Calculated Strike/fr

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Revision as of 02:27, 6 January 2015 by Boxsnake (talk | contribs) (Text replacement - "\{\{Languages\|Prior[_ ]Planned[_ ]Blow\}\}" to "{{Languages|Calculated Strike}}")
[Passive] By training with her Erendil, Rena learn to plan out her attack beforehand. This passive activates whenever Night Watcher hits an enemy five times with her Erendil. When this passive is active, Trapping Ranger ZZZZZ's knockdown is lowered and the final hit no longer knocks down. Night Watcher ZXXX's final hit damage is increased, and further increased with every Erendil attack when this passive is active.


Requirements

Class
Master
SP Requirement
Skill Requirement
Night Watcher
Lv5
75 SP
Skill Quest


Skill Information

Skill Level ZXXX Amplifier Duration Maximum Stacks
Initial Damage Increase Damage Increase Per Additional Attack
1 +10% +2% 10 Seconds 10
2 +20% +4%
3 +30% +6%
4 +40% +8%
5 (M) +50% +10%


Tip and Details

Alt text
The three stages of Calculated Blow. From left to right, the images are as follows: Stage 1 (5 - 8 hits), Stage 2 (9 - 13 hits), and Stage 3 (14 hits)
  • After doing a full Trapping Ranger ZZZZZ combo or Night Watcher ZXXX's final hit combo, the passive will deactivate.
    • Meaning the stacks will be used for the last hit of those combo, and you will need to stack up again.
    • The last hit of said combos will count as one hit for the new stack.
  • The highest possible damage increase of ZXXX is +140%. 50% + 9 * 10% = +140%
  • A swirl of wind around Rena indicates the passive has activated.
    • The magnitude of the swirls is dependent on the number of stacks, shown in three stages.