Glitter Guard - A larger and higher ranked Glitter Soldier. His skin is now red. Has the same combos as the older Glitter Spearman but after the two spear prods it usually does, it will spin and whack you with its spear as a finisher.
Glitter Dasher - A larger and higher ranked Glitter Soldier. His skin is now red. He has the same combos as the older Glitter Pounder but is now stronger and has less chances of falling down than its lower ranked counterparts.
Glitter Sniper - A larger and higher ranked Glitter Soldier. His skin is now red. He has the same moves as the older Glitter Archer except that he is stronger and slightly faster.
Glitter Protector - A larger and higher ranked Glitter Soldier. His skin is now red. He has the same moves as the older Glitter Defender, but is now stronger.
Glitter Illusionist - A larger and higher ranked Glitter Mage. He now wears red robes. He has the same moves as the older Glitter Necromancer, but it now causes the Confuse Ailment.
Thunder Fly - A stronger version of the Lantern Fly, but can now stun you if it hits you.
Mana Eater - Eats the mana of any players within range. Defeat it before it runs away to recover 100% mana.
Jubigee - A small bipedal plant-like thing that keeps following you but doesn't attack you. If you attack it, a small gland on its head will get bigger and bigger and eventually will pop, unleashing sludge that can severely poison you. If left alone for a while, the gland will turn smaller.
Stone Gargoyle - The same gargoyles from Heart Of The Spire with the same high frequency sound wave attack that can deal substantial damage.
Rage Stone Golem - A tall, heavy golem that utilizes slow moves like clapping at you with its huge palms and doing swan dives at you, which can cause flinching and flatten you. These golems can drop from the ceiling (Super Armored) which can also flatten you if your mental capacity is that low for you to stand there. Super Armour is activated whenever it attacks. Its different from the Stone Golem as its moves are more like Teach the Tyrant.
Wise Dutor - The Wise Dutor is a higher ranked version of the Glitter Necromancer and wears red robes along with a small cap. Its moves and attacks are very similar to the boss Amethyst. Appears in Very Hard Mode.
-Dark Throw: Taking a moment to charge up its energy, the Wise Dutor will throw a purple, mist-like object from his hands that acts as a boomerang, aiming straight at you and then coming back.
-Rising Darkness: When being crowded or attacked, the Wise Dutor will summon a dark energy that rises around him, dealing heavy damage. This attack also gives you a status effect at times which drains your MP.
-Black Cloud: The Wise Dutor will tap its staff onto the ground and conjure up a huge grey cloud that spreads around it. Any player in the area will have their MP drained.
-Spirit Push: The Wise Dutor will summon a purple spirit that slowly moves forward. Any player hit by it will take heavy continuous damage while also being pushed back.
-You will fight him on Very Hard.
Proxy the Nimble - A Glitter Archer who wears a eagle beak hood. His movement and attack speed is greatly enhanced.
-Stab: Proxy will unleash a hidden knife from his sleeve to stab the player. The knife is decorated with poison, so you should always be cautious of his knife!
-Arrow Sling: At times, Proxy will use his bow with high accuracy to damage anybody in its path. It should also be noted that Proxy's arrows are decorated with poison too, so any arrow attack will have a chance of poisoning you.
-Roll: When stuck in a combo or being crowded, Proxy will roll backwards in order to dodge your attacks. The miniboss can use this move at any time.
-Multi-Shot: Proxy grips his bow tightly and charges up three arrows to shoot right at you.
-Tempest: His strongest move. Proxy will unleash a circular range of arrows from his bow, shooting out like a machine gun.
-You will fight him on Hard or Very Hard.
Assaulter Crash - A heavily armored Glitter Knight with a humongous hammer.
-Dash: The Glitter dashes towards you and can continue to Leap Hammer or Hammer Swing. (Super Armored)
-Leap Hammer: The Glitter jumps and pounds down at you heavily with its hammer. He can continue combo-ing from here. (Super Armored)
-Hammer Swing: Usually chained from Leap Hammer. He simply swings his hammer to sideways and knocks you far far away.
Medieval Flails - These things hang above pitfalls and sway around dangerously. The good thing about it is that it sometimes helps you injure some of the Stone Gargoyles.
Berthe - The big blue baddie is back, and he is the one responsible for bringing the demons to Feita. THE FINAL FIGHT IS HERE! Or is it?
-Leap Attack Kneels momentarily then leaps diagonally into the air. He then crashes down, smashing the earth around him. Both the leap and the crash deal damage. This is the only attack where Berthe is susceptible to combos, so stay alert and take advantage.
-Pounce: Kneels very briefly, then gallops across the arena, slashing and inflicting Frostbite when he comes to a halt. This is his weakest attack, and he spams it quite a bit at times. 1-3 hits, usually 2.
-Double Slash: Kneels momentarily, then slashes with his claws and tail. 2 hits.
-Ice Carve One slash followed by another, with the second slash raising a pillar of ice from the ground, inflicting frostbite and launching you a fair distance. He will not use the second slash if the first slash did not hit anybody. 3 hits.
-Bottom Cast: Digs a chunk of earth out of the ground, then flips it like a table towards you across a fair distance. He usually uses this skill if there's a certain distance between you. 2 hits.
-Howling Summon: Summons 2-3 Glitter Snipers. Covers a small area around him. Invincible during the animation. 1 hit.
-Special Attack: Final Laser Beam: Title says it all. Screen darkens as he charges momentarily. The beam's horizontal range covers the entire field. 1 hit. Strongest attack. Uses it at full mana.
-Berthe WILL "ROAR" IF YOU USE A 250+ MP SKILLS OR ARA'S SKILLS FALLING DRAGON OR SWALLOW ASSAULT. This will render your attack useless. If Berthe doesn't have enough MP to roar, he will roar once he gets it. Do not use these skills on Berthe AT ALL unless you are absolutely sure they will oneshot.
-Berthe can summon as many Glitter Snipers as he sees fit. Defeat them to gain MP etc.
-Skills that juggle Berthe will get nerfed horribly, such as Sword Taker's Shockwave and Elsword's Triple Geyser. Use them while he's super armored and they'll deal normal damage.
-When you knock Berthe down (through attacking many times), skill immediately; the damage will not be halved. (E.g, Berthe gets knocked down. Immediately Jump and Shockwave!)
-If you use a Water Orb to freeze him, you can quickly use a 300 MP skill (or skill that had its cost changed from 300 MP to 250 MP) such as Double Slash (and NOT Unlimited Blade, which you can use without making him roar anytime) and he won't be able to roar (due to being frozen). Be sure to kill him, once he's unfrozen he will still roar.
-You can always "catch" him to start a combo whenever he is about to jump, whenever he is daydreaming or right after he finishes jumping (and the rocks just begin to disappear).