Bis zu 8 Spieler können den Raid zusammen betreten, es werden mindestens 3 Teilnehmer benötigt.
Jeder Spieler kann nur 3x wiederbelebt und von anderen Spielern nicht belebt werden.
Nach einer 15 Sekunden andauernden Strafe wird der Charakter automatisch wiederbelebt, es kann sich nicht vorher belebt werden.
Dämonenwelt
An diesem Ort hat ELs Kraft keinen Einfluss. Verringert Angriffskraft, HP und Abwehrkraft um 50%.
Phase 1: Remnant of Crimson Calamity
At the foot of the tower, players fight on a large ringed shaped map with four Remnant of Crimson Calamity, each with a unique sigil carved on their forehead. Players must fight and defeat all four of these beasts within a short span of each other. Failure to do so will have the defeated head reviving itself with full health. A UI will be added at the top of the screen indicating the HP of all four dragons, each HP orb marked with each dragon's corresponding sigil.
Phase 2: Crimson Soul
After defeating the first phase, the ground will collapse and players will find themselves in a subterranean chamber with a mysterious looking scythe. The weapon will move one its own wielded by a materialized apparition, defeat the Crimson Soul.
Phase 3: Crimson Calamity
The Remnant of Crimson Calamity have now wrapped themselves around the exterior of the tower. Ascend the tower and defeat the four dragon heads once more much much like in Phase 1, however their orientation is no longer a simple circle, but along the tall linear tower. During this phase, the Crimson Soul will also try to interfere.
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Hindernisse:
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Beschreibung
Meteor Rain - Meteors will fall from the sky, leaving behind a trail of fire periodically. They are signaled by a purple beam of light.
These will only appear during Phase 1 and 3.
Crimson Soul - Returning in Phase 3, it can no longer be hit and will simply act as an obstacle. A mark will appear on certain players and it will spawn performing its basic vertical and horizontal swings.
Appears during Phase 3.
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Boss
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Beschreibung
Angriffsmuster
Remnant of Crimson Calamity (4x) - Four giant dragon heads the guard the tower. All four heads must be destroyed simultaneously. If left defeated for 30 seconds, the head will revive itself with full health.
Kopfnuss: Ram its head towards the screen.
Kopfschwung: Tilt its head to the side then slide across its portion of the map.
Feueratem: Breath out fire in the area in front of it, leaving behind a field of fire for a period of time.
Meteoritenfall: Stay behind and breath Meteorite into the sky, after that some Meteorites (3 At Phase one) aim for player drop from sky and leave fire behind for a period of time.
Fire Pillar: The Dragons will withdraw into the crater as a light will target each player, shooting a fire pillar from below which will remain static for 10 seconds and deal heavy damage, burning 30MP on hit.
Attacks highlighted in red bypass Invincibility frames.
Crimson Soul - A mysterious scythe located in the underground cavern. The power of the scythe cause it to fight on its own, in the hands of a phantom apparition.
Vertikaler Hieb: The scythe will swing itself vertically towards the camera. Leaves behinds a flame trail which will inflict the Ember of Combustion/Retribution debuff.
Horizontaler Hieb: The scythe will swing itself horizontally towards the camera. Leaves behinds a flame trail which will inflict the Ember of Combustion/Retribution debuff.
Sensenmann: Slash the scythe into the ground at a distance in front of it, then pull it inwards. Targets hit are not able to move for a period of time.
Death Reaping: Its most powerful attack, it will warp to the center of the map and swipe left or right, charging a storm of flames. Whirlwinds will appear on the same direction of the sweep, these whirlwinds will juggle players above the attack range. Will begin to use after HP below 50 bars.
Memory of Crimson Flames: Once its HP drops below 35 bars, it will shield itself and become completely invincible while summoning various orbs on the map. Players must destroy these orbs quickly of it will regenerate HP proportional to the number of orbs that remain.
Attacks highlighted in red bypass Invincibility frames.
Hinweise:
Umso niedriger die HP des Bosses, umso mehr Kettenattacken werden erfolgen. Außerdem erhöht sich der Schaden aller Attacken.
Der Debuff "Ember of Combustion/Retribution" verbrennt 5% MP pro Sekunde.
Normalerweise verursacht der Boss nur den Debuff "Ember of Combustion", aber wenn seine HP unter 12 Balken sind, verursacht er "Ember of Retribution".
"Ember of Combustion" verändert sich zu "Retribution" und das Gegenteil geschieht, wenn seine HP unter 12 Balken sinken.
Während Ziele von "Ember of Retribution" betroffen sind, heilen ihre Angriffe den Boss, statt ihm zu schaden.
Dilemna-Blutflamme (4x) - Four giant dragon heads return for the final phase, fighting exactly as they did in phase 1. All four heads must be destroyed simultaneously. If left defeated for 30 seconds, the head will revive itself with full health.
Kopfnuss: Ram its head towards the screen.
Kopfschwung: Tilt its head to the side then slide across its portion of the map.
Feueratem: Breath out fire in the area in front of it, leaving behind a field of fire for a period of time.
Meteoritenfall: Stay behind and breath Meteorite into the sky, after that some Meteorites (4 At Phase three) aim for player drop from sky and leave fire behind for a period of time.
Fire Pillar: Stay behind and breath Meteorite into the sky with powerful roar. A light will target single player per head, shooting a fire pillar from below which will remain static for 10 seconds and deal heavy damage, burning 30MP on hit.
Attacks highlighted in red bypass Invincibility frames.
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Inflicts 2% of Attack Power as damage per second to enemies within range. If the enemy stay within range, damage increases by 2% per second (Max 20%) Not Overlapped