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| LvFitStory=750000
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| Detail=<dfn>{{</dfn>
| Detail=<dfn>{{</dfn>
*Up to 6 players can enter (minimum 3 players required to enter)
<h3> Solo Mode</h3>
:''Main Article: [[Raid Solo Mode]]''
----
*Up to 6 players can enter, requiring a minimum of at least 3 people. (Normal)
**2~6 players. (Story)
*Only three Resurrection Stones can be used to revive.
*Players are given a 15 second penalty before they can resurrect themselves.
*Bosses can only be frozen or petrified 3 times each (every hit is 1 count) at a time. When this limit is exceeded, they become invulnerable to that debuff for 60 seconds.
**Freezing or petrifying can be attempted again after 30 seconds, but you will not be able to chain it further. This also resets the 3-step chain's cooldown to 60 seconds.
*All enemy attacks in this dungeon ignore players' physical and magical defense.
*All enemy attacks in this dungeon ignore players' physical and magical defense.
===={{se|441|Enviromental Debuff - Demon Realm|tt=no}}====
===={{se|441|Enviromental Debuff - Demon Realm|tt=no}}====
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|+ [[File:Icon - Warning.png|20px]] Attacks highlighted in {{color|red|red}} bypass invincibility frames.
|+ [[File:Icon - Warning.png|20px]] Attacks highlighted in {{color|red|red}} bypass invincibility frames.
|-
|-
! colspan=3 | Hadron's Copy
! colspan=3 | Hadron's Copy (Warrior)
|-
|-
| align=center width=5% | {{tt|[[File:Red Hadron Head.png|60px]]|[[File:Red hadron.png|100px]]}}
| align=center width=5% | {{tt|[[File:Red Hadron Head.png|60px]]|[[File:Red hadron.png|200px]]}}
| colspan=2 align=center width=95% | A red spirit that guards the entrance to the White-Ghost Castle. Will guard one of two paths alongside its partner.
| colspan=2 align=center width=95% | A red spirit that guards the entrance to the White-Ghost Castle. Will guard one of two paths alongside its partner.
|-
|-
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|-
|-
| colspan=2 |
| colspan=2 |
*'''<font color=red>Axe Swing:</font>''' Red Hadron's Copy swings his axe in front of him. If you get hit, you'll receive the {{se|593|Ember of Retribution||ed}} debuff for 5 seconds.
*'''<font color=red>Axe Swing:</font>''' Hadron's Copy (Warrior) swings his axe in front of him. If you get hit, you'll receive the {{se|593|Ember of Retribution||ed}} debuff for 5 seconds.
|
|
|-
|-
| colspan=2 |
| colspan=2 |
*'''Axe Wave:''' Red Hadron's Copy creates a shockwave that goes forward by swinging his axe from the ground.
*'''Axe Wave:''' Hadron's Copy (Warrior) creates a shockwave that goes forward by swinging his axe from the ground.
|
|
|-
|-
| colspan=2 |
| colspan=2 |
*'''Charge:''' Red Hadron's Copy charges forward, dealing damage as it moves.
*'''Charge:''' Hadron's Copy (Warrior) charges forward, dealing damage as it moves.
|
|
|-
|-
| colspan=2 |
| colspan=2 |
*'''Devastating Charge:''' A random player is teleported to the right side of Red Hadron's Copy's arena, and locked in place for 30 seconds. Red Hadron's Copy then does a stronger version of '''Charge''', aiming for the stunned player. Every time the charge connects with a different player than the stunned target, the final hit on them will have its damage reduced. If no one else was hit, the stunned player will die when Red Hadron's Copy gets to them. Players must spread out between the boss and the stunned player to share the damage of the attack between them. Afterwards, Red Hadron's Copy becomes exhausted for a short period of time, and '''Overwhelming Defense''' will not activate for this duration. Attack pattern can be seen [[Media:DevastatingCharge.gif|'''here''']]
*'''Devastating Charge:''' A random player is teleported to the right side of Hadron's Copy (Warrior)'s arena, and locked in place for 30 seconds. The copy then does a stronger version of '''Charge''', aiming for the stunned player. Every time the charge connects with a different player than the stunned target, the final hit on them will have its damage reduced. If no one else was hit, the stunned player will die when Hadron's Copy (Warrior) gets to them. Players must spread out between the boss and the stunned player to share the damage of the attack between them. Afterwards, the copy becomes exhausted for a short period of time, and '''Overwhelming Defense''' will not activate for this duration. Attack pattern can be seen [[Media:DevastatingCharge.gif|'''here''']]
*{{color|#9F6811|'''Solo Mode Variation''':}}
**Hadron's Copy (Warrior) will teleport you to his side of the arena, but you will not be placed in a stun state. Taking the portal to the other arena or jumping over him will avoid the attack entirely.
|
|
|-
|-
| colspan=2 |
| colspan=2 |
*'''<font color=red>Shockwave Swing:</font>''' Red Hadron's Copy charges up a deadly swing that sends out shockwaves across the entire map, killing all players regardless of where they are. The attack can only be nullified by gathering every player inside the red box-shaped area in front of the boss. Red Hadron's Copy is vulnerable to attacks while charging up the attack and '''Overwhelming Defense''' will not activate for this duration, allowing for high damage to be dealt to it.
*'''<font color=red>Shockwave Swing:</font>''' Hadron's Copy (Warrior) charges up a deadly swing that sends out shockwaves across the entire map, killing all players regardless of where they are. The attack can only be nullified by gathering every player inside the red box-shaped area in front of the boss. Hadron's Copy (Warrior) is vulnerable to attacks while charging up the attack and '''Overwhelming Defense''' will not activate for this duration, allowing for high damage to be dealt to it.
|
|
*The boss will tend to do with attack if nobody is on his side of the arena.
|-
|-
! colspan=3 | Notes
! colspan=3 | Notes
|-
|-
| colspan=3 |  
| colspan=3 |  
*Dealing damage to '''Red Hadron's Copy''' will also deal the same damage to '''Blue Hadron's Copy'''.
*Dealing damage to '''Hadron's Copy (Warrior)''' will also deal the same damage to '''Hadron's Copy (Magician)'''.
*{{se|593|Ember of Retribution||ed}} debuff burns 5% MP per second and attacks will heal the '''Red Hadron's Copy''' while no longer damaging the '''Blue Hadron's Copy'''.
*{{se|593|Ember of Retribution||ed}} debuff burns 5% MP per second and attacks will heal the '''Hadron's Copy (Warrior)''' while no longer damaging the '''Hadron's Copy (Magician)'''.
*The fight ends if either this or the Blue Copy are defeated.
*The fight ends if either this or the Blue Copy are defeated.
|}
|}
{| class="wikitable" border="1" cellpadding="5" style="border-spacing: 0; border: 1px #000 solid; border-collapse: collapse; width: 100%; vertical-align: top;"
{| class="wikitable" border="1" cellpadding="5" style="border-spacing: 0; border: 1px #000 solid; border-collapse: collapse; width: 100%; vertical-align: top;"
! colspan=3 | Hadron's Copy
! colspan=3 | Hadron's Copy (Magician)
|-
|-
| align=center width=5% | {{tt|[[File:Blue Hadron Head.png|60px]]|[[File:Blue hadron.png|100px]]}}
| align=center width=5% | {{tt|[[File:Blue Hadron Head.png|60px]]|[[File:Blue hadron.png|200px]]}}
| colspan=2 align=center width=95% | A blue spirit that guards the entrance to the White-Ghost Castle. Will guard one of two paths alongside its partner.
| colspan=2 align=center width=95% | A blue spirit that guards the entrance to the White-Ghost Castle. Will guard one of two paths alongside its partner.
|-
|-
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|-
|-
| colspan=2 |
| colspan=2 |
*'''<font color=red>Explosion:</font>''' Blue Hadron's Copy channels his energy, then quickly releases it as a blue explosion around him. If you get hit, you'll receive the {{se|593|Ember of Retribution||ed}} debuff for 5 seconds.
*'''<font color=red>Explosion:</font>''' Hadron's Copy (Magician) channels his energy, then quickly releases it as a blue explosion around him. If you get hit, you'll receive the {{se|593|Ember of Retribution||ed}} debuff for 5 seconds.
|
|
|-
|-
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| colspan=2 |
| colspan=2 |
*'''<font color=red>Link:</font>''' Targets two players in the party with a mark. While these players are near each other, the mark will turn blue and create a link between the two players that inflicts damage to any other allies that come into contact with it. If these players are not near each other, the circle will turn red and after a period of time if these players are still not connected, both players will be immediately killed along with close by teammates.
*'''<font color=red>Link:</font>''' Targets two players in the party with a mark. While these players are near each other, the mark will turn blue and create a link between the two players that inflicts damage to any other allies that come into contact with it. If these players are not near each other, the circle will turn red and after a period of time if these players are still not connected, both players will be immediately killed along with close by teammates.
*{{color|#9F6811|'''Solo Mode Variation''':}}
**The player will be linked to a random platform in Hadron's Copy (Magician)'s arena.
|
|
|-
|-
| colspan=2 |
| colspan=2 |
*'''<font color=red>Ultimate:</font>''' The boss charges up a devastating attack that wil send magic chains across the arena, killing all players regardless of where they are. This attack can only be nullified by having players occupy all of the blue marked areas on its side of the arena.
*'''<font color=red>Ultimate:</font>''' The boss charges up a devastating attack that will send magic chains across the arena, killing all players regardless of where they are. This attack can only be nullified by having players occupy all of the blue marked areas on its side of the arena.
|
|
*The boss will tend to do this attack if nobody is on his side of the area.
|-
|-
! colspan=3 | Notes
! colspan=3 | Notes
|-
|-
| colspan=3 |  
| colspan=3 |  
*Dealing damage to '''Blue Hadron's Copy''' will also deal the same damage to '''Red Hadron's Copy'''.
*Dealing damage to '''Hadron's Copy (Magician)''' will also deal the same damage to '''Hadron's Copy (Warrior)'''.
*{{se|593|Ember of Retribution||ed}} debuff burns 5% MP per second and attacks will heal '''Blue Hadron's Copy''' while no longer damaging the '''Red Hadron's Copy'''.
*{{se|593|Ember of Retribution||ed}} debuff burns 5% MP per second and attacks will heal '''Hadron's Copy (Magician)''' while no longer damaging the '''Hadron's Copy (Warrior)'''.
*The fight ends if either this or the Red Copy are defeated.
*The fight ends if either this or the Red Copy are defeated.
|}
|}
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|
|
|-
|-
| align=center | {{tt|[[File:Hadron Phase 2 Head.png|60px]]|[[File:Hadron P2(Front).png|250px]]}}
| align=center | {{tt|[[File:Hadron Phase 2 Head.png|60px]]|[[File:Hadron P2(Front).png|300px]]}}
| colspan=2 align=center |  
| colspan=2 align=center |  
After reaching 150 HP bars, Hadron will send playing into the rafters, Hadron takes flight.
After reaching 150 HP bars, Hadron will send playing into the rafters, Hadron takes flight.
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|Phase3Name=Haivan
|Phase3Name=Haivan
|Phase3=<span style="display:none">{{</span>
|Phase3=<span style="display:none">{{</span>
== Phase Gimmick ==
Haivan will not be vulnerable immediately, instead, three sets or cores must be destroyed before Haivan joins the fray. While attacking the cores, Haivan will try to attack you with different types of attacks depending on the phase while in an invulnerable state.
== Boss ==
== Boss ==
{| class="wikitable" border="1" cellpadding="5" style="border-spacing: 0; border: 1px #000 solid; border-collapse: collapse; width: 100%; vertical-align: top;"
{| class="wikitable" border="1" cellpadding="5" style="border-spacing: 0; border: 1px #000 solid; border-collapse: collapse; width: 100%; vertical-align: top;"
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|-
|-
| colspan=2 |
| colspan=2 |
*'''<font color=red>Side Lasers: </font>'''Haivan shoots yellow lasers horizontally, starting from the top platform and then descending them one by one.
*'''Land Mine:''' Hiavan install multiple landmines on the ground. They explode upon being stepped on.
|
|
|-
|-
| colspan=2 |
| colspan=2 |
*'''Land Mine:''' Flying machines can sometimes install landmines on the ground. They explode upon being stepped on.
*'''<font color=red>Side Lasers: </font>'''Haivan shoots yellow lasers horizontally, starting from the top platform and then descending them one by one.
|
|
|-
|-
| colspan=2 |
| colspan=2 |
*'''<font color=red>Head Bomb:</font>''' Haivan will send out a small flying drone will attach to a player appearing over the person's head, where [[Titles]] are. This drone explodes after a while without dealing damage, but if the person with the drone is too near other people, it will kill everyone in range but not the person who has it. If the affected players are still alive, it additionally inflicts a debuff that disables them from using potions and puts them on cooldown.
*'''<font color=red>Head Bomb:</font>''' Haivan will send out a small flying drone will attach to a player appearing over the person's head, where [[Titles]] are. This drone explodes after a while without dealing damage, but if the person with the drone is too near other people, it will kill everyone in range but not the person who has it. If the affected players are still alive, it additionally inflicts a debuff that disables them from using potions and puts them on cooldown.
*{{color|#9F6811|'''Solo Mode Variation''':}}
**Haivan will send out a bomb which will track onto your location before activating when you are in close proximity. They will then explode after a period of time.
|
|
|-
|-
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*'''<font color=red>Carpet Bomb:</font>''' Haivan marks the entire map but a single spot. Move into this spot to avoid the missile attack, which instantly kills you. Haivan does this attack twice in a row, but the safe spot doesn't change.
*'''<font color=red>Carpet Bomb:</font>''' Haivan marks the entire map but a single spot. Move into this spot to avoid the missile attack, which instantly kills you. Haivan does this attack twice in a row, but the safe spot doesn't change.
|
|
|-
! colspan=3 | Notes
|-
| colspan=3 |
*On the first core phase, Haivan will only use '''<font color=red>Missile Spread</font>''' and '''<font color=red>Focus Fire</font>'''
*On the second core phase, Haivan will only use '''<font color=red>Side Lasers</font>'''. Also from the second core phase onward, Flying machines start to appear. In this phase they'll only use '''Land Mine'''
*On the third core phase, Haivan will only use '''<font color=red>Missile Spread</font>''', '''<font color=red>Focus Fire</font>''' and '''<font color=red>Head Bomb</font>''' while Flying machines will use '''<font color=red>Side Lasers</font>''' and '''Land Mine'''
*When all cores are destroyed, Haivan can use '''<font color=red>Missile Spread</font>''', '''<font color=red>Focus Fire</font>''', '''<font color=red>Head Bomb</font>''' and '''<font color=red>Carpet Bomb</font>''', while Flying machines will use '''<font color=red>Side Lasers</font>''' and '''Land Mine'''
|}
== Mini Boss ==
{| class="wikitable" border="1" cellpadding="5" style="border-spacing: 0; border: 1px #000 solid; border-collapse: collapse; width: 100%; vertical-align: top;"
|+ [[File:Icon - Warning.png|20px]] Attacks highlighted in {{color|red|red}} bypass invincibility frames.
|-
! width=60px | Monster Image !! width=33% | Monster Description !! width=66% | Monster Moves
|-
|{{tt|[[File:Mob Icon - Core (Savage White-Ghost's Castle).png|60px]]|[[File:Mob - Core (Savage White-Ghost's Castle).png|200px]]}}
| '''Core''' - A large core protect Haivan, all cores must be destroyed before fighting Haivan.
|
*'''<font color=red>Core Explosion:</font>''' Every few seconds, the core that's being attacked charges an explosion that can either inflict stun, silence or potion cooldown.
|}
|}


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! width=60px | Monster Image !! width=33% | Monster Description !! width=66% | Monster Moves
! width=60px | Monster Image !! width=33% | Monster Description !! width=66% | Monster Moves
|-
|-
|[[File:Dunno.png|60px]]
|{{tt|[[File:Mob Icon - Flying Machine.jpg|60px]]|[[File:Mob - Flying Machine.jpg|100px]]}}
| '''Bomb''' - A bomb deployed by Haivan when moving between Core phases.
| '''Flying Machines''' - A flying Iserlohn unit that assist Haivan. They are completely invincible.
|
|
*'''<font color=red>Explosion:</font>''' If the bomb isn't destroyed within 15 seconds, it explodes and the party dies.
*'''Laser''': Fire a horizontal laser beam.
*'''Land Mine:''' Flying machines can sometimes install landmines on the ground. They explode upon being stepped on.
|}
|}
<span style="display:none">}}</span>
<span style="display:none">}}</span>
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| 04/24/2025 || 05/22/2025 || colspan=2 align="left" |
| 04/24/2025 || 05/22/2025 || colspan=2 align="left" |
*[[Raid Solo Mode]] added.
*[[Raid Solo Mode]] added.
*Phase 3 shortened. Upon entering the stage, players will immediately battle Haivan.
|}
|}
<dfn>}}</dfn>
<dfn>}}</dfn>

Latest revision as of 04:59, 16 June 2025

For the series of Challenge Mode raid dungeons, see Savage White-Ghost's Castle (Challenge Mode)

Savage White-Ghost's Castle

The White-Ghost Castle that was once glorious, is now filled with chilling silence.

 

Description
In front of the White-Ghost Castle, a mysterious shadow blocks the El Search Party.
Recommended Level
99
Required Combat Power
  • Story Mode
  • 750,000

  • Normal Mode
Details
{{

Solo Mode

Main Article: Raid Solo Mode

  • Up to 6 players can enter, requiring a minimum of at least 3 people. (Normal)
    • 2~6 players. (Story)
  • Only three Resurrection Stones can be used to revive.
  • Players are given a 15 second penalty before they can resurrect themselves.
  • Bosses can only be frozen or petrified 3 times each (every hit is 1 count) at a time. When this limit is exceeded, they become invulnerable to that debuff for 60 seconds.
    • Freezing or petrifying can be attempted again after 30 seconds, but you will not be able to chain it further. This also resets the 3-step chain's cooldown to 60 seconds.
  • All enemy attacks in this dungeon ignore players' physical and magical defense.

  Enviromental Debuff - Demon Realm

  • The El's power does not reach into this realm, Attack and HP will be reduced by 80%.
}}
  • Phase 1
  • Phase 1 - Hadron's Copy
    {{

    Phase Gimmick

    Hadron's Copies will take significantly less damage if all players in the party are in its arena, and whenever any player in the party dies.

      • 1 stack: Damage Dealt +20%, Damage Received -10%
      • 2 stacks: Damage Dealt +40%, Damage Received -30%
      • 3 stacks: Damage Dealt +80%, Damage Received -50%

    Boss

      Attacks highlighted in red bypass invincibility frames.
    Hadron's Copy (Warrior)
    A red spirit that guards the entrance to the White-Ghost Castle. Will guard one of two paths alongside its partner.
    Boss Attacks Tips
    • Axe Swing: Hadron's Copy (Warrior) swings his axe in front of him. If you get hit, you'll receive the   Enemy DebuffEmber of Retribution debuff for 5 seconds.
    • Axe Wave: Hadron's Copy (Warrior) creates a shockwave that goes forward by swinging his axe from the ground.
    • Charge: Hadron's Copy (Warrior) charges forward, dealing damage as it moves.
    • Devastating Charge: A random player is teleported to the right side of Hadron's Copy (Warrior)'s arena, and locked in place for 30 seconds. The copy then does a stronger version of Charge, aiming for the stunned player. Every time the charge connects with a different player than the stunned target, the final hit on them will have its damage reduced. If no one else was hit, the stunned player will die when Hadron's Copy (Warrior) gets to them. Players must spread out between the boss and the stunned player to share the damage of the attack between them. Afterwards, the copy becomes exhausted for a short period of time, and Overwhelming Defense will not activate for this duration. Attack pattern can be seen here
    • Solo Mode Variation:
      • Hadron's Copy (Warrior) will teleport you to his side of the arena, but you will not be placed in a stun state. Taking the portal to the other arena or jumping over him will avoid the attack entirely.
    • Shockwave Swing: Hadron's Copy (Warrior) charges up a deadly swing that sends out shockwaves across the entire map, killing all players regardless of where they are. The attack can only be nullified by gathering every player inside the red box-shaped area in front of the boss. Hadron's Copy (Warrior) is vulnerable to attacks while charging up the attack and Overwhelming Defense will not activate for this duration, allowing for high damage to be dealt to it.
    • The boss will tend to do with attack if nobody is on his side of the arena.
    Notes
    • Dealing damage to Hadron's Copy (Warrior) will also deal the same damage to Hadron's Copy (Magician).
    •   Enemy DebuffEmber of Retribution debuff burns 5% MP per second and attacks will heal the Hadron's Copy (Warrior) while no longer damaging the Hadron's Copy (Magician).
    • The fight ends if either this or the Blue Copy are defeated.
    Hadron's Copy (Magician)
    A blue spirit that guards the entrance to the White-Ghost Castle. Will guard one of two paths alongside its partner.
    Boss Attacks Tips
    • Explosion: Hadron's Copy (Magician) channels his energy, then quickly releases it as a blue explosion around him. If you get hit, you'll receive the   Enemy DebuffEmber of Retribution debuff for 5 seconds.
    • Blue Flame: Magic circles will appear on the ground and cause a burst of flames after a few seconds. If you get hit, you'll receive the Ember of Retribution debuff for 5 seconds.
    • Link: Targets two players in the party with a mark. While these players are near each other, the mark will turn blue and create a link between the two players that inflicts damage to any other allies that come into contact with it. If these players are not near each other, the circle will turn red and after a period of time if these players are still not connected, both players will be immediately killed along with close by teammates.
    • Solo Mode Variation:
      • The player will be linked to a random platform in Hadron's Copy (Magician)'s arena.
    • Ultimate: The boss charges up a devastating attack that will send magic chains across the arena, killing all players regardless of where they are. This attack can only be nullified by having players occupy all of the blue marked areas on its side of the arena.
    • The boss will tend to do this attack if nobody is on his side of the area.
    Notes
    • Dealing damage to Hadron's Copy (Magician) will also deal the same damage to Hadron's Copy (Warrior).
    •   Enemy DebuffEmber of Retribution debuff burns 5% MP per second and attacks will heal Hadron's Copy (Magician) while no longer damaging the Hadron's Copy (Warrior).
    • The fight ends if either this or the Red Copy are defeated.
    }}
  • Phase 2
  • Phase 3
Dialogue
  •   Aisha: Are those the gatekeepers to the White-Ghost Castle? ... Twins?
  •   Rena: No, an illusion. There must be someone controlling them somewhere.
  •   Elsword: We must face them both at the same time to enter. Let's split up!
{{
Image Name Boss Character Stats
 
Military Officer Earpiece
Haivan
Common

Lv99 Accessory (Earring):
Adaptation +2%
Critical Damage +3%
When attacked, 10% chance to activate Magic Circle of Pressure for 10 seconds where you are attacked. The magic circle decreases Physical/Magical Attack of enemies on the magic circle by 10%. (Cooldown: 60 seconds)

}}
Gallery
Trivia
{{ }}
Updates
{{
Date Changes
KR NA
08/13/2020 09/09/2020
  • Savage White-Ghost's Castle added.
08/27/2020
  • Stage 2
    • Hadron's Phase 2 Feather Shooting attack debuff icon changed.
    • Debuffs are removed between phases.
  • Stage 3
    • Core HP adjusted.
    • Height limit added.
    • Longer startup for Haivan's Focus Fire.
    • Carpet Bomb damage increased.
    • Chemical Bomb debuff now shows.
09/24/2020 09/23/2020
  • Fixed Hadron's Copy's motion stopping when frozen while gathering strength for special move.
  • Fixed Hadron's special move pushing characters away even when stage is cleared.
  • Fixed camera zoom persisting from Hadron stage to Haivan stage.
  • Fixed Hadron's position being fixed sometimes when hit by binding skills.
01/28/2020 02/24/2020
  • Fixed lingering Explosion pattern of Hadron's Copy (Blue).
  • Adjusted Feather Shooting pattern interval.
  • Fixed lingering Core explosion pattern in phase 3.
  • Fixed an issue where headbomb would appear differently between clients (for example Person A has headbomb on Person C screen, but Person B actually has the headbomb).
  • Headbomb will no longer be applied to summons.
  • If players fail to go up after Dimension Pattern pattern in phase 1 of Hadron after reaching 150x, they will fall below the platform.
03/25/2021 04/28/2021
  • Fixed Hadron's Copy special attack patterns occurring at the same time on both sides.
  • Core is able to be inflicted with debuffs. (Excluding debuffs with incapacitating effects)
- 05/12/2021
  • Fixed Haivan occasionally not crossing over when moving to the 2nd sealing device to the 3rd sealing device in Haivan's stage.
08/05/2021 09/01/2021
  • Story mode has been added.
    • Drop Rate will be different from Normal Mode.
    • Story Mode gauge increase rate will be different from the Normal Mode.
    • The revive system will be the same as the Normal Mode, however there are no limits to Resurrection Stones.
  • Blue Hadron's Copy
    • Ultimate will be affected by the number of players alive. (ex. When there's only 1 adventurer remaining, the magician Hadron's Copy will only summon 1 ultimate (magic circle).)
    • Story Mode:
      • The following text will show up before Hadron's Anger pattern: "If there's no characters fighting on one side of the wall, Hadron's Copy will be enraged and become stronger."
  • Hadron
    • Hadron will no longer use Dimension Slash and Feather Shooting continuously.
  • Haivan
    • Haivan can be damaged while moving up/down/left/right.
    • Duration between targeting and actually shooting at the target has been increased for the Focus Fire pattern.
    • Carpet Bombing will not fall to a set location.
    • Story Mode:
      • When zones are blocked, characters will be automatically moved to the platform they need to be.
      • When zones are blocked in Story Mode, the following guide text will show up: "After 15 sec., a line will be blocked. In Normal Mode, characters that do not arrive by the line in time will be killed."
03/17/2022 04/13/2022
    • A message will pop-up when Haivan uses Bomb Implant and will become more visible.
    • Haivan will now descend immediately once all the sealing device and the time bomb in the last section has been destroyed.
  • Pruinaum Story Mode minimum party requirement has been decreased from 3 to 2.
07/20/2023 08/16/2023
  • When Hadron’s HP reaches 150 lines, he will no longer perform his feather shooting pattern after moving midair.
  • Drone/Haivan’s bomb implant cooldown is decreased.
04/24/2025 05/22/2025
  • Raid Solo Mode added.
  • Phase 3 shortened. Upon entering the stage, players will immediately battle Haivan.
}}
Alternative Names
{{
Server Name Translation
  South Korea 야성에 잠식된 백귀의 성 Savage White-Ghost's Castle
  Japan 野性に蚕食された白鬼の城 Wild White-Ghost's Castle
  Taiwan (Traditional Chinese) 蝕獸之城 ?
  China (Simplified Chinese) 野性蚕食的白鬼之城 ?
  Germany Grausiges Geisterkönigschloss Ghastly Spirit King's Castle
  Spain Castillo espeluznante del rey de los espíritus Ghastly Spirit King's Castle
  France Château funeste du Grand Spectre Ghastly Great Specter's Castle
  Italy Castello Macabro del Re degli spiriti Ghastly Spirit King's Castle
  Poland Upiorny Zamek Króla Duchów Ghastly Spirit King's Castle
  United Kingdom Ghastly Spirit King's Castle
  Brazil Castelo dos Fantasmas-Brancos Selvagem Savage White-Ghost's Castle
}}


Regions