[Mod] Detoxication
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- English
[Special Active: Strength] [Mod] There's noise in the observed data... Do I need to check the conditions of the test subjects as well? How troublesome. Create an energy field that increases Active, Special Active Skill damage for party members within range. | |
DP Recovery Skill
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Over Treatment
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Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Overmind | 99 | [Force] Detoxication (A) |
Skill Information
Mode | Detoxication (Physical) | ![]() |
MP Usage | Cooldown | |
---|---|---|---|---|---|
All Skill Damage Increase | Duration | ||||
PvE | 3118% | 10% | 12 Seconds | 200 MP | 15 Seconds |
PvP | 742% | 5% |
Skill Traits
Gigantic Detoxication | Reversed Detoxication | ||
---|---|---|---|
Attribute Effect | Attribute Effect | MP Usage | Cooldown |
Skill size increased to 120% | MP Usage decreased to 60% Cooldown increased to 150% | 120 MP | 22.5 Seconds |
Related Skills
Tips and Details
- Unlike the original skill, the buff is applied once with a longer duration instead of being constantly reapplied within a field.
Updates
Alternative Names
Overmind - Skills
Hyper Active
Mod [A]
Mod [E]
Passive
Master Skill
- Genetic Recombination
- Genetic Recombination