General


Interface

  • Make the game actually scale with resolution. The UI should be updated use vector graphics instead of raster graphics. Interface elements should always keep the same aspect ratio. The new UIs do follow that, but it's still raster graphics.
  • A visual revamp of dungeon map select UI, Item Mall, pop-up windows, Sparring Lobby, NPC interface, skill window (Force, skill tree, combos), buttons, etc.
    • I can tell the character/inventory update is in progress.
  • Fix the font being sometimes incorrectly rendered when in a small size (skill tooltips, some event UIs, etc.).
  • Ruben~Lanox NPC and Elsword~Elesis 1st/2nd job artwork redraw (redrawn versions of playable characters available as alternative).
  • Color code buff icons more, since what we get can't even be called color coding. We only look at the buff bar to check up on our character's buffs, and they're mostly all blue.
    • Also we need actual debuff icons to appear under bosses' HP bar. Plus, update all skills to display a debuff icon above normal mobs' heads. (Very recent skills like Soul Crash or Fox Cry don't have them)

Item

  • Discarding, reselling and dismantling any grade Ruben~Elysion gear shouldn't ask for a confirmation. Gear from these areas is not in any valuable anymore.
    • An alternative to this might be swapping the Unique grade pieces to Elite.
  • Give me a mass discard option. Why is it not a thing?
  • The limit of dismantling 30 items at once should be increased or removed.
  • Ruben~Elysion droppable consumables should be merged. They clog up the inventory too much. Even more with Prof. Pho Growth Guide's potions.
  • Cyan Magic Stones should be removed from drop lists. Anything that still requires them changed to require the red ones, or Magical Crystals.
  • Make Heroic Magic Stones offer the same maximum values as Sage Stones (in the case of double stat, the sum would be equal Sage Stone's maximum stat value, i.e. the Critical/Maximize stone would be +6%/6% at max, half for armor).
    • That or release a system that supplies a lot of Sage Stones. Don't keep them paywalled behind Treasure Hunter events.
  • Make Fluorites protect from gear breaking up to +10 → +11.
    • This would fix many issues, as the main cost of Enhancement is the Restoration Scrolls.
  • Remove Enhancement reset failure for +6 → +7 and +7 → +8.

Dungeon

  • Reinstate Perkisas and Eltrion to show love to older players. Of course, update the rewards too. On top of it, update Drabaki.
    • Alternate between all three every week. The same boss wouldn't be able to appear twice in a row.
    • Possible reward ideas: Sage Stone, Armor/Weapon Wedges, Gear/Artifact Identification Scrolls, Chlorite Seeds (10%), Glaciem cubes, Magical Crystals, Consumables just like now, Heroic Stones. Maybe even a system that gives ED based on damage dealt.
  • Aurora Operation Orders required amount for entering in 15-3 and 15-4 should be decreased to 1.
  • 15-4 entry requirement should be lowered to 3 people. The dungeon rarely even starts with the random queue function. Plus, nerf Cargo, it's way too long.
  • Make 13-2 and 15-2 shorter and much more enjoyable with better rewards. 15-1 for Vestige of Soul - Weapon of Requiem isn't enjoyable for everyone due to high amount of parkour, and is the only viable option if you don't want to pay for Aurora Operation Orders.
  • Extra: add huge targets to Free Training room like Chaos Leviathan in order to test hit count/damage. Make us able to cut his wings off immobilize him. Could also be a huge dummy though.
    • Raise the (10b-1) cap on skill damage.

Systems


Combat/Defensive Power

  • Unify Combat Power between characters.
    • All stats that give conditional benefit should not affect it (Awakening Duration/Time, Max MP and MP Cost Reduction).
    • All passives that give attack increase should be unified to 15%.
  • Make buffs applied in dungeons display in the character UI (affect Combat/Defensive Power and stat window values).
    • This wouldn't break the entry Combat Power requirements, since it would only apply in dungeons (not in Fields either).

Customization

  • Make us able to change the Awakening line to Transcendence.
  • Dungeon Victory Quote image to be adjusted based on the portrait selected.
    • Speaking of that, remove the forced focus from Victory Quotes and allow us to act when they appear.
  • Decrease Skill Cutin size (except Transcendence/3rd Job/Master Class Cutin) and allow us to interact with the areas they cover.
  • Allow us to set Cutins and Master Class artworks as character portraits.
  • Add Lips customization.
  • Make us able to access any path's and class's outfit through the Magic Wardrobe on the character and apply its look to any corresponding piece (for example, Devi could wear Apsara's hair, as well as Base Ara's top, Yama Raja's bottom and Little Specter's Spear).
    • I know this got denied many times, but let me dream, okay?

Inventory

  • Additional pages and rows should be possible to unlock with ED. The same with Bank.
    • 200m for unlocking the Shared Bank. More rows cost: 8m, then 16m, then 32m, then 64m, etc. Just like on the KR server.
      • Row unlock cost is the same for Personal Bank.
    • 15m for unlocking inventory rows. (Does not increment)

Dungeon End Screen

  • Combo and MP Cost columns removed. No one even knows how they work and why we need them.
  • Technique would have its formula changed: ratio between how many skills you used and how many of them dealt damage that contributed into Hit Damage.
  • Hit Damage would no longer display more HP than the dungeon has by capping maximum damage dealt to current monster's HP value.

Party

  • Improve the Party Invitation System. Make invitations valid for some time, available to accept in the Community window. It's honestly a bit annoying that they last for so short and might accidentally get invoked with ESC.
  • Make us able to change party invite order without actually kicking and re-inviting people. (An adjustment for Gemini's host issue and Aquarius/Mystic Flask that are based on party invite order when multiple characters overlap)
  • Add a sound whenever accepted by a party within the Party List System.

Quest

  • Individual/Adams' Story Quests should provide ED and ERP EXP.
  • A weekly quest that gives you a voucher for 1000 K-Ching to use on anything you want from the Item Mall. (Can be stacked)
  • Bankshare quest to come back.
  • Make Transcendence Skill Quests easier. They're beyond annoying, and you can't complete them before receiving Transcendence, which happens around level 95. Ironically, 3rd job quests take less time.

Mentor Pupil System

  • Mentor Quest per account instead of per character. Everyone with El Resonance unlocked could become a mentor, and every character without 3rd Job could become a pupil.
    • Daily quests for the mentor and the pupil.
    • Rewards changed to consumables, elixirs and Sage Stones.
    • Once your pupil reaches 3rd Job, you can still complete daily quests for a week.

Item Mall

  • 3rd Job and Master Class Advancement Tickets should be added to ED Shop (100m and 140m ED, respectively).
  • 3rd Job and Master Class Job Change Ticket cost should be lowered to 1200 and 1800 KC, respectively.
  • Make El Resonance (200m) and Skill Tree (50m) pages available in ED Shop.
  • For the love of god, halve the price of El Resonance pages.
  • Remove certain useless stuff like Resurrection Stones when everyone just buys them in ED shop.