Transporting Tunnel: Contaminated Area/fr: Difference between revisions
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{{Languages|4 | {{DISPLAYTITLE:4-X : Zone contaminée}} | ||
{{Languages|Transporting Tunnel: Contaminated Area}} | |||
{{DungeonPageFR | |||
=Transporting Tunnel | | Color={{ColorSel|Village|4}} | ||
| DunButton=4-XButton.png | |||
< | | SmallPic=4-XFR.png | ||
| BigPic=4-xnewFR.png | |||
| DunName=Zone contaminée | |||
| Quotation=L'Altérasien semble plus coriace que ce que je croyais. Je table sur une résistance massive lorsque je pénétrai dans la zone contaminée par les spores. | |||
| Description=A Transporting Tunnel where advanced spores have completely contaminated everything. | |||
| LvNeed=60-70 | |||
| LvFit={{tabs|name=x|tab1=Normal|contents1=75 |tab2=Hell|contents2=90}} | |||
| XEntryReq=<dfn>{{</dfn> | |||
*Complete all dungeons in Altera on Very Hard. | *Complete all dungeons in Altera on Very Hard. | ||
*Have a Luto's Pass [[File:HQ_Shop_Item_113277.png|50px]] in your inventory. | |||
**2 Luto's Passes is needed when entering Hell mode. | |||
*Have a Luto's Pass in your inventory. | |||
*Must be Level 60 or higher. | *Must be Level 60 or higher. | ||
</ | <dfn>}}</dfn> | ||
< | | Mob=<dfn>{{</dfn> | ||
| [[File:CorruptNasodScorpionFace.png|60px]] | |||
| '''Corrupt Nasod Scorpion''' - Same as Nasod Scorpion, but will super armor during certain attacks. | |||
|- | |||
|[[File:CorruptNasodGuardianFace.png|60px]] | |||
|'''Corrupt Nasod Guardian''' - Same as Elite Nasod Guard (Shield), except that it is now bigger, and its stun baton will induce Curse. | |||
|- | |||
|[[File:CorruptNasodBladerFace.png|60px]] | |||
|'''Corrupt Nasod Blader''' - Same as Nasod Blader, except it is much faster, only found in Hell and Luto Modes. | |||
|- | |||
|[[File:CorruptNasodGuardTypeIceFace.png|60px]] | |||
|'''Corrupt Nasod Guard Type-ICE''' - Same as Nasod Guard Type-ICE, except that it super armors during certain attacks and will poison instead of frostbite when shooting a cannonball. | |||
|- | |||
|[[File:CorruptedNasodScoutTypeLFace.png|60px]] | |||
|'''Corrupt Nasod Scout Type-L''' - Same as the Nasod Scout Type-L aside from that the zap attack deals Curse rather than stun. The zap attack can now also be used while its being combo'd and gives it super armor frames during the animation. | |||
|- | |||
|[[File:CorruptedEliteCannonFace.png|60px]] | |||
|'''Corrupt Elite Cannon''' - Same as the Elite Nasod Guard: Cannon; however, its horizontal triple-shots now cause Curse and penetrate multiple times. Also will super armor during it shot a cannon that no longer inflict Confusion. | |||
|- | |||
|[[File:CorruptNasodAssultTypeW9Face.png|60px]] | |||
'''Corrupt Nasod Scorpion''' | |'''Corrupt Nasod Assault: Type-W9''' - Same as the Assault Nasod Type-W9 except bigger (as big as '''Corrupt Nasod Guardian''') and with higher attack speed. | ||
'''Corrupt Nasod Guardian''' | |- | ||
'''Corrupt Nasod Blader''' | |[[File:EvolvedAlterasiaFace.png|60px]] | ||
'''Corrupt Nasod Guard Type-ICE''' | |'''Evolved Alterasia''' - Same as the regular Alterasia. <br/> | ||
'''Corrupt Nasod Scout Type-L''' | |||
'''Corrupt Elite Cannon''' | |||
'''Corrupt Nasod Assault: Type-W9''' | |||
'''Evolved Alterasia''' | |||
*They will lose a negligible amount of HP per each spore spawned. | *They will lose a negligible amount of HP per each spore spawned. | ||
'''Evolved Alterasia Spore''' | |- | ||
|[[File:Alterasia_Spore.jpg|60px]] | |||
|'''Evolved Alterasia Spore''' - Same as the Alterasia Spores, all mobs can absorb these on contact to regain HP. <br/> | |||
*In Luto Mode these spores will emit an electric field that will inflict Curse on anyone hit. | *In Luto Mode these spores will emit an electric field that will inflict Curse on anyone hit. | ||
*After The Fields update the spores are now easier to push around and so less difficult to prevent from reaching Type-H. | *After The Fields update the spores are now easier to push around and so less difficult to prevent from reaching Type-H. | ||
**They have also had their ability to phase past players\attacks removed, simply staying grounded will prevent them from getting past. | **They have also had their ability to phase past players\attacks removed, simply staying grounded will prevent them from getting past. | ||
<dfn>}}</dfn> | |||
| General=<dfn>{{</dfn> | |||
||[[File:EnrodedNasodMinerFace.png|60px]] | |||
|'''Enroded Nasod Miner''' - This mob's attack virtually similar to '''Nasod Excavator'''. | |||
| | |||
|- | |||
|[[File:EnrodedNasodDrillerFace.png|60px]] | |||
|'''Enroded Nasod Driller''' - This mob's attack virtually similar to '''Nasod Driller'''. | |||
| | |||
|- | |||
|[[File:EnrodedEliteNasodFace.png|60px]] | |||
|'''Enroded Elite Nasod''' - This mob's attack virtually similar to regular mob have. | |||
| | |||
|- | |||
|[[File:EnrodedNasodScorpionKingFace.png|60px]] | |||
|'''Enroded Nasod Scorpion King''' - This mob's attack virtually similar to '''Scorpion King'''. | |||
| | |||
<dfn>}}</dfn> | |||
| Obstacle=<dfn>{{</dfn> | |||
|[[File:Poisongas.jpg|60px]] | |||
|'''Poisonous Air''' - While the Anti-Alterasia Capsule keep the poisonous air from affecting you at first, its effects are only temporary and after 10 minutes (12 on Hell) the poisonous gases begin to take their toll, dealing non-lethal DoT damage (This debuff cannot kill you unlike other debuff). | |||
|- | |||
|[[File:Press.png|60px]] | |||
|'''Press''' - Same as the presses in Nasod Foundry, but it does more damage and the flattened effect will last longer. | |||
|- | |||
|[[File:Electrifying_Tong.png|60px]] | |||
|'''Electrifying Tong''' - Same as the Electrifying Tongs in the Altera Plains, except it springs up with much greater frequency. | |||
<dfn>}}</dfn> | |||
| Boss=<dfn>{{</dfn> | |||
|[[File:Alterasia_Type-HFace.jpg|right|Type-H|60px]] | |||
|'''Alterasia Type-H''' - The boss's attacks are basically mixture of [[Elsword]]'s [[Sword Knight]] and [[Magic Knight]]. Knows >>^XXX, XXZ, >>ZZX, ZZZ >>^XXX and >>^XZ. | |||
| | |||
-''[[Wind Blade]]:'' Same as Magic Knight's Wind Blade skill, causing moderate damage to target. Type-H usually uses this move to finish off his combos. | |||
<br> | <br> | ||
-''[[Armageddon Blade]]:'' Larger and longer than Sword Knight's version (more than half the screen), causing enormously high damage on activation.(During activation you're unable to move.) Type-H will use this whenever he has full mana. | |||
*Sometimes he will refuse to use it unless he feels he can hit someone with it on activation. | |||
<br> | |||
*''' | -''[[Storm Blade]]:'' Same as Magic Knight's Storm Blade skill, dealing extremely high damage. Be warned that it is tall enough to reach the top platforms from the bottom of the stage. After being reduced to a certain amount of HP, Type-H will automatically perform Storm Blade. In addition, Type-H will retain stoic for several seconds preventing him from being immediately caught right after this skill. | ||
*He will usually use [[Armageddon Blade]] during his stoic phase after [[Storm Blade]] if he has the MP. | |||
*'''Type-H will Storm Blade at 40.7, 34.8, 28.8, 22.9, 17.3, 10.4, and 5.6 life bars on any difficulty.''' | |||
<br> | |||
-''[[Air Slash]]:'' An exact copy of Sword Knight's Air Slash. Tends to use it in a middle of a combo or for catching purposes. | |||
<br> | <br> | ||
-''Alterasia Combo 1:'' His most commonly used combo: ZZZ → [[Air Slash]] → >>^XXX → [[Wind Blade]]. | |||
'' | |||
<br> | <br> | ||
==Notes== | |||
*Has [[Stoic]] on when it attacks. | *Has [[Stoic]] on when it attacks. | ||
*Very fast in terms of Attack and Movement Speed. | *Very fast in terms of Attack and Movement Speed. | ||
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*Stoic is off when it falls from a platform. | *Stoic is off when it falls from a platform. | ||
*Has higher resistance to all elements than most other monsters. (Roughly 200/500 resist to everything) | *Has higher resistance to all elements than most other monsters. (Roughly 200/500 resist to everything) | ||
*After The Fields update, his attack damage has been significantly reduced while the Spore spawn rate was increased from every 15 seconds to every 10 seconds. | *After The Fields update, his attack damage has been significantly reduced while the Spore spawn rate was increased from every 15 seconds to every 10 seconds. | ||
<br> | |||
== | ==Basic Tactics:== | ||
#Split your team into two groups, one on spores and one on Type-H. | #Split your team into two groups, one on spores and one on Type-H. | ||
#Lure Type-H onto the right platform away from the spores and fight him there. | #Lure Type-H onto the right platform away from the spores and fight him there. | ||
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*'''Type-H will Storm Blade at 13.5, 11.1, 8.7, 6.4, 3.9, and 0.5 life bars on Normal and in Henir.''' | *'''Type-H will Storm Blade at 13.5, 11.1, 8.7, 6.4, 3.9, and 0.5 life bars on Normal and in Henir.''' | ||
*'''Type-H will Storm Blade at 24.5, 20.9, 17.3, 13.8, 10.4, 6.8, and 3.4 life bars on Hell Difficulty.''' | *'''Type-H will Storm Blade at 24.5, 20.9, 17.3, 13.8, 10.4, 6.8, and 3.4 life bars on Hell Difficulty.''' | ||
*'''Type-H will Storm Blade at 28.8, 25.7, 22.6, 19.5, 16.4, 13.3, 10.2, 7.1, and 4.0 life bars on Luto Difficulty.''' | |||
**After Secret Dungeon Revamp, '''Type-H will Storm Blade at 40.7, 34.8, 28.8, 22.9, 17.3, 10.4, and 5.6 life bars on any difficulty.''' | **After Secret Dungeon Revamp, '''Type-H will Storm Blade at 40.7, 34.8, 28.8, 22.9, 17.3, 10.4, and 5.6 life bars on any difficulty.''' | ||
*If you get hit by it, quickly MP Break as fast as you can before you take serious damage. | *If you get hit by it, quickly MP Break as fast as you can before you take serious damage. | ||
*Triple Frozen Master is recommended due to Type-H's fast movement and high defense. | *Triple Frozen Master is recommended due to Type-H's fast movement and high defense. | ||
*Never have everyone on boss | *Never have everyone on boss unless you're confident in your team's attack power. | ||
*After The Fields update spores can no longer phase through players, so as long as the blockers remain grounded it is possible to block the spores without doing anything. | *After The Fields update spores can no longer phase through players, so as long as the blockers remain grounded it is possible to block the spores without doing anything. | ||
**This allows them to be 'saved' for building MP\Awakening later should that be desired, they additionally have very low resistance to dark element. | **This allows them to be 'saved' for building MP\Awakening later should that be desired, they additionally have very low resistance to dark element. | ||
{{{!}} class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | |||
Advanced Tactics: | ! style="background-color: {{ColorSel|Village|4}};" class="textfloat" colspan="12" | '''Tactics''' | ||
{{!}}- | |||
{{!}} '''Advanced Tactics:''' | |||
'''This is much more difficult after The Fields update due to Freezing status not being extended by skill delay.''' | '''This is much more difficult after The Fields update due to Freezing status not being extended by skill delay.''' | ||
#Focus everyone on Type-H. | #Focus everyone on Type-H. | ||
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[[Elemental Master]] Tactic: | [[Elemental Master]] Tactic: | ||
#[[ | #Use[[Blizzard Shower]] before Type-H hits a Storm Blade HP threshold. | ||
# | #[[Blaze Step]] is useful for clearing out spores and damaging Type-H, but be careful not to activate Storm Blade with the initial hit. | ||
# | #If clearing out spores, [[Chain Lightning]] and [[Meteor Shower]]/[[Lightning Shower]] can help a lot with the amount of space those spells cover. | ||
# | #Activate [[Meditation]] immediately after a [[Blizzard Shower]] along with some MP potions to throw out some specials of your own while Type-H is frozen. | ||
[[Void Princess]] Tactic: | [[Void Princess]] Tactic: | ||
Line 129: | Line 144: | ||
#Repeat until there are a lot of spores. | #Repeat until there are a lot of spores. | ||
#Go on the platform with the spores. | #Go on the platform with the spores. | ||
#Wait until | #Wait until Type-H stands on it too. | ||
#Activate Awakening Mode | #Activate Awakening Mode | ||
#Use [[Death Field]] | #Use [[Death Field]] | ||
#Use [[Binding Circle]] | #Use [[Binding Circle]] | ||
Line 138: | Line 152: | ||
[[Blade Master]]'s Tactic: | [[Blade Master]]'s Tactic: | ||
#Wait for | #Wait for the spores to spawn and lead them to the bottom while running away from Type-H. | ||
#Once | #Once enough spores fill up bottom the bottom portion of the room, use [[Hypersonic Stab]] | ||
[[Grand Archer]] Tactics: | [[Grand Archer]] Tactics: | ||
*Supporting Against Type-H: | *Supporting Against Type-H: | ||
#Use [[Stigma Shot]] first | #Use [[Stigma Shot]] first. | ||
#Fire [[Freezing Arrow]], to freeze | #Fire [[Freezing Arrow]]/[[Freezing Arrow - Drizzle]], to freeze Type-H at certain points to bypass Storm Blade thresholds. | ||
#XX combo can be used to catch him for party members. | #XX combo can be used to catch him for party members. | ||
#Alternatively prepare siege and snipe him from long range. | #Alternatively, prepare siege and snipe him from long range. | ||
*Supporting Against Spores (normal mode only): | *Supporting Against Spores (normal mode only): | ||
Line 157: | Line 171: | ||
*Solo Method: Wind Ward (Must have enough damage to defeat spores with Wind Ward) | *Solo Method: Wind Ward (Must have enough damage to defeat spores with Wind Ward) | ||
#Fight Type-H normally until any spore(s) comes close. | #Fight Type-H normally until any spore(s) comes close. | ||
#[[Wind | #[[Wind Wall]] both Type-H and the spore(s)\Alternatively [[Freezing Arrow]] if Wind Ward is not available. | ||
#Retreat when Type-H is near a Storm Blade threshold. | #Retreat when Type-H is near a Storm Blade threshold. | ||
#Catch and repeat until Type-H is defeated. | #Catch and repeat until Type-H is defeated. | ||
Line 164: | Line 178: | ||
*Supporting Against Type-H: | *Supporting Against Type-H: | ||
#Lure him to the right platform. | #Lure him to the right platform. | ||
#Use [[ | #Use [[Middle Kick]] to slow down his attacks and hit recovery. | ||
#Use [[Nature Force]] and combo him while keeping an eye on his HP bar. | #Use [[Nature's Force]] and combo him while keeping an eye on his HP bar. | ||
#If a spore approaches [[Sharp Fall]] when it is in range for you to hit both it and Type-H. | #If a spore approaches, [[Sharp Fall]] when it is in range for you to hit both it and Type-H. | ||
##(After 6/4/2013 patch, you need only maintain your grounding to prevent spores from coming in contact with Type-H and don't need to Sharp Fall every approaching spore anymore.) | ##(After 6/4/2013 patch, you need only maintain your grounding to prevent spores from coming in contact with Type-H and don't need to Sharp Fall every approaching spore anymore.) | ||
#Escape backwards and attack him from a safe range when he is about to [[Storm Blade]] to trigger it safely. | #Escape backwards and attack him from a safe range when he is about to [[Storm Blade]] to trigger it safely. | ||
#Alternatively use a skill with long invincibility frames like [[Dive Kick Bombing]] or [[Violent Attack]]. | #Alternatively, use a skill with long invincibility frames like [[Dive Kick Bombing]] or [[Violent Attack]]. | ||
#Catch him after [[Storm Blade]] and repeat combo until next [[Storm Blade]]. | #Catch him after [[Storm Blade]] and repeat combo until next [[Storm Blade]]. | ||
#Wind Sneaker may support with Siege from long range much like a Grand Archer. | #Wind Sneaker may support with Siege from long range much like a Grand Archer. | ||
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#Keep running away from Type-H by jumping on the platforms and falling down, while the spores are spawning. | #Keep running away from Type-H by jumping on the platforms and falling down, while the spores are spawning. | ||
#If you need to get the spores with Type-H together, use [[Rumble Shot]]. | #If you need to get the spores with Type-H together, use [[Rumble Shot]]. | ||
#Use | #Use [[Heavy Railgun]] after the spores are on top of Type-H. | ||
*Demonstration of Deadly Chaser's Tactic: [http://www.youtube.com/watch?&v=uuAhyH-3s8g Played by Shirakun] | *Demonstration of Deadly Chaser's Tactic: [http://www.youtube.com/watch?&v=uuAhyH-3s8g Played by Shirakun] | ||
{{!}}} | |||
---- | ---- | ||
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**Sometimes the Alterasia plant will fail to generate spores, dying and reviving will sometimes fix this. | **Sometimes the Alterasia plant will fail to generate spores, dying and reviving will sometimes fix this. | ||
***The timing on spore release has been altered after the Hunting Fields patch reducing the occurrence of this glitch. | ***The timing on spore release has been altered after the Hunting Fields patch reducing the occurrence of this glitch. | ||
*Type-H has a fast hit recovery. 20% | *Type-H has a fast hit recovery. 20% Action Speed strongly recommended. | ||
<dfn>}}</dfn> | |||
| Helpful= | |||
<dfn>{{</dfn> | |||
===For dungeon=== | ===For dungeon=== | ||
*Skills that can literally wipe the floor clean. | *Skills that can literally wipe the floor clean. | ||
*[[Dimension Link Guardian]] | *[[Dimension Link - Guardian]] | ||
*[[Plasma Cutter]] | *[[Plasma Cutter]] | ||
*[[Phoenix Strike]] | *[[Phoenix Strike]] | ||
*[[Giga Stream]] | |||
*Every party buff | *Every party buff | ||
===For boss=== | ===For boss=== | ||
*[[Blizzard Shower]] and [[Freezing Arrow]] to freeze the boss for skill chains. | *[[Blizzard Shower]] and [[Freezing Arrow]]/[[Freezing Arrow - Drizzle]] to freeze the boss for skill chains. | ||
**These can also allow players to skip Storm Blade thresholds, though this does not work all the time. | **These can also allow players to skip Storm Blade thresholds, though this does not work all the time. | ||
*[[Sharp Fall]] and [[Heaven's Fist]] to stun the boss and deny it its stoic. | *[[Sharp Fall]] and [[Heaven's Fist - Pressure]] to stun the boss and deny it its stoic. | ||
**These can also deal damage without triggering [[Storm Blade]] sometimes but usually Type-H will do it anyways. | **These can also deal damage without triggering [[Storm Blade]] sometimes, but usually Type-H will do it anyways. | ||
*[[Wind | *[[Wind Wall]] can be used to prevent Type-H from coming in contact with a spore in an emergency. | ||
<br> | <dfn>}}</dfn> | ||
| XSet={{tabs|name=3|tab1=Alterasia TYPE_E|contents1={{:TypeE}} |tab2=(New) Alterasia Type_R|contents2={{:TypeR}} |tab3=(Old) Alterasia Type-B|contents3={{:TypeB}}}} | |||
| SBGM= | |||
[http://www.youtube.com/watch?v=YB3-EP-_gqo '''''music023_stage''''']<br> | |||
[http://www.youtube.com/watch?v=UziS7hSB_W4 '''''music014_stage'''''] | |||
==Trivia= | [http://www.youtube.com/watch?v=ZmKhluO5Y0k '''''music015_boss'''''] | ||
In the earliest versions of 4-X there were no spores and Type-H would automatically stoic and use Storm Blade after every 10 hits outside of stoic frames with a cooldown on Storm Blade of 15 seconds, it would also have stoic active at almost all times unless it was falling from a platform. There was a timer but upon reaching 0 the player would instantly be defeated regardless of remaining HP instead of becoming poisoned. Elsword NA used to have that version of Type-H in the previous version of Henir as a secret stage boss. | | Gallery= | ||
<gallery widths=150px heights=150px> | |||
File:Alterasia_Type-H.jpg|Alterasia Type-H | |||
File:Old 4-XButton.png|Old Dungeon Button of '''4-X'''. | |||
File:HQ_Boss_Alterasia_Type_H.png|Alterasia Type-H's Skill Cut in (Unused) | |||
</gallery> | |||
| Trivia=<dfn>{{</dfn> | |||
*In the earliest versions of 4-X there were no spores and Type-H would automatically stoic and use Storm Blade after every 10 hits outside of stoic frames with a cooldown on Storm Blade of 15 seconds, it would also have stoic active at almost all times unless it was falling from a platform. There was a timer but upon reaching 0 the player would instantly be defeated regardless of remaining HP instead of becoming poisoned. Elsword NA used to have that version of Type-H in the previous version of Henir as a secret stage boss. | |||
*Later versions would remove the timer and then even later modifications would re-add it but the system was altered so that the player would instead be poisoned once time ran out instead of automatically failing. Type-H would also no longer be stoic while moving, and Storm Blade activation would be triggered by HP thresholds instead of hits. | *Later versions would remove the timer and then even later modifications would re-add it but the system was altered so that the player would instead be poisoned once time ran out instead of automatically failing. Type-H would also no longer be stoic while moving, and Storm Blade activation would be triggered by HP thresholds instead of hits. | ||
*The healing spores came with the latest updates to the 4-X dungeon, the initial version though only dropped them down once every couple minutes instead of every ~15 seconds. | *The healing spores came with the latest updates to the 4-X dungeon, the initial version though only dropped them down once every couple minutes instead of every ~15 seconds. | ||
*When the Type-H execute a skill,there is deaf | *When the Type-H execute a skill,there is deaf sound clips from Elsword's voice clip modified to sound like a monster. | ||
** | **Type-H is not the first boss to have this feature, Crow Rider from 4-5 also has a robotized clip voice of Raven. | ||
*Type-H is one of the few bosses to have a skill cut-in inside the .kom files that contain the character skill cut-ins, but was never used for some reason. | *Type-H is one of the few bosses to have a skill cut-in inside the .kom files that contain the character skill cut-ins, but was never used for some reason. | ||
< | <dfn>}}</dfn> | ||
}} | |||
Latest revision as of 17:29, 3 May 2022
Zone contaminée
« | L'Altérasien semble plus coriace que ce que je croyais. Je table sur une résistance massive lorsque je pénétrai dans la zone contaminée par les spores.
|
» |
Description |
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A Transporting Tunnel where advanced spores have completely contaminated everything. |
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Conditions d'entrée |
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{{ }} |
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Compétences utiles |
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For dungeon
For boss
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Ensemble de donjon secret | |||||||||||||||||||||||
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Musique de fond |
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Galerie |
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Anecdote |
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