[Active] Siege Mode Stance | |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Guardian | 10 |
Skill Information
PvE
Level Required | Damage | Aim Range | Range Increase (From 800) |
Max Input Count |
Chance to use no ammo |
Ammo Reloaded | MP Usage | Cooldown | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Reload (Physical) |
Cannon Attack (Physical) |
Cannonball Blast (Magical) | Upward | Downward | Depth | Initial | Standby | |||||||
Initial | Final | |||||||||||||
10 | 529% | 529% | 350% | 476% | ~50° | ~30° | 45° | 37% | 7 | 30% | 1 | 20 MP | 2 MP per second | 5 Seconds |
[Enhanced] | 637% | 637% | 420% | 573% |
PvP
Level Required | Damage | |||
---|---|---|---|---|
Reload (Physical) |
Cannon Attack (Physical) |
Cannonball Blast (Magical) | ||
Initial | Final | |||
10 | 190% | 190% | 113% | 154% |
[Enhanced] | 229% | 229% | 136% | 185% |
Skill Traits
Enhanced Siege Shelling | Persistent Siege Shelling |
---|---|
Attribute Effect | Attribute Effect |
Critical Hit Rate increased to 100% Damage decreased to 80% |
Skill will reduce 5 KD per hit |
Skill Modifiers
Comet Crusader
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Fatal Phantom
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Centurion
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Tips and Details
- Reload is not affected by Enhanced Siege Shelling.
- Chung will enter Heavy Stance while he is firing the 7th cannon shot or when ending the skill with the Melee Cannon Attack.
- The missiles pierce once and explode after traveling a set distance or hitting a second target.
- The missile explodes while piercing; allowing the skill to hit targets up to 2 times.
- The missile can deal splash damage when attacking targets that are grouped together.
- Some wide enemies can be hit by both explosions without the need for proper spacing or a second target.
- The missile can hit twice when attacking targets that are at the edge of the missile's range, which is about one screen in front of the player.
- The distance explosion has a lingering hitbox.
- The missile explodes while piercing; allowing the skill to hit targets up to 2 times.
- [Enhanced] Siege Shelling can deal up to 3,093% (1,001% in PvP) Magical Damage.
- With the double hit trick, it can deal up to 6,186% (2,002% in PvP) Magical Damage.
- Normal MP regeneration while attacking in Siege Shelling stance is disabled. This means items that modify MP regeneration would not work in Siege Shelling stance.
- This will also mean that this skill will not generate MP for your Pet.
- Siege Shelling can still generate MP by activating certain Special Effects or title effects.
- By having enough Movement Speed, it is possible to catch after the seventh shot by canceling with a dash. It is also possible to cancel right after the initial strike by dashing, serving as a quicker and cheaper Reload.
- Either by spacing out the shots or with the help of Intense Showtime, Siege Shelling can easily be looped on itself indefinitely in Berserk mode.
- With the introduction of Awakened Will: Tactical Trooper, Tactical Trooper can simply continue to fire indefinitely so long as he has ammo.
- Be careful to not use this Skill while pixels away from a ledge behind you, since the Reload hit will make Chung to lightly back up for a moment, potentially interrupting the Skill.
Trivia
- Siege Shelling was originally planned to have a different casting animation, as seen in Shelling Guardian's Promo Trailer, where he swings his cannon sideways before assuming Siege Stance instead of dropping his cannon straight into the stance.
Old Version
- Before the 07/10/2014 KR patch, Siege Shelling did not fire a projectile. Instead, it would automatically hit the closest target within range, similar to Aiming Shot.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
03/29/2012 | - |
▼ Decreased height range by 45°. | |
07/04/2013 | - |
▲ Chance to not consume cannonballs added. | |
07/10/2014 | - |
▲ Range increased and angles changed. ▲ Damage increased. ▲ Skill note effect doubled from 15% to 30%.
| |
07/17/2014 | - |
| |
|
▼ Damage decreased. | ||
04/20/2015 | - |
▼ Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller. | |
08/20/2015 | - |
▲ Initial casting motion speed increased. | |
04/21/2016 | 05/18/2016 |
▼ Persistent KD reduction decreased. | |
08/11/2016 | - |
| |
12/29/2016 | - |
▲ Reload and Strike damage increased. ▼ Shot damage decreased. | |
04/27/2017 | - |
▲ Damage increased. |
|
04/05/2018 | 04/18/2018 |
▼ Damage decreased. |