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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|-
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! rowspan="2" | Mode !! rowspan="2" | Prescription (Physical) !! colspan="5" | {{se|1189|Particle Accelerator: Nocebo}} !! rowspan="2" | Max Hits !! rowspan="2" | MP Usage !! colspan="2" | DP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Mode !! rowspan="2" | Prescription (Physical) !! colspan="4" | {{se|1189|Particle Accelerator: Nocebo Effect}} !! rowspan="2" | Max Hits !! rowspan="2" | MP Usage !! colspan="2" | DP Usage !! rowspan="2" | Cooldown
|-
|-
! {{Se|895|2=Stimpack|4=pbeb}}<br>Physical / Magical Attack Increase {{stat|m}} !! {{Se|896|2=Stimpack|4=pded}}<br>Physical / Magical Defense Decrease {{stat|m}} !! {{Se|899|2=Detoxication|4=pb}}<br>All Skill Damage Increase !! Max Use Count !! Duration !! Dissolution !! {{DCM}}
! {{Se|895|2=Stimpack|4=pbeb}}<br>Physical / Magical Attack Increase {{stat|m}} !! {{Se|896|2=Stimpack|4=pded}}<br>Physical / Magical Defense Decrease {{stat|m}} !! {{Se|899|2=Detoxication|4=pb}}<br>All Skill Damage Increase !! Duration !! Dissolution !! {{DCM}}
|-
|-
| {{PvE}}|| 1438% || 12.5% || 25% || 12.5% || rowspan="2" | 3 || rowspan="2" | 10 Seconds|| rowspan="2" | 6 || rowspan="2" | 280 MP || rowspan="2" | 60 DP || rowspan="2" | 12 DP || rowspan="2" | 17 Seconds
| {{PvE}}|| 1438% || 12.5% || 22.5% || 12.5% || rowspan="2" | 10 Seconds|| rowspan="2" | 6 || rowspan="2" | 280 MP || rowspan="2" | 60 DP || rowspan="2" | 12 DP || rowspan="2" | 17 Seconds
|-
|-
| {{PvP}} || 289% || 6.25% || 12.5% || 6.25%
| {{PvP}} || 289% || 6.25% || 12.5% || 6.25%
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==Tips and Details==
==Tips and Details==
*Enhanced [[Detoxication]] currently bugged. The unenhanced buff will be replaced with a enhanced one that lasts 12 seconds (The unenhanced version only lasts 1 second while you are inside the cube). However, this duration is renewed while you are inside the cube. If you exit the cube, your buff countdown will start, but it will renew if you re-enter. The cube has a duration of 12 seconds on the field, like the unenhanced version, the difference is that when the cube leaves, the countdown of the buff will start, making the total duration of the buff double to the other three versions, this one is much more recommendable.
*Enhanced skills will still be enhanced even if you do not have any Dynamo Mutation points while {{se|1189|Particle Accelerator: Nocebo Effect|tt=no}} is active.
*Enhanced [[Detoxication/Mod|Detoxication/Mod]] will remplace unenhanced buff
*Due to the caster receiving {{se|895|Awakened Will: Dissembler|tt=no}} instead of {{se|895|Stimpack|tt=no}} from [[Awakened Will: Dissembler]], the '''enhanced''' {{se|895}}{{Se|896|Stimpack|tt=no}} only affects allies.
*Enhanced [[Stimpack]] is different, this new buff does not affect the caster (your Overmind) at all, but it affects your allies and enemies, replacing unenchanted buff with enchanted one.
*You cannot replace the '''enhanced''' {{se|895}}{{Se|896|Stimpack|tt=no}} or {{se|899|Detoxication|tt=no}} with the their respective default effect until expired. However, they can still be reapplied.
*You cannot replace the enchanted buff of [[Detoxication]] ([[Detoxication/Mod|Mod]]) or [[Stimpack]] with the unenhanced buffs, the only way is to wait for the duration of the enchanted buff to end.
*Regular [[Detoxication]] is currently bugged when using the skill while {{se|1189|Particle Accelerator: Nocebo Effect|tt=no}} is active. The bug causes {{se|899|Detoxication|tt=no}} to last 12 seconds as opposed to the intended 1 second while still constantly refreshing its duration within the field, effectively doubling it.
*The expected adjusted value for {{Se|896|Stimpack|tt=no}} is 25%, but in reality, it is 22.5%.
<br>
<br>


== Trivia ==
== Trivia ==
*[[Wikipedia:Nocebo|Nocebo Effect]] occurs when a patient's expectations for a treatment cause the treatment to have a worse effect than it otherwise would have.
*[[Wikipedia:Nocebo|Nocebo Effect]] occurs when a patient's expectations for a treatment cause the treatment to have a worse effect than it otherwise would have.
<br>
== Gallery ==
<gallery widths=150px heights=150px>
File:GiganticNoceboEffect.png|Normal (Left), Gigantic Skill Trait (Right).
</Gallery>
<br>
<br>


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| align="left" |
| align="left" |
*{{buff|'''Damage''' increased.}}
*{{buff|'''Damage''' increased.}}
|-
| 03/27/2025 || 04/23/2025 || colspan=2 align="left" |
*{{buff|{{se|1189|Particle Accelerator: Nocebo Effect|tt=no}} '''Max Use Count''' removed.}}
|}
|}
<br>
<br>

Latest revision as of 08:47, 12 June 2025

  • English
[Special Active: Bravery] [Mod]
Scan around and start giving unknown prescriptions to all the enemies scanned.
Upon using the skill, certain skills will activate as enhanced for 10 seconds.
DP Skill
  • 20% of DP is consumed while in Dynamo Configuration Mode (Awakening).
Dynamo Mutation Point
  • Uses a maximum of 4 Dynamo Mutation Points with Awakening.
  • Increases 5% damage per Dynamo Mutation Point.
    (Skill can be used without Mutation Points)


Requirements

Class Level Required Skill Requirement
Overmind 99 [Force] Particle Accelerator: Nocebo Effect (E)


Skill Information

Mode Prescription (Physical)    Max Hits MP Usage DP Usage Cooldown
  
Physical / Magical Attack Increase
  
Physical / Magical Defense Decrease
  
All Skill Damage Increase
Duration Dissolution
PvE 1438% 12.5% 22.5% 12.5% 10 Seconds 6 280 MP 60 DP 12 DP 17 Seconds
PvP 289% 6.25% 12.5% 6.25%


Skill Traits

Gigantic Particle Accelerator: Nocebo EffectHeavy Particle Accelerator: Nocebo Effect
Attribute EffectAttribute EffectCooldown
Skill size increased to 130%Damage increased to 144%
Cooldown increased to 120%
20.4 Seconds


Total Damage

{{
  • Average damage is tested on small (e.g., Lowe) to medium targets (e.g., Wooden Doll) with realistic positioning.
  • Maximum damage for large-hitbox skills may be unattainable in-game and is estimated.
  • Timed buffs are included only if they alter skill function or appear in the tooltip; permanent boosts are always included.
}}
ModeBase
RegularDynamo Configuration (4 DMP)
NormalHeavyNormalHeavy
PvE8,628%12,424.32%10,353.6%14,909.18%
PvP1,734%2,496.96%2,080.8%2,996.35%


Tips and Details

  • Enhanced skills will still be enhanced even if you do not have any Dynamo Mutation points while   Particle Accelerator: Nocebo Effect is active.
  • Due to the caster receiving   Awakened Will: Dissembler instead of   Stimpack from Awakened Will: Dissembler, the enhanced    Stimpack only affects allies.
  • You cannot replace the enhanced    Stimpack or   Detoxication with the their respective default effect until expired. However, they can still be reapplied.
  • Regular Detoxication is currently bugged when using the skill while   Particle Accelerator: Nocebo Effect is active. The bug causes   Detoxication to last 12 seconds as opposed to the intended 1 second while still constantly refreshing its duration within the field, effectively doubling it.
  • The expected adjusted value for   Stimpack is 25%, but in reality, it is 22.5%.


Trivia

  • Nocebo Effect occurs when a patient's expectations for a treatment cause the treatment to have a worse effect than it otherwise would have.


Gallery


Updates

Date Changes
KR NA PvE PvP
01/16/2025 02/19/2025
  • [Mod] Particle Accelerator: Nocebo Effect added.
01/31/2025
  • None
  • Damage increased.
03/27/2025 04/23/2025
  •   Particle Accelerator: Nocebo Effect Max Use Count removed.


Alternative Names

Server Name Translation
  South Korea 파티클 액셀러레이터: 노시보 이펙트 Particle Accelerator: Nocebo Effect
  Japan パーティクルアクセラレーター:ノセボエフェクト Particle Accelerator: Nocebo Effect
  Taiwan (Traditional Chinese) 粒子加速器: 無效效應 Particle Accelerator: Nocebo Effect
  China (Simplified Chinese) 微粒子加速器:反安慰剂效应 Particle Accelerator: Nocebo Effect