Combo
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Description
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Damage (KR)
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3 coups de pied dont 1 qui renverse l'adversaire.
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145% Phy. Damage
170% Phy. Damage
212% Phy. Damage
280% Phy. Damage
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3 coups de pied, puis lançe une grenade à fragmentation sur les ennemis qui les renverse.
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145% Phy. Damage
170% Phy. Damage
212% Phy. Damage
100% Phy. Damage + 396% Mag. Damage
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[Revolves] A combo used while holding revolvers. [Weapon Switch] Depending on the command input after the applied attack, weapons will switch. Revolvers: V + Muskets: V + Auto-guns: V + Hand Cannons: V + [Weapon Switch] Depending on the command input after the applied attack, weapons will switch. Revolvers: V + Muskets: V + Auto-guns: V + Hand Cannons: V +
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Incendies 1 balle du premier revolver, 2 balles de la deuxième revolver et tire un coup final. Capable de changer d'armes au cours des combos (nécessite ECP).
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200% Mag. Damage (4MP)
[Weapon Switch] Depending on the command input after the applied attack, weapons will switch. Revolvers: V + Muskets: V + Auto-guns: V + Hand Cannons: V + 200% Mag. Damage (4MP)
[Weapon Switch] Depending on the command input after the applied attack, weapons will switch. Revolvers: V + Muskets: V + Auto-guns: V + Hand Cannons: V + 200% Mag. Damage (4MP)
300% Mag. Damage (4MP)(10ECP)
Each bullet deal 10% Phy. Damage
First deal 100% Phy. Damage when contact
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[Auto-guns] A combo used while holding Auto-guns. [Weapon Switch] Depending on the command input after the applied attack, weapons will switch. Revolvers: V + Muskets: V + Auto-guns: V + Hand Cannons: V + [Weapon Switch] Depending on the command input after the applied attack, weapons will switch. Revolvers: V + Muskets: V + Auto-guns: V + Hand Cannons: V + [Weapon Switch] Depending on the command input after the applied attack, weapons will switch. Revolvers: V + Muskets: V + Auto-guns: V + Hand Cannons: V + [Weapon Switch] Depending on the command input after the applied attack, weapons will switch. Revolvers: V + Muskets: V + Auto-guns: V + Hand Cannons: V +
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Incendies 3 coups d'auto-gun et tire pouvant aller jusqu'aux nombre de 7.
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40% Mag. Damage x3 (2MP)
[Weapon Switch] Depending on the command input after the applied attack, weapons will switch. Revolvers: V + Muskets: V + Auto-guns: V + Hand Cannons: V + 40% Mag. Damage x3 (2MP)
[Weapon Switch] Depending on the command input after the applied attack, weapons will switch. Revolvers: V + Muskets: V + Auto-guns: V + Hand Cannons: V + 40% Mag. Damage x3 (2MP)
[Weapon Switch] Depending on the command input after the applied attack, weapons will switch. Revolvers: V + Muskets: V + Auto-guns: V + Hand Cannons: V + 40% Mag. Damage x3 (2MP)
[Weapon Switch] Depending on the command input after the applied attack, weapons will switch. Revolvers: V + Muskets: V + Auto-guns: V + Hand Cannons: V + 40% Mag. Damage x3 (2MP)
30% Mag. Damage x6 (2MP)(10ECP)
Each bullet deal 10% Phy. Damage
First deal 100% Phy. Damage when contact
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[Muskets] A combo used while holding Muskets. [Weapon Switch] Depending on the command input after the applied attack, weapons will switch. Revolvers: V + Muskets: V + Auto-guns: V + Hand Cannons: V +
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Incendies 2 balles avec le premier fusil puis un coup final avec le deuxième. Capable de changer d'armes au cours des combos (nécessite ECP)
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370 % Mag. Damage (7MP)
[Weapon Switch] Depending on the command input after the applied attack, weapons will switch. Revolvers: V + Muskets: V + Auto-guns: V + Hand Cannons: V + 370% Mag. Damage (7MP)
600% Mag. Damage (7MP)(10ECP)
Each bullet deal 10% Phy. Damage
First deal 100% Phy. Damage when contact
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[Hand Cannons] A combo used while holding hand cannons. [Weapon Switch] Depending on the command input after the applied attack, weapons will switch. Revolvers: V + Muskets: V + Auto-guns: V + Hand Cannons: V +
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Explosion en avant suivi d'une explosion finale repousse les ennemis en arrière.Capable de changer d'armes au cours des combos (nécessite ECP)
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[Weapon Switch] Depending on the command input after the applied attack, weapons will switch. Revolvers: V + Muskets: V + Auto-guns: V + Hand Cannons: V + 678% Phy. Damage (2MP)(100% Phy. Damage only when contact )
1016% Phy. Damage (2MP)(120% x 2 Phy. Damage only when contact ) (10ECP)
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Slide to kick and launch the target.
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145% Phy. Damage
180% Phy. Damage
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Slide to kick and dodge behind enemies and toss a frag grenade.
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145% Phy. Damage
100% Phy. Damage ( contact damage ) 400% Mag. Damage( explosion damage)
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Dodge behind enemies and fire a shot. Shots defer from weapons.
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[Revolves] A combo used while holding revolvers. 180% ??. Damage x2 (4MP)
[Auto-guns] A combo used while holding Auto-guns. 40% ??. Damage x3 (4MP)
[Muskets] A combo used while holding Muskets. 370% ??. Damage (4MP)
[Hand Cannons] A combo used while holding hand cannons. 500% ??. Damage (4MP)
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Single jump kick.
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130% Phy. Damage
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Single jump with weapon shot without knocking down. Shots defer from weapons.
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[Revolves] A combo used while holding revolvers. 180% Mag. Damage (4MP)
[Auto-guns] A combo used while holding Auto-guns. 40% Mag. Damage x3 (4MP)
[Muskets] A combo used while holding Muskets. 370% Mag. Damage (4MP)
[Hand Cannons] A combo used while holding hand cannons. 678% Phy. Damage (4MP)
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While double jumping, execute a single kick.
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130% Phy. Damage
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While double jumping, fire your weapons. Shots defer from weapons
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[Revolves] A combo used while holding revolvers. 180% ??. Damage (4MP)
[Auto-guns] A combo used while holding Auto-guns. 40% Mag. Damage x3 (4MP)
[Muskets] A combo used while holding Muskets. 370% Mag. Damage (4MP)
[Hand Cannons] A combo used while holding hand cannons. 678% Phy. Damage (4MP)
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While in midair, kicks forward. After landing, continues to run if you hold .
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130% Phy. Damage
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[Revolves] A combo used while holding revolvers.
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While in midair, fires 1 shot from the first revolver and finishes with 2 shots from the second revolver.
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200% ??. Damage (4MP)
250% Mag. Damage (3MP)
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[Auto-guns] A combo used while holding Auto-guns.
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While in midair, fires 3 shots from each gun.
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40% Mag. Damage x3 (3MP)
40% Mag. Damage x3 (3MP)
30% ??. Damage x6 (3MP)
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[Muskets] A combo used while holding Muskets.
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While in midair, fires 2 shots. The last shot pushes you back.
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370% ??. Damage (4MP)
450% ??. Damage (4MP)
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[Hand Cannons] A combo used while holding hand cannons.
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While in midair, blast the enemies. The last shot pushes you back greatly.
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940% Phy. Damage (4MP)
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