Hellfire Gatling/fr

From Elwiki
Revision as of 19:32, 23 October 2013 by MrBlitz85 (talk | contribs) (Created page with "__NOTOC__ {{Languages|Hellfire Gatling}} <div style="float: right;">{{#ev:youtube|jEkwnhkgR-8|300}}</div> {| cellpadding=5 style="border: 0px solid rgb(0, 0, 0); border-collap...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
[Special Active] Levering his Nasod Arm, Raven rapidly shoots 40 blasts of heat, dealing heavy cumulative damage.
Overheating will allow Raven to shoot 30 more shots.


Requirements

Class Master SP Requirement
Weapon Taker Lv.5 65 SP


Skill Information

NA

Skill Level Damage(Magical) Max Hits MP Usage Cooldown
Normal Overheat +10% Normal Overheat
1 113% 63% 40 +30 300 MP 30 Seconds
2 136% 76%
3 156% 88%
4 181% 101%
5 (M) 215% 120%
6 % %
7 284% 158%

KR

Skill Level Damage(Magical) Max Hits MP Usage Cooldown
Normal Overheat +10% Normal Overheat
1 78% 42% 40 +30 250 MP 30 Seconds
2 94% 50%
3 110% 59%
4 125% 67%
5 (M) 149% 80%
6 172% 92%


Tips and Details

  • Best used when the opponent is pressed against the wall to ensure maximum hits.
  • Opponents can not mana break this skill if they are point blank as shots are too fast to Mana Break.
  • When overheating, it is advised to have more then 75% of HP, as overheating depletes a lot of your HP.
    • Example: 20% of each shot will be burned from your HP. 30 shots X 20% will cause about 600% of your total overheated damage to be burned from your own HP.
  • Not recommended as a damage tool, use only for the large amount of awakening charge it gives.


Updates

  • 1/19/2012 KR
    • Changed the shots to spray out randomly.
  • 3/29/2012 KR
    • Increased push distance per hit.
    • Decreased damage and MP cost.


Trivia

  • Very similar to Seven Burst, except x10 the fire balls and lacks the bigger, final shot.
    • This however is compensated by the 30 extra shots in Overheat.