Blooming Mineral Field: Difference between revisions
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! colspan=3 | Dreaming Hatchling | ! colspan=3 | Dreaming Hatchling | ||
|- | |- | ||
| align=center width=5% | [[File:Dreaming Hatchling. | | align=center width=5% | {{tt|[[File:Mob Icon - Dreaming Hatchling.jpg|60px]]|[[File:Mob - Dreaming Hatchling.jpg|250px]]}} | ||
| colspan=2 align=center width=95% | An infant dragon trapped and slumbering within the Abyss. | | colspan=2 align=center width=95% | An infant dragon trapped and slumbering within the Abyss. | ||
|- | |- | ||
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|- | |- | ||
| colspan=2 | | | colspan=2 | | ||
*'''{{color|red|Target}}:''' A random player will be targeted with a purple | *'''{{color|red|Target}}:''' A random player will be targeted with a purple reticle, which will explode after 3 seconds and deal lethal damage. The damage is reduced for every player stacked with the target. | ||
*{{color|#9F6811|'''Solo Mode Variation''':}} | |||
**A stationary reticle will appear where the player was originally standing when the attack is used, standing within the reticle will render you immune to the explosion's damage. | |||
| | | | ||
*It is possible to survive this pattern with just 2 players stacked together. | *It is possible to survive this pattern with just 2 players stacked together. | ||
*This attack is extremely lag sensitive. It is possible for the targeted player to explode immediately if they are not with another player when the mark spawns. | *This attack is extremely lag sensitive. It is possible for the targeted player to explode immediately if they are not with another player when the mark spawns. | ||
*{{color|#9F6811|'''Solo Mode Variation''':}} | |||
**The reticle location is set earlier than when it appears visually, so it is recommended to stay put or within close proximity to where you were when the text prompt for the attack appears. | |||
**The detection radius for the safe zone is uncharacteristically small compared to the visual, especially on the vertical axis. | |||
|- | |- | ||
| colspan=2 | | | colspan=2 | | ||
*''' | *'''Surge:''' Myuriconus releases waves from its body, damaging nearby players and inflicting them with a debuff that decreases Physical/Magical Attack. | ||
| | | | ||
*The debuff will disappear either when duration ends or cleansed with debuff removal skills. | *The debuff will disappear either when duration ends or cleansed with debuff removal skills. | ||
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! colspan=3 | Awakened Myuriconus | ! colspan=3 | Awakened Myuriconus | ||
|- | |- | ||
| align=center width=5% | [[File:Awakened Myuriconus. | | align=center width=5% | {{tt|[[File:Mob Icon - Awakened Myuriconus.jpg|60px]]|[[File:Mob - Awakened Myuriconus.jpg|300px]]|}} | ||
| colspan=2 align=center width=95% | The infant dragon awakens and wishes to play, unaware of its own strength. | | colspan=2 align=center width=95% | The infant dragon awakens and wishes to play, unaware of its own strength. | ||
|- | |- | ||
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*'''Ocean Current''': Myuriconus will teleport to the bottom left, or the bottom right corner of the map and begin charging. After a moment of time, it will fly upwards before diving down on the other side of the arena, creating a current on each half of the stage in the process. | *'''Ocean Current''': Myuriconus will teleport to the bottom left, or the bottom right corner of the map and begin charging. After a moment of time, it will fly upwards before diving down on the other side of the arena, creating a current on each half of the stage in the process. | ||
| | | | ||
* | *Half of the stage will continuously apply {{se|826|Rising Current||sd}} which will ''increase'' Movement / Jump Speed by 50%. | ||
*The | *The other half of the stage will continuously apply {{se|827|Falling Current||sd}} which will ''decrease'' Movement / Jump Speed by 50%. | ||
*Players can use command attacks to interrupt Myuriconus while it is charging. Successfully doing so will cause Myuriconus to enter a groggy state for a few seconds. | *Players can use command attacks to interrupt Myuriconus while it is charging. Successfully doing so will cause Myuriconus to enter a groggy state for a few seconds. | ||
*Players can also choose to ''not'' interrupt the charge, especially in a stronger party and/or if the boss' HP is low. If Myuriconus successfully executes '''Ocean Current''', its internal '''Teleport''' cooldown will be reset, which can result in a longer DPS window. | *Players can also choose to ''not'' interrupt the charge, especially in a stronger party and/or if the boss' HP is low. If Myuriconus successfully executes '''Ocean Current''', its internal '''Teleport''' cooldown will be reset, which can result in a longer DPS window. | ||
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|- | |- | ||
| colspan=2 | | | colspan=2 | | ||
*{{color|red|Point Explosion | *{{color|red|Red Point Explosion|b=1}}: A random player will be inflicted with a {{color|red|red aura}} that explodes after roughly 3 seconds, dealing lethal damage. Much like the {{color|red|Target|b=1}} mechanic from Phase 1, players must stack together to reduce and share the damage. | ||
*{{color|#9F6811|'''Solo Mode Variation''':}} | |||
**The mark will appear on top of the player, but will not follow them, standing in the mark will completely avoid damage. | |||
| | | | ||
<gallery widths=150px heights=150px> | <gallery widths=150px heights=150px> | ||
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|- | |- | ||
| colspan=2 | | | colspan=2 | | ||
*{{color|red|Point Explosion | *{{color|red|Blue Point Explosion|b=1}}: A random player will be inflicted with a {{color|blue|blue aura}} that explodes after roughly 3 seconds, dealing lethal damage to any other players nearby. | ||
*{{color|#9F6811|'''Solo Mode Variation''':}} | |||
**The mark will appear on top of the player, but will not follow them. | |||
| | | | ||
*The range of the explosion is roughly the size of the visual, so the marked player does not need to be too far away from the party. | *The range of the explosion is roughly the size of the visual, so the marked player does not need to be too far away from the party. |
Latest revision as of 16:17, 15 June 2025
- English

Blooming Mineral Field
“ | The environment bloomed in the Abyss seems perilous like a model garden. A primordial land, the one lost in time awakens after a long slumber.
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” |
Description
When they followed the El energy to the mineral field, the El Search Party finds the thief.
Recommended Level
99
Required Combat Power
- Story Mode
2,500,000
- Normal/Solo Mode
Entry Requirements
Solo Mode
- Main Article: Raid Solo Mode
- Up to 4 players can enter, requiring a minimum of at least 3 people. (Normal)
- 2~4 players. (Story)
- Only three Resurrection Stones can be used to revive.
- Players are given a 15 second penalty before they can resurrect themselves.
- Bosses can only be frozen or petrified 3 times each (every hit is 1 count) at a time. When this limit is exceeded, they become invulnerable to that debuff for 60 seconds.
- Freezing or petrifying can be attempted again after 30 seconds, but you will not be able to chain it further. This also resets the 3-step chain's cooldown to 60 seconds.
Details
- Most enemy attacks in this dungeon ignore players' physical and magical defense (either fully or partially).
Enviromental Debuff - Demon Realm
- The El's power does not reach into this realm, Attack and HP will be reduced by 90%. Enemies will have a 20% chance to resist your critical hits.
Boss Defenses
Boss Name | Defense (Raw) | Defense (Percentage) |
---|---|---|
Dreaming Hatchling | 21883 | 83.91% |
Awakened Myuriconus |
- Phase 1
- Head Hunter is recommend to be taken off while attacking mineral blocks.
- Target: A random player will be targeted with a purple reticle, which will explode after 3 seconds and deal lethal damage. The damage is reduced for every player stacked with the target.
- Solo Mode Variation:
- A stationary reticle will appear where the player was originally standing when the attack is used, standing within the reticle will render you immune to the explosion's damage.
- It is possible to survive this pattern with just 2 players stacked together.
- This attack is extremely lag sensitive. It is possible for the targeted player to explode immediately if they are not with another player when the mark spawns.
- Solo Mode Variation:
- The reticle location is set earlier than when it appears visually, so it is recommended to stay put or within close proximity to where you were when the text prompt for the attack appears.
- The detection radius for the safe zone is uncharacteristically small compared to the visual, especially on the vertical axis.
- Surge: Myuriconus releases waves from its body, damaging nearby players and inflicting them with a debuff that decreases Physical/Magical Attack.
- The debuff will disappear either when duration ends or cleansed with debuff removal skills.
- Mini Laser: Myuriconus will either rotate, releasing a laser beam as it moves, or spawn a straight-firing laser in a random spot.
- The rotating lasers can be dodged if you hug the boss close enough.
- The rotating lasers are always fired from the center of the boss.
- If fired from the left side of the boss, the laser will start at a downwards angle and move upwards.
- If fired from the right side of the boss, the laser will start at an upwards angle and move downwards.
- The lasers are able to cover two platforms of height.
- The lasers deal significant damage and hit multiple times in succession. Do not be afraid to manually dodge them.
- Side Laser: If there are more than 5 minerals on one side of Myuriconus, it will blast off lasers on that side of the map, destroying all minerals hit. The mineral destruction will not affect Myuriconus' shield.
- Targeted Fog Explosion: A variation of the above attack. Myuriconus spawns a patch of purple fog on each player. This fog will follow the player around and explode after ~3 seconds.
- The damage inflicted by these explosions is not high, but because they are targeted on each player, it is possible to overlap them and receive multiple hits.
- Final Laser: The ultimate attack. If the barrier finishes regenerating, Myuriconus will release lasers that are instant-kill and ignore any resurrection effects. At the end of this attack, the barrier will be fully restored and players must deplete the barrier gauge once more.
- Numerous safe zones will appear on the screen. There is a grace period of roughly 3 seconds between the appearance of the safe zones, and when the lasers fire. It is recommended to head to a safe zone as quickly as possible, as the laser 'snapshot' happens before the visuals occur.
- It is possible for characters that are taller or have straighter posture, such as Ara or Ain, to be unfairly hit by the lasers. It may be necessary to use the default '/sit' command in order to ensure your character's hitbox fits within the safe zone.
Phase 1 - Dreaming Hatchling
Phase Gimmick
Barrier - At the start of the raid, the boss will be encased in a barrier. There are multiple mineral blocks that will spawn around the map. Destroy them the deplete the barrier.
Barrier Regeneration: After the barrier is depleted, you can attack the boss. Re-equip Head Hunter to burst down the boss. Mineral blocks will still spawn around the map. Destroy them to slow down the rate at which the barrier regenerates.
Boss
Dreaming Hatchling | ||
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An infant dragon trapped and slumbering within the Abyss. | ||
Boss Attacks | Tips | |
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- Phase 2
Dialogue
{{
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Image | Name | Boss | Character | Stats | Set Effects |
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Accessory (Bottom Piece): |
2 Pieces:
3 Pieces:
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Trivia
- The characters featured on the loading screen are Knight Emperor, Code: Esencia, Minerva and Liberator.
Updates
Date | Changes | ||
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KR | NA | ||
08/04/2022 | 8/31/2022 |
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09/01/2022 | 9/28/2022 |
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07/20/2023 | 08/16/2023 |
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09/12/2024 | 09/25/2024 |
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04/24/2025 | 05/22/2025 |
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Alternative Names
{{
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Server | Name | Translation |
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South Korea | 피어난 광물지대 | Blooming Mineral Field |
China (Simplified Chinese) | 绽放的矿物地带 | Blooming Mineral Field |
Regions
- Region 19~22
Abyss | Monaterra | Serpentium | Doom Aporia | ||
---|---|---|---|---|---|
{{ }} | {{ }} | {{ }} | {{ }} |
- Region 1~6
- Region 7~12
- Region 13~18
- Laby
- Noah
- Lithia
- Other
- Miscellaneous