Dungeons

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Dungeon play is the core of Elsword Online. Dungeons are progressively unlocked as you level up, and have an associated storyline upon completing them. Dungeons can be played solo, or with a party of up to 4 players in most cases.

Basic Information

Dungeon Selection Menu

Difficulty

Some dungeons are associated with certain difficulty levels. For example, Henir's Time and Space can be accessed between 2 difficulties: Normal or Challenge, and both Debrian Laboratory and El Tower Defense can be accessed between Normal and Story Mode difficulties. All other Normal Dungeons, Secret Dungeons, and other Special dungeons, such as Ereda Island and Add's Energy Fusion Theory, as well as Event dungeons, do not have any adjustable difficulty levels.

Players

All dungeons possess a recommended number of players to play. However, it is also possible to enter and complete a dungeon without satisfying the recommended number.

Dungeon Type Dungeon Recommended Number of Players
Normal Normal Dungeons 1 ~ 4
Secret Dungeons 3 ~ 4
Hall of El 1
Elrianode City 1 ~ 3
Special Henir's Time and Space (Normal Mode) 1
Henir's Time and Space (Challenge Mode) 3 ~ 4
Heroic Dungeon 3 ~ 4
Ereda Island 6
Add's Energy Fusion Theory 1
Dimension of Sinister Intent 1
Twisted Time and Space - Fahrmann's Peak 8
Event Velder Academy Library 1
Velder Academy Athletic Meet 1


Party Matching System

Dungeons are best played with a party! While logged on to the game with your character, click the Dungeon button at the right side of the screen. This will open the dungeon selection interface which lets you choose a particular dungeon and its specifications, as well as initiate party matching.

Players

The indicated number of players for a dungeon is the minimum number of players the party matching system requires before starting the dungeon instance.

Level Range

Your character must meet a dungeon's level requirements to enter through party matching. Being one level behind the minimum can be possible to access the dungeon with the item level being the only restriction.

Appropriate Item Level

Your equipped items must meet the dungeon's item level requirement.

Starting a Dungeon

Pressing Start Dungeon or the F8 key will launch the party matching system. The system will try to create a party with up to 4 members of different classes who selected the same difficulty level. You may also choose Start with current members to go immediately into a dungeon by yourself or with your current party members. Note that you will not receive Heroes Assemble Buff if you choose to Start with current members.

Quest Marker

In the maps showing dungeon locations, the Q icon will appear over dungeons where you may accomplish tasks in order to complete a quest in your list. Let Q drive your adventure!

Hero's Call

If a dungeon currently has less than the recommended amount of players queued, it may have an orange Hero's Call flag next to it to indicate that more players are needed. By selecting Start Dungeon while the text is highlighted orange and the Hero's Call flag is shown, one can answer the call. Doing so will reward the player a Heroes Coin at the end of the dungeon, 3 of which can be exchanged at Ariel for a random useful items.

Heroes Assemble Buff

When using the party matching system, you will received a buff based on the final number of players in the party when the dungeon begins.

Status 058.png Heroes Assemble
Matched Players Heroes Assemble Effect
1 Lv. 4
  • Physical/Magical Attack increases by 123%
  • Defense and HP increases by 39%
2 Lv. 3
  • Physical/Magical Attack increases by 88%
  • Defense and HP increases by 32%
3 Lv. 2
  • Physical/Magical Attack increases by 53%
  • Defense and HP increases by 25%
4 Lv. 1
  • Physical/Magical Attack increases by 18%
  • Defense and HP increases by 18%


Normal Dungeons

The most basic form of dungeon. These are the most common type of dungeons. They are essential for completing story quests and most side quests. They have average difficulty and are designed for all players.

Special Dungeons

Gates of Darkness

Gods3 select.png
Main Article: Gates of Darkness

Gates of Darkness is a defense-type dungeon where you fight demons while defending a certain structure.
In any time of the day, after defeating a boss of any dungeon from Feita onwards, there will be a random chance where an orb of darkness will appear, sucking in your party into the Gates of Darkness field.

Secret Dungeons

Main Article: Secret Dungeon

Secret Dungeons are a type of dungeon on a league of their own. They aren't as forgiving as normal dungeons possessing some of the harder challenges a region has to offer. Secret Dungeons can be access using 2 Luto's Passes. Players must be at least level 70 and have completed all other dungeons in that region. Secret Dungeons scale their difficulty based on the highest level player in a party. Completing these dungeons will complete daily quests and obtain materials to craft special types of armor.

Dungeon Name Dungeon Name
2-x (Renewal).png Wally's Underground Laboratory 6-X.png Temple of Trials
3-x (Renewal).png Dragon Nest: Abyss 8-X.png The Rage of Behemoth
4-xIcon KR.png Transporting Tunnel: Contaminated Area 9-X.png Grand Cavern: The Source of Demonic Energy
5-X Icon.png Velder's Hallucination


Special Dungeons

Henir's Time and Space

HenirDimensionselect.png
Main Article: Henir's Time and Space

Dimensional time and space where a genius magician is serving an eternal punishment.
This dungeon mode allows you to fight the major bosses in Elsword in a boss rush style.
Through this mode, you can collect Pieces of Time and Space, which you can exchange Glave for special items and/or equipment.
Henir's Time and Space may be attempted as much as the player wishes, but they can only receive items for 3 runs per day.


Heroic Mode

Heroic Dungeon.png
Main Article: Heroic Mode

Heroic Mode is a gameplay mode where normal dungeons (excluding Ruben) can be played with a significantly harder difficulty for players at the level cap. Mobs receive significantly increased attack, defense, health, speed, among other boosts. Only players that have reached the level cap can access this setting. Only the toughest of the tough can take on these imposing challenges.


Ereda Island

Ereda.png
Main Article: Ereda Island

Ereda Island is a strategic battle mode where you win by destroying enemy's base quicker than your opponents.
A place where the 'Red Knights' of Velder and 'Guardian Knights' of Hamel fight till their heart's content.
It was said that they both compete to promote unity and development, but in actual fact they compete because of the hidden artifacts in the island and both kingdoms fight for it.
The island battle was hidden with a mysterious force but now the mysterious land known as Ereda Island has appeared in the eyes of everyone.
A strategic battle mode where you win by destroying Guardian Tower quicker than your opponents.


Add's Energy Fusion Theory

4-Y.png
Main Article: Add's Energy Fusion Theory

In an attempt to create the ultimate weapon, Add's greatest experiment backfired, unleashing a rogue entity empowered by the weapon's strength. You must battle through a series of increasingly powerful enemies imbued with Void Energy, in order to locate Apocalypse Type - Void, and defeat it. If you are lucky, you may even discover the ultimate weapon itself, but be quick, enemies will grow stronger the longer you take!
Add's Energy Fusion Theory is a single player exclusive dungeon.


Dimension of Sinister Intent

S-5.png
Main Article: Dimension of Sinister Intent

Dimension of Sinister Intent is a single player exclusive dungeon where you face off against powerful enemies that function similarly to Epic NPCs. You must battle through 30 stages of increasingly challenging battles for rewards, which can be used to obtain unique accessories.


Twisted Time and Space - Fahrmann's Peak

S-6.png
Main Article: Twisted Time and Space - Fahrmann's Peak

Twisted Time and Space - Fahrmann's Peak is an 8-player giant boss battle against Drabaki, who has been affected by Henir. Sent forth by an unknown entity, the El Search Party must team up and enter the Gate of Time, in order to take down Drabaki. Those who are strong enough to take it down, have a chance to obtain rare and powerful rewards, including a Legendary Force Skill.


Event Dungeons

Event Dungeons are usually part of a limited time event, that are later incorporated as semi-permanent additions to the game. Entry passes are required to play these dungeons, which are distributed through the mail during their initial release, or purchased through the Item Mall. You may also freely enter these dungeons once per day without the need for an entry pass.

Below is a list of the currently accessible event dungeons.

Current Event Cycle

Dungeon Name Dungeon Name
E-1.png Velder Academy Library VelderAcademySportsFestival.png Velder Academy Athletic Meet


Tips and details

  • If you retry a dungeon while dead, you will be resurrected in the next dungeon with full mp, but 0 hp.



Dungeons
General Guides
{{
Story Elsword WorldLoreNPCsStory
Gameplay Modes DungeonsGuild ExpeditionHunting FieldsPvP
Gameplay Features AchievementsEl ResonanceExperience TableForce SkillsQuestsSkill QuestSkillsTitlesUI Guide
Gameplay Mechanics Awakening ModeCharacter SystemsFeverMana BreakPower-upsSkill TraitsSpecial EffectStaminaStatus EffectsStoic Thresholds
Character Progression 1st Jobs2nd JobsTranscendence3rd Jobs
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Items ConsumableCubesCurrencyItem DatabaseMonster CardsMountsPets
Equipment & Accessories Arena Sets (S4)Boss DropsRegional EquipmentUnique Equipment (Elrianode EquipmentHeroic Dungeon EquipmentSecret Dungeon Equipment)
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