Category
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Skill
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Changes
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All/Buff
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Seal of Victory
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Changed from 2nd line to 3rd line of the skill tree. Critical stat increase is normalized.(Higher the critical stat, more affect)
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Seal of Annihilation
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Changed from 2nd line to 3rd line.
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Seal of patience
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Changed from defense increase to reduced received damage.
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Seal of protection
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Added all attribute activation chance affect
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Counter Chance
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SP required for the skill changed from 10 to 7, SP required to level changed from 1 to 2.
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Elsword
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Category
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Skill
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Changes
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Base
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Block
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Unlock SP 5. Leveling SP 1. 1MP consumed per second during the skill.
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Counter
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Unlock SP 5, level SP 1
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Unlimited Blade
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Damage of last attack+
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Mega Slash
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Changed so you move more forwards while using.
Damage +
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Fatal Fury
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Damage +
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Sword Knight
Lord Knight
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Armor Break
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Damage –
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Weapon Break
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Damage +
Duration changed 20s >12s
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Spiral Blast
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Hit box for continuous attack modified
sword blast attack changed to physical damage
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Wind Mill
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Radius +
Damage +
Receives 50% less damage while using in super armor state.
Becomes Immune to stun debuff.
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Gigantic Slash
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Power stun added to first hit.
Hitbox of the first hit larger.
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Counter Patience
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Physical Attack increase changed from + to %
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Auto Guard
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Chance +
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Magic Knight
Rune Slayer
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Sword Enchant
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Debuff chance 100%. Enhanced enchant effects.
– Fire: damage over time increased. Fire weapon attribute activation chance ++
– Poison: damage over time increased. Poison weapon attribute activation chance ++
– Ice: Removed damage over time. More attack speed decrease.
Water weapon attribute activation chance ++
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Rising Wave
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Decreased maximum hit amount by 1
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Magic Chain
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% and Magic defense increase –
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Sheath Knight
Infinity Sword
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Piercing Sword
|
Damage +
Piercing increased
Debuff effect removed.
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Final Strike
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Damage +
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Aisha
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Category
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Skill
|
Changes
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Base
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Icicle Wave
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Freeze proc 100%.
Freezing state changed so it has no damage over time and only decreases attack speed.
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Chain Fire Ball
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MP usage -20
Affected by Fireball mastery passive.
(But MP usage is only half affected by passive.)
Changed to Ice ball through Freezing point study passive and damage increased.
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Circle Flame
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Changed to Ice Balls through Freezing point study.
Effects not affected by Freezing point study passive.
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Mana Shield
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Shield’s HP –
Shield’s reduced damage –
Cooldown changed to 20s
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Binding Circle
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Radius increase per level increased and becomes the current radius at max level.
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Gust Screw
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Lifting height increased.
Damage +
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XXX[X]
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Super armor while charging.
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Circle Flame(Note)
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Each Fireball damage decreased
Total damage increased compared to unnoted skill.
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High Magician
Elemental Master
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Shining Body
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leveling SP 2
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Chain Lightning
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Changed usage.
Lightning stops if there are no targets within certain radius.
Lightning reacts when target comes into radius.
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Blaze Step
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Changed Usage
– Cannot be damaged during use.
(Still affected from debuff)
– Body is surrounded by flame and does damage in more larger area.
– Damage method is changed so you can do a lot of damage in a short time.
– Duration changed from 17s to 5.5s
– Movement speed largely increased during use.
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Freezing Point Study
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Unlock SP 10, Leveling SP 2
Iceball’s base range +
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Dark Magician
Void Princess
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Shadow Body
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Leveling SP 2.
X command enabled during the skill.
Duration +
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Petite Angkor
– Heavy Doll
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Splash damage on first attack.
Changed so it causes debuff every second in a small area.
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Phantom Breathing
– Dark Fall
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Range and damage +
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Dark Cloud
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Radius ++
Radius increases slowly towards the direction used. (Maximum 2 times the original size)
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Hell Drop
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Changed to casting skill.
Casts maximum of 3 second and summons 4 stones per second after casting.
Each stone’s damage is modified and will not knock down.
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Aging
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Orb thrown pulls targets slightly.
Damage +
Radius ++
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Gravity Ball Study
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Unlock SP 10, leveling SP 2.
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Battle Magician
Dimension Witch
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Energetic Body
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Leveling SP changed to 2.
Duration and stat increase ++
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Vital Drain
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HP damage increase x2
(Absorbing amount x2)
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Wormhole
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Does not pull all the time. Now pulls every 1 second.
Radius +
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Screw Driver
– Tornado
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Tornado size increased.
Tornado pull increased.
Hitbox modified to do more damage.
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Screw Driver
– Driller
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MP consumption decreased by 25.
Damage +
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Heavy Press
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Damage of first 2 hits decreased.
Increased area, damage and stun time of the last hit.
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Super Nova
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Changed to Physical Attack.
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Energy Spurt
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Changed to Physical Attack
% damage decreased.
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Fate Space
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Power Stun effect added during hits.
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Spirit Acceleration
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Original effect deleted. Total Maximum MP increase effect added.
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Rena
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Category
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Skill
|
Changes
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Base
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Rising Falcon
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Invincibility frame retained during the whole skill.
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Multiple Stinger
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Angle of fist 3 shots narrower.
Changed so it doesn’t knock down. Pushes targets away.
Piercing amount increased by 2 when not awakened.
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Aero Tornado
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Changed so it doesn’t lift targets
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Phoenix Strike
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MP usage +50.
Damage +
Knockdown method changed.
base Burn duration decreased to 3.
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Perfect Storm
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Damage +
Storm’s size increased. (Becomes even larger when awakened)
Changed so Storm travels along the path.
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Assault Kick
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Changed so it doesn’t lift targets, gives hit stun instead.
Damage +
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Combat Ranger
Wind Sneaker
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Low Kick
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Damage +
Debuff duration +
Debuff duration fixed to certain amount and does not change on level up.
MP usage -5
PvP damage adjusted by MP consumption decrease amount.
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Middle Kick
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MP usage -5
PvP damage adjusted by MP consumption decrease amount.
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Back Kick/High Kick
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Super armor duration +
MP usage -10
PvP damage adjusted by MP consumption decrease amount.
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Spinning Kick
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Moves forwards more
Damage +
Last hit launches targets
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Slide Double Kick
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Damage +
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Dive Kick Bombing
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Overall damage +
(Damage per hit is decreased but hit amount increased)
Wind blast effect occurs frontwards so hit area increased.
Last storm attack during awakening radius +
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Violent Attack
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Damage +
Hitbox modification.
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Flexible Body
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SP required 7, leveling SP 2
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Quick Body
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SP required 7, leveling SP 2
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Swift Kicks
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Added effect that gives added MP gain during kick actives.
– Rising Falcon/LowKick/MiddleKick/BackKick/HighKick/AssaultImpact
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Friendship With Nature
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Increased MP gain effect added.
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Sniping Ranger
Grand Archer
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Stigma Snipe
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Changed to grand archer base skill.
Stat increase per level modified.
(at level 70 standard, nerf compared to before.)
Cooldown +2s
;(
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Arc Shot
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Damage +
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Rapid Shot
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Changed to Grand Archer 2nd line cash skill.
MP usage +20. Damage per shot +
Firing rate +
Cooldown -2s
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Freezing Arrow
– Drizzle
|
Explosion radius +
Damage +
Changed so the arrow divides at the target point or the maximum point to do extra freezing in a area.
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Crazy Shot
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MP usage +50
Damage ++
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Gungnir
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reduced MP gain from spears and tornadoes.
;( x2
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Wind Blast
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Size increased.
Pulling radius modified.
Changed so it follows the path better.
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Trapping Ranger
Night Watcher
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Delayed Fire
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Pierces 2 times
Twig damage +
Synergy(?) damage per level changed.
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Brier Trap
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Dungeon damage +
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Wrathful Seed
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Explosion damage added.
Continuous damage –
Cooldown time -1s
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Furious Engage
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Last hit damage ++
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Call of Ruin
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Damage +
Radius +
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Vital Point Piercing
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Added effect that recovers certain amount of MP upon activation.
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Calculated Strike
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Recovers same amount of HP as damage dealt when Calculated strike is used.
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Hunter’s ability
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Trap damage increase effect changed
– Dungeon : Trap damage largely increased.
– PvP : Trap damage increase removed.
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Raven
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Category
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Skill
|
Changes
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Base
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Burning Rush
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Damage +
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Shadow Step
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MP usage -10
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Ground Impact
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MP usage -5
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Breaking Fist
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MP usage -5
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Power Assault
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Damage +
Hitbox changed so it can hit front better
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Cannon Blade
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Changed so blast follows path.
Blast hitbox increased.
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Seven Burst
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Damage +
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Maximum Cannon
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Pulls targets in instead of launching.
Damage +
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Burning Rush(Note)
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Original Note effect deleted.
Cooldown +2s. MP usage halved
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Sword Taker
Blade Master
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Shockwave
– Cutter
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Hit amount, damage, range changed so it matches with Shockwave-divider
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Shadow Thrust
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Unlock SP 5, leveling SP 1
Thrust distance increased.
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Flying Impact(Note)
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Hit amount increase effect deleted.
Critical chance +20%
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Overtaker
Reckless Fist
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Weapon Crash
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Duration changed from 20s > 12s
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Charged Bolt
– Bloody Thorns
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Damage +
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Guardian Strike
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Can be used in air
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Nuclear
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Damage –
PvP damage normalization eased.
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Shadow Punisher
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Required SP 5, leveling SP 1.
Damage +
Launch distance increased
Push distance decreased
Causes stun upon hit.
Super armor deleted
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Weapon Taker
Veteran Commander
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Flame Sword |
Burning effect added for hits
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Napalm Grenade
|
Damage radius increased.
Floor fire duration +
Fire damage radius +
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Bursting Blade
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MP usage -10
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Revolver Cannon
– OP Rounds
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Cooldown -1s
MP usage -50
Damage reduced by amount of MP used
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Revolver Cannon
– HE Rounds
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Cooldown Time +1s
MP usage -50
Damage reduced by amount of MP used, but damage increased from that rate(?)
Explosion radius ++
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Hellfire Gatling
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Changed so Overheat rounds pierces once.
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Deadly Raid
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Damage +
2nd/3rd stage Overheat recoil damage changed so it’s same as 1st stage.
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Ignition Crow
– Napalm
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Fire duration +1.5s
Fire hit radius +
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Ignition Crow
– Incineration
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Fire range –
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Shadow Back Slide
|
Unlock SP 5, leveling SP 1
Explosion and flame radius +
Explosion and flame damage +
flame duration +
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Command-소이탄
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Explosion and ground flame radius +
ground flame duration +
MP gain +
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Command- Flamethrower
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Max duration x2
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Eve
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Category
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Skill
|
Change
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Base
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Dimension Link
– Sentry
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Changed from 3rd line to 2nd line in skill Tree
AI Improved.
Sentry’s Attack does not give hitstun to enemies in PvP.
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Dimension Link
– Guardian
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Follows path
Hit that causes Knockdown is removed.
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Dimension Link
– Blader
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Does not launch
last laser fires frontwards.
last laser does not knock down.
last laser range greatly decreased.
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Illusion Strike
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Changed from 3rd line to 2nd line in skill tree
Damage +
Causes confusion to targets.
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Cloaking
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Unlock SP 7, leveling SP 1
MP decrease by 1 per second.
Effects that happen after cloaking are revamped.
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Code:Nemesis
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Assault Spear
– Judgement
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Spear size +
Spear damage +
OTL
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Code:Architecture
Code:Empress
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Spitfire
– grenade
|
Grenade amount increased by 2
Grenade explosion range +
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Heaven’s fist
– Sweeper
|
Damage +
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Genocide Ripper
|
Damage +
Every target inside the area receive designated hits
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Assault Spear
– Buster
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Size and damage +
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Surface Cutting
|
Damage +
Does not launch at the end.
Has chance to cause bleed
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Electronball mastery
|
Damage increase +
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Dash jump ZX, ZZX
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Ophelia throws small grenades.
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Sonic Wave(Note)
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Hit amount increase –
Ignores damage reduction caused by KD/Shield
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Code:Electra
Code:Battle Seraph
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Kugelblitz
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Cooldown -2s
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Sweep Rolling
– Overcharge
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Initial Electronic triangle size +
Initial Damage +
Damage increase when charging +
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Linear divider
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Beam damage +
(Changed so it does higher damage than Giga stream when used on closer targets.)
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Sweep Rolling
– Tri vulcan
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Changes effect when it goes through Reactive Mode/Fusion Mode
– Damage doesn’t reduce but is +
– Does not hit multiple times.
– After hit, goes after next target in area.
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Chung
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Category |
Skill
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Changes
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Base
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Brutal Swing
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Last hit damage ++
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Lunatic Blow
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Damage +
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Gigantic Impact
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Damage +
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Scare Chase
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Cannon damage ++
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Fury Guardian
Iron Paladin
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Leap Attack
|
Unlock SP 7, leveling SP 1
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Guard
|
Leveling SP 2
|
Artillery Nova
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More damage increase on charge.
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Steel Edge
|
Damage +
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Pandemonium
– Fear
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Damage +
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Land Demolisher
– Heavy Arms
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buff time per level ++ and duration increase per level —
At level 6 becomes same as current duration.
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Land Demolisher
– Earthquake
|
Initial smash damage –
Continuous explosion base damage +
Continuous explosion’s range(duration) ++
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Doom Strike
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Causes power stun in an area and pulls targets towards you.
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Shooting Guardian
Deadly Chaser
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Rapid Cannon
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Damage +
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Leg Shot
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Damage +
Bullet pierces everything.
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Dual Buster
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Damage +
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Bullet Blitz
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Changed usage.
Bullet stops if there is no targets within certain radius.
Bullet reacts when target comes into radius.
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Comet Crasher
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Follows path
Does not disappear when using near turning path.
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Intense Showtime
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Changed position with gas piston system.
Becomes 5th line cash passive skill.
Attack speed increase removed.
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Gas piston system
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Changed position with Intense Showtime. Becomes 5th line normal passive skill.
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Command bullets
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MP gain rate +0.5
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Shelling Guardian
Tactical Trooper
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Elastic Bomb
– Hand grenade
|
Bounces less, speed increased.
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Mortar
|
Fire rate increased by 1
Doubled fire rate in dungeons.
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Assist Shelling
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Range +30% range
Assist amount increased by 1
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Wonder Wall
|
Shield HP changed
Duration –
|
Cannon Strike
|
MP usage -30
Cooldown +4s
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Bigbang stream
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Duration +
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Chaos Cannon
|
Can fire using X button. Duration decreases if firing using X button.
(Maximum Fire amount stays the same)
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Dread Chase
|
Damage +
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Tactical Field
– Endurance
|
Damage +
‘Defense +’ changed to ‘reduced received damage +’.
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Converted Warhead
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Slight MP recovery when Siege shelling is used.
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Ara
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Category
|
Skill
|
Changes
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Base
|
Quick Attack
|
Effect Changed
Magical Attack now
Orb usage -1
Lunge distance increased.
Cooldown -2s
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Steel Body
|
Hitstun increased. Low chance to stun targets.
Orb -1
damage –
cooldown time -2s
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Heavenly strike
|
MP usage -10
Chance to cause bleeding.
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Gain Force
|
Damage +
Pulling effect deleted.
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Force Spear
|
Damage +
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Tempest
|
Damage +
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Dragon Tooth 2nd stance
: Pulling Pierce
|
First stab speed +
First stab damage +
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Wolf Fang 2nd stance
: Wind Wedge(Note)
|
Chance to cause bleeding added
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Dragon Tooth 2nd stance
: Pulling Pierce(Note)
|
Error that increased damage removed.
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Dash Z
|
Changed so you can chain skills easier.
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Dash XZ, ZZZX
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Super armor when charging
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Little Hsien
Sakra Devanam
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Fierce Tiger 1st Stance
: Rock Crash
|
Removed super armor
Damage nerf adjustment.
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Fierce Tiger 2nd Stance
: Tiger Claw
|
Super armor also during 2nd hit.
Damage +
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Fierce Tiger 3rd stance
: Low Brandish
|
evasion increase by 100% during first low kick
|
Fierce Tiger 4th Stance
: Turbulent Wave
|
Damage +
Armor break chance ++
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Falling
|
First lifting hit changed to multi hit attack.
Horizontal radius +
Super armor during use.
Damage before cancelling point ++
Orb gained using ki-conversion -1
Cooldown -2s
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Breaking
|
Unlock SP 7, leveling SP 1
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White Tiger
|
Lunge damage reduced.
Shockwave range +
Shockwave damage +
Buff duration +
Movement speed increase in buff changed to attack speed increase.
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Moonlight Slash
|
Fixed problem where the charge complete sound effect didn’t sync with the actual full charge.
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Quick Stand
|
Unlock SP 7, lvling SP 1
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Suppression : Bond
|
Added 2 second power stun effect on first hit.
Damage +
Helpless debuff
– Disable Movement effect deleted
– Added reduced all movement speed decrease debuff.
– duration +
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Swallow Assault
|
Increased PvP normalization
Changed maximum orb required to 6.
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Little Devil
Yama Raja
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Wolf Fang 3rd stance
: Wolf Claw
|
First cartwheel speed +
Slash damage moved to shockwave damage
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Wolf Fang 4rd stance
: Wolf Fang
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Damage before Ki-conversion +
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Rakshasa secret art
|
flow becomes more smoother and faster
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High Speed
|
Damage +
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Conversion Mana/HP |
Hitstun + |
Reflect sphere |
Cannot use while being attacked.
ki orb usage +1
duration +
Magic attack increase +
|
Suppression : Energy
|
2 second Power Stun added on first hit.
Damage +
Hit radius +
Helpless debuff
– Disable Movement effect deleted
– Added reduced all movement speed decrease debuff.
– duration +
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Energy Void
(Super vacuum field)
|
No longer invincible during usage. Super armor during use.
Hit radius +
Delay after and before the skill becomes shorter.
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Hell Tornado
|
Changed position with Energy wave in the skill tree.
damage +
hit radius +
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Energy Wave
|
Changed position with Hell Tornado in the skill tree.
Damage –
|
Resurrection
|
cool down time —
|
Hell Gate: Open
|
Damage increase –
|
Enhanced Energy bullets
|
Energy bullet damage increase +
|
Energy bullet command
|
KD rate –
(takes longer to KD)
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Elesis
|
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Category
|
Skill
|
Changes
|
Base
|
Leap
|
Distance –
Shockwave radius –
Super armor activates after 0.1 seconds
|
Rushing Sword
|
Super armor removed
damage –
|
Power Buster
|
Hit duration +
|
Sonic Assault
– Stab
|
Damage +
|
Sonic Assault
– Sting
|
MP usage +20.
Damage +
Changed to Annihilation Skill
|
Mega Slash
|
Magic attack
travel distance +
|
Unlimited Blade
|
Reduced damage on continuous hits.
Last hit damage +
|
ZZZZ
|
Sliding speed at the end adjusted.
|
Saber Knight
Grand Master
|
Heavy Stunner
|
Damage +
|
Power Break
|
Damage +
|
Victory Sword
|
Buff duration +
|
Spiral Blast
|
Changed to physical
|
Saber
– extiction
|
Size –
range –
damage increase when charging removed
|
War prelude
|
Consumes lot of gale and gains lot of annihilation.
|
Chivalry
|
HP range increased from 30% to 50%
|
Advanced Knight Master
|
Received KD +
|
Dash jump XZ
|
Removed Super armor
|
Pyro Knight
Blazing Heart
|
Fire Fist
|
Damage –
|
Sword Fire
|
Follows path
|
Infernal Blade
|
Changed to Gale
Damage +
|
Eternal Fire
|
Annihilation Skill
|
Ancient Fire
|
First target causes power stun
|
Body of Fire
|
Fire command damage +
|
Concentration Mastery
|
Critical % and damage increase –
|
Inextinguishable Fire
|
Damage amount increased per second.
duration +2s
|
Fire Blossom
|
Cannot absorb Helpless debuff
Cooldown time +
|