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Plasma Cutter: Difference between revisions

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== Skill Information ==
== Skill Information ==
<tabber>
NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background: #EE82EE"
|- style="background: #EE82EE"
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|-
|-
| align="left" | 13 || 71 || 170% || 77%
| align="left" | 13 || 71 || 170% || 77%
|}
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background: #EE82EE"
! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! colspan="3"| Damage(Magical) !! colspan="3"| Max Hits !! rowspan="3"| MP Usage !! rowspan="3"| Cooldown
|- style="background: #EE82EE"
! rowspan=2 | Normal !! colspan=2 | Awaken !! rowspan=2 | Normal !! colspan=2 | Awaken
|- style="background: #EE82EE"
! Central <br> Lasers !! Outer <br> Lasers !! Central <br> Lasers !! Outer <br> Lasers
|-
| align="left" | 1 || rowspan="2" | 40 || 122% || 61% || 33% || rowspan="13" | 19 || rowspan="13" | 57 || rowspan="13" | 38 || rowspan="13" | 300 MP || rowspan="13" | 23 Seconds
|-
| align="left" | 2 || 126% || 63% || 34%
|-
| align="left" | 3 || 41 || 130% || 65% || 35%
|-
| align="left" | 4 || 44 || 134% || 67% || 36%
|-
| align="left" | 5 || 47 || 138% || 69% || 37%
|-
| align="left" | 6 || 50 || 142% || 71% || 38%
|-
| align="left" | 7 || 53 || 146% || 73% || 39%
|-
| align="left" | 8 || 56 || 150% || 75% || 41%
|-
| align="left" | 9 || 59 || 154% || 77% || 42%
|-
| align="left" | 10 || 62 || 158% || 79% || 43%
|-
| align="left" | 11 || 65 || 162% || 81% || 44%
|-
| align="left" | 12 || 68 || 166% || 83% || 45%
|-
| align="left" | 13 || 71 || 170% || 85% || 46%
</tabber>
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** The two bottom lasers will still fire during the fatigue state. This is due to the appearance delay of the lasers.
** The two bottom lasers will still fire during the fatigue state. This is due to the appearance delay of the lasers.
* Awakening version is good for regaining awakening charge, but pales in terms of damage to MP cost when compared to [[Hell Stone]].
* Awakening version is good for regaining awakening charge, but pales in terms of damage to MP cost when compared to [[Hell Stone]].
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== Updates  ==
*06/27/2014 KR
**Pushing distance decreased.
**3 central lasers damage increased.
**2 outer lasers damage decreased.
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