Template:SkillText/pl: Difference between revisions

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<!-- Elsword's Mechanics -->
<!-- Elsword's Mechanics -->
   | Destruction =
   | Destruction =
'''[[Way of the Sword|<font color="FF4444">Destruction Skill</font>]]'''
'''[[Way of the Sword/pl|<font color="FF4444">Destrukcja</font>]]'''
*Consumes the <font color="FF4444">Destruction gauge</font> and charges the <font color="4488FF">Vitality gauge</font>
*Pochłania <font color="FF4444">wskaźnik Destrukcji</font> i ładuje <font color="4488FF">wskaźnik Witalności</font>.
*Boosts attack power by 50% when Destruction is active
*Zwiększa obrażenia o 50%, gdy tryb Destrukcji jest aktywny.
   | Vitality =
   | Vitality =
'''[[Way of the Sword|<font color="4488FF">Vitality Skill</font>]]'''
'''[[Way of the Sword/pl|<font color="4488FF">Witalność</font>]]'''
*Consumes the <font color="4488FF">Vitality gauge</font> and charges the <font color="FF4444">Destruction gauge</font>
*Pochłania <font color="4488FF">wskaźnik Witalności</font> i ładuje <font color="FF4444">wskaźnik Destrukcji</font>.
*Reduces mana consumption by 30% and boosts mana gain when Vitality is active to 200% (150% in PvP)
*Redukuje koszty many i zwiększa ładowanie many do 200% (150% w PvP).
   | Mega Slash=
   | Mega Slash=
<font color=FFC000>'''Focus Strength'''</font>
<font color=FFC000>'''Siła skupienia'''</font>
*Press the [Skill Key] for 0.5 seconds or more to charge.
*Możliwe przytrzymanie klawisza umiejętności w celu ładowania umiejętności (od 0.5 sekundy).
*Upon charge, damage is increased by 1.2 times.
*Gdy umiejętność jest załadowana, zwiększa swoje obrażenia o 20%.
   | Iron Body=
   | Iron Body=
<font color="FFCC00">'''Iron Body'''</font>
<font color="FFCC00">'''Ambicja'''</font>
*Super Armor status
*Otrzymujesz status ochrony przed K.O.
*Received Damage Reduction
*Otrzymujesz dodatkową redukcję odniesionych obrażeń.
*Movement Speed Increased by 1.3 times
*Szybkość poruszania się zwiększona o 30%.
{{!}}-
{{!}}-
{{!}}
{{!}}
{{!}} <font color="FFCC00">'''Pain Endurance'''
{{!}} <font color="FFCC00">'''Wytrzymałość na ból'''
*All debuffs are removed upon activation.</font>
*Wszystkie debuffy zostaną usunięte, gdy umiejętność zostanie aktywowana.</font>
  | VerticalSlicer=
<font color="FFCC00">'''Energia miecza'''</font>
*Kiedy [[Armageddon Blade/pl|Ostrze Apokalipsy]] jest aktywne, zasięg i obrażenia umiejętności zwiększają się o 50%.
   | GrandCross=
   | GrandCross=
<font color="ffcc00">'''Grand Cross'''</font>
<font color="ffcc00">'''Wielki Krzyż'''</font>
*Consume 10 additional MP per 0.5s to charge up (Max 50 MP consumption)
*Pochłania dodatkowo 10 MP na 0.5 sekundy, aby się załadować (maksymalnie 50 MP).
*Range +20%, Damage +10% per charge.
*Zasięg +20%, Obrażenia +10% na jedną fazę ładowania.
*Max charge attack gives [Helpless] debuff to targets.
*Całkowicie załadowana umiejętność powoduje, że trafieni przeciwnicy otrzymują status [Bezradny].
   | Helpless=
   | Helpless=
<font color="ffcc00">'''Helpless'''</font>
<font color="ffcc00">'''Bezradny'''</font>
*All speed -10%, All Defense -15%.
*Wszystkie szybkości -10%, Każda obrona -15%
*Duration : 10s
*Czas trwania: 10 sekund
   | CruelSlayer=
   | CruelSlayer=
[[Cruel Slayer|<font color="ff8000">'''Cruel Slayer'''</font>]]
[[Cruel Slayer|<font color="ff8000">'''Masakra'''</font>]]
When the passive activates, the MP cost of the next active is reduced.
When the passive activates, the MP cost of the next active is reduced.
Kiedy umiejętność pasywna się aktywuje, koszt MP następnej umiejętności aktywnej jest zmniejszony.
   | BrutalSlayer=
   | BrutalSlayer=
[[Brutal Slayer|<font color="4488ff">'''Brutal Slayer'''</font>]]
[[Brutal Slayer|<font color="4488ff">'''Rzeźnik'''</font>]]
Whenever the MP burn occurs, Elsword next few hits will be critical.
Zawsze, gdy zachodzi palenie many, kilka następnych trafień Elsworda będzie krytycznych.




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<font color=FFC000>'''Power of the White Tiger'''</font>
<font color=FFC000>'''Power of the White Tiger'''</font>
*Critical/Additional Damage increased by 15%
*Critical/Additional Damage increased by 15%
*Attack Speed increased by 10%
*Action Speed increased by 10%
*Duration: 30 Seconds
*Duration: 30 Seconds
   | RakshasaSpirit =
   | RakshasaSpirit =
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<font color=FFC000>'''Sacred Spirit Energy'''</font>
<font color=FFC000>'''Sacred Spirit Energy'''</font>
*Attacks grant [Sacred Spirit Energy] (Max 8)
*Attacks grant [Sacred Spirit Energy] (Max 8)
*[[Killing Howl|Secret Wolf Arts - Killing Howl]] unleashes the collected [Sacred Spirit Energy] as a [Ghost Wolf] that obliterates all enemies in its path.
*[[Secret Wolf Arts - 'Killing Howl'|Secret Wolf Arts - Killing Howl]] unleashes the collected [Sacred Spirit Energy] as a [Ghost Wolf] that obliterates all enemies in its path.
*[Ghost Wolf]: Damage over time and MP burn
*[Ghost Wolf]: Damage over time and MP burn
*Upon activating [[Purgatory|Secret Rakshasa Arts - Purgatory]] unleashes the collected [Sacred Spirit Energy] as a [Spirit Balls] that flies toward the nearest enemy.
*Upon activating [[Secret Rakshasa Arts - 'Purgatory'|Secret Rakshasa Arts - Purgatory]] unleashes the collected [Sacred Spirit Energy] as a [Spirit Balls] that flies toward the nearest enemy.
*[Spirit Balls]: Area Explosion Damage and Slow
*[Spirit Balls]: Area Explosion Damage and Slow
   | InnerPeace =
   | InnerPeace =
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*Repeatedly press skill key to activate {{#switch:{{{2|}}}
*Repeatedly press skill key to activate {{#switch:{{{2|}}}
     | Dragon={{#switch:{{{3|}}}
     | Dragon={{#switch:{{{3|}}}
       | 3=[[Dragon Stance 3 : Eight Trigram Palm|Dragon Stance 3]]
       | 3=[[Dragon Stance 3: Eight Trigram Palm|Dragon Stance 3]]
       | 4=[[Dragon Stance 4 : Moonlight Slash|Dragon Stance 4]]
       | 4=[[Dragon Stance 4: Moonlight Slash|Dragon Stance 4]]
     }}
     }}
     | Tiger={{#switch:{{{3|}}}
     | Tiger={{#switch:{{{3|}}}
       | 2=[[Tiger Stance 2 : Tiger Claw|Tiger Stance 2]]
       | 2=[[Tiger Stance 2: Tiger Claw|Tiger Stance 2]]
       | 3=[[Tiger Stance 3 : Earth Axis|Tiger Stance 3]]
       | 3=[[Tiger Stance 3: Earth Axis|Tiger Stance 3]]
       | 4=[[Tiger Stance 4 : Raging Wave|Tiger Stance 4]]
       | 4=[[Tiger Stance 4: Raging Wave|Tiger Stance 4]]
     }}
     }}
     | Wolf={{#switch:{{{3|}}}
     | Wolf={{#switch:{{{3|}}}
       | 3=[[Wolf Stance 3 : Wolf Claw|Wolf Stance 3]]
       | 3=[[Wolf Stance 3: Wolf Claw|Wolf Stance 3]]
       | 4=[[Wolf Stance 4 : Wolf Fang|Wolf Stance 4]]
       | 4=[[Wolf Stance 4: Wolf Fang|Wolf Stance 4]]
     }}
     }}
     | Rakshasa={{#switch:{{{3|}}}
     | Rakshasa={{#switch:{{{3|}}}
       | 2=[[Rakshasa Stance 2 : Energy Burst|Rakshasa Stance 2]]
       | 2=[[Rakshasa Stance 2: Energy Burst|Rakshasa Stance 2]]
       | 3=[[Rakshasa Stance 3 : Spear Prison|Rakshasa Stance 3]]
       | 3=[[Rakshasa Stance 3: Spear Prison|Rakshasa Stance 3]]
       | 4=[[Rakshasa Stance 4 : Soul Escape|Rakshasa Stance 4]]
       | 4=[[Rakshasa Stance 4: Soul Escape|Rakshasa Stance 4]]
     }}
     }}
     | Exorcism={{#switch:{{{3|}}}
     | Exorcism={{#switch:{{{3|}}}
       | 3=[[Exorcism Stance 3 : Shadoweave|Exorcism Stance 3]]
       | 3=[[Exorcism Stance 3: Shadoweave|Exorcism Stance 3]]
       | 4=[[Exorcism Stance 4 : Darkness Sever|Exorcism Stance 4]]
       | 4=[[Exorcism Stance 4: Darkness Sever|Exorcism Stance 4]]
     }}
     }}
     | Phantom Fox={{#switch:{{{3|}}}
     | Phantom Fox={{#switch:{{{3|}}}
       | 2=[[Phantom Fox Stance 2 : Discordance]]
       | 2=[[Phantom Fox Stance 2: Discordance]]
       | 3=[[Phantom Fox Stance 3 : Rapid Raid]]
       | 3=[[Phantom Fox Stance 3: Rapid Raid]]
       | 4=[[Phantom Fox Stance 4 : Fox's Meal]]
       | 4=[[Phantom Fox Stance 4: Fox's Meal]]
     }}
     }}
   }}
   }}
   | SecretArt ={{#switch:{{{2|}}}
   | SecretArt ={{#switch:{{{2|}}}
     | Dragon=
     | Dragon=
'''[[Blast|<font color="00FF24">Secret Dragon Arts : 'Blast'</font>]]'''
'''[[Secret Dragon Arts - 'Blast'|<font color="00FF24">Secret Dragon Arts : 'Blast'</font>]]'''
*Activate Dragon Stance in order of [[Dragon Stance 2 : Pulling Thrust|2]]/[[Dragon Stance 3 : Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode.
*Activate Dragon Stance in order of [[Dragon Stance 2: Pulling Thrust|2]]/[[Dragon Stance 3: Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode.
*Dragon Stance 1: Activate with {{CDR}}{{CX}} or {{CX}}{{CX}}{{CDX}}{{CX}}
*Dragon Stance 1: Activate with {{CDR}}{{CX}} or {{CX}}{{CX}}{{CDX}}{{CX}}
   | Tiger=
   | Tiger=
'''[[Fierce Tiger|<font color="00FF24">Secret Tiger Arts : 'Fierce Tiger'</font>]]'''
'''[[Secret Tiger Arts - 'Fierce Tiger'|<font color="00FF24">Secret Tiger Arts : 'Fierce Tiger'</font>]]'''
*Activate Tiger Stance in order of [[Tiger Stance 1 : Rock Smash|1]]/[[Tiger Stance 2 : Tiger Claw|2]]/[[Tiger Stance 3 : Earth Axis|3]]/'''4''' to trigger Secret Tiger Arts.
*Activate Tiger Stance in order of [[Tiger Stance 1: Rock Smash|1]]/[[Tiger Stance 2: Tiger Claw|2]]/[[Tiger Stance 3: Earth Axis|3]]/'''4''' to trigger Secret Tiger Arts.
   | Wolf=
   | Wolf=
'''[[Killing Howl|<font color="00FF24">Secret Wolf Arts - 'Killing Howl'</font>]]'''
'''[[Secret Wolf Arts - 'Killing Howl'|<font color="00FF24">Secret Wolf Arts - 'Killing Howl'</font>]]'''
*Activate Wolf Stance 1/[[Wolf Stance 2 : Wind Wedge|2]]/[[Wolf Stance 3 : Wolf Claw|3]]/'''4''' to trigger Wolf Arts Secret Mode
*Activate Wolf Stance 1/[[Wolf Stance 2: Wind Wedge|2]]/[[Wolf Stance 3: Wolf Claw|3]]/'''4''' to trigger Wolf Arts Secret Mode
*Wolf Stance 1: Activate with {{CDR}}{{CZ}} or {{CZ}}{{CZ}}{{CZ}}
*Wolf Stance 1: Activate with {{CDR}}{{CZ}} or {{CZ}}{{CZ}}{{CZ}}
   | Rakshasa=
   | Rakshasa=
'''[[Purgatory|<font color="00FF24">Secret Rakshasa Arts - 'Purgatory'</font>]]'''
'''[[Secret Rakshasa Arts - 'Purgatory'|<font color="00FF24">Secret Rakshasa Arts - 'Purgatory'</font>]]'''
*Activate Rakshasa Stance in order of [[Rakshasa Stance 1 : Soul Reaping|1]]/[[Rakshasa Stance 2 : Energy Burst|2]]/[[Rakshasa Stance 3 : Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts.
*Activate Rakshasa Stance in order of [[Rakshasa Stance 1: Soul Reaping|1]]/[[Rakshasa Stance 2: Energy Burst|2]]/[[Rakshasa Stance 3: Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts.
   | Exorcism=
   | Exorcism=
'''[[Night Parade of One Hundred Souls|<font color="00FF24">Secret Exorcism Arts : 'Night Parade of One-Hundred Souls'</font>]]'''
'''[[Secret Exorcism Arts - 'Night Parade of One Hundred Souls'|<font color="00FF24">Secret Exorcism Arts : 'Night Parade of One-Hundred Souls'</font>]]'''
*Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2 : Specter Restraints|2]]/[[Exorcism Stance 3 : Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode
*Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2: Specter Restraints|2]]/[[Exorcism Stance 3: Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode
*Exorcism Stance 1: Activate with {{CDRU}}{{CZ}}{{CX}}, {{CX}}{{CX}}{{CX}}{{CConX}}{{CZ}}, or {{CDR}}{{CZ}}{{CX}}
*Exorcism Stance 1: Activate with {{CDRU}}{{CZ}}{{CX}}, {{CX}}{{CX}}{{CX}}{{CConX}}{{CZ}}, or {{CDR}}{{CZ}}{{CX}}
   | Phantom Fox=
   | Phantom Fox=
'''[[Pulverization|<font color="00FF24">Secret Phantom Fox Arts : 'Pulverization'</font>]]'''
'''[[Secret Phantom Fox Arts - 'Pulverization'|<font color="00FF24">Secret Phantom Fox Arts : 'Pulverization'</font>]]'''
*Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1 : Savor|1]]/[[Phantom Fox Stance 2 : Discordance|2]]/[[Phantom Fox Stance 3 : Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode.
*Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1: Savor|1]]/[[Phantom Fox Stance 2: Discordance|2]]/[[Phantom Fox Stance 3: Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode.
   }}
   }}


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'''[[Chivalry System|<font color="4488FF">Gale Skill</font>]]'''
'''[[Chivalry System|<font color="4488FF">Gale Skill</font>]]'''
*Consumes the <font color="4488FF">Gale gauge</font> and charges the <font color="FF4444">Annihilation gauge</font>
*Consumes the <font color="4488FF">Gale gauge</font> and charges the <font color="FF4444">Annihilation gauge</font>
*Reduces mana consumption by 40% (20% in PvP) and cooldown by 75% (50% in PvP) when Gale is active  
*Reduces mana consumption by 40% (20% in PvP) and cooldown by 40% (20% in PvP) when Gale is active  


<!-- Add's Mechanics -->
<!-- Add's Mechanics -->
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     }}
     }}
(Skill can be used without Mutation Points)
(Skill can be used without Mutation Points)
   | DP Skill Recovery={{#switch:{{{2|}}}
   | DP Recovery Skill={{#switch:{{{2|}}}
   | Pulse Cannon= <font color="4488FF">'''DP Recovery Skill'''</font>
   | Pulse Cannon= <font color="4488FF">'''DP Recovery Skill'''</font>
*In Configuration Mode (Awakening), 100 DP will be consumed for this skill. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 DP.  
*In Configuration Mode (Awakening), 100 DP will be consumed for this skill. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 DP.  
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   | Stasis Field= <font color="4488FF">'''DP Recovery Skill'''</font>
   | Stasis Field= <font color="4488FF">'''DP Recovery Skill'''</font>
*In Dissolution Mode (Non-Awakening), 60 DP will be recovered.
*In Dissolution Mode (Non-Awakening), 60 DP will be recovered.
   | #default = <font color="4488FF">'''DP Skill Recovery'''</font>
   | #default = <font color="4488FF">'''DP Recovery Skill'''</font>
*Recover {{{2|}}} DP when the skill is used
*Recover {{{2|}}} DP when the skill is used
*DP is not restored while in Dynamo Configuration Mode (Awakening)
*DP is not restored while in Dynamo Configuration Mode (Awakening)
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*Activates once every 5 seconds
*Activates once every 5 seconds
   | Noble Presence=
   | Noble Presence=
<font color="FFC000">'''Noble Presence'''</font>
*Magic attack power increased (Max 10 stacks)
*Duration: 30 seconds
  | Noble PresenceKR=
<font color="FFC000">'''Noble Presence'''</font>
<font color="FFC000">'''Noble Presence'''</font>
*Gained when [[Soul Collector|Gathered Soul]] reaches maximum stacks.
*Gained when [[Soul Collector|Gathered Soul]] reaches maximum stacks.
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   | Summon Darkness=
   | Summon Darkness=
<font color="FFC000">'''Dark Control'''</font>
<font color="FFC000">'''Dark Control'''</font>
*Abilities: Identical to the user's stats (35% of the user's health in PvP)
*HP: Identical to the user (35% in PvP)
*Blood Contract: Shares a certain amount of damage taken with the user
*Blood Contract: Shares a certain amount of damage taken with the user
*Immune to skill delay/buff/debuff.
*Immune to skill delay/buff/debuff.
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<font color="FFCC00">'''Freezing Bullet'''</font>
<font color="FFCC00">'''Freezing Bullet'''</font>
*Changes command bullets to frozen shots.
*Changes command bullets to frozen shots.
*For 15 seconds, all bullets will inflict [[Status Effects|Ice]].
*For 15 seconds, all bullets will inflict {{Se||Extreme Coldness}}.
  | Freezing Grenade=
  | Freezing Grenade=
<font color="FFCC00">'''Freezing Grenade'''</font>
<font color="FFCC00">'''Freezing Grenade'''</font>
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<font color="FFCC00">'''Reinforced Units'''</font>
<font color="FFCC00">'''Reinforced Units'''</font>
*[[RX-78 Land Runner]]
*[[RX-78 Land Runner]]
*[[Air Mecha : Gale Force]]
*[[Air Mecha: Gale Force]]
*[[Ez-8 Count Down]]
*[[Ez-8 Count Down]]
*[[Ex-S Viper]]
*[[EX-S Viper]]
*[[Sparrow Factory]]
*[[Sparrow Factory]]
*[[G-0 Battleroid]]
*[[G-0 Battleroid]]
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<font color="FFCC00">'''MP generating skills'''</font>
<font color="FFCC00">'''MP generating skills'''</font>
*[[RX-78 Land Runner]]
*[[RX-78 Land Runner]]
*[[Air Mecha : Gale Force]]
*[[Air Mecha: Gale Force]]
*[[Ez-8 Count Down]]
*[[Ez-8 Count Down]]
*[[Ex-S Viper]]
*[[EX-S Viper]]
*[[Sparrow Factory]]
*[[Sparrow Factory]]
*[[G-0 Battleroid]]
*[[G-0 Battleroid]]
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   | Bohren Vereisen =
   | Bohren Vereisen =
<font color="00ffcc">'''Cycle Chant : Freezing'''</font>
<font color="00ffcc">'''Cycle Chant : Freezing'''</font>
*Hit targets are inflicted with [[Status Effects/Frozen|[Frozen]]] for 3 seconds.
*Hit targets are inflicted with [[Status Effects/Freeze|[Frozen]]] for 3 seconds.
   | Schwert Platzen =
   | Schwert Platzen =
<font color="00ffcc">'''Granted Power'''</font>
<font color="00ffcc">'''Granted Power'''</font>
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**[Eid: Mut]: Increase Damage and ignore Guard.
**[Eid: Mut]: Increase Damage and ignore Guard.
**[Eid: Rein]: Increase the MP recovery and immediately recover a certain amount of HP/MP at a certain chance.
**[Eid: Rein]: Increase the MP recovery and immediately recover a certain amount of HP/MP at a certain chance.
**[Eid: Wille]: Increase the attack radius and give [[Status Effects/Slow|[Slowdown]]] debuff at a certain chance.
**[Eid: Wille]: Increase the attack radius and give [[Status Effects/Move Slowdown|[Slowdown]]] debuff at a certain chance.
*[Cycle Skills] also consumes [Eid] and give an effect. ([[Explosion]] and [[Bohren · Vereisen]])
*[Cycle Skills] also consumes [Eid] and give an effect. ([[Explosion]] and [[Bohren · Vereisen]])
     | Creation =
     | Creation =
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*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Icy Wind
*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Icy Wind
**[Icy Flower] launches homing projectiles that inflicts the [Icy Wind].
**[Icy Flower] launches homing projectiles that inflicts the [Icy Wind].
**Inflict [[Status Effects/Slow|[Slow]]] debuff to targets caught by the [Icy Wind].
**Inflict [[Status Effects/Move Slowdown|[Slow]]] debuff to targets caught by the [Icy Wind].
   | Alchimie Eid =
   | Alchimie Eid =
<font color="00ffcc">'''Alchimie Eid'''</font>
<font color="00ffcc">'''Alchimie Eid'''</font>
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**Gain 30 MP per hit target.
**Gain 30 MP per hit target.
*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Vibration of Freeze
*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Vibration of Freeze
**[[Status Effects/Frozen|[Freeze]]] for 5 seconds.
**[[Status Effects/Freeze|[Freeze]]] for 5 seconds.
   | Wechsel =
   | Wechsel =
<font color="07a785">'''Seed Absorption'''</font>
<font color="07a785">'''Seed Absorption'''</font>
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   | Harmony=
   | Harmony=
Harmony
Harmony
*Stun/Panic/Confusion/Fear/Suppression/Helpess/Aging/Curse Duration decreased
*Stun/Panic/Confusion/Fear/Helpess/Aging/Curse Duration decreased
*[Eid: Mut]: Damage Increase 2 times
*[Eid: Mut]: Damage Increase 2 times
*[Eid: Rein]: Instant HP/MP Recovery Chance Increase 2 times
*[Eid: Rein]: Instant HP/MP Recovery Chance Increase 2 times
Line 1,372: Line 1,372:
   }}
   }}
   | Laby's Friend? =
   | Laby's Friend? =
<font color="fa77ba">'''[Laby's Friend?]'''</font><br>Summoned Memory of the Forest will respond with a skill
<font color="fa77ba">'''[Laby's Friend?]'''</font><br>Summoned Memory of the Forest will react.
   | Memory of the Forest = <font color="#ff2bad">'''[Memory of the Forest]'''</font><br>{{#switch:{{{2|}}}
   | Memory of the Forest = <font color="#ff2bad">'''[Memory of the Forest]'''</font><br>{{#switch:{{{2|}}}
   | Poco~ =  
   | Poco...! =  
*Gain Growth when using a <font color="fa77ba">'''[Laby's Friend?]'''</font> skill and simultaneously activate a unique skill in response (Cooldown of 3 seconds)
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 3 sec.)
*Rolls forward into enemies up close when appearing
*Roll ahead while attacking enemies when it appears.
*Launches homing projectiles that fly at enemies when responding
*Fire homing projectiles when reacting
*Homing projectile damage increases by 10% per Growth stage
*Each Growth Stage will increase damage of homing projectiles by 10%
   | Wooki~ =  
   | Wooki...! =  
*Gain Growth when using a <font color="fa77ba">'''[Laby's Friend?]'''</font> skill and simultaneously activate a unique skill in response (Cooldown of 3 seconds)
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 3 sec.)
*Hits enemies close in front when appearing
*Attack short range ahead when it appears.
*Reduces the cooldown of all skills in the skill slot (except Wedding Skill/Hyper Active) when responding
*Reduce all skill cooldown when reacting. (Wedding Skill/Hyperactive Skill excluded)
*Additionally increases the cooldown reduction by 0.2 seconds per Growth stage
*Each Growth Stage will increase cooldown reduction by 0.2 sec.
   | Zumyu~ =  
   | Zumyu...! =  
*Gain Growth when using a <font color="fa77ba">'''[Laby's Friend?]'''</font> skill and simultaneously activate a unique skill in response (Cooldown of 3 seconds)
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 3 sec.)
*Generates a black hole when appearing
*Create a black hole when it appears.
*Moves to the caster's location and does a spin attack when responding
*Warp next to Laby and spin attack when reacting
*Spin attack damage increases by 10% per Growth stage
*Each Growth Stage will increase Spin Attack damage by 10%
   | Bibi...! =  
   | Bibi...! =  
*Gain Growth when using a <font color="fa77ba">'''[Laby's Friend?]'''</font> skill and simultaneously activate a unique skill in response (Cooldown of 3 seconds)
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 3 sec.)
*Inflicts a debuff that reduces physical defense for enemies around you when appearing
*Apply a debuff that decreases Physical Defense when it appears.
*Hit the nearest target in front with a biting attack and inflict a Bleed debuff
*Warp next to the closest enemy and apply a bleeding debuff with a biting.
*Immediately stacks additional bleeding debuff per Growth stage
*Each Growth Stage will increase bleeding debuff stacks.
   }}
   }}
   | See You Again = [See You Again]
   | See You Next Time = [See You Next Time]
*When using the skill again, moves to the nearest enemy instantly to cause an explosion and disappear
*When using the skill again, the summon will appear next to the nearest enemy and explode. (Teleport distance decrease for PvP)
*Explosion damage increases by 10% per Growth stage
*Each stage will increase explosion damage by 10%
   | Look! = <font color="fa77ba">'''Look Together?'''</font>
   | Look! = <font color="fa77ba">'''Let's Look Together!'''</font>
*Consumes 4 Sentimental Points
*Use 4 Sentimental Points
*When consuming Sentimental Points, attack range is increased by 50%, damage is increased by 20% and a black hole effect is added<br>(Skill can still be used without Sentimental Points)
*Using Sentimental Points will increase range by 50%, damage by 20%, and include a black hole effect.<br>(Can use skill without Sentimental Points)
   | Mirror Shield = <font color="fa77ba">'''Defense Mechanism'''</font>
   | Mirror Shield = <font color="fa77ba">'''Defense Mechanism'''</font>
*Reduces all damage taken for 5 seconds
*Damage Reduction for 5 sec.
*Increases physical/magical attack for 10 seconds
*Physical/Magical Attack Power Increase for 10 sec.


<!-- Skill Traits -->
<!-- Skill Traits -->
   | Empowered = Damage increased to {{{2|}}}%
   | Empowered = Siła ataku zwiększa się do {{{2|}}}%
   | Gigantic = Skill size increased to {{{2|}}}%
   | Gigantic = Zasięg ataku zwiększa się do {{{2|}}}%
   | Light ={{#switch:{{{2|}}}
   | Light ={{#switch:{{{2|}}}
     | ECP = ECP Usage decreased to {{{3|}}}%
     | ECP = Zużycie ECP zmniejsza się do {{{3|}}}%
     | MP/DP = MP/DP Usage decreased to {{{3|}}}%
     | MP/DP = Zużycie PM/DP zmniejsza się do {{{3|}}}%
     | #default = MP Usage decreased to {{{2|}}}%
     | #default = Zużycie PM zmniejsza się do {{{2|}}}%
   }}
   }}
   | Heavy = Damage increased to 144%<br>Cooldown increased to 120%
   | Heavy = Siła ataku zwiększa się do 144%,<br>odnowa zostaje przedłużona do 120%
   | Useful = Max Hits increased<br>Damage decreased to {{{2|}}}%
   | Useful = Ilość trafień zostaje podwojona,<br>siła ataku za każde trafienie wynosi {{{2|}}}%
   | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|}}}%
   | Enhanced = Zostaje użyty w 100% jako cios kryt.,<br>jednak siła podstawowego ataku spada do {{{2|}}}%
   | Reversed = MP Usage decreased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}%
   | Reversed = Zużycie PM zmniejsza się do {{{2|}}}%,<br>regeneracja wzrasta do {{{3|}}}%
   | Critical = {{#switch:{{{2|}}}
   | Critical = {{#switch:{{{2|}}}
     | ECP = ECP Usage increased to {{{3|}}}%<br>Skill will ignore guard and 50% defense (25% defense in PvP)
     | ECP = Zużycie ECP zwiększa się do {{{3|}}}%<br>na planszy 50% obrony będzie ignorowane, w PvP 25%
     | #default = MP Usage increased to {{{2|}}}%<br>Skill will ignore guard and 50% defense (25% defense in PvP)
     | #default = Zużycie PM zwiększa się do {{{2|}}}%<br>na planszy 50% obrony będzie ignorowane, w PvP 25%
   }}
   }}
   | Haste = Cooldown decreased to {{{2|}}}%
   | Haste = Regeneracja zmniejsza się do {{{2|}}}%
   | Regenerating (1) = {{{2|}}}% chance of regaining {{{3|}}}% of the MP Usage
   | Regenerating (1) = Przy aktywacji zostanie z prawdopodobieństwem {{{2|}}}% przywrócone {{{3|}}}% użytej many
   | Regenerating (2) = 50% chance of lowering Cooldown to 60%
   | Regenerating (2) = Przy aktywacji czas regeneracji skraca się do 60% z prawdopodobieństwem 50%
   | Ruthless = Skill will cancel Mana Break<br>Cooldown increased to {{{2|200}}}%
   | Ruthless = Przerywa manabreak przeciwnika,<br>ale zwiększa regenerację o {{{2|200}}}%
   | Evil = Skill will burn {{{2|}}} MP per hit
   | Evil = W razie trafienia spala {{{2|}}} PM przeciwnika
   | Powerful = Super Armor added to the skill<br>Cooldown increased to {{{2|}}}%
   | Powerful = Nadaje ochronę przed K.O.,<br>odnowa zwiększa się do {{{2|}}}%
   | Killing Blow (1) = Skill effect's duration increased to {{{2|}}}%
   | Killing Blow (1) = Nadane efekty zostają przedłużone do {{{2|}}}%
   | Killing Blow (2) = Skill effect's effectiveness increased by {{{2|}}}%
   | Killing Blow (2) = Nadane efekty wzrastają o {{{2|}}}%
   | Absorbing =MP Gain of the skill increased to {{{2|}}}%
   | Absorbing =W razie trafienia pozyskiwanie many zwiększa się do {{{2|}}}%
   | Persistent =Skill will reduce {{{2|}}} KD per hit
   | Persistent =W razie trafienia wartość K.O spada o {{{2|}}}
   | Awakened = Skill changed to be {{{2|}}}
   | Awakened = Skill changed to be {{{2|}}}
   | Persistent2 = Range and duration increased to {{{2|}}}%
   | Persistent2 = Zasięg i czas trwania zwiększają się o {{{2|}}}%


<!--Force Skills -->
<!--Force Skills -->
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   | Summon Darkness=
   | Summon Darkness=
<font color="FFC000">'''Darkness Demon'''</font>
<font color="FFC000">'''Darkness Demon'''</font>
*Stats: 1.57 times the Caster's Stats
*HP: 5.22 times the Caster. (57.5% in PvP)
*HP: 5.22 times the Caster. In PvP it is 57.5% of the Caster's
*Immune to skill delay/buff/debuff.
*Immune to skill delay/buff/debuff.
*Pressing the skill key again will unsummon the demon and recover some MP.
*Pressing the skill key again will unsummon the demon and recover some MP.
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*Super Armor while active
*Super Armor while active
*ZZZZ and XXX(Hold) commands are added.
*ZZZZ and XXX(Hold) commands are added.
*{{SkillType|M}} [[Death Touch/ModA|Death Touch]] : Continuous damage to enemies in front.
*{{SkillType|M}} {{Mod|Death Touch}} : Continuous damage to enemies in front.
*{{SkillType|M}} [[Mortal Fear/ModA|Mortal Fear]] : Narrow range attack around the caster.
*{{SkillType|M}} {{Mod|Mortal Fear}} : Narrow range attack around the caster.
*{{SkillType|M}} [[Dark Plasma/ModA|Dark Plasma]] : Continuous damage in a wide fan-shaped area in front
*{{SkillType|M}} {{Mod|Dark Plasma}} : Continuous damage in a wide fan-shaped area in front
*When entering and exiting Madness state, inflicts a debuff that increases additional damage dealt for 10 seconds.
*When entering and exiting Madness state, inflicts a debuff that increases additional damage dealt for 10 seconds.
*Regain 1 Combination Point for every 6 seconds of the duration that remain when cancelled.
*Regain 1 Combination Point for every 6 seconds of the duration that remain when cancelled.
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*<font color="FFC000">Right-click on identified El Shards</font> to obtain El's Essence.
*<font color="FFC000">Right-click on identified El Shards</font> to obtain El's Essence.
   | True =
   | True =
'''<font color="FFCC00">Final Enhanced Skill {{#ifeq: {{{KR|}}}|true|(KR Only)| }}</font>'''
'''<font color="FFCC00">Silny {{#ifeq: {{{KR|}}}|true|(KR Only)| }}</font>'''
*{{#switch:{{{2|}}}
*{{#switch:{{{2|}}}


<!-- Generic True Skills -->
<!-- Generic True Skills -->
     | MPUsage = MP Usage is decreased by {{{3|10%}}}.
     | MPUsage = Koszt PM -{{{3|10%}}}.
     | Cooldown = {{#ifeq: {{{3|}}}|1|Cooldown is decreased by 1 second.|Cooldown is decreased by {{{3|}}} seconds.}}
     | Cooldown = {{#ifeq: {{{3|}}}|1|Regeneracja -1 sek.|Regeneracja -{{{3|}}} sek.}}
     | #default = Damage is increased by {{{2|1.2}}} times.
     | #default = Obrażenia x{{{2|1.2}}}.
     | MPCooldown = Cooldown is decreased by 1 second.
     | MPCooldown = Regeneracja -1 sek.
*MP Usage is decreased by 20%.
*Koszt PM -20%.
     | MaxHits = Number of hits is increased.
     | MaxHits = Liczba uderzeń zwiększona.
     | Range = Range is increased by {{{3|}}} times.
     | Range = Zasięg x{{{3|}}}.
     | Radius = Radius is increased by {{{3|}}} times.
     | Radius = Promień x{{{3|}}}.
     | ExplosionRange = Explosion Range is increased by 1.3 times.
     | ExplosionRange = Zasięg eksplozji x1.3.
     | Speed = Speed is increased by {{{3|}}} times.
     | Speed = Szybkość x{{{3|}}}.
     | SpeedRange = Moving speed and range are increased by {{{3|}}} times.
     | SpeedRange = Szybkość poruszania się i zasięg x{{{3|}}}.
     | SpeedDamage = Damage is increased by 1.1 times.
     | SpeedDamage = Obrażenia x1.1.
*Casting Speed is increased by 1.3 times.
*Szybkość rzutu x1.3.
     | Duration = Duration is increased by {{{3|1.5}}} times.
     | Duration = Czas trwania x{{{3|1.5}}}.
     | DebuffDuration = {{#ifeq: {{{3|}}}|1|Debuff duration is increased by 1 second.|Debuff duration is increased by {{{3|}}} seconds.}}
     | DebuffDuration = {{#ifeq: {{{3|}}}|1|Debuff duration is increased by 1 second.|Debuff duration is increased by {{{3|}}} seconds.}}
     | Air = Can be used in midair.
     | Air = Można wykonać również w trakcie skoku.
     | KD = Each hit reduces Knockdown by {{{3|}}}.
     | KD = Each hit reduces Knockdown by {{{3|}}}.
     | MPBurn = Each hit will burn {{{3|2}}} MP.
     | MPBurn = Each hit will burn {{{3|2}}} MP.
     | SuperArmor = Grants Super Armor when casting.
     | SuperArmor = Nadaje ochronę przed K.O.


<!-- Elsword's True Skills -->
<!-- Elsword's True Skills -->
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     | SwordFall = Conwell amount increased by 2.
     | SwordFall = Conwell amount increased by 2.
     | MortalBlow = Range is increased by 1.3 times. {{*}}The shooting rocks leave a trail of fire.
     | MortalBlow = Range is increased by 1.3 times. {{*}}The shooting rocks leave a trail of fire.
     | ArmageddonBlade = Give a 5% increase in Attack Speed and 10% increase in Movement Speed.
    | ImpactSmash = Shockwave range is increased by 1.2 times.
     | ArmageddonBlade = Give a 5% increase in Action Speed and 10% increase in Movement Speed.
     | Sandstorm= Initial Hit has 100% Critical Hit Rate.
     | Sandstorm= Initial Hit has 100% Critical Hit Rate.
     | CounterAttack=Recover 15 MP upon successful counter.
     | CounterAttack=Recover 15 MP upon successful counter.
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<!-- Aisha's True Skills -->
<!-- Aisha's True Skills -->
     | Teleport = Casting Speed is increased by 50%.
     | Teleport = Szybkość wykonania +50%
*When cast, grants Super Armor.
*Ochrona przed K.O podczas wykonywania
     | BindingCircle = MP Usage is decreased by 10.
     | BindingCircle = MP Usage is decreased by 10.
*Can be used while in midair but has an extra 5 seconds added to its cooldown.
*Can be used while in midair but has an extra 5 seconds added to its cooldown.
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     | FlameWave = Damage is decreased by 30%, but skill will hit twice.
     | FlameWave = Damage is decreased by 30%, but skill will hit twice.
     | MagicMissile = Skill will inflict hitstun for a longer duration.
     | MagicMissile = Skill will inflict hitstun for a longer duration.
     | DarkWave = [[Status Effects|Curse]] debuff's effect increased by 50%.
     | DarkWave = {{se||Curse}} debuff's effect increased by 50%.
     | PoisonousCloud =  Duration and Range increased by 1.3 times.
     | PoisonousCloud =  Duration and Range increased by 1.3 times.
     | MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times.
     | MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times.
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     | Fatality = Increased chance of critical hit.
     | Fatality = Increased chance of critical hit.
     | BackKick = After casting Back Kick, press skill key again to cast additional [[Low Kick]]. (MP cost 20)
     | BackKick = After casting Back Kick, press skill key again to cast additional [[Low Kick]]. (MP cost 20)
    | BackKickR = After casting Back Kick, press skill key again to perform an additional kick. (MP cost 20)
     | DiveKickBombing = Black Hole feature added when charging forward.
     | DiveKickBombing = Black Hole feature added when charging forward.
     | Nature'sForce = MP Gain decreased lessened to -10%.
     | Nature'sForce = MP Gain decreased lessened to -10%.
     | ViolentAttack = Each hit of the Descending Drill will burn 2 MP.
     | ViolentAttack = Each hit of the Descending Drill will burn 2 MP.
     | SharpFall = Damage increased depending on height of the fall.
     | SharpFall = [Shockwave] Damage increased depending on height of the fall.
     | SlideDoubleKick = MP recovery for failed hit increased to 75%.
     | SlideDoubleKick = MP recovery for failed hit increased to 75%.
     | CrazyShot = Last hit no longer launches.
     | CrazyShot = Last hit no longer launches.
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     | TeslaShock= Increase knockdown reduction by 10.
     | TeslaShock= Increase knockdown reduction by 10.
     | SpearBurst = Assault Range is increased by 2 times.
     | SpearBurst = Assault Range is increased by 2 times.
    | SpearBurstR = Assault Range is increased by 1.2 times.
     | AssaultSpearJudgement= Generates black hole while spear is forming.
     | AssaultSpearJudgement= Generates black hole while spear is forming.
     | AtomicShield= Reduce enemy movement by 50% inside the shield.
     | AtomicShield= Reduce enemy movement by 50% inside the shield.
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     | PowerofOriax=Command/Active damage increase on back attacks increased by 20%.
     | PowerofOriax=Command/Active damage increase on back attacks increased by 20%.
     | AmbushAttack=100% critical hit rate on a successful back attack.
     | AmbushAttack=100% critical hit rate on a successful back attack.
     | SummonDarkness=Darkness has 150% of the user's stats. (55% of the user's health in PvP)
     | SummonDarkness=Demon's HP and Skill Damage is increased by 1.5 times.
     | ShacklingChain=Shacking range increased by 1.2 times.
     | ShacklingChain=Shacking range increased by 1.2 times.
     | DemonicBreath=Skill Charging MP consumption decreased by 50%.
     | DemonicBreath=Skill Charging MP consumption decreased by 50%.
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     | SwiftSmash=Can obtain gathered soul when using skill.
     | SwiftSmash=Can obtain gathered soul when using skill.
     | SpectralSpear=Increase number of Tracking Demon Spear by two.
     | SpectralSpear=Increase number of Tracking Demon Spear by two.
     | SoulEntrapment=Schockwave Range increased by 1.2 times.
     | SoulEntrapment=Shockwave Range increased by 1.2 times.
     | Bloodlust=Double Attack chance increased by 5%.
     | Bloodlust=Double Attack chance increased by 5%.
     | Desperado="Demon Plant" debuff requirements reduced from 5 to 3.
     | Desperado="Demon Plant" debuff requirements reduced from 5 to 3.
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*On successful hit, inflicting [[Status Effects/Faint|[Faint]]].
*On successful hit, inflicting [[Status Effects/Faint|[Faint]]].
     | Crossmore=Damage is increased by 1.1 times.
     | Crossmore=Damage is increased by 1.1 times.
*MP Usage is decreased by 20%.
*PM Usage is decreased by 20%.
     | Lightweight Mine=On successful hit, inflicting [[Status Effects/Leg Wound|[Leg Wound]]] for 2 seconds.
     | Lightweight Mine=On successful hit, inflicting [[Status Effects/Leg Wound|[Leg Wound]]] for 2 seconds.
     | Viper Shot=Aiming range is increased by 30%.
     | Viper Shot=Aiming range is increased by 30%.
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     | MultiHeadShot = Number of shots decreased by half, damage increased by 2 times.
     | MultiHeadShot = Number of shots decreased by half, damage increased by 2 times.
     | GunGuard = Back Counter chance increased to 100%.
     | GunGuard = Back Counter chance increased to 100%.
     | ChainViper = Attack Speed Reduction increased to 20% and Shared Damage increased to 30%.
     | ChainViper = Action Speed Reduction increased to 20% and Shared Damage increased to 30%.
     | BloodBullet = On successful hit, inflicts [[Status Effects/Bleed|[Bleed]]].
     | BloodBullet = On successful hit, inflicts [[Status Effects/Bleed|[Bleed]]].
     | ServoNitro = MP gain when hitting or hit in the air increased by 15%.
     | ServoNitro = MP gain when hitting or hit in the air increased by 15%.
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<!--Laby's True Skills-->
<!--Laby's True Skills-->
     | Inner Aurora = Sentimental Point charging speed increased by 50%.
     | Inner Aurora = Prędkość ładowania EmP +50%.
     | Hang On! = Sentimental Point recovery amount increased by 5.
     | Hang On! = Regeneracja EmP +5.
     | Bbababam = Damage increase when dealing a Critical Hit increased to 60% (30% in PvP)
     | Bbababam = Obrażenia krytyczne +60% (w PvP 30%)
     | I'm Helping! = 50% chance of not consuming any MP
     | I'm Helping! = 50% chance of not consuming any MP
     | Rolly Rolly = Squishy Lump travel duration increased
     | Rolly Rolly = Squishy Lump travel duration increased
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     | Festival = Detection hit range increased
     | Festival = Detection hit range increased
     | Got You! = MP Usage is decreased by 20% / Frozen duration is increased by 2 seconds
     | Got You! = MP Usage is decreased by 20% / Frozen duration is increased by 2 seconds
     | Tendril = Detection range increased by 25%
     | Handy Vines = Sensing Range increased by 25%
     | Poco~ = Rolling! damage increased by 1.2 times
     | Poco...! = Roll! Damage increased by 1.2 times
     | Look! = Consumed Sentimental Points reduced by 1
     | Look! = Use 1 less Sentimental Point
     | Bramble, Grow! = Damage when consuming Sentimental Points increased
     | Bramble, Grow! = Damage per Sentimental Point increase
     | Wooki~ = Wooki Punch damage increased by 1.2 times
     | Wooki...! = WooKipaw Punch Damage increased by 1.2 times
     | Pretty Flowers = All Speed Reduction increased by 5%
     | Pretty Flower = All Speed Decrease additional 5%
     | Zumyu~ = Black Hole hit range increased by 1.2 times
     | Zumyu...! = Black Hole Radius increased by 1.2 times
     | Bibi...! = Gnawing range increased by 1.2 times
     | Bibi...! = Bite Radius increased by 1.2 times
     | Flower Garden = Damage when consuming Sentimental Points increased
     | Flower Garden = Damage per Sentimental Point increase
   }}
   }}


   | SkillQuest={{#switch:{{{2|}}}
   | SkillQuest={{#switch:{{{2|}}}
     | 1=[[Skill Quest#Level 20 Layer Skill (Level Requirement: 20)|'''Basic Training Skill Quest''']]
     | 1=[[Skill Quest/pl#Poziom 20 - Zablokowana Umiejętność (Wymagany Poziom: 20)|'''Misja: Podstawowe Szkolenie Camilli''']]
     | 2=[[Skill Quest#Level 30 Layer Skill (Level Requirement: 30)|'''Intermediate Training Skill Quest''']]
     | 2=[[Skill Quest/pl#Poziom 30 - Zablokowana Umiejętność (Wymagany Poziom: 30)|'''Misja: Pośrednie Szkolenie Camilli''']]
     | 3=[[Skill Quest#Level 45 Layer Skill (Level Requirement: 45)|'''Advanced Training Skill Quest''']]
     | 3=[[Skill Quest/pl#Poziom 45 - Zablokowana Umiejętność (Wymagany Poziom: 45)|'''Misja: Zaawansowane Szkolenie Camilli''']]
     | 4=[[Skill Quest#Level 60 Layer Skill (Level Requirement: 60)|'''Expert Training Skill Quest''']]
     | 4=[[Skill Quest/pl#Poziom 60 - Zablokowana Umiejętność (Wymagany Poziom: 60)|'''Misja: Eksperckie Szkolenie Camilli''']]
     | 5=[[Skill Quest#1st Hyper Active (Level Requirement: 60)|'''Ultimate Skill Quest''']]
     | 5=[[Skill Quest/pl#Pierwsza Hiper-Umiejętność (Poziom Wymagany: 60)|'''Misja: Ostateczna Umiejętność''']]
     | 6=[[Skill Quest#Level 80 Layer Skill (Level Requirement: 70)|'''Sealed Power Skill Quest''']]
     | 6=[[Skill Quest/pl#Poziom 80 - Zablokowana Umiejętność (Wymagany Poziom: 70)|'''Misja: Zapieczętowana Moc''']]
     | 7=[[Skill Quest#Level 90 Layer Skill (Level Requirement: 80)|'''Power of Transcendence Skill Quest''']]
     | 7=[[Skill Quest/pl#Poziom 90 - Zablokowana Umiejętność (Wymagany Poziom: 80)|'''Misja: Siła Transcendencji''']]
     | 8=[[Skill Quest#2nd Hyper Active (Level Requirement: 99)|'''Ultimate Skill II Quest''']]
    | 8=[[Skill Quest/pl#Druga Hiper-Umiejętność (Wymagany Poziom: 99)|'''Misja: Ostateczna Umiejętność II''']]
     | 9=[[Skill Quest/pl#Klasa Mistrza (poziom 2)|'''Misja: Zmienna Moc 1''']]
    | 10=[[Skill Quest/pl#Klasa Mistrza (poziom 3)|'''Misja: Zmienna Moc 2''']]
    | 11=[[Skill Quest/pl#Klasa Mistrza (poziom 4)|'''Misja: Zmienna Moc 3''']]
     | Item='''{{{3|{{FULLPAGENAME}}}}}''' Item
     | Item='''{{{3|{{FULLPAGENAME}}}}}''' Item
     }}
     }}
   | Combo={{#switch:{{{2|}}}
   | Combo={{#switch:{{{2|}}}
     | 1=[[File:Exclamation.png]] : Wszystkie wartości Kombo zadają 5% dodatkowych obrażeń podczas 1 klasy.<br>
     | 1=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x multiplier during 1st job.<br>
     | 2=[[File:Exclamation.png]] : Wszystkie wartości Kombo zadają 10% dodatkowych obrażeń podczas 2 klasy.<br>
     | 2=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.1x multiplier during 2nd job.<br>
     | 3=[[File:Exclamation.png]] : Wszystkie wartości Kombo zadają 15% dodatkowych obrażeń podczas 3 klasy.<br>
     | 3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.15x multiplier during 3rd job.<br>
     |1~2|1~3=[[File:Exclamation.png]] : Wszystkie wartości Kombo zadają 5%, 10%, 15% dodatkowych obrażeń (kolejność według awansu klasy).<br>
     |1~2|1~3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x , 1.1x and 1.15x multiplier during 1st, 2nd and 3rd job respectively.<br>
     | Fireball=[[File:Status 071.png]] : Fireballs inflict the [[Status Effects|Burned]] condition for one second.<br>
     | Kula Ognista=[[File:Status 071.png]] : Ogniste kule powodują [[Status Effects/pl|Podpalenie]] przeciwnika na jedną sekundę.<br>
     | Gravity Ball Investigation=[[File:Gravity_Ball_Research.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br>
     | Gravity Ball Investigation=[[File:DarkMagicianPassive1.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br>
     | Swift Kicks=[[File:Swift_Kicks.png|20px]] : Physical damage is calculated before [[Swift Kicks]].<br>
     | Swift Kicks=[[File:CombatRangerPassive1.png|20px]] : Physical damage is calculated before [[Swift Kicks]].<br>
     | Power Shot=[[File:WSs3.png|20px]] : Arrow damage is calculated before [[Power Shot]].<br>
     | Power Shot=[[File:WindSneakerPassive2 (Old).png|20px]] : Arrow damage is calculated before [[Power Shot]].<br>
     | Arrow Mastery=[[File:Enhanced_Bowstring.png|20px]] : Arrow damage is calculated before [[Arrow Mastery]].<br>
     | Arrow Mastery=[[File:GrandArcherPassive1.png|20px]] : Arrow damage is calculated before [[Arrow Mastery]].<br>
     | Burning Nasod Hand=[[File:RFpassive1.PNG|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br>
     | Burning Nasod Hand=[[File:OverTakerPassive1.png|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br>
     | Overheat=[[File:Status 068.png]] : Damage is calculated before the 5% Overheat buff.<br>
     | Overheat=[[File:Status 068.png]] : Damage is calculated before the 5% Overheat buff.<br>
     | Overheat Mode Activated!=[[File:AOM.png|20px]] : Damage is calculated without [[Overheat Mode Activated!]].<br>
     | Overheat Mode Activated!=[[File:AOM.png|20px]] : Damage is calculated without [[Overheat Mode Activated!]].<br>
     | Awakened Will: Veteran Commander=[[File:BMTrans4.png|20px]] : Damage is calculated without [[Awakened Will: Veteran Commander]].<br>
     | Awakened Will: Veteran Commander=[[File:RavenTransPassive.png|20px]] : Damage is calculated without [[Awakened Will: Veteran Commander]].<br>
     | Master of Warfare=[[File:Nova_Imperator_-_Passive_2.png|20px]] : Damage is calculated before [[Master of Warfare]].<br>
     | Master of Warfare=[[File:Nova_Imperator_-_Passive_2.png|20px]] : Damage is calculated before [[Master of Warfare]].<br>
     | Electron Ball=[[File:Status_093.png|20px]] : Electron ball inflict the [[Status Effects|Electric Shock]] condition for 3 seconds.<br>
     | Electron Ball=[[File:Status_093.png|20px]] : Electron ball inflict the [[Status Effects|Electric Shock]] condition for 3 seconds.<br>
     | Queen's Authority=[[File:CAPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br>
     | Queen's Authority=[[File:CodeEmpressPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br>
     | Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br>
     | Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br>
     | Modified Warhead=[[File:ConvertedWarhead.png|20px]] : Cannonball damage is calculated before [[Modified Warhead]].<br>
     | Modified Warhead=[[File:ConvertedWarhead.png|20px]] : Cannonball damage is calculated before [[Modified Warhead]].<br>
     | Spirit Enhancement=[[File:YRPassive2.png|20px]] : Spirit ball damage is calculated before [[Spirit Enhancement]].<br>
     | Spirit Enhancement=[[File:YRPassive2.png|20px]] : Spirit ball damage is calculated before [[Spirit Enhancement]].<br>
     | Assimilation=[[File:ALS_10P.png|20px]] : Spirit claw damage is calculated before [[Assimilation]].<br>
     | Assimilation=[[File:LittleSpecterPassive1.png|20px]] : Spirit claw damage is calculated before [[Assimilation]].<br>
     | Initiate=[[File:ELE17.png|20px]] : Initial hit damage is calculated before [[Initiate]].<br>
     | Initiate=[[File:ELE17.png|20px]] : Initial hit damage is calculated before [[Initiate]].<br>
     | The Knight Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight Captain]].<br>
     | The Knight-Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight-Captain]].<br>
     | Body of Fire=[[File:BoF.png|20px]] : Flame damage is calculated before [[Body of Fire]].<br>
     | Body of Fire=[[File:PyroKnightPassive1.png|20px]] : Flame damage is calculated before [[Body of Fire]].<br>
     | Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the <font color="ffa4a1">'''Nasod Armor Command Connection'''</font>.<br>
     | Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the <font color="ffa4a1">'''Nasod Armor Command Connection'''</font>.<br>
     | Nasod Armor Combo={{CNA|20px}} : Applicable only when Add is in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]], and will be activated after {{CNAZ}} or {{CNAX}}.<br>
     | Nasod Armor Combo={{CNA|20px}} : Applicable only when Add is in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]], and will be activated after {{CNAZ}} or {{CNAX}}.<br>
     | Battle Gear=[[File:AddPassive4.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Battle Gear]] nor Awakening and is based on average physical and magical attack.<br>
     | Battle Gear=[[File:AddSharedPassive1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Battle Gear]] nor Awakening and is based on average physical and magical attack.<br>
     | Transform=[[File:AddPassive4.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack.<br>
     | Transform=[[File:AddSharedPassive1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack.<br>
     | Overlimit=[[File:TiTSkill1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Overlimit]] nor Awakening and is based on average physical and magical attack.<br>
     | Overlimit=[[File:TimeTracerPassive1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Overlimit]] nor Awakening and is based on average physical and magical attack.<br>
     | Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br>
     | Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br>
     | Invasion of Demonic Energy=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Invasion of Demonic Energy]].<br>
     | Demonic Invasion=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Demonic Invasion]].<br>
     | CP Combo={{CCPC|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|<font color="4488ff">'''Combination Points'''</font>]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br>
     | CP Combo={{CCPC|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|<font color="4488ff">'''Combination Points'''</font>]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br>
     | Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br>
     | Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br>
Line 2,010: Line 2,015:
     | Ain=[[File:AinCreationIcon.png|20px]] : Creation Magic enhances the combo. <br>Physical = Casts afterimage for addition non-hitstun damage. <br>Magical = Casts projectiles for addition non-hitstun damage.<br>
     | Ain=[[File:AinCreationIcon.png|20px]] : Creation Magic enhances the combo. <br>Physical = Casts afterimage for addition non-hitstun damage. <br>Magical = Casts projectiles for addition non-hitstun damage.<br>
     }}
     }}
   | #default = {{Gap}}
   | #default =  
}}
}}

Latest revision as of 16:14, 29 April 2024