Road to Lord's Keep. Short cut to Lord's Keep. It's a narrow path next to a cliff where dokkaebis appear.
Short cut to Lord's Keep. It's a narrow path next to a cliff where dokkaebis appear.
Required Combat Power
Wood Hammer Dokkaebi - A spirit wielding a small wooden mallet.
Whack: Hit targets with their wooden hammer.
This monster will have no collision while they're standing still or moving.
They will have collision when attacking or being attacked.
Twiggy Dokkaebi - A spirit wearing a straw hat and cape.
Roll: Roll forwards doing continuous damage in complete super armor.
Flash: The spirit can surround itself in a burst of light which stuns players.
Lord's Keep Spearman - A soldier who wields a spear and shield.
Block: The soldier are able defend against oncoming attack with their shield.
Charge Stab: Charge forwards then stab. The charge will not deal damage and the stab does multiple hits.
Triple Stab: Stab three times.
Lord's Keep Crossbowmen - A soldier who wields a crossbow.
Double Shot: Ready his crossbow and fire two arrows.
Power Shot: Ready his crossbow and charge one powerful arrow.
Lord's Keep Swordsman - A large soldier wielding a large sword.
Slash: Perform an overhead slash.
Power Slash: Raise their sword in the air and perform a more powerful slash.
Pitfalls - A gaping hole in the ground, falling down one of these will result in a percent loss in HP.
Lord's Keep Captain Guard - The captain of the lord's guard and defender of the gate. He fights using his flail.
Strike: The captain will smash the area in front of him with his flail.
Flail Spin: Spin his flail while he walks forwards.
Black Hole Vortex: Stand in place and swing his flail creating a rift in space. Players will be sucked in while he does continuous damage. At the end he'll perform a horizontal swing which will span across one of the two elevations.