-Cripple Cut: Magmanta rises up into the air and crashes into the ground near the player. Can be avoided by waiting in one spot until the monster sign appears above the player's head, and moving quickly out of range.
- Magmanta itself can not harm you. Only the impact of the ground can. Therefore it is dodgeable if you are in mid-air by roughly two and a half platforms above the impact zone.
-Lunge: Magmanta will pull back slightly then jump forwards trying to crush anything in front of it.
-Leg Slash: Magmanta will slash you two times with its front legs. It can be interrupted, as it will only super-armor on second slash.
-Quake Smash: Magmanta lifts its front legs and smashes hard into the ground in front of it. Afterwards, rocks will fall from the ceiling and can damage you and Magmanta as well.
-Acid Spray: Magmanta will spray poison at you, which will damage and poison you.
-Bug Bite: Magmanta will lean towards you and will try to bite you in an attempt to damage you.
-Prepare Attack: After taking 60 hits without super armor, Magmanta will retire to the background of the stage, where it cannot be attacked. It will walk around and use Acid Spray towards the player when you are within its range. While Magmanta is in the background, multiple Mantares and Mantaray will drop onto the stage and will try to attack you. After using Acid Spray 3 times, or after a set duration, it will return to the map by using Crippling Cut.
-Pheromone: After reducing Magmanta's health to less than 1/4, it will begin releasing red smoke, which continuously summons more Mantares and Mantaray into battle. Once Magmanta reaches this stage, it can no longer use Prepare Attack.
-Has a stoic threshold of 60 hits. Instead of a normal reaction when reaching the Stoic Threshold, Magmanta will instead use Prepare Attack and escape into the background.
-Magmanta has absolute immunity to Water elements. You will not be able to inflict Frostbite, Freezing, or Frozen from skills.
-All of Magmanta's moves (except for Crippling Cut and Lunge) will send it into stoic (super armor) state at some point of the attack, which can be seen by it having a red outline.
- When it does, everyone in the party should skill immediately to skill lock it and deal damage enough for it to skip into its Pheromone mode where it will no longer be able to retreat.
- Failing to do so will result in the Magmanta's routine escape to the background after receiving a certain number of hits outside of super armor frames which annoys players and leads to wasted time and a poor dungeon rank.
-While Magmanta is on the other side of the map, being on the left upper platform will make her ignore the players, like this she won't spit poison.
-Pheromone always activates at 7 HP bars. Do not waste your MP on special actives (unless they are of extremely quick DPS e.g. Fatality) when Magmanta's HP is nearing this point as it will become invincible when it uses the skill.