Plasma Cutter: Difference between revisions
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== Skill Information == | == Skill Information == | ||
<tabber> | |||
NA= | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background: #EE82EE" | |- style="background: #EE82EE" | ||
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|- | |- | ||
| align="left" | 13 || 71 || 170% || 77% | | align="left" | 13 || 71 || 170% || 77% | ||
| | |-| | ||
KR= | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background: #EE82EE" | |||
! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! colspan="3"| Damage(Magical) !! colspan="3"| Max Hits !! rowspan="3"| MP Usage !! rowspan="3"| Cooldown | |||
|- style="background: #EE82EE" | |||
! rowspan=2 | Normal !! colspan=2 | Awaken !! rowspan=2 | Normal !! colspan=2 | Awaken | |||
|- style="background: #EE82EE" | |||
! Central <br> Lasers !! Outer <br> Lasers !! Central <br> Lasers !! Outer <br> Lasers | |||
|- | |||
| align="left" | 1 || rowspan="2" | 40 || 122% || 61% || 33% || rowspan="13" | 19 || rowspan="13" | 57 || rowspan="13" | 38 || rowspan="13" | 300 MP || rowspan="13" | 23 Seconds | |||
|- | |||
| align="left" | 2 || 126% || 63% || 34% | |||
|- | |||
| align="left" | 3 || 41 || 130% || 65% || 35% | |||
|- | |||
| align="left" | 4 || 44 || 134% || 67% || 36% | |||
|- | |||
| align="left" | 5 || 47 || 138% || 69% || 37% | |||
|- | |||
| align="left" | 6 || 50 || 142% || 71% || 38% | |||
|- | |||
| align="left" | 7 || 53 || 146% || 73% || 39% | |||
|- | |||
| align="left" | 8 || 56 || 150% || 75% || 41% | |||
|- | |||
| align="left" | 9 || 59 || 154% || 77% || 42% | |||
|- | |||
| align="left" | 10 || 62 || 158% || 79% || 43% | |||
|- | |||
| align="left" | 11 || 65 || 162% || 81% || 44% | |||
|- | |||
| align="left" | 12 || 68 || 166% || 83% || 45% | |||
|- | |||
| align="left" | 13 || 71 || 170% || 85% || 46% | |||
</tabber> | |||
<br> | <br> | ||
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** The two bottom lasers will still fire during the fatigue state. This is due to the appearance delay of the lasers. | ** The two bottom lasers will still fire during the fatigue state. This is due to the appearance delay of the lasers. | ||
* Awakening version is good for regaining awakening charge, but pales in terms of damage to MP cost when compared to [[Hell Stone]]. | * Awakening version is good for regaining awakening charge, but pales in terms of damage to MP cost when compared to [[Hell Stone]]. | ||
<br> | |||
== Updates == | |||
*06/27/2014 KR | |||
**Pushing distance decreased. | |||
**3 central lasers damage increased. | |||
**2 outer lasers damage decreased. | |||
<br> | <br> | ||