Template:SkillText/pl: Difference between revisions
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<!-- Elsword's Mechanics --> | <!-- Elsword's Mechanics --> | ||
| Destruction = | | Destruction = | ||
'''[[Way of the Sword|<font color="FF4444"> | '''[[Way of the Sword/pl|<font color="FF4444">Destrukcja</font>]]''' | ||
* | *Pochłania <font color="FF4444">wskaźnik Destrukcji</font> i ładuje <font color="4488FF">wskaźnik Witalności</font>. | ||
* | *Zwiększa obrażenia o 50%, gdy tryb Destrukcji jest aktywny. | ||
| Vitality = | | Vitality = | ||
'''[[Way of the Sword|<font color="4488FF"> | '''[[Way of the Sword/pl|<font color="4488FF">Witalność</font>]]''' | ||
* | *Pochłania <font color="4488FF">wskaźnik Witalności</font> i ładuje <font color="FF4444">wskaźnik Destrukcji</font>. | ||
* | *Redukuje koszty many i zwiększa ładowanie many do 200% (150% w PvP). | ||
| Mega Slash= | | Mega Slash= | ||
<font color=FFC000>''' | <font color=FFC000>'''Siła skupienia'''</font> | ||
* | *Możliwe przytrzymanie klawisza umiejętności w celu ładowania umiejętności (od 0.5 sekundy). | ||
* | *Gdy umiejętność jest załadowana, zwiększa swoje obrażenia o 20%. | ||
| Iron Body= | | Iron Body= | ||
<font color="FFCC00">''' | <font color="FFCC00">'''Ambicja'''</font> | ||
* | *Otrzymujesz status ochrony przed K.O. | ||
* | *Otrzymujesz dodatkową redukcję odniesionych obrażeń. | ||
* | *Szybkość poruszania się zwiększona o 30%. | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} | ||
{{!}} <font color="FFCC00">''' | {{!}} <font color="FFCC00">'''Wytrzymałość na ból''' | ||
* | *Wszystkie debuffy zostaną usunięte, gdy umiejętność zostanie aktywowana.</font> | ||
| VerticalSlicer= | |||
<font color="FFCC00">'''Energia miecza'''</font> | |||
*Kiedy [[Armageddon Blade/pl|Ostrze Apokalipsy]] jest aktywne, zasięg i obrażenia umiejętności zwiększają się o 50%. | |||
| GrandCross= | | GrandCross= | ||
<font color="ffcc00">''' | <font color="ffcc00">'''Wielki Krzyż'''</font> | ||
* | *Pochłania dodatkowo 10 MP na 0.5 sekundy, aby się załadować (maksymalnie 50 MP). | ||
* | *Zasięg +20%, Obrażenia +10% na jedną fazę ładowania. | ||
* | *Całkowicie załadowana umiejętność powoduje, że trafieni przeciwnicy otrzymują status [Bezradny]. | ||
| Helpless= | | Helpless= | ||
<font color="ffcc00">''' | <font color="ffcc00">'''Bezradny'''</font> | ||
* | *Wszystkie szybkości -10%, Każda obrona -15% | ||
* | *Czas trwania: 10 sekund | ||
| CruelSlayer= | | CruelSlayer= | ||
[[Cruel Slayer|<font color="ff8000">''' | [[Cruel Slayer|<font color="ff8000">'''Masakra'''</font>]] | ||
When the passive activates, the MP cost of the next active is reduced. | When the passive activates, the MP cost of the next active is reduced. | ||
Kiedy umiejętność pasywna się aktywuje, koszt MP następnej umiejętności aktywnej jest zmniejszony. | |||
| BrutalSlayer= | | BrutalSlayer= | ||
[[Brutal Slayer|<font color="4488ff">''' | [[Brutal Slayer|<font color="4488ff">'''Rzeźnik'''</font>]] | ||
Zawsze, gdy zachodzi palenie many, kilka następnych trafień Elsworda będzie krytycznych. | |||
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<font color=FFC000>'''Power of the White Tiger'''</font> | <font color=FFC000>'''Power of the White Tiger'''</font> | ||
*Critical/Additional Damage increased by 15% | *Critical/Additional Damage increased by 15% | ||
* | *Action Speed increased by 10% | ||
*Duration: 30 Seconds | *Duration: 30 Seconds | ||
| RakshasaSpirit = | | RakshasaSpirit = | ||
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<font color=FFC000>'''Sacred Spirit Energy'''</font> | <font color=FFC000>'''Sacred Spirit Energy'''</font> | ||
*Attacks grant [Sacred Spirit Energy] (Max 8) | *Attacks grant [Sacred Spirit Energy] (Max 8) | ||
*[[Killing Howl|Secret Wolf Arts - Killing Howl]] unleashes the collected [Sacred Spirit Energy] as a [Ghost Wolf] that obliterates all enemies in its path. | *[[Secret Wolf Arts - 'Killing Howl'|Secret Wolf Arts - Killing Howl]] unleashes the collected [Sacred Spirit Energy] as a [Ghost Wolf] that obliterates all enemies in its path. | ||
*[Ghost Wolf]: Damage over time and MP burn | *[Ghost Wolf]: Damage over time and MP burn | ||
*Upon activating [[Purgatory|Secret Rakshasa Arts - Purgatory]] unleashes the collected [Sacred Spirit Energy] as a [Spirit Balls] that flies toward the nearest enemy. | *Upon activating [[Secret Rakshasa Arts - 'Purgatory'|Secret Rakshasa Arts - Purgatory]] unleashes the collected [Sacred Spirit Energy] as a [Spirit Balls] that flies toward the nearest enemy. | ||
*[Spirit Balls]: Area Explosion Damage and Slow | *[Spirit Balls]: Area Explosion Damage and Slow | ||
| InnerPeace = | | InnerPeace = | ||
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*Repeatedly press skill key to activate {{#switch:{{{2|}}} | *Repeatedly press skill key to activate {{#switch:{{{2|}}} | ||
| Dragon={{#switch:{{{3|}}} | | Dragon={{#switch:{{{3|}}} | ||
| 3=[[Dragon Stance 3 : Eight Trigram Palm|Dragon Stance 3]] | | 3=[[Dragon Stance 3: Eight Trigram Palm|Dragon Stance 3]] | ||
| 4=[[Dragon Stance 4 : Moonlight Slash|Dragon Stance 4]] | | 4=[[Dragon Stance 4: Moonlight Slash|Dragon Stance 4]] | ||
}} | }} | ||
| Tiger={{#switch:{{{3|}}} | | Tiger={{#switch:{{{3|}}} | ||
| 2=[[Tiger Stance 2 : Tiger Claw|Tiger Stance 2]] | | 2=[[Tiger Stance 2: Tiger Claw|Tiger Stance 2]] | ||
| 3=[[Tiger Stance 3 : Earth Axis|Tiger Stance 3]] | | 3=[[Tiger Stance 3: Earth Axis|Tiger Stance 3]] | ||
| 4=[[Tiger Stance 4 : Raging Wave|Tiger Stance 4]] | | 4=[[Tiger Stance 4: Raging Wave|Tiger Stance 4]] | ||
}} | }} | ||
| Wolf={{#switch:{{{3|}}} | | Wolf={{#switch:{{{3|}}} | ||
| 3=[[Wolf Stance 3 : Wolf Claw|Wolf Stance 3]] | | 3=[[Wolf Stance 3: Wolf Claw|Wolf Stance 3]] | ||
| 4=[[Wolf Stance 4 : Wolf Fang|Wolf Stance 4]] | | 4=[[Wolf Stance 4: Wolf Fang|Wolf Stance 4]] | ||
}} | }} | ||
| Rakshasa={{#switch:{{{3|}}} | | Rakshasa={{#switch:{{{3|}}} | ||
| 2=[[Rakshasa Stance 2 : Energy Burst|Rakshasa Stance 2]] | | 2=[[Rakshasa Stance 2: Energy Burst|Rakshasa Stance 2]] | ||
| 3=[[Rakshasa Stance 3 : Spear Prison|Rakshasa Stance 3]] | | 3=[[Rakshasa Stance 3: Spear Prison|Rakshasa Stance 3]] | ||
| 4=[[Rakshasa Stance 4 : Soul Escape|Rakshasa Stance 4]] | | 4=[[Rakshasa Stance 4: Soul Escape|Rakshasa Stance 4]] | ||
}} | }} | ||
| Exorcism={{#switch:{{{3|}}} | | Exorcism={{#switch:{{{3|}}} | ||
| 3=[[Exorcism Stance 3 : Shadoweave|Exorcism Stance 3]] | | 3=[[Exorcism Stance 3: Shadoweave|Exorcism Stance 3]] | ||
| 4=[[Exorcism Stance 4 : Darkness Sever|Exorcism Stance 4]] | | 4=[[Exorcism Stance 4: Darkness Sever|Exorcism Stance 4]] | ||
}} | }} | ||
| Phantom Fox={{#switch:{{{3|}}} | | Phantom Fox={{#switch:{{{3|}}} | ||
| 2=[[Phantom Fox Stance 2 : Discordance]] | | 2=[[Phantom Fox Stance 2: Discordance]] | ||
| 3=[[Phantom Fox Stance 3 : Rapid Raid]] | | 3=[[Phantom Fox Stance 3: Rapid Raid]] | ||
| 4=[[Phantom Fox Stance 4 : Fox's Meal]] | | 4=[[Phantom Fox Stance 4: Fox's Meal]] | ||
}} | }} | ||
}} | }} | ||
| SecretArt ={{#switch:{{{2|}}} | | SecretArt ={{#switch:{{{2|}}} | ||
| Dragon= | | Dragon= | ||
'''[[Blast|<font color="00FF24">Secret Dragon Arts : 'Blast'</font>]]''' | '''[[Secret Dragon Arts - 'Blast'|<font color="00FF24">Secret Dragon Arts : 'Blast'</font>]]''' | ||
*Activate Dragon Stance in order of [[Dragon Stance 2 : Pulling Thrust|2]]/[[Dragon Stance 3 : Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode. | *Activate Dragon Stance in order of [[Dragon Stance 2: Pulling Thrust|2]]/[[Dragon Stance 3: Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode. | ||
*Dragon Stance 1: Activate with {{CDR}}{{CX}} or {{CX}}{{CX}}{{CDX}}{{CX}} | *Dragon Stance 1: Activate with {{CDR}}{{CX}} or {{CX}}{{CX}}{{CDX}}{{CX}} | ||
| Tiger= | | Tiger= | ||
'''[[Fierce Tiger|<font color="00FF24">Secret Tiger Arts : 'Fierce Tiger'</font>]]''' | '''[[Secret Tiger Arts - 'Fierce Tiger'|<font color="00FF24">Secret Tiger Arts : 'Fierce Tiger'</font>]]''' | ||
*Activate Tiger Stance in order of [[Tiger Stance 1 : Rock Smash|1]]/[[Tiger Stance 2 : Tiger Claw|2]]/[[Tiger Stance 3 : Earth Axis|3]]/'''4''' to trigger Secret Tiger Arts. | *Activate Tiger Stance in order of [[Tiger Stance 1: Rock Smash|1]]/[[Tiger Stance 2: Tiger Claw|2]]/[[Tiger Stance 3: Earth Axis|3]]/'''4''' to trigger Secret Tiger Arts. | ||
| Wolf= | | Wolf= | ||
'''[[Killing Howl|<font color="00FF24">Secret Wolf Arts - 'Killing Howl'</font>]]''' | '''[[Secret Wolf Arts - 'Killing Howl'|<font color="00FF24">Secret Wolf Arts - 'Killing Howl'</font>]]''' | ||
*Activate Wolf Stance 1/[[Wolf Stance 2 : Wind Wedge|2]]/[[Wolf Stance 3 : Wolf Claw|3]]/'''4''' to trigger Wolf Arts Secret Mode | *Activate Wolf Stance 1/[[Wolf Stance 2: Wind Wedge|2]]/[[Wolf Stance 3: Wolf Claw|3]]/'''4''' to trigger Wolf Arts Secret Mode | ||
*Wolf Stance 1: Activate with {{CDR}}{{CZ}} or {{CZ}}{{CZ}}{{CZ}} | *Wolf Stance 1: Activate with {{CDR}}{{CZ}} or {{CZ}}{{CZ}}{{CZ}} | ||
| Rakshasa= | | Rakshasa= | ||
'''[[Purgatory|<font color="00FF24">Secret Rakshasa Arts - 'Purgatory'</font>]]''' | '''[[Secret Rakshasa Arts - 'Purgatory'|<font color="00FF24">Secret Rakshasa Arts - 'Purgatory'</font>]]''' | ||
*Activate Rakshasa Stance in order of [[Rakshasa Stance 1 : Soul Reaping|1]]/[[Rakshasa Stance 2 : Energy Burst|2]]/[[Rakshasa Stance 3 : Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts. | *Activate Rakshasa Stance in order of [[Rakshasa Stance 1: Soul Reaping|1]]/[[Rakshasa Stance 2: Energy Burst|2]]/[[Rakshasa Stance 3: Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts. | ||
| Exorcism= | | Exorcism= | ||
'''[[Night Parade of One Hundred Souls|<font color="00FF24">Secret Exorcism Arts : 'Night Parade of One-Hundred Souls'</font>]]''' | '''[[Secret Exorcism Arts - 'Night Parade of One Hundred Souls'|<font color="00FF24">Secret Exorcism Arts : 'Night Parade of One-Hundred Souls'</font>]]''' | ||
*Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2 : Specter Restraints|2]]/[[Exorcism Stance 3 : Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode | *Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2: Specter Restraints|2]]/[[Exorcism Stance 3: Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode | ||
*Exorcism Stance 1: Activate with {{CDRU}}{{CZ}}{{CX}}, {{CX}}{{CX}}{{CX}}{{CConX}}{{CZ}}, or {{CDR}}{{CZ}}{{CX}} | *Exorcism Stance 1: Activate with {{CDRU}}{{CZ}}{{CX}}, {{CX}}{{CX}}{{CX}}{{CConX}}{{CZ}}, or {{CDR}}{{CZ}}{{CX}} | ||
| Phantom Fox= | | Phantom Fox= | ||
'''[[Pulverization|<font color="00FF24">Secret Phantom Fox Arts : 'Pulverization'</font>]]''' | '''[[Secret Phantom Fox Arts - 'Pulverization'|<font color="00FF24">Secret Phantom Fox Arts : 'Pulverization'</font>]]''' | ||
*Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1 : Savor|1]]/[[Phantom Fox Stance 2 : Discordance|2]]/[[Phantom Fox Stance 3 : Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode. | *Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1: Savor|1]]/[[Phantom Fox Stance 2: Discordance|2]]/[[Phantom Fox Stance 3: Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode. | ||
}} | }} | ||
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'''[[Chivalry System|<font color="4488FF">Gale Skill</font>]]''' | '''[[Chivalry System|<font color="4488FF">Gale Skill</font>]]''' | ||
*Consumes the <font color="4488FF">Gale gauge</font> and charges the <font color="FF4444">Annihilation gauge</font> | *Consumes the <font color="4488FF">Gale gauge</font> and charges the <font color="FF4444">Annihilation gauge</font> | ||
*Reduces mana consumption by 40% (20% in PvP) and cooldown by | *Reduces mana consumption by 40% (20% in PvP) and cooldown by 40% (20% in PvP) when Gale is active | ||
<!-- Add's Mechanics --> | <!-- Add's Mechanics --> | ||
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}} | }} | ||
(Skill can be used without Mutation Points) | (Skill can be used without Mutation Points) | ||
| DP Skill | | DP Recovery Skill={{#switch:{{{2|}}} | ||
| Pulse Cannon= <font color="4488FF">'''DP Recovery Skill'''</font> | | Pulse Cannon= <font color="4488FF">'''DP Recovery Skill'''</font> | ||
*In Configuration Mode (Awakening), 100 DP will be consumed for this skill. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 DP. | *In Configuration Mode (Awakening), 100 DP will be consumed for this skill. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 DP. | ||
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| Stasis Field= <font color="4488FF">'''DP Recovery Skill'''</font> | | Stasis Field= <font color="4488FF">'''DP Recovery Skill'''</font> | ||
*In Dissolution Mode (Non-Awakening), 60 DP will be recovered. | *In Dissolution Mode (Non-Awakening), 60 DP will be recovered. | ||
| #default = <font color="4488FF">'''DP Skill | | #default = <font color="4488FF">'''DP Recovery Skill'''</font> | ||
*Recover {{{2|}}} DP when the skill is used | *Recover {{{2|}}} DP when the skill is used | ||
*DP is not restored while in Dynamo Configuration Mode (Awakening) | *DP is not restored while in Dynamo Configuration Mode (Awakening) | ||
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*Activates once every 5 seconds | *Activates once every 5 seconds | ||
| Noble Presence= | | Noble Presence= | ||
<font color="FFC000">'''Noble Presence'''</font> | <font color="FFC000">'''Noble Presence'''</font> | ||
*Gained when [[Soul Collector|Gathered Soul]] reaches maximum stacks. | *Gained when [[Soul Collector|Gathered Soul]] reaches maximum stacks. | ||
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| Summon Darkness= | | Summon Darkness= | ||
<font color="FFC000">'''Dark Control'''</font> | <font color="FFC000">'''Dark Control'''</font> | ||
* | *HP: Identical to the user (35% in PvP) | ||
*Blood Contract: Shares a certain amount of damage taken with the user | *Blood Contract: Shares a certain amount of damage taken with the user | ||
*Immune to skill delay/buff/debuff. | *Immune to skill delay/buff/debuff. | ||
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<font color="FFCC00">'''Freezing Bullet'''</font> | <font color="FFCC00">'''Freezing Bullet'''</font> | ||
*Changes command bullets to frozen shots. | *Changes command bullets to frozen shots. | ||
*For 15 seconds, all bullets will inflict | *For 15 seconds, all bullets will inflict {{Se||Extreme Coldness}}. | ||
| Freezing Grenade= | | Freezing Grenade= | ||
<font color="FFCC00">'''Freezing Grenade'''</font> | <font color="FFCC00">'''Freezing Grenade'''</font> | ||
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<font color="FFCC00">'''Reinforced Units'''</font> | <font color="FFCC00">'''Reinforced Units'''</font> | ||
*[[RX-78 Land Runner]] | *[[RX-78 Land Runner]] | ||
*[[Air Mecha : Gale Force]] | *[[Air Mecha: Gale Force]] | ||
*[[Ez-8 Count Down]] | *[[Ez-8 Count Down]] | ||
*[[ | *[[EX-S Viper]] | ||
*[[Sparrow Factory]] | *[[Sparrow Factory]] | ||
*[[G-0 Battleroid]] | *[[G-0 Battleroid]] | ||
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<font color="FFCC00">'''MP generating skills'''</font> | <font color="FFCC00">'''MP generating skills'''</font> | ||
*[[RX-78 Land Runner]] | *[[RX-78 Land Runner]] | ||
*[[Air Mecha : Gale Force]] | *[[Air Mecha: Gale Force]] | ||
*[[Ez-8 Count Down]] | *[[Ez-8 Count Down]] | ||
*[[ | *[[EX-S Viper]] | ||
*[[Sparrow Factory]] | *[[Sparrow Factory]] | ||
*[[G-0 Battleroid]] | *[[G-0 Battleroid]] | ||
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| Bohren Vereisen = | | Bohren Vereisen = | ||
<font color="00ffcc">'''Cycle Chant : Freezing'''</font> | <font color="00ffcc">'''Cycle Chant : Freezing'''</font> | ||
*Hit targets are inflicted with [[Status Effects/ | *Hit targets are inflicted with [[Status Effects/Freeze|[Frozen]]] for 3 seconds. | ||
| Schwert Platzen = | | Schwert Platzen = | ||
<font color="00ffcc">'''Granted Power'''</font> | <font color="00ffcc">'''Granted Power'''</font> | ||
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**[Eid: Mut]: Increase Damage and ignore Guard. | **[Eid: Mut]: Increase Damage and ignore Guard. | ||
**[Eid: Rein]: Increase the MP recovery and immediately recover a certain amount of HP/MP at a certain chance. | **[Eid: Rein]: Increase the MP recovery and immediately recover a certain amount of HP/MP at a certain chance. | ||
**[Eid: Wille]: Increase the attack radius and give [[Status Effects/ | **[Eid: Wille]: Increase the attack radius and give [[Status Effects/Move Slowdown|[Slowdown]]] debuff at a certain chance. | ||
*[Cycle Skills] also consumes [Eid] and give an effect. ([[Explosion]] and [[Bohren · Vereisen]]) | *[Cycle Skills] also consumes [Eid] and give an effect. ([[Explosion]] and [[Bohren · Vereisen]]) | ||
| Creation = | | Creation = | ||
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*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Icy Wind | *<font color="69ccff">'''Edel Eid (Wille)'''</font>: Icy Wind | ||
**[Icy Flower] launches homing projectiles that inflicts the [Icy Wind]. | **[Icy Flower] launches homing projectiles that inflicts the [Icy Wind]. | ||
**Inflict [[Status Effects/ | **Inflict [[Status Effects/Move Slowdown|[Slow]]] debuff to targets caught by the [Icy Wind]. | ||
| Alchimie Eid = | | Alchimie Eid = | ||
<font color="00ffcc">'''Alchimie Eid'''</font> | <font color="00ffcc">'''Alchimie Eid'''</font> | ||
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**Gain 30 MP per hit target. | **Gain 30 MP per hit target. | ||
*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Vibration of Freeze | *<font color="69ccff">'''Edel Eid (Wille)'''</font>: Vibration of Freeze | ||
**[[Status Effects/ | **[[Status Effects/Freeze|[Freeze]]] for 5 seconds. | ||
| Wechsel = | | Wechsel = | ||
<font color="07a785">'''Seed Absorption'''</font> | <font color="07a785">'''Seed Absorption'''</font> | ||
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| Harmony= | | Harmony= | ||
Harmony | Harmony | ||
*Stun/Panic/Confusion/Fear | *Stun/Panic/Confusion/Fear/Helpess/Aging/Curse Duration decreased | ||
*[Eid: Mut]: Damage Increase 2 times | *[Eid: Mut]: Damage Increase 2 times | ||
*[Eid: Rein]: Instant HP/MP Recovery Chance Increase 2 times | *[Eid: Rein]: Instant HP/MP Recovery Chance Increase 2 times | ||
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}} | }} | ||
| Laby's Friend? = | | Laby's Friend? = | ||
<font color="fa77ba">'''[Laby's Friend?]'''</font><br>Summoned Memory of the Forest will | <font color="fa77ba">'''[Laby's Friend?]'''</font><br>Summoned Memory of the Forest will react. | ||
| Memory of the Forest = <font color="#ff2bad">'''[Memory of the Forest]'''</font><br>{{#switch:{{{2|}}} | | Memory of the Forest = <font color="#ff2bad">'''[Memory of the Forest]'''</font><br>{{#switch:{{{2|}}} | ||
| Poco | | Poco...! = | ||
* | *Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 3 sec.) | ||
* | *Roll ahead while attacking enemies when it appears. | ||
* | *Fire homing projectiles when reacting | ||
* | *Each Growth Stage will increase damage of homing projectiles by 10% | ||
| Wooki...! = | | Wooki...! = | ||
* | *Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 3 sec.) | ||
* | *Attack short range ahead when it appears. | ||
* | *Reduce all skill cooldown when reacting. (Wedding Skill/Hyperactive Skill excluded) | ||
* | *Each Growth Stage will increase cooldown reduction by 0.2 sec. | ||
| Zumyu | | Zumyu...! = | ||
* | *Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 3 sec.) | ||
* | *Create a black hole when it appears. | ||
* | *Warp next to Laby and spin attack when reacting | ||
*Spin | *Each Growth Stage will increase Spin Attack damage by 10% | ||
| Bibi...! = | | Bibi...! = | ||
* | *Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 3 sec.) | ||
* | *Apply a debuff that decreases Physical Defense when it appears. | ||
* | *Warp next to the closest enemy and apply a bleeding debuff with a biting. | ||
* | *Each Growth Stage will increase bleeding debuff stacks. | ||
}} | }} | ||
| See You | | See You Next Time = [See You Next Time] | ||
*When using the skill again, | *When using the skill again, the summon will appear next to the nearest enemy and explode. (Teleport distance decrease for PvP) | ||
* | *Each stage will increase explosion damage by 10% | ||
| Look! = <font color="fa77ba">'''Look Together | | Look! = <font color="fa77ba">'''Let's Look Together!'''</font> | ||
* | *Use 4 Sentimental Points | ||
* | *Using Sentimental Points will increase range by 50%, damage by 20%, and include a black hole effect.<br>(Can use skill without Sentimental Points) | ||
| Mirror Shield = <font color="fa77ba">'''Defense Mechanism'''</font> | | Mirror Shield = <font color="fa77ba">'''Defense Mechanism'''</font> | ||
* | *Damage Reduction for 5 sec. | ||
* | *Physical/Magical Attack Power Increase for 10 sec. | ||
<!-- Skill Traits --> | <!-- Skill Traits --> | ||
| Empowered = | | Empowered = Siła ataku zwiększa się do {{{2|}}}% | ||
| Gigantic = | | Gigantic = Zasięg ataku zwiększa się do {{{2|}}}% | ||
| Light ={{#switch:{{{2|}}} | | Light ={{#switch:{{{2|}}} | ||
| ECP = ECP | | ECP = Zużycie ECP zmniejsza się do {{{3|}}}% | ||
| MP/DP = | | MP/DP = Zużycie PM/DP zmniejsza się do {{{3|}}}% | ||
| #default = | | #default = Zużycie PM zmniejsza się do {{{2|}}}% | ||
}} | }} | ||
| Heavy = | | Heavy = Siła ataku zwiększa się do 144%,<br>odnowa zostaje przedłużona do 120% | ||
| Useful = | | Useful = Ilość trafień zostaje podwojona,<br>siła ataku za każde trafienie wynosi {{{2|}}}% | ||
| Enhanced = | | Enhanced = Zostaje użyty w 100% jako cios kryt.,<br>jednak siła podstawowego ataku spada do {{{2|}}}% | ||
| Reversed = | | Reversed = Zużycie PM zmniejsza się do {{{2|}}}%,<br>regeneracja wzrasta do {{{3|}}}% | ||
| Critical = {{#switch:{{{2|}}} | | Critical = {{#switch:{{{2|}}} | ||
| ECP = ECP | | ECP = Zużycie ECP zwiększa się do {{{3|}}}%<br>na planszy 50% obrony będzie ignorowane, w PvP 25% | ||
| #default = | | #default = Zużycie PM zwiększa się do {{{2|}}}%<br>na planszy 50% obrony będzie ignorowane, w PvP 25% | ||
}} | }} | ||
| Haste = | | Haste = Regeneracja zmniejsza się do {{{2|}}}% | ||
| Regenerating (1) = {{{2|}}}% | | Regenerating (1) = Przy aktywacji zostanie z prawdopodobieństwem {{{2|}}}% przywrócone {{{3|}}}% użytej many | ||
| Regenerating (2) = 50 | | Regenerating (2) = Przy aktywacji czas regeneracji skraca się do 60% z prawdopodobieństwem 50% | ||
| Ruthless = | | Ruthless = Przerywa manabreak przeciwnika,<br>ale zwiększa regenerację o {{{2|200}}}% | ||
| Evil = | | Evil = W razie trafienia spala {{{2|}}} PM przeciwnika | ||
| Powerful = | | Powerful = Nadaje ochronę przed K.O.,<br>odnowa zwiększa się do {{{2|}}}% | ||
| Killing Blow (1) = | | Killing Blow (1) = Nadane efekty zostają przedłużone do {{{2|}}}% | ||
| Killing Blow (2) = | | Killing Blow (2) = Nadane efekty wzrastają o {{{2|}}}% | ||
| Absorbing = | | Absorbing =W razie trafienia pozyskiwanie many zwiększa się do {{{2|}}}% | ||
| Persistent = | | Persistent =W razie trafienia wartość K.O spada o {{{2|}}} | ||
| Awakened = Skill changed to be {{{2|}}} | | Awakened = Skill changed to be {{{2|}}} | ||
| Persistent2 = | | Persistent2 = Zasięg i czas trwania zwiększają się o {{{2|}}}% | ||
<!--Force Skills --> | <!--Force Skills --> | ||
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| Summon Darkness= | | Summon Darkness= | ||
<font color="FFC000">'''Darkness Demon'''</font> | <font color="FFC000">'''Darkness Demon'''</font> | ||
*HP: 5.22 times the Caster. (57.5% in PvP) | |||
*HP: 5.22 times the Caster. | |||
*Immune to skill delay/buff/debuff. | *Immune to skill delay/buff/debuff. | ||
*Pressing the skill key again will unsummon the demon and recover some MP. | *Pressing the skill key again will unsummon the demon and recover some MP. | ||
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*Super Armor while active | *Super Armor while active | ||
*ZZZZ and XXX(Hold) commands are added. | *ZZZZ and XXX(Hold) commands are added. | ||
*{{SkillType|M}} | *{{SkillType|M}} {{Mod|Death Touch}} : Continuous damage to enemies in front. | ||
*{{SkillType|M}} | *{{SkillType|M}} {{Mod|Mortal Fear}} : Narrow range attack around the caster. | ||
*{{SkillType|M}} | *{{SkillType|M}} {{Mod|Dark Plasma}} : Continuous damage in a wide fan-shaped area in front | ||
*When entering and exiting Madness state, inflicts a debuff that increases additional damage dealt for 10 seconds. | *When entering and exiting Madness state, inflicts a debuff that increases additional damage dealt for 10 seconds. | ||
*Regain 1 Combination Point for every 6 seconds of the duration that remain when cancelled. | *Regain 1 Combination Point for every 6 seconds of the duration that remain when cancelled. | ||
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*<font color="FFC000">Right-click on identified El Shards</font> to obtain El's Essence. | *<font color="FFC000">Right-click on identified El Shards</font> to obtain El's Essence. | ||
| True = | | True = | ||
'''<font color="FFCC00"> | '''<font color="FFCC00">Silny {{#ifeq: {{{KR|}}}|true|(KR Only)| }}</font>''' | ||
*{{#switch:{{{2|}}} | *{{#switch:{{{2|}}} | ||
<!-- Generic True Skills --> | <!-- Generic True Skills --> | ||
| MPUsage = | | MPUsage = Koszt PM -{{{3|10%}}}. | ||
| Cooldown = {{#ifeq: {{{3|}}}|1| | | Cooldown = {{#ifeq: {{{3|}}}|1|Regeneracja -1 sek.|Regeneracja -{{{3|}}} sek.}} | ||
| #default = | | #default = Obrażenia x{{{2|1.2}}}. | ||
| MPCooldown = | | MPCooldown = Regeneracja -1 sek. | ||
* | *Koszt PM -20%. | ||
| MaxHits = | | MaxHits = Liczba uderzeń zwiększona. | ||
| Range = | | Range = Zasięg x{{{3|}}}. | ||
| Radius = | | Radius = Promień x{{{3|}}}. | ||
| ExplosionRange = | | ExplosionRange = Zasięg eksplozji x1.3. | ||
| Speed = | | Speed = Szybkość x{{{3|}}}. | ||
| SpeedRange = | | SpeedRange = Szybkość poruszania się i zasięg x{{{3|}}}. | ||
| SpeedDamage = | | SpeedDamage = Obrażenia x1.1. | ||
* | *Szybkość rzutu x1.3. | ||
| Duration = | | Duration = Czas trwania x{{{3|1.5}}}. | ||
| DebuffDuration = {{#ifeq: {{{3|}}}|1|Debuff duration is increased by 1 second.|Debuff duration is increased by {{{3|}}} seconds.}} | | DebuffDuration = {{#ifeq: {{{3|}}}|1|Debuff duration is increased by 1 second.|Debuff duration is increased by {{{3|}}} seconds.}} | ||
| Air = | | Air = Można wykonać również w trakcie skoku. | ||
| KD = Each hit reduces Knockdown by {{{3|}}}. | | KD = Each hit reduces Knockdown by {{{3|}}}. | ||
| MPBurn = Each hit will burn {{{3|2}}} MP. | | MPBurn = Each hit will burn {{{3|2}}} MP. | ||
| SuperArmor = | | SuperArmor = Nadaje ochronę przed K.O. | ||
<!-- Elsword's True Skills --> | <!-- Elsword's True Skills --> | ||
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| SwordFall = Conwell amount increased by 2. | | SwordFall = Conwell amount increased by 2. | ||
| MortalBlow = Range is increased by 1.3 times. {{*}}The shooting rocks leave a trail of fire. | | MortalBlow = Range is increased by 1.3 times. {{*}}The shooting rocks leave a trail of fire. | ||
| ArmageddonBlade = Give a 5% increase in | | ImpactSmash = Shockwave range is increased by 1.2 times. | ||
| ArmageddonBlade = Give a 5% increase in Action Speed and 10% increase in Movement Speed. | |||
| Sandstorm= Initial Hit has 100% Critical Hit Rate. | | Sandstorm= Initial Hit has 100% Critical Hit Rate. | ||
| CounterAttack=Recover 15 MP upon successful counter. | | CounterAttack=Recover 15 MP upon successful counter. | ||
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<!-- Aisha's True Skills --> | <!-- Aisha's True Skills --> | ||
| Teleport = | | Teleport = Szybkość wykonania +50% | ||
* | *Ochrona przed K.O podczas wykonywania | ||
| BindingCircle = MP Usage is decreased by 10. | | BindingCircle = MP Usage is decreased by 10. | ||
*Can be used while in midair but has an extra 5 seconds added to its cooldown. | *Can be used while in midair but has an extra 5 seconds added to its cooldown. | ||
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| FlameWave = Damage is decreased by 30%, but skill will hit twice. | | FlameWave = Damage is decreased by 30%, but skill will hit twice. | ||
| MagicMissile = Skill will inflict hitstun for a longer duration. | | MagicMissile = Skill will inflict hitstun for a longer duration. | ||
| DarkWave = | | DarkWave = {{se||Curse}} debuff's effect increased by 50%. | ||
| PoisonousCloud = Duration and Range increased by 1.3 times. | | PoisonousCloud = Duration and Range increased by 1.3 times. | ||
| MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times. | | MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times. | ||
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| Fatality = Increased chance of critical hit. | | Fatality = Increased chance of critical hit. | ||
| BackKick = After casting Back Kick, press skill key again to cast additional [[Low Kick]]. (MP cost 20) | | BackKick = After casting Back Kick, press skill key again to cast additional [[Low Kick]]. (MP cost 20) | ||
| BackKickR = After casting Back Kick, press skill key again to perform an additional kick. (MP cost 20) | |||
| DiveKickBombing = Black Hole feature added when charging forward. | | DiveKickBombing = Black Hole feature added when charging forward. | ||
| Nature'sForce = MP Gain decreased lessened to -10%. | | Nature'sForce = MP Gain decreased lessened to -10%. | ||
| ViolentAttack = Each hit of the Descending Drill will burn 2 MP. | | ViolentAttack = Each hit of the Descending Drill will burn 2 MP. | ||
| SharpFall = Damage increased depending on height of the fall. | | SharpFall = [Shockwave] Damage increased depending on height of the fall. | ||
| SlideDoubleKick = MP recovery for failed hit increased to 75%. | | SlideDoubleKick = MP recovery for failed hit increased to 75%. | ||
| CrazyShot = Last hit no longer launches. | | CrazyShot = Last hit no longer launches. | ||
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| TeslaShock= Increase knockdown reduction by 10. | | TeslaShock= Increase knockdown reduction by 10. | ||
| SpearBurst = Assault Range is increased by 2 times. | | SpearBurst = Assault Range is increased by 2 times. | ||
| SpearBurstR = Assault Range is increased by 1.2 times. | |||
| AssaultSpearJudgement= Generates black hole while spear is forming. | | AssaultSpearJudgement= Generates black hole while spear is forming. | ||
| AtomicShield= Reduce enemy movement by 50% inside the shield. | | AtomicShield= Reduce enemy movement by 50% inside the shield. | ||
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| PowerofOriax=Command/Active damage increase on back attacks increased by 20%. | | PowerofOriax=Command/Active damage increase on back attacks increased by 20%. | ||
| AmbushAttack=100% critical hit rate on a successful back attack. | | AmbushAttack=100% critical hit rate on a successful back attack. | ||
| SummonDarkness= | | SummonDarkness=Demon's HP and Skill Damage is increased by 1.5 times. | ||
| ShacklingChain=Shacking range increased by 1.2 times. | | ShacklingChain=Shacking range increased by 1.2 times. | ||
| DemonicBreath=Skill Charging MP consumption decreased by 50%. | | DemonicBreath=Skill Charging MP consumption decreased by 50%. | ||
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| SwiftSmash=Can obtain gathered soul when using skill. | | SwiftSmash=Can obtain gathered soul when using skill. | ||
| SpectralSpear=Increase number of Tracking Demon Spear by two. | | SpectralSpear=Increase number of Tracking Demon Spear by two. | ||
| SoulEntrapment= | | SoulEntrapment=Shockwave Range increased by 1.2 times. | ||
| Bloodlust=Double Attack chance increased by 5%. | | Bloodlust=Double Attack chance increased by 5%. | ||
| Desperado="Demon Plant" debuff requirements reduced from 5 to 3. | | Desperado="Demon Plant" debuff requirements reduced from 5 to 3. | ||
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*On successful hit, inflicting [[Status Effects/Faint|[Faint]]]. | *On successful hit, inflicting [[Status Effects/Faint|[Faint]]]. | ||
| Crossmore=Damage is increased by 1.1 times. | | Crossmore=Damage is increased by 1.1 times. | ||
* | *PM Usage is decreased by 20%. | ||
| Lightweight Mine=On successful hit, inflicting [[Status Effects/Leg Wound|[Leg Wound]]] for 2 seconds. | | Lightweight Mine=On successful hit, inflicting [[Status Effects/Leg Wound|[Leg Wound]]] for 2 seconds. | ||
| Viper Shot=Aiming range is increased by 30%. | | Viper Shot=Aiming range is increased by 30%. | ||
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| MultiHeadShot = Number of shots decreased by half, damage increased by 2 times. | | MultiHeadShot = Number of shots decreased by half, damage increased by 2 times. | ||
| GunGuard = Back Counter chance increased to 100%. | | GunGuard = Back Counter chance increased to 100%. | ||
| ChainViper = | | ChainViper = Action Speed Reduction increased to 20% and Shared Damage increased to 30%. | ||
| BloodBullet = On successful hit, inflicts [[Status Effects/Bleed|[Bleed]]]. | | BloodBullet = On successful hit, inflicts [[Status Effects/Bleed|[Bleed]]]. | ||
| ServoNitro = MP gain when hitting or hit in the air increased by 15%. | | ServoNitro = MP gain when hitting or hit in the air increased by 15%. | ||
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<!--Laby's True Skills--> | <!--Laby's True Skills--> | ||
| Inner Aurora = | | Inner Aurora = Prędkość ładowania EmP +50%. | ||
| Hang On! = | | Hang On! = Regeneracja EmP +5. | ||
| Bbababam = | | Bbababam = Obrażenia krytyczne +60% (w PvP 30%) | ||
| I'm Helping! = 50% chance of not consuming any MP | | I'm Helping! = 50% chance of not consuming any MP | ||
| Rolly Rolly = Squishy Lump travel duration increased | | Rolly Rolly = Squishy Lump travel duration increased | ||
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| Festival = Detection hit range increased | | Festival = Detection hit range increased | ||
| Got You! = MP Usage is decreased by 20% / Frozen duration is increased by 2 seconds | | Got You! = MP Usage is decreased by 20% / Frozen duration is increased by 2 seconds | ||
| | | Handy Vines = Sensing Range increased by 25% | ||
| Poco | | Poco...! = Roll! Damage increased by 1.2 times | ||
| Look! = | | Look! = Use 1 less Sentimental Point | ||
| Bramble, Grow! = Damage | | Bramble, Grow! = Damage per Sentimental Point increase | ||
| Wooki...! = | | Wooki...! = WooKipaw Punch Damage increased by 1.2 times | ||
| Pretty | | Pretty Flower = All Speed Decrease additional 5% | ||
| Zumyu | | Zumyu...! = Black Hole Radius increased by 1.2 times | ||
| Bibi...! = | | Bibi...! = Bite Radius increased by 1.2 times | ||
| Flower Garden = Damage | | Flower Garden = Damage per Sentimental Point increase | ||
}} | }} | ||
| SkillQuest={{#switch:{{{2|}}} | | SkillQuest={{#switch:{{{2|}}} | ||
| 1=[[Skill Quest# | | 1=[[Skill Quest/pl#Poziom 20 - Zablokowana Umiejętność (Wymagany Poziom: 20)|'''Misja: Podstawowe Szkolenie Camilli''']] | ||
| 2=[[Skill Quest# | | 2=[[Skill Quest/pl#Poziom 30 - Zablokowana Umiejętność (Wymagany Poziom: 30)|'''Misja: Pośrednie Szkolenie Camilli''']] | ||
| 3=[[Skill Quest# | | 3=[[Skill Quest/pl#Poziom 45 - Zablokowana Umiejętność (Wymagany Poziom: 45)|'''Misja: Zaawansowane Szkolenie Camilli''']] | ||
| 4=[[Skill Quest# | | 4=[[Skill Quest/pl#Poziom 60 - Zablokowana Umiejętność (Wymagany Poziom: 60)|'''Misja: Eksperckie Szkolenie Camilli''']] | ||
| 5=[[Skill Quest# | | 5=[[Skill Quest/pl#Pierwsza Hiper-Umiejętność (Poziom Wymagany: 60)|'''Misja: Ostateczna Umiejętność''']] | ||
| 6=[[Skill Quest# | | 6=[[Skill Quest/pl#Poziom 80 - Zablokowana Umiejętność (Wymagany Poziom: 70)|'''Misja: Zapieczętowana Moc''']] | ||
| 7=[[Skill Quest# | | 7=[[Skill Quest/pl#Poziom 90 - Zablokowana Umiejętność (Wymagany Poziom: 80)|'''Misja: Siła Transcendencji''']] | ||
| | | 8=[[Skill Quest/pl#Druga Hiper-Umiejętność (Wymagany Poziom: 99)|'''Misja: Ostateczna Umiejętność II''']] | ||
| 9=[[Skill Quest/pl#Klasa Mistrza (poziom 2)|'''Misja: Zmienna Moc 1''']] | |||
| 10=[[Skill Quest/pl#Klasa Mistrza (poziom 3)|'''Misja: Zmienna Moc 2''']] | |||
| 11=[[Skill Quest/pl#Klasa Mistrza (poziom 4)|'''Misja: Zmienna Moc 3''']] | |||
| Item='''{{{3|{{FULLPAGENAME}}}}}''' Item | | Item='''{{{3|{{FULLPAGENAME}}}}}''' Item | ||
}} | }} | ||
| Combo={{#switch:{{{2|}}} | | Combo={{#switch:{{{2|}}} | ||
| 1=[[File:Exclamation.png]] : | | 1=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x multiplier during 1st job.<br> | ||
| 2=[[File:Exclamation.png]] : | | 2=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.1x multiplier during 2nd job.<br> | ||
| 3=[[File:Exclamation.png]] : | | 3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.15x multiplier during 3rd job.<br> | ||
|1~2|1~3=[[File:Exclamation.png]] : | |1~2|1~3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x , 1.1x and 1.15x multiplier during 1st, 2nd and 3rd job respectively.<br> | ||
| | | Kula Ognista=[[File:Status 071.png]] : Ogniste kule powodują [[Status Effects/pl|Podpalenie]] przeciwnika na jedną sekundę.<br> | ||
| Gravity Ball Investigation=[[File: | | Gravity Ball Investigation=[[File:DarkMagicianPassive1.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br> | ||
| Swift Kicks=[[File: | | Swift Kicks=[[File:CombatRangerPassive1.png|20px]] : Physical damage is calculated before [[Swift Kicks]].<br> | ||
| Power Shot=[[File: | | Power Shot=[[File:WindSneakerPassive2 (Old).png|20px]] : Arrow damage is calculated before [[Power Shot]].<br> | ||
| Arrow Mastery=[[File: | | Arrow Mastery=[[File:GrandArcherPassive1.png|20px]] : Arrow damage is calculated before [[Arrow Mastery]].<br> | ||
| Burning Nasod Hand=[[File: | | Burning Nasod Hand=[[File:OverTakerPassive1.png|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br> | ||
| Overheat=[[File:Status 068.png]] : Damage is calculated before the 5% Overheat buff.<br> | | Overheat=[[File:Status 068.png]] : Damage is calculated before the 5% Overheat buff.<br> | ||
| Overheat Mode Activated!=[[File:AOM.png|20px]] : Damage is calculated without [[Overheat Mode Activated!]].<br> | | Overheat Mode Activated!=[[File:AOM.png|20px]] : Damage is calculated without [[Overheat Mode Activated!]].<br> | ||
| Awakened Will: Veteran Commander=[[File: | | Awakened Will: Veteran Commander=[[File:RavenTransPassive.png|20px]] : Damage is calculated without [[Awakened Will: Veteran Commander]].<br> | ||
| Master of Warfare=[[File:Nova_Imperator_-_Passive_2.png|20px]] : Damage is calculated before [[Master of Warfare]].<br> | | Master of Warfare=[[File:Nova_Imperator_-_Passive_2.png|20px]] : Damage is calculated before [[Master of Warfare]].<br> | ||
| Electron Ball=[[File:Status_093.png|20px]] : Electron ball inflict the [[Status Effects|Electric Shock]] condition for 3 seconds.<br> | | Electron Ball=[[File:Status_093.png|20px]] : Electron ball inflict the [[Status Effects|Electric Shock]] condition for 3 seconds.<br> | ||
| Queen's Authority=[[File: | | Queen's Authority=[[File:CodeEmpressPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br> | ||
| Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br> | | Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br> | ||
| Modified Warhead=[[File:ConvertedWarhead.png|20px]] : Cannonball damage is calculated before [[Modified Warhead]].<br> | | Modified Warhead=[[File:ConvertedWarhead.png|20px]] : Cannonball damage is calculated before [[Modified Warhead]].<br> | ||
| Spirit Enhancement=[[File:YRPassive2.png|20px]] : Spirit ball damage is calculated before [[Spirit Enhancement]].<br> | | Spirit Enhancement=[[File:YRPassive2.png|20px]] : Spirit ball damage is calculated before [[Spirit Enhancement]].<br> | ||
| Assimilation=[[File: | | Assimilation=[[File:LittleSpecterPassive1.png|20px]] : Spirit claw damage is calculated before [[Assimilation]].<br> | ||
| Initiate=[[File:ELE17.png|20px]] : Initial hit damage is calculated before [[Initiate]].<br> | | Initiate=[[File:ELE17.png|20px]] : Initial hit damage is calculated before [[Initiate]].<br> | ||
| The Knight Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight Captain]].<br> | | The Knight-Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight-Captain]].<br> | ||
| Body of Fire=[[File: | | Body of Fire=[[File:PyroKnightPassive1.png|20px]] : Flame damage is calculated before [[Body of Fire]].<br> | ||
| Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the <font color="ffa4a1">'''Nasod Armor Command Connection'''</font>.<br> | | Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the <font color="ffa4a1">'''Nasod Armor Command Connection'''</font>.<br> | ||
| Nasod Armor Combo={{CNA|20px}} : Applicable only when Add is in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]], and will be activated after {{CNAZ}} or {{CNAX}}.<br> | | Nasod Armor Combo={{CNA|20px}} : Applicable only when Add is in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]], and will be activated after {{CNAZ}} or {{CNAX}}.<br> | ||
| Battle Gear=[[File: | | Battle Gear=[[File:AddSharedPassive1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Battle Gear]] nor Awakening and is based on average physical and magical attack.<br> | ||
| Transform=[[File: | | Transform=[[File:AddSharedPassive1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack.<br> | ||
| Overlimit=[[File: | | Overlimit=[[File:TimeTracerPassive1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Overlimit]] nor Awakening and is based on average physical and magical attack.<br> | ||
| Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br> | | Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br> | ||
| Invasion | | Demonic Invasion=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Demonic Invasion]].<br> | ||
| CP Combo={{CCPC|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|<font color="4488ff">'''Combination Points'''</font>]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br> | | CP Combo={{CCPC|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|<font color="4488ff">'''Combination Points'''</font>]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br> | ||
| Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br> | | Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br> | ||
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| Ain=[[File:AinCreationIcon.png|20px]] : Creation Magic enhances the combo. <br>Physical = Casts afterimage for addition non-hitstun damage. <br>Magical = Casts projectiles for addition non-hitstun damage.<br> | | Ain=[[File:AinCreationIcon.png|20px]] : Creation Magic enhances the combo. <br>Physical = Casts afterimage for addition non-hitstun damage. <br>Magical = Casts projectiles for addition non-hitstun damage.<br> | ||
}} | }} | ||
| #default = | | #default = | ||
}} | }} |