Doom Bringer/Skills/fr: Difference between revisions
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Shironsaki (talk | contribs) m (Text replacement - "DBPassive2.png" to "DoomBringerPassive2.png") |
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| valign="top" | | | valign="top" | | ||
=== Hyper compétence === | === Hyper compétence === | ||
{| border="1" style="border-collapse: collapse;" cellpadding="1" | {| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1" | ||
|- | |- | ||
| width="40" | [[File: | | width="40" | [[File:DoomBringerHyperActive.png]] | ||
| align="center" width="150" | [[Plasma Burst/fr|Choc plasma]] {{Locked SkillFR|Hyper2}} | | align="center" width="150" | [[Plasma Burst/fr|Choc plasma]] {{Locked SkillFR|Hyper2}} | ||
|} | |} | ||
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=== Compétence d'alternance === | === Compétence d'alternance === | ||
{| border="1" style="border-collapse: collapse;" cellpadding="1" | {| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1" | ||
|- | |||
| width="40" | {{Force|PsychicTracerSkill1.png}} | |||
| width="150" align="center" | [[Dynamo Configuration - Dissolver/ModA/fr|Configuration : solvatation]] | |||
| width="40" | {{Force|PsychicTracerSkill2.png}} | |||
| align="center" width="150" | [[Quake Buster/ModA/fr|Tremblement électrique]] | |||
|- | |- | ||
| width="40" | {{Force| | | width="40" | {{Force|PsychicTracerSkill3.png}} | ||
| align="center" width="150" | [[ | | align="center" width="150" | [[Pulse Cannon/ModA/fr|Bazooka à impulsion]] | ||
| width="40" | {{Force|PsychicTracerSkill6.png}} | |||
| align="center" width="150" | [[Stasis Field/ModA/fr|Champ de stase]] | |||
|- | |- | ||
| width="40" | {{Force| | | width="40" | {{Force|LunaticPsykerSkill1.png}} | ||
| align="center" width="150" | [[Psychic Storm | | width="150" align="center" | [[Conqueror/ModA/fr|Conquérant]] | ||
| width="40" | {{Force|LunaticPsykerSkill3.png}} | |||
| align="center" width="150" | [[Psychic Storm/ModA/fr|Déchaînement psychique]] | |||
|- | |- | ||
| width="40" | {{Force| | | width="40" | {{Force|LunaticPsykerSkill4.png}} | ||
| align="center" width="150" | [[EMP Shock | | align="center" width="150" | [[EMP Shock/ModA/fr|Choc à IEM]] | ||
|} | |} | ||
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=== Passif === | === Passif === | ||
{| border="1" style="border-collapse: collapse;" cellpadding="1" | {| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1" | ||
|- | |- | ||
| width="40" | [[File: | | width="40" | [[File:DoomBringerPassive1.png]] | ||
| align="center" width="150" | [[Blood Boil/fr|Sang bouillant]] | | align="center" width="150" | [[Blood Boil/fr|Sang bouillant]] | ||
|- | |- | ||
| width="40" | [[File: | | width="40" | [[File:DoomBringerPassive2.png]] | ||
| align="center" width="150" | [[Enhanced Plasma/fr|Plasma renforcé]] | | align="center" width="150" | [[Enhanced Plasma/fr|Plasma renforcé]] | ||
|} | |} |
Latest revision as of 14:00, 22 May 2023
Hyper compétence
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Compétence d'alternance
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Passif
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- En plus de ces nouvelles compétences, il est également possible d'apprendre les compétences de force.