Rovina nel Bosco

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Description:

Before chasing Banthus, the team finds out about the invasion of the El-Tree. Apparently the Phorus are invading the ruins to steal valuables and treasures. The gang is assigned the task of finding and stopping the Phorus before the ruins are ruined!

Rovinanelbosco.png Recommended Level:
4-6
Appropriate Item Level:

0

Dungeon Layout:
Mobs:
Monster Image Monster Description
1-2hungry1.png Hungry Phoru - A Phoru who follows William for free food and left Phoru town to follow him.
1-2thief1.png Thief Phoru - A Phoru taking the chance to steal ruins of the El-Tree. They can attack you with rocks from distances
1-2fairy1.png Fairy Guardian - A misplaced relic guardian that attacks anything that gets close. These monsters will appear on the ground and rises as you approach them. They cannot be launched or knocked down.
1-2tree1.png Tree Knight - A fairy in the forest that acts like a knight and whacks you with a stick.
Boss:
Monster Image Boss Description Boss Moves
1-2wil1.png William Phoru - A mischievous Phoru who plays many pranks on the innocent. He is also responsible for the invasion of the Ruins. Moves:
  • Slash Combo - William will slash four consecutive times.
  • Dash Attack - William attacks forward with super armor.
Boss Drops: BGMs:

Image Name Boss Character Stats
William's Leather Suspenders
William's Leather Suspenders
William Phoru
Common

Lv6 Top Piece:

Physical Attack +?

Physical Defense +?

Magical Defense +?


[Unidentified * ?]

MP Gain when attacked +2%


Click here to see the different Stats between the Characters

Dungeon

music035_stage

Boss

music013_boss

Trivia:
  • Banthus was originally the boss of 1-2 while William Phoru was the boss of 1-1.


Dungeons
Ruben Elder Besma Altera Peita Belder Hamel Sander Varie
1-1: Albero di El
1-2: Rovina nel Bosco
1-3: Palude Nebbiosa
2-1: Bosco Notturno
2-2: Grotta di Benders
2-3: Canale di Scarico
2-4: Torre di Guardia
2-5: Castello di Robo
2-x: Laboratorio Sotterraneo
3-1: Via dei Draghi
3-2: Lago di Besma
3-3: Lago di Besma (Notte)
3-4: Nido di Drago
3-5: Grande Miniera
3-6: Dirigibile da Trasporto
3-x: Abisso
4-1: Dirigibile dei Corvi
4-2: Piano del Ritorno
4-3: Tunnel B4-1
4-4: Pianura di Altera
4-5: Fabbrica dei Nasod
4-6: Nucleo di Altera
4-x: Zona Contaminata
5-1: Ingresso del Tempio
5-2: Corridoio a Spirale
5-3: Cripta
5-4: Giardino del Tempio
5-5: Sanctum
5-6: Stanza dell'Altare
5-1: Terzo Distretto
5-2: Ponte della Speranza
5-3: Via del Palazzo
5-4: Ponte Ardente
5-5: Quartiere dei Commercianti
5-6: Porta Sud
5-x: Allucinazioni a Belder
6-1: Periferia di Lysia
6-2: Lysia: la Città Sommersa
6-3: Antica Idrovia
6-4: Centro dell'Antica Idrovia
6-5: Nascondiglio di Magmanta
6-6: Tempio dell'Acqua Ghiacciato
6-7: Reliquiario del Tempio dell'Acqua
6-x: Tempio delle Prove
7-1: Sander Arido
7-2: Garpai
7-3: Nido dei Trax
7-4: Villaggio della Tribù dei Kalluso
7-5: Sandtilus
7-6: Cuore di Behemoth
Spazio Tempo di Henir

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