players with connected {{color|blue|circle sigils}}, and the remaining two players with connected {{color|purple|square sigils}}. After a certain amount of time, if certain conditions are not fulfilled, the sigils will explode, instantly killing marked players and any players nearby. | *{{color|red|Link Up|b=1}}: Marks two random players with connected {{color|blue|circle sigils}}, and the remaining two players with connected {{color|purple|square sigils}}. After a certain amount of time, if certain conditions are not fulfilled, the sigils will explode, instantly killing marked players and any players nearby. | ||
*{{color|#9F6811|'''Solo Mode Variation''':}} | |||
**The second sigil will appear at a random location on the map. | |||
| | | | ||
*The players marked with the {{color|blue|circle sigils}} must stay ''close'' to each other. If they are too far apart, the sigil and tether will turn {{color|red|red}}. | *The players marked with the {{color|blue|circle sigils}} must stay ''close'' to each other. If they are too far apart, the sigil and tether will turn {{color|red|red}}. | ||
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! colspan=3 | Nightmare Keeper | ! colspan=3 | Nightmare Keeper | ||
|- | |- | ||
| align=center width=5% | [[File:Nightmare Keeper. | | align=center width=5% | {{tt|[[File:Mob Icon - Nightmare Keeper.jpg|60px]]|[[File:Mob - Nightmare Keeper.jpg|300px]]}} | ||
| colspan=2 align=center width=95% | Vasili entombed in a cocoon of dreams and nightmares. | | colspan=2 align=center width=95% | Vasili entombed in a cocoon of dreams and nightmares. | ||
|- | |- | ||
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|- | |- | ||
| colspan=2 | | | colspan=2 | | ||
*''' | *'''Spikes''': Cause spikes to protrude out of the cocoon, dealing damage to nearby targets. | ||
| | | | ||
|- | |- | ||
| colspan=2 | | | colspan=2 | | ||
*'''Thorns''': Summons red spikes that protrude from the ground | *'''Thorns''': Summons red spikes that protrude from the ground, indicated by shadowy portals on the floor. Any players hit will be launched upwards and inflicted with a stack of {{se||Bleed|tt=no}}. | ||
| | | | ||
|- | |- | ||
| colspan=2 | | | colspan=2 | | ||
* | *'''Black Hole''': Gathers energy and after a brief moment, releases it around him. This sphere of energy has a weak suction and Nightmare Keeper will recover 5 bars of HP per every player hit by this attack. | ||
| | | | ||
* | *Nightmare Keeper will use this attack roughly every 45 seconds. | ||
|- | |- | ||
| colspan=2 | | | colspan=2 | | ||
*{{color|red| | *{{color|red|Rain of Orbs|b=1}}: Multiple waves of blue abyss orbs will fall from the ceiling, dealing moderate damage and inflicting a stack of {{se|828|Erosion||sd}} with every hit. | ||
| | | | ||
* | *While the orbs are not particularly dangerous by themselves, they will continue to fall in waves as other mechanics happen. | ||
|- | |- | ||
| colspan=2 | | | colspan=2 | | ||
*{{color|red|Nightmare Prison|b=1}}: One by one, traps players in a sturdy prison. Players must use [[Consumable|throwing orbs]] to free other players from the prison, or else the prison will explode after 30 seconds, killing the trapped player and anyone else nearby. | *{{color|red|Nightmare Prison|b=1}}: One by one, traps players in a sturdy prison. Players must use [[Consumable|throwing orbs]] to free other players from the prison, or else the prison will explode after 30 seconds, killing the trapped player and anyone else nearby. | ||
*{{color|#9F6811|'''Solo Mode Variation''':}} | |||
**Only one prison appears, and it will never trap the player, but must be destroyed to avoid the explosion. | |||
| | | | ||
*Nightmare Keeper will first use this attack at 150x bars of HP, and then periodically afterwards. | *Nightmare Keeper will first use this attack at 150x bars of HP, and then periodically afterwards. | ||
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| colspan=2 | | | colspan=2 | | ||
*'''Summon Dream Eater''': When the Nightmare Keeper's health reaches 150x bars, he will summon a Dream Eater clone and cover the stage in two different kinds of fog: The upper half of the stage will continuously apply {{se|835|Crimson Fog of Abyss||sd}} which prevents players from dealing damage to Dream Eater. The lower half of the stage will continuously apply {{se|836|Azure Fog of Abyss||sd}} which prevents players from dealing damage to Nightmare Keeper. | *'''Summon Dream Eater''': When the Nightmare Keeper's health reaches 150x bars, he will summon a Dream Eater clone and cover the stage in two different kinds of fog: The upper half of the stage will continuously apply {{se|835|Crimson Fog of Abyss||sd}} which prevents players from dealing damage to Dream Eater. The lower half of the stage will continuously apply {{se|836|Azure Fog of Abyss||sd}} which prevents players from dealing damage to Nightmare Keeper. | ||
*Additionally, while the Dream Eater clone is alive, the Nightmare Keeper will continuously recover HP at a rate of roughly 2 bars per 5 seconds. | **Additionally, while the Dream Eater clone is alive, the Nightmare Keeper will continuously recover HP at a rate of roughly 2 bars per 5 seconds. | ||
| | | | ||
* | *After Dream Eater clone is summoned, a circle will appear above the boss' HP bars. This circle is split down the middle, with the left half representing the Nightmare Keeper's HP, and the right half representing the Dream Eater's HP. | ||
** | *If the {{color|red|Nightmare Prison|b=1}} attack pattern begins, the Dream Eater clone will stop attacking until the prison pattern has fully ended. | ||
|} | |||
{| class="wikitable" border="1" cellpadding="5" style="border-spacing: 0; border: 1px #000 solid; border-collapse: collapse; width: 100%; vertical-align: top;" | |||
! colspan=3 | Dream Eater | |||
|- | |||
| align=center width=5% | {{tt|[[File:Mob Icon - Dream Eater (Clone).jpg|60px]]|[[File:Mob - Dream Eater (Clone).jpg|300px]]}} | |||
| colspan=2 align=center width=95% | A shadow of Vasili birthed out of the Nightmare Keeper. | |||
|- | |||
! colspan=2 width=50% | Boss Attacks !! width=50% | Tips | |||
|- | |||
| colspan=2 | | |||
*'''Teleport:''' Teleports to a random location on the stage. | |||
| | |||
*It is recommended to gather underneath the edge of the leftmost platform, as the Dream Eater will more frequently teleport there. | |||
*The Dream Eater can be attacked while teleporting. | |||
|- | |||
| colspan=2 | | |||
*'''Slash:''' Swings his arms once or twice. Each hit will inflict {{se||Leg Injury|tt=no}} and launch players quite far away. | |||
| | |||
*This is the boss' most frequent attack. Because of this, using skills or items that provide {{se||Super Armor|tt=no}} are recommended to avoid being launched away. | |||
|- | |||
| colspan=2 | | |||
*'''Spinning Slash:''' Leaps forward, spinning and inflicting moderate damage to any players hit. | |||
|- | |||
| colspan=2 | | |||
*{{color|red|Slice|b=1}}: Casts a large shockwave that hits either the bottom half of the map, dealing heavy damage to any players hit. | |||
| | |||
*When the attack indicator appears, there is about 2 seconds before the attack goes off. | |||
|- | |||
| colspan=2 | | |||
*{{color|red|Black Storm|b=1}}: Teleports to the middle of the arena, then casts three storms of demonic energy that instantly kill any players hit. Two storms will spawn on the edges of the map, and one large storm will spawn in the middle of the map. | |||
| | |||
*The storms on the edges will always activate first, and the middle storm will activate shortly afterwards. To avoid being hit, players must initially wait inside the middle storm. Once the storms on the edges begin to dissipate (indicated by the storms turning black), players must run to the edge of the map before the middle storm activates. | |||
*After spawning the storms, the Dream Eater will continue to move and attack as usual. Be especially cautious to avoid being hit by '''Slash''' and launched in an undesirable direction. | |||
|- | |||
| colspan=2 | | |||
*{{color|red|Space Division|b=1}}: Prepares himself to launch a series of fatal slashes. These slashes deal heavy damage and players who are hit will have their screens darkened for a few seconds. | |||
| | |||
*Will only perform this attack once per summoning. | |||
*The slashes will occur roughly 3 seconds after the initial warning lines appear. | |||
*In most of the slash patterns, the bottom right corner will be safe. | |||
|- | |||
! colspan=3 | Notes | |||
|- | |||
| colspan=3 | | |||
*When the Dream Eater clone is defeated, it will respawn after 6 minutes. | *When the Dream Eater clone is defeated, it will respawn after 6 minutes. | ||
|} | |} | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> |
Latest revision as of 21:47, 28 May 2025
- English

Nightmare's Crib
“ | The nest swallowed by Abyss. It brings comfort despite its deadliness. A primordial land, the unfortunate helper falls into a deep slumber.
|
” |
Description
Move forward following the trace left by the guide, and meet an unfamiliar look of a familiar face.
Recommended Level
99
Required Combat Power
- Story Mode
2,500,000
- Normal/Solo Mode
Entry Requirements
Solo Mode
- Main Article: Raid Solo Mode
- Up to 4 players can enter, requiring a minimum of at least 3 people. (Normal)
- 2~4 players. (Story)
- Only three Resurrection Stones can be used to revive.
- Players are given a 15 second penalty before they can resurrect themselves.
- Bosses can only be frozen or petrified 3 times each (every hit is 1 count) at a time. When this limit is exceeded, they become invulnerable to that debuff for 60 seconds.
- Freezing or petrifying can be attempted again after 30 seconds, but you will not be able to chain it further. This also resets the 3-step chain's cooldown to 60 seconds.
Details
- Most enemy attacks in this dungeon ignore players' physical and magical defense (either fully or partially).
Enviromental Debuff - Demon Realm
- The El's power does not reach into this realm, Attack and HP will be reduced by 90%. Enemies will have a 20% chance to resist your critical hits.
Boss Defenses
Boss Name | Defense (Raw) | Defense (Percentage) |
---|---|---|
Dream Eater (Phase 1) | 21883 | 83.91% |
Nightmare Keeper | ||
Dream Eater (Phase 2) | 59.94% |
- Phase 1
- Upon receiving 20 stacks, players will be inflicted with Self DebuffConfusion, which will decrease their attack as well as cause any attacks to heal the boss. This debuff lasts for 15 seconds.
Phase 1 - Dream Eater
Phase Gimmick
Self DebuffErosion - Upon being hit, players will be inflicted with a stack of Erosion. Every time a consumable item from your consumables quick slot, or from pet auto consume quick slot is used, one stack will be removed.
Boss
- Phase 2
Dialogue
{{
}}
Image | Name | Boss | Character | Stats | Set Effects |
---|---|---|---|---|---|
Accessory (Bottom Piece): |
2 Pieces:
3 Pieces:
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{{
}}
Trivia
- The characters featured on the loading screen are Comet Crusader, Doom Bringer and Radiant Soul.
- Eve's summons are able to attack and damage the Nightmare Prisons spawned in phase 2. However, it is highly unlikely that they will be able to completely destroy a prison before it explodes.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | ||
08/04/2022 | 8/31/2022 |
| |
08/11/2022 | 9/28/2022 |
| |
09/12/2024 | 09/25/2024 | ||
04/24/2025 | 05/22/2025 |
|
Alternative Names
{{
}}
Server | Name | Translation |
---|---|---|
South Korea | 악몽의 보금자리 | Nightmare's Crib |
China (Simplified Chinese) | 噩梦的巢穴 | Nightmare's Crib |
Regions
- Region 19~22
Abyss | Monaterra | Serpentium | Doom Aporia | ||
---|---|---|---|---|---|
{{ }} | {{ }} | {{ }} | {{ }} |
- Region 1~6
- Region 7~12
- Region 13~18
- Laby
- Noah
- Lithia
- Other
- Miscellaneous