Die Eldritsucher betreten Henirs Labyrinth, das die Dämonenwelt und Elios miteinander verbindet.
Optimales Level
99
Mindestkampfkraft
120000
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Dämonenwelt
An diesem Ort hat ELs Kraft keinen Einfluss. Verringert Angriffskraft, HP und Abwehrkraft um 30%.
Geteiltes Labyrinth
When entering the central labyrinth, each player will be placed on their own completely separate path, separated from party members. The number of paths active will depend on the number of players.
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Monster
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Grafik
Beschreibung
Angriffsmuster
Chaosquadrat - Eine abstrakte geometrische Henir-Lebensform, die aus einer kreisförmigen Anordung von Rechtecken besteht.
Warp Cycle: Teleportiert sich zu einem Spieler. Teleport next to a player. Extend its geometry, then spin in a vertical circle. These hits will knock down players.
Gyro Blade: Extend its geometry and spin horizontally, doing continuous hits.
Chaosdreieck - An abstract geometric centipede like Henir life form.
Drill: Dash swiftly forwards while twirling its body like a drill.
Cartwheel: Fly in a circular pattern while traveling forwards.
Chaoskreisel - An abstract geometric Henir life form comprised of several pentagons. This creature is stationary and will attack at range.
Space Distortion: Cast a pentagon on top of players which deals damage.
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Hindernisse:
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Beschreibung
Portal - This portal doesn't attack you, it transports you to a different part of the stage.
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Boss
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Beschreibung
Angriffsmuster
Chaos-Leviathan - A large whale like life form which dwells in the realm of Henir.
Tail Swipe: Swing its entire body around, swiping with its tail.
Tail Slam: Swing its tail downwards, attacking anybody behind it.
Tackle Assault: Fly out and into the foreground or background, it will swim through the stage and try to tackle players.
Barricade: Fly above the stage and manifest several crystals which act as obstacles on the stage.
Hyper Beam: Charge energy then fire a large laser forwards, dealing massive damage.
Killer Wail: Fly into the background and release a powerful screech which will silence everybody. It will then release a powerful beam onto the stage which deals massive damage, can be avoided by hiding behind a crystal left on the stage.
Note:
The boss has perpetual super armor.
The boss will have debuff immunity when it turns around or uses Tackle Assault, Barricade, Hyper Beam or Killer Wail.
Upon using all special actives, each skill cooldown is set randomly at 50%~150%. [Force Actives, Extreme Heavenly Love, Hyperactive, Active Excluded] Not overlapped