Deadly Chaser

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Deadly Chaser
Transcendence
DCTiny.png Deadly Chaser
Name Prince Seiker (Chung)
Class DCTiny.png Deadly Chaser
Weapon Destroyer, Silver Shooters
Age 16
Height 165 cm (5 ft 5 in)
Weight 60 kg (132 lb)
Class Tree ChungNEW.png > SGNEW.png > DCNEW.png > DCTransNEW.png
Release Date Korean Flag.png 7 July 2011
Flag-us.png 1 August 2012
Chinese Flag.png 8 August 2012
Europeanunion.png 22 August 2012
Statistics
Deadly Chaser

pChart

Speed: Slow Average Fast
Attack Range: Short Medium Long
Difficulty: Easy Average Hard
Try to keep up!


DCNEW.png Deadly Chaser

Specialty

After compiling the strengths of both the Silver Shooter and the Destroyer, Chung succeeds in forming two Silver Shooters. This results in Chung able to use his Silver Shooters more conveniently at any time with his new plethora of skills also being able to both disable the opponent while attacking from a suitable distance. Any incoming enemies approaching him can easily be wiped in a blink of an eye, acting as a sniper in any fight. The Deadly Chaser is surely a force to be reckoned with in the battlefield. Those who are fighting one should always be cautious, as they can instantly get shot without even realizing it.

Background

Having the strengths of the Destroyer and the Silver Shooter combined, Chung now wields two Silver Shooters. The powerful bullets launched from the pair of Silver Shooters overwhelm their enemies and diminish their morale even before they sense Chung's presence.

Equipped with a handier yet more powerful set of weapons, he is nimbler and even more dangerous at a distance. His new set of skills and stealth has earned him the reputation of a sly assassin and the name Deadly Chaser.

Second Class Advancement

Upon reaching Lv. 35, Shooting Guardian can advance into Deadly Chaser. To receive the 2nd job quest, click on the job change notification located below the map select.
Deadly Chaser can also be obtained by using the Cash Shop item: Chaser's Creed HQ Shop Item 235130.png.

Deadly Chaser

  1. Speak with Adel, the Elder of the Ponggos in Altera.
  2. Defeat 20 Nasod Bladers in 4-5: Nasod Foundry.
  3. Defeat Nasod King 3 times in 4-6: Altera Core.
  4. Speak with Lento in Feita.
  5. Collect drops from monsters throughout the Feita region:
    • 10 Footprints on Solid Rock from Stone Golems (Appears in 5-1, 5-2, and 5-3).
    • 10 Refined Magic Crystals from Glitter Necromancer (Common in 5-2 and 5-3).
    • 10 Refined Power Crystals from any Glitter soldiers.

You can Transcend at Lv 70.

Skill Tree

{{

Skills Passives Locked
SI SHOOTINGSTAR.png SI RUMBLESHOT.png SI INSHOW.png Level 35
SI HEAVYRAILGUN.png LockCover.png SI COMETCRASHER.png
Level 45
Rapid Cannon.png Level 50
SI BULLETBLITZ.png Level 55
SI TUSSLETECH.PNG LockCover.png Gas Piston System.png
Level 60
LockCover.png Outrageous!.png
Level 65
}}


Additional Combos

{{#switch: Combo
 | Destruction =

Destruction Skill

  • Consumes the Destruction gauge and charges the Vitality gauge
  • Boosts attack power by 50% when Destruction is active
 | Vitality =

Vitality Skill

  • Consumes the Vitality gauge and charges the Destruction gauge
  • Reduces mana consumption by 30% and boosts mana gain when Vitality is active to 300%
 | GrandCross=

Grand Cross

  • Consume 10 additional MP per 0.5s to charge up (Max 50 MP consumption)
  • Range +20%, Damage +10% per charge.
  • Max charge attack gives [Helpless] debuff to targets.
 | Helpless=

Helpless

  • All speed -10%, All Defense -15%.
  • Duration : 10s
 | CruelSlayer=

Cruel Slayer When the passive activates, the MP cost of the next active is reduced.

 | BrutalSlayer=

Brutal Slayer Whenever the MP burn occurs, Elsword next few hits will be critical.

 | PainEndurance=

Pain Endurance

  • All debuffs are removed upon activation.
 | Memorize =

Available for Memorize

  • This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state)
  • Press V to activate the memorized skills in order.
 | Nature =

NF Consumption Skill

  • Uses Remodel Rifle NF on hit
 | Evasive =

Evasive Maneuver

  • Usable during Parrying (When you block frontal attack with the core during Awakening).
 | Overheat =

Overheat

  • Uses HP for additional damage.
  • Activate by repeated presses of the skill key.
  • Attack power increases by 5% for 10 seconds.
 | CoreActivation=

Core Activation Skill

  • Successful attack made during Awakening will activate the Core Attack.
 | CoreActivationIT=

Skill di attivazione Nucleo Nasod

  • L'attacco andato a segno durante l'Accrescipotere attiverà il Nucleo Nasod.
 | ForceField =

Force Field Skill

  • Skill reacts to Force Fields
 | MultiForceField =

Multi-Force Field Skill

  • Skill reacts to multiple Force Fields
 | FusionField=

Create Fusion Field

  • Activates Amplify/Spectrum/Reactive Force Fields at the same time.
  • Other force fields will not activate through El Crystal Spectrum while Fusion Field is active.
 | Cannonball = 

Cannonball Consumption

  • Uses Remodel Rifle cannonballs
 | AdditionEnergy =

Additional Energy Consumption

  • Uses 0~Remodel Rifle Energy (Can be used even without Energy)
 | AdditionalEnergy =

Additional Energy

  • Consume up to Remodel Rifle Energy while holding down the skill key.
 | EnergyConsume =

Energy Consumption

  • Costs Remodel Rifle Energy
 | EnergyGain =

Energy Gain

  • Gain Remodel Rifle Energy
 | EnergyConvert =

Energy Conversion

  • Gain Remodel Rifle Energy by cancelling this skill
 | EnergyDrain =

Energy Drain

  • Drain 1 Energy per enemy hit (Remodel Rifle Max)
 | PoweroftheWhiteTiger =

Power of the White Tiger

  • Critical/Additional Damage increased by 15%
  • Attack Speed increased by 10%
  • Duration: 30 Seconds
 | RakshasaSpirit =

Rakshasa Spirit

  • Homes in on last hit target then explodes. (If there's non then homes in to closes enemy then explodes)
  • Targets hit get their Knockdown and MP reduced.
  • Gain 1 energy if target hit by [Rakshasa Spirit] dies.
 | SacredEnergyBullets =

Sacred Energy Bullets

  • Accumulate [Sacred Energy Bullets] while hitting. (Max 8)
  • Upon activating Wolf Fang Art - Killing Howl, accumulated [Sacred Energy Bullets] changes into [wandering energy] and jumps towards enemies in front.
  • [Wandering Energy] : Causes continuous damage and mana burn.
  • Upon activating Rakshasa Secret Art - Purgatory, accumulated [Sacred Energy Bullets] changes into [Spiritual energy] and flies towards closest target.
  • [Spiritual energy] : Area explosion damage and slowing effect.
 | DemigodState =

Demigod State

 | ArtStance =

Remodel Rifle Arts

  • Repeatedly press skill key to activate
 | SecretArt =
 | AbyssSword=

Sword of the Abyss

  • Duration increases by 1.5 times
  • Activation chance of a double attack increases by 1.25 times
  • Physical Attack Power increases
 | BloodHit=

Blood Hit

  • When your own HP is above 20%, this skill will consume 10% of the skill damage as HP to increase the damage of skills by 40%
    (Blood Hit does not consume HP if your HP is below 20%)
 | BloodDrain=

Blood Drain

  • Each hit from the skill drains 50% of attack power as HP (Max 250%)
 | Annihilation =

Annihilation Skill

  • Consumes the Annihilation gauge and charges the Gale gauge
  • 100% Critical and ignores defensive skills (Guard/Knockdown) when Annihilation is active
 | Gale =

Gale Skill

  • Consumes the Gale gauge and charges the Annihilation gauge
  • Reduces mana consumption by 40% (20% in PvP) and cooldown by 75% (50% in PvP) when Gale is active
 | DMP Usage=

Dynamo Mutation Point

  • Uses a maximum of Remodel Rifle Dynamo Mutation Points with Awakening.
  • Increases 10% damage per Dynamo Mutation Point.
 | DP Skill Recovery=DP Skill Recovery
  • Recover Remodel Rifle DP when the skill is used
  • DP is not restored while in Dynamo Configuration Mode (Awakening)
 | DP Using Skill =

DP Skill

  • 20% DP is consumed while in Dynamo Configuration Mode (Awakening).
 | Nasod Armor Combo=

Nasod Armor Command Connection

  • Press Z.png/X.png command button to connect to Nasod Armor Command with Dynamo Configuration Mode (Awakening).
 | Phase Shift=

Activate Position Change

  • Once set, press the skill key again to activate.
  • Uses 5 MP to switch the location of you and the dummy
 | Pylons=

Consecutive Casting

  • Can cast up to 3 pylons within a short period.
 | Quicksilver Accel=

Back Flash

  • Press the skill key during skill to flash backwards.
  • Consumes 10 MP upon use.
 | Drone Activator=

Influenced by Drone Activator

  • Fires automatically at a marked target and inflict 20% more damage.
 | Dynamo Factory=

Dynamo Factory

  • Dynamo Factory activation: 30 DP
  • If another mode is already active of not have Dynamo Factory, switched the factory to "Remodel Rifle" mode.
  • Use "Remodel Rifle" if in Remodel Rifle mode.
  • If another mode is already active, the mode will be switched and you will receive 1 Dynamo mutation point.
  • "Remodel Rifle" cost 100MP.
  • Duration: 30 Seconds
 | Overlimit=Overlimit 
  • During Dynamo Configuration Mode (Awakening), DP will be consumed for this skill instead of MP.
 | Nasod Armor Teleport=

Teleport

  • Move through space with Nasod Armor combo Z.png or X.png commands by using 1 Dynamo Mutation Point while in Dynamo Dissolution Mode (Non-Awakening).
 | Space Crack=

Moving Shot

  • Pressing the skill key while moving forward will deal additional hits.
  • The additional hits consume MP (DP in awakening).
 | SoT=

Time Traveler

  • Records the current HP/MP/DP/Way of the Sword/NF/Cannonballs/Spirit Energy/Mutation Points
  • If a player is defeated during the duration of the skill, they are resurrected with the same status as the recorded point in time.
  • This ability has top priority over other resurrection skills.
  • PvP only record 50% of Maximum HP
  • If a player is resurrected with the [Time Traveler] buff, they will have the [Time Sickness] debuff for 120 seconds.
  • Cooldown Reduction is not applied to Hyper/Wedding/Seal of Time skills.
 | Maximum Strike=

Spatiotemporal Body

  • Pressing the skill key will induce firing at the target that was last hit.
  • The skill will lose its target if the skill key is not pressed within 2 seconds
  • Damage becomes increasingly lower as it travels.
  • The Spatiotemporal Body will pass through all targets and produce an explosion.
  • For each Spatiotemporal Body remaining when duration runs out, recover 25 MP (DP in awakening).
 | Void Field=

Spatial Maintenance

  • Holding down the skill key will maintain the spatial field.
  • Additional hits consumed MP (DP in Awakening). (Maximum 100)
 | Moonlight Rhapsody=

Rhapsody

  • The debuff will be applied in 1 second intervals over the skill's duration.
  • When the target is hit, damage will be dealt according to the number of applied stacks.
 | Reverse Stigma=

Recall

  • Pressing the skill button again will transfer the marked target to the recorded position.
  • Invincible or named targets cannot be transferred.
  • The transition consumes 20 MP (DP in Awakening).
 | Hallucination=
 | Reverse Gravitational Field=

Reverse Gravitational Field

  • Maintains Gravitational Field in a super armor state while holding skill key.
  • Consumes 5 MP per additional hit. (Max 6 hit)
 | Ciel =

Switching Skill (Ciel)

  • Lu will switch to Ciel when skill is used.
  • Gain Remodel Rifle Combination Points when switching.
 | Lu =

Switching Skill (Lu)

  • Ciel will switch to Lu when skill is used.
  • Gain Remodel Rifle Combination Points when switching.
 | LuCiel =

Switching Skill (Lu/Ciel)

  • Ciel will switch to Lu when skill is used.
  • Lu will switch to Ciel when skill is used.
  • Gain Remodel Rifle Combination Points when switching.
 | Combination =

Combination Skill

 | Soul Collector=

Soul Collection

  • Gather a soul after every 5 hits
  • Cooldown time of 1 second for a max of 5 stacks
  • Gathered souls can be used for 'Trigger'-type skills.
 | Sniper Mode=

Sniper Mode

  • Rapid fire with Z.png, Charged shots with X.png.
  • Aim using the up and down movement keys.
  • Consumes 10 MP per second when not firing.
  • Skill is canceled if the left or right movement key is pressed or if the limit of 200 MP usage is reached.
 | Demonic Breath=

Enhanced Flame

  • Press the skill key again to increase the strength of the fire by 10 stages.
  • Increases flame size/range +4%, Damage +7%, Additional 10 MP consumed per stage.
 | Chain=

Chain Skill

 | Fantasy Impromptu=

Moving Shot

  • During Shooting Mode, forward and backward movement is allowed.
 | Shadow=

Shadow

  • Damage Absorption: Absorbs 20% of the damage the user would take.
  • Shadow's Health: 25% of the user's health (12.5% in PvP)
  • Lowers the Magical Attack and Defense of enemies that touch the shadow.
 | Tribute=

Tribute

  • Activates for every Gathered Soul gained
  • Recovers the Awakening Gauge
  • Increases buff duration
  • Activates once every 5 seconds
 | Noble Presence=

Noble Presence

  • Magic attack power increased (Max 10 stacks)
  • Duration: 30 seconds
 | Sacrifice=

Sacrifice

  • Activates for every debuff that is applied
  • Chance of removing a debuff with Gathered Soul
 | Soul Sigil=

Soul Sigil

  • Soul is affected by weapon's attribute enhancement.
  • Fires an enhanced attack after every 5th normal attack.
 | Swift Smash=

Enhanced

 | Shadow Bolt=

Shadow Bolt

  • Demon Spears explode when hitting either a target or the ground.
  • Hold down the Skill key to gain Super Armor and drop spears from the magic circle.
  • Releasing the Skill will auto adjust the magic circle and fire spears until the duration runs out.
 | Twilight Judgment=

Demon Bullet

  • Load: 3 Bullets
  • Gain Super Armor when firing
  • Does not switch to Ciel when firing the final bullet as Lu
  • Duration : 15 seconds
  • Gain MP back depending on the remaining number of bullets (1 Bullet = 33 MP)
 | Spectral Spear=

Bursting Souls

  • Souls from the spear will trace targets depending on the number of "Gathered Souls".
 | Creeping Terror=

Granted Terror

  • Creeping Terror is applied with every hit.
  • Target's attack power is decreased.
  • Cooldown of 1 second in between stacks for a max of 5.
  • "Burst of Terror" is activated by Special Actives for additional damage.
 | Apollyon=

Terror Absorption

  • Removes [Creeping Terror] debuffs within a range of 800
  • Stage is enhanced by 1 for every debuff removed (Max 20 times)
  • Size +1.5% and Damage +0.5% per stage
 | Shackling Chain=

Shackling Chains

  • Binds a maximum of five targets.
  • Movement/Jump is disabled for [0.5 + [Creeping Terror] stacks × 0.5] seconds.
 | Summon Darkness=

Dark Control

  • Abilities: Identical to the user's stats (35% of the user's health in PvP)
  • Blood Contract: Shares a certain amount of damage taken with the user
  • Immune to skill delay/buff/debuff.
  • Pressing the skill key again will unsummon the demon and recover some MP.
  • Duration: 30 seconds
 | Phantom Blade=

Stigma of Ghosts

  • If the 'Ambush Attack' portion is successful, it will apply max [Creeping Terror] stacks.
 | Dancing Blade=

Chase

  • Press the skill key again within 1 second to activate it again (Max 2 times)
  • MP Consumption: 90 (First cast) > 60 > 30
 | PhantomRushA=

Phantom

  • Memorize the hit target.
  • Duration : 10 seconds
 | PhantomRushB=

Rush

  • Consume 1 Combination Point upon use.
  • Press the [Skill Key] again when [Phantom] hits an enemy to warp to the back of the memorized enemy.
 | Bloodlust=

Blood Craving

  • Command/Active attacks gain a chance to inflict a double hit.
  • Attack is increased while defense is decreased.
  • Additional damage is increased while damage reduction is decreased.
  • Immune to disabling-type status effects.
 | Nightmare=

Nightmare

  • Press the [Skill Key] to track down and hit nearby enemies.
  • Every hit uses 1 Combination Point (Up to 10 times)
 | AltarOfEvil=

Madness

  • Super Armor while active
  • ZZZZ and XXX(Hold) commands are added.
  • Death Touch : Absorp HP/MP from a single target.
  • Mortal Fear : Inflicts stun and deals wide additional damage.
  • Dark Plasma : Frontal wide-area attack.
  • Regain 1 Combination Point for every 6 seconds of the duration that remain when cancelled.
  • Duration : 30 seconds.
 | DeathTouch=

Hands of Demonic Energy

  • Grab hold of the nearest enemy to deal continuous damage.
  • Decreases the move/jump speed of the held enemy.
  • Releases the held enemy if it goes out of range.
  • Restores 1% MP per second while holding an enemy.
  • Duration : 5 seconds.
 | MortalFear=

Demonic Energy Explosion

  • For the duration, enemies take 20% additional damage.
  • Duration : 10 Seconds.
 | PhantomCircle=

Phantom Circle

  • Increases Maximization and HP/MP recovery.
  • Duration : 30 Seconds.
 | DesperadoA=

Demon Realm Plant

  • Binds targets for 1 second.
  • When more than 5 targets are bound, inflicts a debuff that reduces all speeds for 5 seconds.
 | DesperadoB=

Sniping

  • While more enemies are bound, damage increases.
 | SinisterMind=

Demon Realm Seed

  • Upon attack, grows to deal continuous damage.
  • After 10 seconds, growth damage is dealt once more with hitstun.
  • When fully grown, reduces defense for 10 seconds.
 | Transcendence=

Manic Demon Form

  • Super Armor State
  • ZZZZ and XXX(Hold) commands added.
  • Shadow Fury : Pierce through enemies in front and absorb MP.
  • Shrewd Cutter : Wide-area tracking attack.
  • Silent Rage : Additional board range damage and [Silencing] debuff granted
  • Restore 1 Combination Point every 6 seconds of the remaining duration when cancelled.
  • Duration : 30 seconds.
 | ShadowFury=

Shadow Raid

  • Burn 2 MP from the enemy for every hit.
  • Recover 1 MP for every hit.
 | SilentRage=

Demonic Energy Explosion

  • Skills cannot be used for the duration.
  • Duration : 5 seconds.
 | Punisher=

Demonic Spread

  • Explodes after 2 seconds, burning mana and reducing knockdown.
  • Transfers to nearby enemies. (Up to 5 enemies)
  • The transferred [Demonic Spread] is only 50% as effective.
 | GardenOfHaures=

Demon Realm Garden

  • Demon Realm Plants expand every 2 seconds.
  • Deals continuous damage without hitstun.
  • Reduces all speeds by 15%.
  • Reduces all defenses by 15%.
  • Mother Health : 50% of caster's HP (25% in PvP).
 | ECP Skill=

ECP Using Skill

  • Consumes ECP instead of MP.
  • Upon activating Over Strike, skill cannot be used.
| Over Strike=

Over Strike

  • Upon activating Over Strike, skill attack power increases.
| Silver Bullet=

Silver Bullet

  • Increases normal bullet command's damage to 115% for 15 Seconds.
| M-137 Gatling Gun=

M-137 Gatling Gun

  • Aim by moving U.png / D.png.
  • Fire 3 bullets with the Z.png or X.png key for 10 MP.
  • While in standby, consume 7 MP per second.
  • While in standby, moving (L.png/R.png) or using 200 MP will cancel the skill.
| M-3 Flamethrower=

M-3 Flamethrower

  • Hold the skill key to consume 7 MP and deal additional attacks with increased damage and range.
| Weapon Switch=

Weapon Switch

  • Switches to the [Remodel Rifle] automatically when skill is activated.
| Flame Strike=

Flame Strike

  • Hold the skill key to add additional hits while in super armor status by consuming MP.
    (Up to 100 MP)
| Pampero Booster=

Pampero Booster

  • Hold the skill key to add additional hits while in super armor status by consuming MP.
    (Up to 100 MP)
| Heavy Weapon Skills=

Applied Skills

| War Machine=

Weapon of War

  • Heavy Weapon Special active attacks ignores guard and also ignores damage reduction stat with certain chance.
| Effective Weapon Management=

Efficient Arms

  • Chance of all special active skill cooldowns decreasing when using Heavy Weapon special actives.
| Headshot=

Head Shot

  • Pierces all enemies
  • 33% chance to deal double damage.
| Double Gunhawk=

Tracking Hawk

  • Press the skill key to throw up to 2 additional times.
  • When thrown hawk returns, next throw will have distance and speed increased by 50% and damage by 7.5%.
  • Does not return when moving too far away from the skill.
  • The 2 additional throws will grant Super Armor and immunity to all disabling-type status effects.
| Fake Shot=

Fake Shot

  • When revolver hit is successful, penetrate through the enemy and fire from behind.
  • When hit fails, recover half the ECP consumption.
| Chain Snatch=

Rejection

  • While casting, press the [Skill Key] again to push enemies away. (Excludes unmovable targets)
| Sonic Spike=

Nimble Judgment

  • While using the skill, hold [ L.png/R.png + Skill Key] to change the direction of the attack.
| Gun Dance=

Skilled Shooter

  • While using the skill, Z.png or X.png will trigger an evasive shot granting you immunity while recovering all of your ECP.
| Revolver Mastery=

Chain Revolver/Blade Type Skills

| Chain Revolver/Blade=

Chain Revolver/Blade Skill

| Moving Shot=

Elusive Motion

  • Hold the skill key to fire additional shots for 5 MP per shot. (Up to 30)
  • For each additional shot, gain 1% Movement Speed for 10 seconds.
  • While using the skill, movement and jumping is possible.
  • Press X.png to switch directions.
| Western Fire=

Western Fire

  • Pierces all enemies and has a 33% chance of inflicting [Bleed]
  • When hit from behind, skill can be used. (Super Armor when used)
  • If activated when hit from behind, cooldown is doubled.
| Bloody Carnival=

Bloody Carnival

  • When pressing the skill key, deals an additional hit. (Up to 5 times. consumes 10 MP per hit)
| Chain Skills=

Chain Skills

| Multi Head Shot=

Shooting Mode

  • Press Z.png to fire 1 basic shot. (Up to 6 times)
  • Each shot has a 50% chance to deal double damage.
  • When firing additional shots, press X.png to trigger [Backstep], granting you immunity while recovering all of your ECP.
  • Hold a directional key and press Z.png to fire in that direction.
  • When firing additional shots, 10 MP is consumed per shot (Up to 10 times)
  • While standby during Shooting Mode, 10 MP is consumed per second.
| Kill Point=

Constrained Prey

  • Reduces all defense of hit enemies by 35% for 1.5 seconds.
  • Defense reduction is increased by 3% for each enemy hit. (Up to 15%)
| Bloody Chain=

Raid

  • If chain hits, pressing the skill key again allow you to rush forward. (Super Armor when used)
| Gun Guard A=

Gun Guard

  • Hold the skill key to maintain Gun Guard for 10 ECP per second.
  • Damage taken from commands and active skills is reduced while Gun Guard is active.
| Gun Guard B=

Back Counter

  • When hit from behind, there will be a chance to counter with [Top Spin]. (This effect has a 10 second cooldown)
| Saw Blade=

Deep Wound

  • For 5 seconds, All Defense and MP Gain on attack/on hit reduced.
| Snake Chain=

Snake Chain

  • Chain spreads to enemies nearby and connects up to 5 entities.
  • Connected enemies get attack speed decreased, [Bleed] and shares 20% damage received by the caster for the duration of the debuff.
| Chain Blade Attacks=

Chain Blade Attacks

| Battlefield Angel=

Nitro Motor

  • Use the [Dash] key to activate while in the air.
| G-35L Flash Grenade=

Electric Shock

  • Inflicts damage every 2 seconds for 5 seconds.
| Freezing Bullet=

Freezing Bullet

  • Changes command bullets to frozen shots.
  • For 15 seconds, all bullets will inflict Ice.
| EMP Storm=

EMP

  • Burns Mana during electric field emission.
  • Pulls in enemies during electric field overheating.
| Servo Nitro=

Servo Nitro

  • Aerial Movement charges increased.
  • Aerial Movement movement speed increased.
  • Gain an advantage when attacking while in the air.
| Neil Sniping=

Neil Sniping

  • Press a [Directional Key] to move the target scope.
  • Press the [Skill Key] to fire.
  • Z.png forces skill to end.
  • X.png fires a single shot.
  • When forcing skill to end, recover 25 MP for each remaining shot
  • [Stuns] for 2 seconds on successful hit.
| Photon Bomb=

Electromagnetic Field

  • Movement / Jump Speed are decreased by 50%.
  • Lasts for 5 seconds.
| C4 Remote Control=

C4 Remote Control

  • Explodes after 10 seconds
  • Can trigger explosion with [Skill Key] after setting all explosives.
| Pressure Grenade =

Pressure Grenade

  • Enemies hit will be inflicted with Burn.
  • Possible to throw in intervals of 0.5 sec.
  • Can also be activated midair.
| Blazing Bullet=

Blazing Bullet

  • Command bullets gain explosive properties for 15 seconds.
  • Explosions deal 100%, 50% and 30% of the original command's damage.
| Arsenal Reinforcement=

Arsenal Reinforcement

  • Increases the retention time of loaded attributed bullets.
  • Increases the effect duration of attributed bullets.
  • Allows you to reload/use grenade skills in midair.
| Attributed Bullets=

Attributed Bullets

| Grenade Skills=

Grenade Skills

| M18A1 Claymore=

M18A1 Claymore

  • Can remote detonate using skill key.
  • Explodes by itself after 15s with more damage. Chance of giving [Bleed] debuff to hit targets.
 | Robot Bomb Reaction Skill=

Robot Detonation Reaction Skill

| Robot Detonation=

Robot Detonation

  • See associated [Robot Detonation Reaction Skill].
| Mechanic Mastery=

Reinforced Units

| Sparrow Factory=

Sparrow Factory

  • Ejects one of 10 sparrow units every 0.4 seconds.
  • The sparrow factory automatically tracks and intercepts the closest target.
  • When the duration ends, the sparrows and factory explode at their current location.
 | Limit Over=

G Limiter Release

 | G Transform Mode=

G Transform Mode

  • Uses 15 ECP to activate transform standby.
  • Transforming "Remodel Rifle" cost
  • Able to transform to 'G-Core Extensions'.
 | G-Core Extensions=-
| Mecha Generator=

MP generating skills

 | Chant =

Chant Skill

  • Respond to [Eid], the essence of the communion with the El
 | Projection =

Projection Skill

  • Skill uses projected weapon created from the borrowed power of god
 | Explosion =

Cycle Chant : Explosion

  • While [Skill Key] is held down, consume 25 MP to add chants
  • With additional chants, damage and range increases (Up to 2 times)
 | Abschluss =

Isolated World

  • Hold [Skill Key] to be immune to all damage (Max 5 seconds)
  • Consume additional 5 MP per second when the prism is maintained
 | Erst Bohren =

Erst · Bohren

  • Hold the [Skill Key] to aim the attack up/down
  • After throwing the spear, press the [Skill Key] again to move to the position of the spear
 | Dritt Stilett =

Dritt · Stilett

  • Press [Skill Key] again to throw at the last hit target (Cooldown after throw: 0.5 seconds)
  • Lock-on to the enemy hit dismissed in 2 seconds
  • Gain 6 MP per unit after duration
  • Duration : 10 seconds
 | Bohren Vereisen =

Cycle Chant : Freezing

  • Hit targets are inflicted with [Frozen] for 3 seconds.
 | Schwert Platzen =

Granted Power

  • Body size is increased by 1.3 times
  • All attribute resistances are increased by 100
  • All hits will ignore guard status
  • Commands gain a 15% chance to double attack
  • Duration : 10 seconds
 | Säbelhieb Sequenz =

Consecutive Slash

  • Inflict [Bleed] per hit at a 33% chance.
 | Continuous Projection =

Consecutive Projection

  • MP consumption for all projection skills is decreased.
  • When a projection skill is used within 5 seconds, cooldown is decreased at a certain chance.
 | Drehen Hintern =

Rear Attack

  • Inflict [Faint] for 1.5 seconds at a 50% chance.
 | Zweit Schneiden =

Zweit · Schneiden

  • Casts additional slashes depending on the charging stage.
  • Stage 1 [Horizontal Slash], Stage 2 [Vertical Slash], Stage 3 [Raising Slash].
  • Consume 25 MP per charge.
 | Dritt Attentat =

Silent Assassination

  • Penetrates all targets.
  • Damage increased by 10% per [Bleed] stack.
 | Fessel Heilig =

Gleipnir

  • Hit targets are inflicted with [Holy Shackle].
  • HP is equal to 20% of the caster's maximum HP (half in PvP).
  • Dissappears when its HP reaches 0 or when the duration is over.
  • Duration: 15 Seconds.

Holy Shackle

  • All defenses of the target are decreased by 30%.
  • When target travels too far away, pull the target back in and activate [Regression Shock]
  • When the target is pulled back in, duration is reduced by 3 seconds (KR: 5 seconds) each time.
 | Viert Werfen Speer =

Viert

  • When the assault fails, recover half of the consumed MP.
  • Range is decreased by 22% in PvP.

Werfen Speer

  • Penetrates all targets.
  • [Spear Throw] ignores the targets' defense (Dungeon only).
 | Zweit Sicheln =

Slaughter

  • Inflict the max stack of [Bleed] to the hit target.

Overpower

  • Special function activated when attacking the target in [Super Armor] state.
    • Dungeon : Damage is increased by 1.5 times.
    • PvP : Damage is decreased by 50% and and the target is forcibly knocked down.
 | Fantasiegebilde Speer =

Fantasiegebilde Speer

  • Inflict [Bleed] per hit at a 33% chance.
  • Fantasiegebilde Speer lasts for 7 seconds.
 | Autosuggestion =

Autosuggestion

  • You and your party members gain the [Autosuggestion] buff.
  • Max HP/MP is increased by 1.5 times (1.3 times for party members).
  • Movement Speed is increased by 1.3 times (1.2 times for party members).
  • Awakening Charge is increased by 3 times (1.5 times for party members).
  • Duration: 15 Seconds.
 | Reinforced Projection =

Projection Enhancement

  • Give Projection Enhancement buff when projection is attempted (Max 50 stacks)
  • All attack power and critical damage are increased per stack.
  • When duration is up, 7 stacks are removed at a time.
 | Brocken Phantasm =

Broken Phantasm

  • The skill will follow the curve of paths and pierce through all targets.
  • Consume 5 MP per second after a max charge.
  • Upon a max charge, radius is increased by 33% and damage is increased by 10%.
 | Dritt Gelerechi=

Dritt · Gelerechi

  • Cooldown of all active skills is decreased by [the number of hit targets × 0.5] seconds.
 | Fragarach = 

Fragarach

  • Can be used with [Super Armor] status when receiving attack.
  • When used while receiving attack, radius and damage is decreased by 50% and cooldown is increased by 2 times.
 | Still Lenze =

Still Lenze

  • Hit targets are inflicted with [Silence] for 3 seconds.
  • 100% of the damage dealt will ignore defense (25% in PvP).
 | Dritt Erosion =

Dritt · Erosion

 | Zweit Ritus =

Zweit · Ritus

  • Reduce knockdown when hit by [Magical Power Explosion].
  • When the [Stab] fails, recover half of the consumed MP.
 | Brennen Pantasma Boden =

Burning Land of Projection

  • Gives additional damage to commands/Actives are used within the radius.
  • [Projected Dagger]: Hit targets are inflicted with [Bleed] at a 100% chance.
  • [Projected Longsword]: Hit targets are inflicted with [Stun] for 1 second at a 50% chance.
  • [Projected Spear]: Penetrate all targets and give a 100% critical hit.
 | Bewachsen Feste Gott Waffe=

Goddess's Weapon Covering the Sky

  • All hits ignores defensive effects.
  • Gives a certain chance to trigger [Critical] hit.
 | Eid Weise =

Eid Weise

  • Gain [Eids] during the skill.
  • Can [Convert All] Eids to the selected one when [Eids] are full.
  • Press the [Skill Key] again to obtain or convert the selected [Eids]. (Can be selected mid-air)
  • Fire [Eid Light] when [Eids] are obtain.
 | Noble Pledge =

Noble Pledge

  • Gain 1 [Eid] every 3 seconds when standing.
  • Gain 1 [Eid] when successful hit with certain combos' final hit.
  • Dash Jump [X]~[XXX]: Change to be firing projectiles that stack Eldian.
 | Eid=Eid: Cycle
  • Consume a latest [Eid].
  • Receive different effects when consuming different kinds of [Eids].
  • Can using the skill without [Eids].
 | Triple Eid=Edel Eid Skill
  • Consume a [Edel Eid].
  • The skill will transform when different kinds of [Edel Eids] are consumed.
 | Swaying El=

Swaying El Keim

 | Angriff =

Angriff

  • Charge the skill when hold the [Skill Key].
  • Keep [Rebuild] when being charging.
  • Consume 15 MP per second during charging.
  • Max Charge Time: 3 Seconds.
 | Echo Licht =

Echo Licht

  • [Cycle Projectile] can retract.
  • [Cycle Projectile] will deal damage to surrounding enemies when retract and explodes.
 | Vertieidi =

Vertieidi

  • Push all targets hit by [Swift Cycle].
  • Fire [Homing Cycle Projectile] when successful hit.
  • Recover 50% of the consumed MP when fail to hit.
 | Wind Einfallen =

Wind Einfallen

  • Decrease the target's Movement Speed by 25% when hit by [Opening Chant].
  • Press the [Skill Key] again to cause [Chant Explosion]. Inflict [Stun] for 5 seconds.
 | Blatt Blume =

Cycle Chant : Transform

  • Can use the skill without [Edel Eid].
  • Edel Eid (Mut): Fire of Brave
    • [Cycle Chant · Continuance]'s damage is increased by 1.5 times.
  • Edel Eid (Rein): Truth of Nature
    • Recovers allies' HP and MP within the radius.
    • Effect is decreased to 1/3 in PvP.
  • Edel Eid (Wille): Will of Penetration
    • Decrease the target's defense within the radius.
 | Requiem =

Ultimate El

  • Cycle Chant summons the [El Light].
  • Can use the skill without [Triple Eid].
  • Edel Eid (Mut): Foggy Darkness
    • [Foggy Darkness] will pull all surrounding opponents and inflict explosion.
  • Edel Eid (Rein): Opening Light
    • Combine 2 [Summoning Light] to [Opening Light].
    • [Summoning Light] ignores Super Armor Status.
    • Inflict [Stun] for 5 seconds when hit with [Opening Light].
  • Edel Eid (Wille): Icy Wind
    • [Icy Flower] will home surrounding opponents and transform into [Icy Wind].
    • Give [Slow] when hit with [Icy Wind].
 | Alchimie Eid =

Alchimie Eid

  • Convert the [Eids] created during skill into selected [Eids].
  • Press the [Skill Key] during skill to change another [Eid].
 | Inner Growth =

Inner Growth

  • Increase Max MP.

|- | | Self Strengthen

  • Increase the size of X.png projectiles.
  • Improve Power Gauge Usage and Gain according to Eids amount.
 | Luft Versprengen =

Luft Versprengen

  • [El Storm] increases All Speed by 10% when successful hit. (Last for 15 Seconds)
 | Stom Stark =

Stom Stark

  • Inflict [Stun] for 3 seconds when hit by [Cycle Wave · Explosion].
 | Ruhig =

Ruhig

  • Reduce Knockdown by 30 when hit by [Cycle Projectile].
  • Create [Cycle Circle] at the max reach (Last for 7 Seconds).
  • [Cycle Circle] burns and absorbs 10 MP of the hit target.
 | Elfe =

Elfe

  • Cooldown is increased by 2 times when hit from behind.
  • Can select the direction of the teleport when pressing [Skill Key + Left/Right Key].
  • Summon [Homing Cycle Projectile] when successful hit by [Contract Chant].
 | Communion =

Deep Relationship

  • Ruduce MP Usage of [Triple Eid Skill] when consuming different kinds of [Triple Eid].

|- | | Consensus

  • Reduce Cooldown of [Triple Eid Skill] when [Eid: Cycle Skill] consuming [Eids].
 | Proof Eid =

Proof Eid

  • Increase Critical and Maximize permanently.
  • During [Alchimie Eid], when switching the type of Eids, movement and the freezing is gone.
  • Increase Awaken Time when consume [Eids] during [awakening] state.
 | Vertrauen Melodie =

Vertrauen Melodie

  • Buff [El's Guardian] to the allies inside [Atmosphere Wave].
  • [El's Guardian] will recover 15 MP depend on allies amount.
  • [El's Guardian]: Increase Magical Attack by 20%, reduce damage by 40% in 20 seconds.
 | Verschmelzen =

Verschmelzen

  • When linked target travels out of 500 range, inflict [Pain Ring]: Continuous damage and cause explosion.
  • When linked target inside 500 range, inflict [Bound Ring]: Knockdown decreased, bound the target for 1 second when explosive.
 | Windhose =

Windhose

  • [Atmospheric Vortex] will pull the target.
  • Two [Cycle Projectile] will explosive at the max reach.
 | Satz Aurora =

Cycle Chant : Ultimate

  • Can use the skill without [Edel Eid].
  • Retain [Cycle Subspace] for 15 seconds.
  • Can gain [Eids] and Super Armor in [Cycle Subspace].
  • Edel Eid (Mut): Goddess's Wrath
    • Instant Kill if targets' HP is lower than 1330% of users Magical Attack.
    • (PvP: Instant Kill if targets' HP is lower than 266% of users Magical Attack)
  • Edel Eid (Rein): Echo of Recovery
    • Recover 30 MP in proportion to the number of hit targets.
  • Edel Eid (Wille): End of Cold
    • Hit targets are inflicted with [Frozen] for 5 seconds.
 | Wechsel =

Seed Absorption

  • Increase Physical/Magical Attack and Critical in 7 seconds depending on the growth stage.
 | Alptraum=

Power Release

  • Cause Explosion after 3 seconds.
  • Immunity to all disabling status before Explosion.

|- | | Nightmare

  • Cause Tornado for 5 seconds after explosion.
  • Hit targets are inflicted with [Nightmare] for 1 second at a 25% chance.
  • [Nightmare]: Movement controls reverse.
 | Wavering Faith=

Seed of Chaos

  • Auto create Stage 1 when entering battle field.
  • Grow to Stage 2 when Absorption 40 is reached and grow to Stage 3 when Absorption 80 is reached.
  • While the seed lasts, increase Damage Reduction and MP Gain when attacking/attacked.

|- | | Absorption

  • Obtain 2 when using Active skills and obtain 4 when using Special Active skills.

|- | | Henir's Power

  • Enter Stage 2 Henir (Awakening) state when awakening while the seed is in Stage 2.
  • Enter Stage 3 Henir (Awakening) state when awakening while the seed is in Stage 3.
  • Increase Awakening duration depending on the obtained Absorption amount when Awakening.
  • Grant special effect when using [Henir Release] Skills.

|- | | Unstable Power

  • Have 2 times the chance of obtaining Absorption when using skills.
  • Have a chance of obtaining 1 Absorption while being attacked. (1 second cooldown)
 | Schmerz=

Fragment of Pain

  • Fragment damage will increase up to 1.5 times.
 | Reflexion=

Conditioned Reflex

  • Summon 4 Reflex Spheres. (Duration: 10 Seconds)
  • Reflex Spheres disappear after dealing 3 hits.
  • The remaining Reflex Spheres creates 2 Homing Projectile when the skill key is pressed again.
  • Homing Projectile will home the closest target and cause Explosion. (Homing Range decrease in PvP)
  • After duration, gain max 50% of MP depending on the remaining number of Reflex Spheres.
 | Henir Release=

Henir Release

  • When the skill is used during Henir (Awakening) state,
 | Nichts Feld=

Realm of Void

  • All element resistance increased.
  • All element activation chance increased.
  • Absorb Magical projectiles.
  • Duration: 10 Seconds.
 | Awakening=

New Power

  • Max MP Increased.

|- | | Henir Reinforcement

  • During Henir (Awakening) mode, the last blow of certain commands changes.
    • XXZ[Z] : Damage increased by 2 times.
    • →→ZZZ[X(Hold)] : Burn 2 MP per hit.
    • ZZZ[Z] : Range increased by 1.5 times.
    • ZZZZ[→Z] : Burn 2 MP per hit.
    • →→↑ZZZ[X] : Radius increased by 1.5 times.
 | Fesseln=

Shackle Link

  • Summon Shackle Link to a hit target.
  • Recover HP/MP every second during duration of Shackle Link.
  • Shackle Link last for 5 seconds and breaks if the target is distanced.
  • (Radius of Shackle Link decreased by 33% in PvP.)
 | Leere=

Void Cry

  • Hit target is inflicted with [Silence] status at a 50% chance when hit by explosion.
 | Mauer=

Unknown Barrier

  • Burn 50% of inflicted damage.
  • Cannot Burn damage when inflicted damage exceeds current HP.
  • Duration: 5 Seconds.
 | New Belief=

Unfamiliar Enlightenment

  • Cooldown of all skills decrease when using Special Active Skills. (Except Wedding Skill/Hyper Active)
  • MP consumption of Henir Release Skills decreased during Henir (Awakening) state.
 | Absolute of Voidness=

Ruler of the Abyss

Encroaching Chaos

 | AwakenedWillApostasia=

Awakened Will

  • Decrease the knockdown value of commands.
  • Increase the number of absorption.
  • When the power gauge reaches the maximum value, [Power: Cycle mode] is activated by default.
 | Moder=

Corrupt Fragment

  • Leave a mark that lasts for 5 seconds on the target hit by the fragment.
  • Press the skill key again during the duration to consume 10 MP and teleport to the back of the marked enemy to attack. (Super Armor while attacking after teleport)
 | ChaosFeld=

Thorny Field

  • Creates a spiky field that inflict [Bleed] debuff around the caster.
 | Recreation=

Wechsel Reinforcement

  • After using Wechsel, the cooldown of all skills is reduced by 50% (Except Wedding Skill/Hyper Active).

|- | |[Seed Absorption] Buff Enhancement

  • The following stats increase additionally:
    • Physical / Magical Defense
    • Awakening Charge Rate / Awakened Duration

|- | |Twisted Authority

  • Increase the Power Gauge gain and decrease the natural consumption of [Authority: Cycle mode] per surrounding enemy.


 | Empowered = Damage increased to Remodel Rifle%
 | Gigantic = Skill size increased to Remodel Rifle%
 | Light =MP Usage decreased to Remodel Rifle%
 | Heavy = Damage increased to Remodel Rifle%
Cooldown increased to % | Useful = Max Hits increased
Damage decreased to Remodel Rifle% | Enhanced = Critical Hit Rate increased to 100%
Damage decreased to Remodel Rifle% | Reversed = MP Usage decreased to Remodel Rifle%
Cooldown increased to % | Critical = MP Usage increased to Remodel Rifle%
Skill will ignore guard and 50% defense (25% defense in PvP) | Haste = Cooldown decreased to Remodel Rifle% | Regenerating (1) = Remodel Rifle% chance of regaining % of the MP Usage | Regenerating (2) = Remodel Rifle% chance of lowering Cooldown to % | Ruthless = Skill will cancel Mana Break
Cooldown increased to 200% | Evil = Skill will burn Remodel Rifle MP per hit | Powerful = Super Armor added to the skill
Cooldown increased to Remodel Rifle% | Killing Blow (1) = Skill effect's duration increased to Remodel Rifle% | Killing Blow (2) = Skill effect's effectiveness increased by Remodel Rifle% | Absorbing =MP Gain of the skill increased to Remodel Rifle% | Persistent =Skill will reduce Remodel Rifle KD per hit | Awakened = Skill changed to be Remodel Rifle | Persistent2 = Range and duration increased to Remodel Rifle%
 | ElEssence = 

Requires 1 El's Essence (Item)

  • Uses one when Hyper Active skill is used. (Cannot be used without it)
  • Right-click on identified El Shards to obtain El's Essence.
 | True =

Final Enhanced Skill

  • Damage is increased by Remodel Rifle times.
 | SkillQuest=
 | Combo=SI RemodelRifle.PNG : Bullet damage is calculated before Remodel Rifle.
| #default =      

}

{{#switch: Combo
 | Destruction =

Destruction Skill

  • Consumes the Destruction gauge and charges the Vitality gauge
  • Boosts attack power by 50% when Destruction is active
 | Vitality =

Vitality Skill

  • Consumes the Vitality gauge and charges the Destruction gauge
  • Reduces mana consumption by 30% and boosts mana gain when Vitality is active to 300%
 | GrandCross=

Grand Cross

  • Consume 10 additional MP per 0.5s to charge up (Max 50 MP consumption)
  • Range +20%, Damage +10% per charge.
  • Max charge attack gives [Helpless] debuff to targets.
 | Helpless=

Helpless

  • All speed -10%, All Defense -15%.
  • Duration : 10s
 | CruelSlayer=

Cruel Slayer When the passive activates, the MP cost of the next active is reduced.

 | BrutalSlayer=

Brutal Slayer Whenever the MP burn occurs, Elsword next few hits will be critical.

 | PainEndurance=

Pain Endurance

  • All debuffs are removed upon activation.
 | Memorize =

Available for Memorize

  • This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state)
  • Press V to activate the memorized skills in order.
 | Nature =

NF Consumption Skill

  • Uses 2 NF on hit
 | Evasive =

Evasive Maneuver

  • Usable during Parrying (When you block frontal attack with the core during Awakening).
 | Overheat =

Overheat

  • Uses HP for additional damage.
  • Activate by repeated presses of the skill key.
  • Attack power increases by 5% for 10 seconds.
 | CoreActivation=

Core Activation Skill

  • Successful attack made during Awakening will activate the Core Attack.
 | CoreActivationIT=

Skill di attivazione Nucleo Nasod

  • L'attacco andato a segno durante l'Accrescipotere attiverà il Nucleo Nasod.
 | ForceField =

Force Field Skill

  • Skill reacts to Force Fields
 | MultiForceField =

Multi-Force Field Skill

  • Skill reacts to multiple Force Fields
 | FusionField=

Create Fusion Field

  • Activates Amplify/Spectrum/Reactive Force Fields at the same time.
  • Other force fields will not activate through El Crystal Spectrum while Fusion Field is active.
 | Cannonball = 

Cannonball Consumption

  • Uses 2 cannonballs
 | AdditionEnergy =

Additional Energy Consumption

  • Uses 0~2 Energy (Can be used even without Energy)
 | AdditionalEnergy =

Additional Energy

  • Consume up to 2 Energy while holding down the skill key.
 | EnergyConsume =

Energy Consumption

  • Costs 2 Energy
 | EnergyGain =

Energy Gain

  • Gain 2 Energy
 | EnergyConvert =

Energy Conversion

  • Gain 2 Energy by cancelling this skill
 | EnergyDrain =

Energy Drain

  • Drain 1 Energy per enemy hit (2 Max)
 | PoweroftheWhiteTiger =

Power of the White Tiger

  • Critical/Additional Damage increased by 15%
  • Attack Speed increased by 10%
  • Duration: 30 Seconds
 | RakshasaSpirit =

Rakshasa Spirit

  • Homes in on last hit target then explodes. (If there's non then homes in to closes enemy then explodes)
  • Targets hit get their Knockdown and MP reduced.
  • Gain 1 energy if target hit by [Rakshasa Spirit] dies.
 | SacredEnergyBullets =

Sacred Energy Bullets

  • Accumulate [Sacred Energy Bullets] while hitting. (Max 8)
  • Upon activating Wolf Fang Art - Killing Howl, accumulated [Sacred Energy Bullets] changes into [wandering energy] and jumps towards enemies in front.
  • [Wandering Energy] : Causes continuous damage and mana burn.
  • Upon activating Rakshasa Secret Art - Purgatory, accumulated [Sacred Energy Bullets] changes into [Spiritual energy] and flies towards closest target.
  • [Spiritual energy] : Area explosion damage and slowing effect.
 | DemigodState =

Demigod State

 | ArtStance =

2 Arts

  • Repeatedly press skill key to activate
 | SecretArt =
 | AbyssSword=

Sword of the Abyss

  • Duration increases by 1.5 times
  • Activation chance of a double attack increases by 1.25 times
  • Physical Attack Power increases
 | BloodHit=

Blood Hit

  • When your own HP is above 20%, this skill will consume 10% of the skill damage as HP to increase the damage of skills by 40%
    (Blood Hit does not consume HP if your HP is below 20%)
 | BloodDrain=

Blood Drain

  • Each hit from the skill drains 50% of attack power as HP (Max 250%)
 | Annihilation =

Annihilation Skill

  • Consumes the Annihilation gauge and charges the Gale gauge
  • 100% Critical and ignores defensive skills (Guard/Knockdown) when Annihilation is active
 | Gale =

Gale Skill

  • Consumes the Gale gauge and charges the Annihilation gauge
  • Reduces mana consumption by 40% (20% in PvP) and cooldown by 75% (50% in PvP) when Gale is active
 | DMP Usage=

Dynamo Mutation Point

  • Uses a maximum of 2 Dynamo Mutation Points with Awakening.
  • Increases 10% damage per Dynamo Mutation Point.
 | DP Skill Recovery=DP Skill Recovery
  • Recover 2 DP when the skill is used
  • DP is not restored while in Dynamo Configuration Mode (Awakening)
 | DP Using Skill =

DP Skill

  • 20% DP is consumed while in Dynamo Configuration Mode (Awakening).
 | Nasod Armor Combo=

Nasod Armor Command Connection

  • Press Z.png/X.png command button to connect to Nasod Armor Command with Dynamo Configuration Mode (Awakening).
 | Phase Shift=

Activate Position Change

  • Once set, press the skill key again to activate.
  • Uses 5 MP to switch the location of you and the dummy
 | Pylons=

Consecutive Casting

  • Can cast up to 3 pylons within a short period.
 | Quicksilver Accel=

Back Flash

  • Press the skill key during skill to flash backwards.
  • Consumes 10 MP upon use.
 | Drone Activator=

Influenced by Drone Activator

  • Fires automatically at a marked target and inflict 20% more damage.
 | Dynamo Factory=

Dynamo Factory

  • Dynamo Factory activation: 30 DP
  • If another mode is already active of not have Dynamo Factory, switched the factory to "2" mode.
  • Use "2" if in 2 mode.
  • If another mode is already active, the mode will be switched and you will receive 1 Dynamo mutation point.
  • "2" cost 100MP.
  • Duration: 30 Seconds
 | Overlimit=Overlimit 
  • During Dynamo Configuration Mode (Awakening), DP will be consumed for this skill instead of MP.
 | Nasod Armor Teleport=

Teleport

  • Move through space with Nasod Armor combo Z.png or X.png commands by using 1 Dynamo Mutation Point while in Dynamo Dissolution Mode (Non-Awakening).
 | Space Crack=

Moving Shot

  • Pressing the skill key while moving forward will deal additional hits.
  • The additional hits consume MP (DP in awakening).
 | SoT=

Time Traveler

  • Records the current HP/MP/DP/Way of the Sword/NF/Cannonballs/Spirit Energy/Mutation Points
  • If a player is defeated during the duration of the skill, they are resurrected with the same status as the recorded point in time.
  • This ability has top priority over other resurrection skills.
  • PvP only record 50% of Maximum HP
  • If a player is resurrected with the [Time Traveler] buff, they will have the [Time Sickness] debuff for 120 seconds.
  • Cooldown Reduction is not applied to Hyper/Wedding/Seal of Time skills.
 | Maximum Strike=

Spatiotemporal Body

  • Pressing the skill key will induce firing at the target that was last hit.
  • The skill will lose its target if the skill key is not pressed within 2 seconds
  • Damage becomes increasingly lower as it travels.
  • The Spatiotemporal Body will pass through all targets and produce an explosion.
  • For each Spatiotemporal Body remaining when duration runs out, recover 25 MP (DP in awakening).
 | Void Field=

Spatial Maintenance

  • Holding down the skill key will maintain the spatial field.
  • Additional hits consumed MP (DP in Awakening). (Maximum 100)
 | Moonlight Rhapsody=

Rhapsody

  • The debuff will be applied in 1 second intervals over the skill's duration.
  • When the target is hit, damage will be dealt according to the number of applied stacks.
 | Reverse Stigma=

Recall

  • Pressing the skill button again will transfer the marked target to the recorded position.
  • Invincible or named targets cannot be transferred.
  • The transition consumes 20 MP (DP in Awakening).
 | Hallucination=
 | Reverse Gravitational Field=

Reverse Gravitational Field

  • Maintains Gravitational Field in a super armor state while holding skill key.
  • Consumes 5 MP per additional hit. (Max 6 hit)
 | Ciel =

Switching Skill (Ciel)

 | Lu =

Switching Skill (Lu)

 | LuCiel =

Switching Skill (Lu/Ciel)

  • Ciel will switch to Lu when skill is used.
  • Lu will switch to Ciel when skill is used.
  • Gain 2 Combination Points when switching.
 | Combination =

Combination Skill

 | Soul Collector=

Soul Collection

  • Gather a soul after every 5 hits
  • Cooldown time of 1 second for a max of 5 stacks
  • Gathered souls can be used for 'Trigger'-type skills.
 | Sniper Mode=

Sniper Mode

  • Rapid fire with Z.png, Charged shots with X.png.
  • Aim using the up and down movement keys.
  • Consumes 10 MP per second when not firing.
  • Skill is canceled if the left or right movement key is pressed or if the limit of 200 MP usage is reached.
 | Demonic Breath=

Enhanced Flame

  • Press the skill key again to increase the strength of the fire by 10 stages.
  • Increases flame size/range +4%, Damage +7%, Additional 10 MP consumed per stage.
 | Chain=

Chain Skill

 | Fantasy Impromptu=

Moving Shot

  • During Shooting Mode, forward and backward movement is allowed.
 | Shadow=

Shadow

  • Damage Absorption: Absorbs 20% of the damage the user would take.
  • Shadow's Health: 25% of the user's health (12.5% in PvP)
  • Lowers the Magical Attack and Defense of enemies that touch the shadow.
 | Tribute=

Tribute

  • Activates for every Gathered Soul gained
  • Recovers the Awakening Gauge
  • Increases buff duration
  • Activates once every 5 seconds
 | Noble Presence=

Noble Presence

  • Magic attack power increased (Max 10 stacks)
  • Duration: 30 seconds
 | Sacrifice=

Sacrifice

  • Activates for every debuff that is applied
  • Chance of removing a debuff with Gathered Soul
 | Soul Sigil=

Soul Sigil

  • Soul is affected by weapon's attribute enhancement.
  • Fires an enhanced attack after every 5th normal attack.
 | Swift Smash=

Enhanced

 | Shadow Bolt=

Shadow Bolt

  • Demon Spears explode when hitting either a target or the ground.
  • Hold down the Skill key to gain Super Armor and drop spears from the magic circle.
  • Releasing the Skill will auto adjust the magic circle and fire spears until the duration runs out.
 | Twilight Judgment=

Demon Bullet

  • Load: 3 Bullets
  • Gain Super Armor when firing
  • Does not switch to Ciel when firing the final bullet as Lu
  • Duration : 15 seconds
  • Gain MP back depending on the remaining number of bullets (1 Bullet = 33 MP)
 | Spectral Spear=

Bursting Souls

  • Souls from the spear will trace targets depending on the number of "Gathered Souls".
 | Creeping Terror=

Granted Terror

  • Creeping Terror is applied with every hit.
  • Target's attack power is decreased.
  • Cooldown of 1 second in between stacks for a max of 5.
  • "Burst of Terror" is activated by Special Actives for additional damage.
 | Apollyon=

Terror Absorption

  • Removes [Creeping Terror] debuffs within a range of 800
  • Stage is enhanced by 1 for every debuff removed (Max 20 times)
  • Size +1.5% and Damage +0.5% per stage
 | Shackling Chain=

Shackling Chains

  • Binds a maximum of five targets.
  • Movement/Jump is disabled for [0.5 + [Creeping Terror] stacks × 0.5] seconds.
 | Summon Darkness=

Dark Control

  • Abilities: Identical to the user's stats (35% of the user's health in PvP)
  • Blood Contract: Shares a certain amount of damage taken with the user
  • Immune to skill delay/buff/debuff.
  • Pressing the skill key again will unsummon the demon and recover some MP.
  • Duration: 30 seconds
 | Phantom Blade=

Stigma of Ghosts

  • If the 'Ambush Attack' portion is successful, it will apply max [Creeping Terror] stacks.
 | Dancing Blade=

Chase

  • Press the skill key again within 1 second to activate it again (Max 2 times)
  • MP Consumption: 90 (First cast) > 60 > 30
 | PhantomRushA=

Phantom

  • Memorize the hit target.
  • Duration : 10 seconds
 | PhantomRushB=

Rush

  • Consume 1 Combination Point upon use.
  • Press the [Skill Key] again when [Phantom] hits an enemy to warp to the back of the memorized enemy.
 | Bloodlust=

Blood Craving

  • Command/Active attacks gain a chance to inflict a double hit.
  • Attack is increased while defense is decreased.
  • Additional damage is increased while damage reduction is decreased.
  • Immune to disabling-type status effects.
 | Nightmare=

Nightmare

  • Press the [Skill Key] to track down and hit nearby enemies.
  • Every hit uses 1 Combination Point (Up to 10 times)
 | AltarOfEvil=

Madness

  • Super Armor while active
  • ZZZZ and XXX(Hold) commands are added.
  • Death Touch : Absorp HP/MP from a single target.
  • Mortal Fear : Inflicts stun and deals wide additional damage.
  • Dark Plasma : Frontal wide-area attack.
  • Regain 1 Combination Point for every 6 seconds of the duration that remain when cancelled.
  • Duration : 30 seconds.
 | DeathTouch=

Hands of Demonic Energy

  • Grab hold of the nearest enemy to deal continuous damage.
  • Decreases the move/jump speed of the held enemy.
  • Releases the held enemy if it goes out of range.
  • Restores 1% MP per second while holding an enemy.
  • Duration : 5 seconds.
 | MortalFear=

Demonic Energy Explosion

  • For the duration, enemies take 20% additional damage.
  • Duration : 10 Seconds.
 | PhantomCircle=

Phantom Circle

  • Increases Maximization and HP/MP recovery.
  • Duration : 30 Seconds.
 | DesperadoA=

Demon Realm Plant

  • Binds targets for 1 second.
  • When more than 5 targets are bound, inflicts a debuff that reduces all speeds for 5 seconds.
 | DesperadoB=

Sniping

  • While more enemies are bound, damage increases.
 | SinisterMind=

Demon Realm Seed

  • Upon attack, grows to deal continuous damage.
  • After 10 seconds, growth damage is dealt once more with hitstun.
  • When fully grown, reduces defense for 10 seconds.
 | Transcendence=

Manic Demon Form

  • Super Armor State
  • ZZZZ and XXX(Hold) commands added.
  • Shadow Fury : Pierce through enemies in front and absorb MP.
  • Shrewd Cutter : Wide-area tracking attack.
  • Silent Rage : Additional board range damage and [Silencing] debuff granted
  • Restore 1 Combination Point every 6 seconds of the remaining duration when cancelled.
  • Duration : 30 seconds.
 | ShadowFury=

Shadow Raid

  • Burn 2 MP from the enemy for every hit.
  • Recover 1 MP for every hit.
 | SilentRage=

Demonic Energy Explosion

  • Skills cannot be used for the duration.
  • Duration : 5 seconds.
 | Punisher=

Demonic Spread

  • Explodes after 2 seconds, burning mana and reducing knockdown.
  • Transfers to nearby enemies. (Up to 5 enemies)
  • The transferred [Demonic Spread] is only 50% as effective.
 | GardenOfHaures=

Demon Realm Garden

  • Demon Realm Plants expand every 2 seconds.
  • Deals continuous damage without hitstun.
  • Reduces all speeds by 15%.
  • Reduces all defenses by 15%.
  • Mother Health : 50% of caster's HP (25% in PvP).
 | ECP Skill=

ECP Using Skill

  • Consumes ECP instead of MP.
  • Upon activating Over Strike, skill cannot be used.
| Over Strike=

Over Strike

  • Upon activating Over Strike, skill attack power increases.
| Silver Bullet=

Silver Bullet

  • Increases normal bullet command's damage to 115% for 15 Seconds.
| M-137 Gatling Gun=

M-137 Gatling Gun

  • Aim by moving U.png / D.png.
  • Fire 3 bullets with the Z.png or X.png key for 10 MP.
  • While in standby, consume 7 MP per second.
  • While in standby, moving (L.png/R.png) or using 200 MP will cancel the skill.
| M-3 Flamethrower=

M-3 Flamethrower

  • Hold the skill key to consume 7 MP and deal additional attacks with increased damage and range.
| Weapon Switch=

Weapon Switch

  • Switches to the [2] automatically when skill is activated.
| Flame Strike=

Flame Strike

  • Hold the skill key to add additional hits while in super armor status by consuming MP.
    (Up to 100 MP)
| Pampero Booster=

Pampero Booster

  • Hold the skill key to add additional hits while in super armor status by consuming MP.
    (Up to 100 MP)
| Heavy Weapon Skills=

Applied Skills

| War Machine=

Weapon of War

  • Heavy Weapon Special active attacks ignores guard and also ignores damage reduction stat with certain chance.
| Effective Weapon Management=

Efficient Arms

  • Chance of all special active skill cooldowns decreasing when using Heavy Weapon special actives.
| Headshot=

Head Shot

  • Pierces all enemies
  • 33% chance to deal double damage.
| Double Gunhawk=

Tracking Hawk

  • Press the skill key to throw up to 2 additional times.
  • When thrown hawk returns, next throw will have distance and speed increased by 50% and damage by 7.5%.
  • Does not return when moving too far away from the skill.
  • The 2 additional throws will grant Super Armor and immunity to all disabling-type status effects.
| Fake Shot=

Fake Shot

  • When revolver hit is successful, penetrate through the enemy and fire from behind.
  • When hit fails, recover half the ECP consumption.
| Chain Snatch=

Rejection

  • While casting, press the [Skill Key] again to push enemies away. (Excludes unmovable targets)
| Sonic Spike=

Nimble Judgment

  • While using the skill, hold [ L.png/R.png + Skill Key] to change the direction of the attack.
| Gun Dance=

Skilled Shooter

  • While using the skill, Z.png or X.png will trigger an evasive shot granting you immunity while recovering all of your ECP.
| Revolver Mastery=

Chain Revolver/Blade Type Skills

| Chain Revolver/Blade=

Chain Revolver/Blade Skill

| Moving Shot=

Elusive Motion

  • Hold the skill key to fire additional shots for 5 MP per shot. (Up to 30)
  • For each additional shot, gain 1% Movement Speed for 10 seconds.
  • While using the skill, movement and jumping is possible.
  • Press X.png to switch directions.
| Western Fire=

Western Fire

  • Pierces all enemies and has a 33% chance of inflicting [Bleed]
  • When hit from behind, skill can be used. (Super Armor when used)
  • If activated when hit from behind, cooldown is doubled.
| Bloody Carnival=

Bloody Carnival

  • When pressing the skill key, deals an additional hit. (Up to 5 times. consumes 10 MP per hit)
| Chain Skills=

Chain Skills

| Multi Head Shot=

Shooting Mode

  • Press Z.png to fire 1 basic shot. (Up to 6 times)
  • Each shot has a 50% chance to deal double damage.
  • When firing additional shots, press X.png to trigger [Backstep], granting you immunity while recovering all of your ECP.
  • Hold a directional key and press Z.png to fire in that direction.
  • When firing additional shots, 10 MP is consumed per shot (Up to 10 times)
  • While standby during Shooting Mode, 10 MP is consumed per second.
| Kill Point=

Constrained Prey

  • Reduces all defense of hit enemies by 35% for 1.5 seconds.
  • Defense reduction is increased by 3% for each enemy hit. (Up to 15%)
| Bloody Chain=

Raid

  • If chain hits, pressing the skill key again allow you to rush forward. (Super Armor when used)
| Gun Guard A=

Gun Guard

  • Hold the skill key to maintain Gun Guard for 10 ECP per second.
  • Damage taken from commands and active skills is reduced while Gun Guard is active.
| Gun Guard B=

Back Counter

  • When hit from behind, there will be a chance to counter with [Top Spin]. (This effect has a 10 second cooldown)
| Saw Blade=

Deep Wound

  • For 5 seconds, All Defense and MP Gain on attack/on hit reduced.
| Snake Chain=

Snake Chain

  • Chain spreads to enemies nearby and connects up to 5 entities.
  • Connected enemies get attack speed decreased, [Bleed] and shares 20% damage received by the caster for the duration of the debuff.
| Chain Blade Attacks=

Chain Blade Attacks

| Battlefield Angel=

Nitro Motor

  • Use the [Dash] key to activate while in the air.
| G-35L Flash Grenade=

Electric Shock

  • Inflicts damage every 2 seconds for 5 seconds.
| Freezing Bullet=

Freezing Bullet

  • Changes command bullets to frozen shots.
  • For 15 seconds, all bullets will inflict Ice.
| EMP Storm=

EMP

  • Burns Mana during electric field emission.
  • Pulls in enemies during electric field overheating.
| Servo Nitro=

Servo Nitro

  • Aerial Movement charges increased.
  • Aerial Movement movement speed increased.
  • Gain an advantage when attacking while in the air.
| Neil Sniping=

Neil Sniping

  • Press a [Directional Key] to move the target scope.
  • Press the [Skill Key] to fire.
  • Z.png forces skill to end.
  • X.png fires a single shot.
  • When forcing skill to end, recover 25 MP for each remaining shot
  • [Stuns] for 2 seconds on successful hit.
| Photon Bomb=

Electromagnetic Field

  • Movement / Jump Speed are decreased by 50%.
  • Lasts for 5 seconds.
| C4 Remote Control=

C4 Remote Control

  • Explodes after 10 seconds
  • Can trigger explosion with [Skill Key] after setting all explosives.
| Pressure Grenade =

Pressure Grenade

  • Enemies hit will be inflicted with Burn.
  • Possible to throw in intervals of 0.5 sec.
  • Can also be activated midair.
| Blazing Bullet=

Blazing Bullet

  • Command bullets gain explosive properties for 15 seconds.
  • Explosions deal 100%, 50% and 30% of the original command's damage.
| Arsenal Reinforcement=

Arsenal Reinforcement

  • Increases the retention time of loaded attributed bullets.
  • Increases the effect duration of attributed bullets.
  • Allows you to reload/use grenade skills in midair.
| Attributed Bullets=

Attributed Bullets

| Grenade Skills=

Grenade Skills

| M18A1 Claymore=

M18A1 Claymore

  • Can remote detonate using skill key.
  • Explodes by itself after 15s with more damage. Chance of giving [Bleed] debuff to hit targets.
 | Robot Bomb Reaction Skill=

Robot Detonation Reaction Skill

| Robot Detonation=

Robot Detonation

  • See associated [Robot Detonation Reaction Skill].
| Mechanic Mastery=

Reinforced Units

| Sparrow Factory=

Sparrow Factory

  • Ejects one of 10 sparrow units every 0.4 seconds.
  • The sparrow factory automatically tracks and intercepts the closest target.
  • When the duration ends, the sparrows and factory explode at their current location.
 | Limit Over=

G Limiter Release

 | G Transform Mode=

G Transform Mode

  • Uses 15 ECP to activate transform standby.
  • Transforming "2" cost
  • Able to transform to 'G-Core Extensions'.
 | G-Core Extensions=-
| Mecha Generator=

MP generating skills

 | Chant =

Chant Skill

  • Respond to [Eid], the essence of the communion with the El
 | Projection =

Projection Skill

  • Skill uses projected weapon created from the borrowed power of god
 | Explosion =

Cycle Chant : Explosion

  • While [Skill Key] is held down, consume 25 MP to add chants
  • With additional chants, damage and range increases (Up to 2 times)
 | Abschluss =

Isolated World

  • Hold [Skill Key] to be immune to all damage (Max 5 seconds)
  • Consume additional 5 MP per second when the prism is maintained
 | Erst Bohren =

Erst · Bohren

  • Hold the [Skill Key] to aim the attack up/down
  • After throwing the spear, press the [Skill Key] again to move to the position of the spear
 | Dritt Stilett =

Dritt · Stilett

  • Press [Skill Key] again to throw at the last hit target (Cooldown after throw: 0.5 seconds)
  • Lock-on to the enemy hit dismissed in 2 seconds
  • Gain 6 MP per unit after duration
  • Duration : 10 seconds
 | Bohren Vereisen =

Cycle Chant : Freezing

  • Hit targets are inflicted with [Frozen] for 3 seconds.
 | Schwert Platzen =

Granted Power

  • Body size is increased by 1.3 times
  • All attribute resistances are increased by 100
  • All hits will ignore guard status
  • Commands gain a 15% chance to double attack
  • Duration : 10 seconds
 | Säbelhieb Sequenz =

Consecutive Slash

  • Inflict [Bleed] per hit at a 33% chance.
 | Continuous Projection =

Consecutive Projection

  • MP consumption for all projection skills is decreased.
  • When a projection skill is used within 5 seconds, cooldown is decreased at a certain chance.
 | Drehen Hintern =

Rear Attack

  • Inflict [Faint] for 1.5 seconds at a 50% chance.
 | Zweit Schneiden =

Zweit · Schneiden

  • Casts additional slashes depending on the charging stage.
  • Stage 1 [Horizontal Slash], Stage 2 [Vertical Slash], Stage 3 [Raising Slash].
  • Consume 25 MP per charge.
 | Dritt Attentat =

Silent Assassination

  • Penetrates all targets.
  • Damage increased by 10% per [Bleed] stack.
 | Fessel Heilig =

Gleipnir

  • Hit targets are inflicted with [Holy Shackle].
  • HP is equal to 20% of the caster's maximum HP (half in PvP).
  • Dissappears when its HP reaches 0 or when the duration is over.
  • Duration: 15 Seconds.

Holy Shackle

  • All defenses of the target are decreased by 30%.
  • When target travels too far away, pull the target back in and activate [Regression Shock]
  • When the target is pulled back in, duration is reduced by 3 seconds (KR: 5 seconds) each time.
 | Viert Werfen Speer =

Viert

  • When the assault fails, recover half of the consumed MP.
  • Range is decreased by 22% in PvP.

Werfen Speer

  • Penetrates all targets.
  • [Spear Throw] ignores the targets' defense (Dungeon only).
 | Zweit Sicheln =

Slaughter

  • Inflict the max stack of [Bleed] to the hit target.

Overpower

  • Special function activated when attacking the target in [Super Armor] state.
    • Dungeon : Damage is increased by 1.5 times.
    • PvP : Damage is decreased by 50% and and the target is forcibly knocked down.
 | Fantasiegebilde Speer =

Fantasiegebilde Speer

  • Inflict [Bleed] per hit at a 33% chance.
  • Fantasiegebilde Speer lasts for 7 seconds.
 | Autosuggestion =

Autosuggestion

  • You and your party members gain the [Autosuggestion] buff.
  • Max HP/MP is increased by 1.5 times (1.3 times for party members).
  • Movement Speed is increased by 1.3 times (1.2 times for party members).
  • Awakening Charge is increased by 3 times (1.5 times for party members).
  • Duration: 15 Seconds.
 | Reinforced Projection =

Projection Enhancement

  • Give Projection Enhancement buff when projection is attempted (Max 50 stacks)
  • All attack power and critical damage are increased per stack.
  • When duration is up, 7 stacks are removed at a time.
 | Brocken Phantasm =

Broken Phantasm

  • The skill will follow the curve of paths and pierce through all targets.
  • Consume 5 MP per second after a max charge.
  • Upon a max charge, radius is increased by 33% and damage is increased by 10%.
 | Dritt Gelerechi=

Dritt · Gelerechi

  • Cooldown of all active skills is decreased by [the number of hit targets × 0.5] seconds.
 | Fragarach = 

Fragarach

  • Can be used with [Super Armor] status when receiving attack.
  • When used while receiving attack, radius and damage is decreased by 50% and cooldown is increased by 2 times.
 | Still Lenze =

Still Lenze

  • Hit targets are inflicted with [Silence] for 3 seconds.
  • 100% of the damage dealt will ignore defense (25% in PvP).
 | Dritt Erosion =

Dritt · Erosion

 | Zweit Ritus =

Zweit · Ritus

  • Reduce knockdown when hit by [Magical Power Explosion].
  • When the [Stab] fails, recover half of the consumed MP.
 | Brennen Pantasma Boden =

Burning Land of Projection

  • Gives additional damage to commands/Actives are used within the radius.
  • [Projected Dagger]: Hit targets are inflicted with [Bleed] at a 100% chance.
  • [Projected Longsword]: Hit targets are inflicted with [Stun] for 1 second at a 50% chance.
  • [Projected Spear]: Penetrate all targets and give a 100% critical hit.
 | Bewachsen Feste Gott Waffe=

Goddess's Weapon Covering the Sky

  • All hits ignores defensive effects.
  • Gives a certain chance to trigger [Critical] hit.
 | Eid Weise =

Eid Weise

  • Gain [Eids] during the skill.
  • Can [Convert All] Eids to the selected one when [Eids] are full.
  • Press the [Skill Key] again to obtain or convert the selected [Eids]. (Can be selected mid-air)
  • Fire [Eid Light] when [Eids] are obtain.
 | Noble Pledge =

Noble Pledge

  • Gain 1 [Eid] every 3 seconds when standing.
  • Gain 1 [Eid] when successful hit with certain combos' final hit.
  • Dash Jump [X]~[XXX]: Change to be firing projectiles that stack Eldian.
 | Eid=Eid: Cycle
  • Consume a latest [Eid].
  • Receive different effects when consuming different kinds of [Eids].
  • Can using the skill without [Eids].
 | Triple Eid=Edel Eid Skill
  • Consume a [Edel Eid].
  • The skill will transform when different kinds of [Edel Eids] are consumed.
 | Swaying El=

Swaying El Keim

 | Angriff =

Angriff

  • Charge the skill when hold the [Skill Key].
  • Keep [Rebuild] when being charging.
  • Consume 15 MP per second during charging.
  • Max Charge Time: 3 Seconds.
 | Echo Licht =

Echo Licht

  • [Cycle Projectile] can retract.
  • [Cycle Projectile] will deal damage to surrounding enemies when retract and explodes.
 | Vertieidi =

Vertieidi

  • Push all targets hit by [Swift Cycle].
  • Fire [Homing Cycle Projectile] when successful hit.
  • Recover 50% of the consumed MP when fail to hit.
 | Wind Einfallen =

Wind Einfallen

  • Decrease the target's Movement Speed by 25% when hit by [Opening Chant].
  • Press the [Skill Key] again to cause [Chant Explosion]. Inflict [Stun] for 5 seconds.
 | Blatt Blume =

Cycle Chant : Transform

  • Can use the skill without [Edel Eid].
  • Edel Eid (Mut): Fire of Brave
    • [Cycle Chant · Continuance]'s damage is increased by 1.5 times.
  • Edel Eid (Rein): Truth of Nature
    • Recovers allies' HP and MP within the radius.
    • Effect is decreased to 1/3 in PvP.
  • Edel Eid (Wille): Will of Penetration
    • Decrease the target's defense within the radius.
 | Requiem =

Ultimate El

  • Cycle Chant summons the [El Light].
  • Can use the skill without [Triple Eid].
  • Edel Eid (Mut): Foggy Darkness
    • [Foggy Darkness] will pull all surrounding opponents and inflict explosion.
  • Edel Eid (Rein): Opening Light
    • Combine 2 [Summoning Light] to [Opening Light].
    • [Summoning Light] ignores Super Armor Status.
    • Inflict [Stun] for 5 seconds when hit with [Opening Light].
  • Edel Eid (Wille): Icy Wind
    • [Icy Flower] will home surrounding opponents and transform into [Icy Wind].
    • Give [Slow] when hit with [Icy Wind].
 | Alchimie Eid =

Alchimie Eid

  • Convert the [Eids] created during skill into selected [Eids].
  • Press the [Skill Key] during skill to change another [Eid].
 | Inner Growth =

Inner Growth

  • Increase Max MP.

|- | | Self Strengthen

  • Increase the size of X.png projectiles.
  • Improve Power Gauge Usage and Gain according to Eids amount.
 | Luft Versprengen =

Luft Versprengen

  • [El Storm] increases All Speed by 10% when successful hit. (Last for 15 Seconds)
 | Stom Stark =

Stom Stark

  • Inflict [Stun] for 3 seconds when hit by [Cycle Wave · Explosion].
 | Ruhig =

Ruhig

  • Reduce Knockdown by 30 when hit by [Cycle Projectile].
  • Create [Cycle Circle] at the max reach (Last for 7 Seconds).
  • [Cycle Circle] burns and absorbs 10 MP of the hit target.
 | Elfe =

Elfe

  • Cooldown is increased by 2 times when hit from behind.
  • Can select the direction of the teleport when pressing [Skill Key + Left/Right Key].
  • Summon [Homing Cycle Projectile] when successful hit by [Contract Chant].
 | Communion =

Deep Relationship

  • Ruduce MP Usage of [Triple Eid Skill] when consuming different kinds of [Triple Eid].

|- | | Consensus

  • Reduce Cooldown of [Triple Eid Skill] when [Eid: Cycle Skill] consuming [Eids].
 | Proof Eid =

Proof Eid

  • Increase Critical and Maximize permanently.
  • During [Alchimie Eid], when switching the type of Eids, movement and the freezing is gone.
  • Increase Awaken Time when consume [Eids] during [awakening] state.
 | Vertrauen Melodie =

Vertrauen Melodie

  • Buff [El's Guardian] to the allies inside [Atmosphere Wave].
  • [El's Guardian] will recover 15 MP depend on allies amount.
  • [El's Guardian]: Increase Magical Attack by 20%, reduce damage by 40% in 20 seconds.
 | Verschmelzen =

Verschmelzen

  • When linked target travels out of 500 range, inflict [Pain Ring]: Continuous damage and cause explosion.
  • When linked target inside 500 range, inflict [Bound Ring]: Knockdown decreased, bound the target for 1 second when explosive.
 | Windhose =

Windhose

  • [Atmospheric Vortex] will pull the target.
  • Two [Cycle Projectile] will explosive at the max reach.
 | Satz Aurora =

Cycle Chant : Ultimate

  • Can use the skill without [Edel Eid].
  • Retain [Cycle Subspace] for 15 seconds.
  • Can gain [Eids] and Super Armor in [Cycle Subspace].
  • Edel Eid (Mut): Goddess's Wrath
    • Instant Kill if targets' HP is lower than 1330% of users Magical Attack.
    • (PvP: Instant Kill if targets' HP is lower than 266% of users Magical Attack)
  • Edel Eid (Rein): Echo of Recovery
    • Recover 30 MP in proportion to the number of hit targets.
  • Edel Eid (Wille): End of Cold
    • Hit targets are inflicted with [Frozen] for 5 seconds.
 | Wechsel =

Seed Absorption

  • Increase Physical/Magical Attack and Critical in 7 seconds depending on the growth stage.
 | Alptraum=

Power Release

  • Cause Explosion after 3 seconds.
  • Immunity to all disabling status before Explosion.

|- | | Nightmare

  • Cause Tornado for 5 seconds after explosion.
  • Hit targets are inflicted with [Nightmare] for 1 second at a 25% chance.
  • [Nightmare]: Movement controls reverse.
 | Wavering Faith=

Seed of Chaos

  • Auto create Stage 1 when entering battle field.
  • Grow to Stage 2 when Absorption 40 is reached and grow to Stage 3 when Absorption 80 is reached.
  • While the seed lasts, increase Damage Reduction and MP Gain when attacking/attacked.

|- | | Absorption

  • Obtain 2 when using Active skills and obtain 4 when using Special Active skills.

|- | | Henir's Power

  • Enter Stage 2 Henir (Awakening) state when awakening while the seed is in Stage 2.
  • Enter Stage 3 Henir (Awakening) state when awakening while the seed is in Stage 3.
  • Increase Awakening duration depending on the obtained Absorption amount when Awakening.
  • Grant special effect when using [Henir Release] Skills.

|- | | Unstable Power

  • Have 2 times the chance of obtaining Absorption when using skills.
  • Have a chance of obtaining 1 Absorption while being attacked. (1 second cooldown)
 | Schmerz=

Fragment of Pain

  • Fragment damage will increase up to 1.5 times.
 | Reflexion=

Conditioned Reflex

  • Summon 4 Reflex Spheres. (Duration: 10 Seconds)
  • Reflex Spheres disappear after dealing 3 hits.
  • The remaining Reflex Spheres creates 2 Homing Projectile when the skill key is pressed again.
  • Homing Projectile will home the closest target and cause Explosion. (Homing Range decrease in PvP)
  • After duration, gain max 50% of MP depending on the remaining number of Reflex Spheres.
 | Henir Release=

Henir Release

  • When the skill is used during Henir (Awakening) state,
 | Nichts Feld=

Realm of Void

  • All element resistance increased.
  • All element activation chance increased.
  • Absorb Magical projectiles.
  • Duration: 10 Seconds.
 | Awakening=

New Power

  • Max MP Increased.

|- | | Henir Reinforcement

  • During Henir (Awakening) mode, the last blow of certain commands changes.
    • XXZ[Z] : Damage increased by 2 times.
    • →→ZZZ[X(Hold)] : Burn 2 MP per hit.
    • ZZZ[Z] : Range increased by 1.5 times.
    • ZZZZ[→Z] : Burn 2 MP per hit.
    • →→↑ZZZ[X] : Radius increased by 1.5 times.
 | Fesseln=

Shackle Link

  • Summon Shackle Link to a hit target.
  • Recover HP/MP every second during duration of Shackle Link.
  • Shackle Link last for 5 seconds and breaks if the target is distanced.
  • (Radius of Shackle Link decreased by 33% in PvP.)
 | Leere=

Void Cry

  • Hit target is inflicted with [Silence] status at a 50% chance when hit by explosion.
 | Mauer=

Unknown Barrier

  • Burn 50% of inflicted damage.
  • Cannot Burn damage when inflicted damage exceeds current HP.
  • Duration: 5 Seconds.
 | New Belief=

Unfamiliar Enlightenment

  • Cooldown of all skills decrease when using Special Active Skills. (Except Wedding Skill/Hyper Active)
  • MP consumption of Henir Release Skills decreased during Henir (Awakening) state.
 | Absolute of Voidness=

Ruler of the Abyss

Encroaching Chaos

 | AwakenedWillApostasia=

Awakened Will

  • Decrease the knockdown value of commands.
  • Increase the number of absorption.
  • When the power gauge reaches the maximum value, [Power: Cycle mode] is activated by default.
 | Moder=

Corrupt Fragment

  • Leave a mark that lasts for 5 seconds on the target hit by the fragment.
  • Press the skill key again during the duration to consume 10 MP and teleport to the back of the marked enemy to attack. (Super Armor while attacking after teleport)
 | ChaosFeld=

Thorny Field

  • Creates a spiky field that inflict [Bleed] debuff around the caster.
 | Recreation=

Wechsel Reinforcement

  • After using Wechsel, the cooldown of all skills is reduced by 50% (Except Wedding Skill/Hyper Active).

|- | |[Seed Absorption] Buff Enhancement

  • The following stats increase additionally:
    • Physical / Magical Defense
    • Awakening Charge Rate / Awakened Duration

|- | |Twisted Authority

  • Increase the Power Gauge gain and decrease the natural consumption of [Authority: Cycle mode] per surrounding enemy.


 | Empowered = Damage increased to 2%
 | Gigantic = Skill size increased to 2%
 | Light =MP Usage decreased to 2%
 | Heavy = Damage increased to 2%
Cooldown increased to % | Useful = Max Hits increased
Damage decreased to 2% | Enhanced = Critical Hit Rate increased to 100%
Damage decreased to 2% | Reversed = MP Usage decreased to 2%
Cooldown increased to % | Critical = MP Usage increased to 2%
Skill will ignore guard and 50% defense (25% defense in PvP) | Haste = Cooldown decreased to 2% | Regenerating (1) = 2% chance of regaining % of the MP Usage | Regenerating (2) = 2% chance of lowering Cooldown to % | Ruthless = Skill will cancel Mana Break
Cooldown increased to 200% | Evil = Skill will burn 2 MP per hit | Powerful = Super Armor added to the skill
Cooldown increased to 2% | Killing Blow (1) = Skill effect's duration increased to 2% | Killing Blow (2) = Skill effect's effectiveness increased by 2% | Absorbing =MP Gain of the skill increased to 2% | Persistent =Skill will reduce 2 KD per hit | Awakened = Skill changed to be 2 | Persistent2 = Range and duration increased to 2%
 | ElEssence = 

Requires 1 El's Essence (Item)

  • Uses one when Hyper Active skill is used. (Cannot be used without it)
  • Right-click on identified El Shards to obtain El's Essence.
 | True =

Final Enhanced Skill

  • Damage is increased by 2 times.
 | SkillQuest=Intermediate Training Skill Quest
 | Combo=Exclamation.png : All damage values for new and preexisting combos receive a 1.1x multiplier during 2nd job.
| #default =      

}

Combo Description Damage
DCC1.png Advanced Gun Stance

Replaces the original X.png command. Instead of smashing your cannon down, draw out your Sliver Shooter and shoot once. Pressing the X button after the shot will allow you to smash your cannon down twice and reload. Although not stated, this combo also changes Shooting Guardian's Basic Gun Stance combo; instead of smashing your cannon down and shooting trice with 1 gun, now quickly draws out 2 guns and fires 2 times from each gun. Shots can be absorbed/reflected.

  • Post KR 02/14/2013 patch:
    • All combos that use the X command react faster.

X.png 346% Mag. Damage

  • Extra melee damage - 50% Phy. Damage
SgCombo1.png Dual Aerial Fire

After doing the standard DRU.pngX.png combo, switch to dual Silver Shooters and fires two bullets with each X.png. Can only fire a maximum of 10 shots. Shots can be absorbed/reflected.

DRU.png
X.png 444% Mag. Damage
ConX.png 346% Mag. Damage x2~10

SgCombo3.png Surprise Return Fire

After doing the standard DR.pngX.png combo, turn around and fires twice with the Silver Shooters, and finally ends the combo with a final missile shot with the Destroyer. Shots can be absorbed/reflected.

  • Post KR 02/14/2012 patch:
    • This can now be cancelled by skills.
  • Post KR 04/20/2015 patch:
    • Missile's hitbox becomes smaller.

DR.png
X.png 100% Phy. Damage
+ 204% Mag. Damage
X.png 346% Mag. Damage x2
X.png 55% Phy. Damage + 325% Mag. Damage

DCC2.png Bullet Barrage

After doing the standard Z.pngZ.png combo, smack enemies upwards, fires a barrage of bullets at them and finishes with missile from the Destroyer. Shots can be absorbed/reflected.

  • Ricocheted bullets will still have launching properties.
  • Post KR 02/14/2013 patch:
    • Now can be interrupted by skills on the second to last X and the last X command.
  • Post KR 04/20/2015 patch:
    • Missile's hitbox becomes smaller.

Z.png 165% Phy. Damage
Z.png 206% Phy. Damage
X.png 378% Phy. Damage
X.png 346% Mag. Damage x10
X.png 50% Phy. Damage + 295% Mag. Damage


Skills

Hyper Active

Outrageous!.png Outrage Strike lock.gif

Special Active

SI SHOOTINGSTAR.png Shooting Star
SI HEAVYRAILGUN.png Heavy Railgun
SI COMETCRASHER.png Comet Crasher lock.gif
SI BULLETBLITZ.png Bullet Blitz


Active

SI RUMBLESHOT.png Rumble Shot
Rapid Cannon.png Rapid Cannon

Passive

SI INSHOW.png Intense Showtime
SI TUSSLETECH.PNG Tussle Technique
Gas Piston System.png Gas Piston System lock.gif


Videos


Gallery

Artwork

Miscellaneous


Trivia

  • Deadly Chaser's promo Destroyer bears resemblance to a rifle; with the stock, trigger, and an iron sight on the tip of the cannon visible.
  • Deadly Chaser is the first character that does not show his primary weapon in any of his official artworks and instead only shows him wielding his Twin Silver Shooters.
  • It's implied that Chung learns Rumble Shot from the 2-X boss, Nasod Inspector. In one of his victory quotes for the dungeon, he makes note of the Inspector's method of using its cannon balls. One of the Inspector's attacks is done in a way that is similar to Rumble Shot.
  • Unlike Chung's other job advancements, Deadly Chaser's Berserk Mode is the only one that does not depict any sort of fur or protuberances from his helmet.


Alternative Names

Server Name Translation
Korean Flag.png South Korea 데들리 체이서 Deadly Chaser
Japanese Flag.png Japan デッドリーチェイサー Deadly Chaser
Flag-tw.png Taiwan (Traditional Chinese) 死亡追擊者 Deadly Chaser
Chinese Flag.png China (Simplified Chinese) 致命追击者 Deadly Chaser
German Flag.png Germany Todesbote Death Messenger
Spanish Flag.png Spain Heraldo mortal Mortal Herald
French Flag.png France Flingueur Gunslinger
Italian Flag.png Italy Messaggero della Morte Death Messenger
Polish Flag.png Poland Wysłannik Śmierci Death Messenger
English Flag.png United Kingdom Deadly Messenger
Bresil Flag.png Brazil Executor


Characters
     ElswordNEW.png Elsword

ElswordNEW.png
Knight
Arrowdown2.png
SKNEW.png
Sword Knight
Arrowdown2.png
LKNEW.png
Lord Knight
TrantestC.png
LKTransNEW.png
Lord Knight
(Transcendence)
Arrowdown2.png
MKNEW.png
Magic Knight
Arrowdown2.png
RSNEW.png
Rune Slayer
TrantestC.png
RSTransNEW.png
Rune Slayer
(Transcendence)
Arrowdown2.png
StKNEW.png
Sheath Knight
Arrowdown2.png
ISNEW.png
Infinity Sword
TrantestC.png
ISTransNEW.png
Infinity Sword
(Transcendence)
     AishaNEW.png Aisha

AishaNEW.png
Magician
Arrowdown2.png
HMNEW.png
High Magician
Arrowdown2.png
EMNEW.png
Elemental Master
TrantestC.png
EMTransNEW.png
Elemental Master
(Transcendence)
Arrowdown2.png
DMNEW.png
Dark Magician
Arrowdown2.png
VPNEW.png
Void Princess
TrantestC.png
VPTransNEW.png
Void Princess
(Transcendence)
Arrowdown2.png
BaMNEW.png
Battle Magician
Arrowdown2.png
DWNEW.png
Dimension Witch
TrantestC.png
DWTransNEW.png
Dimension Witch
(Transcendence)
     RenaNEW.png Rena

RenaNEW.png
Ranger
Arrowdown2.png
CRNEW.png
Combat Ranger
Arrowdown2.png
WSNEW.png
Wind Sneaker
TrantestC.png
WSTransNEW.png
Wind Sneaker
(Transcendence)
Arrowdown2.png
SRNEW.png
Sniping Ranger
Arrowdown2.png
GANEW.png
Grand Archer
TrantestC.png
GATransNEW.png
Grand Archer
(Transcendence)
Arrowdown2.png
TRNEW.png
Trapping Ranger
Arrowdown2.png
NWNEW.png
Night Watcher
TrantestC.png
NWTransNEW.png
Night Watcher
(Transcendence)
     RavenNEW.png Raven

RavenNEW.png
Taker
Arrowdown2.png
STNEW.png
Sword Taker
Arrowdown2.png
BMNEW.png
Blade Master

TrantestC.png
BMTransNEW.png
Blade Master
(Transcendence)


Arrowdown2.png
OTNEW.png
Over Taker
Arrowdown2.png
RFNEW.png
Reckless Fist

TrantestC.png
RFTransNEW.png
Reckless Fist
(Transcendence)


Arrowdown2.png
WTNEW.png
Weapon Taker
Arrowdown2.png
VCNEW.png
Veteran
Commander

TrantestC.png
VCTransNEW.png
Veteran
Commander
(Transcendence)
     EveNEW.png Eve

EveNEW.png
Another Code
Arrowdown2.png
CENEW.png
Code: Exotic

Arrowdown2.png
CNNEW.png
Code: Nemesis

TrantestC.png
CNTransNEW.png
Code: Nemesis
(Transcendence)


Arrowdown2.png
CANEW.png
Code:
Architecture

Arrowdown2.png
CMNEW.png
Code: Empress

TrantestC.png
CEmTransNEW.png
Code: Empress
(Transcendence)


Arrowdown2.png
CLNEW.png
Code: Electra

Arrowdown2.png
CBSNEW.png
Code: Battle
Seraph

TrantestC.png
CBSTransNEW.png
Code: Battle
Seraph
(Transcendence)
     ChungNEW.png Chung

ChungNEW.png
Guardian
Arrowdown2.png
FGNEW.png
Fury Guardian

Arrowdown2.png
IPNEW.png
Iron Paladin
TrantestC.png
IPTransNEW.png
Iron Paladin
(Transcendence)
Arrowdown2.png
Shooting Guardian
Shooting
Guardian

Arrowdown2.png
DCNEW.png
Deadly Chaser
TrantestC.png
DCTransNEW.png
Deadly Chaser
(Transcendence)
Arrowdown2.png
ShGNEW.png
Shelling Guardian

Arrowdown2.png
TTNEW.png
Tactical Trooper
TrantestC.png
TTTransNEW.png
Tactical Trooper
(Transcendence)
     AraNEW.png Ara

AraNEW.png
Little Xia
Arrowdown2.png
LHNEW.png
Little Hsien
Arrowdown2.png
SDNEW.png
Sakra Devanam
TrantestC.png
SDTransNEW.png
Sakra Devanam
(Transcendence)
Arrowdown2.png
LDNEW.png
Little Devil
Arrowdown2.png
YRNEW.png
Yama Raja
TrantestC.png
YRTransNEW.png
Yama Raja
(Transcendence)
Arrowdown2.png
LSNEW.png
Little Specter
Arrowdown2.png
AANEW.png
Asura
TrantestC.png
ASTransNEW.png
Asura
(Transcendence)
     ElesisNEW.png Elesis

ElesisNEW.png
Free Knight
Arrowdown2.png
SbKNEW.png
Saber Knight
Arrowdown2.png
GMNEW.png
Grand Master
TrantestC.png
GrMTransNEW.png
Grand Master
(Transcendence)
Arrowdown2.png
PKNEW.png
Pyro Knight
Arrowdown2.png
BHNEW.png
Blazing Heart
TrantestC.png
BHTransNEW.png
Blazing Heart
(Transcendence)
Arrowdown2.png
DKNEW.png
Dark Knight
Arrowdown2.png
CAvNEW.png
Crimson Avenger
TrantestC.png
CrATransNEW.png
Crimson Avenger
(Transcendence)
     AddNEW.png Add

AddNEW.png
Tracer
Arrowdown2.png
PTNEW.png
Psychic Tracer
Arrowdown2.png
LPNEW.png
Lunatic Psyker
TrantestC.png
LPTransNEW.png
Lunatic Psyker
(Transcendence)
Arrowdown2.png
ATNEW.png
Arc Tracer
Arrowdown2.png
MMNEW.png
Mastermind
TrantestC.png
MMTransNEW.png
Mastermind
(Transcendence)
Arrowdown2.png
TiTNEW.png
Time Tracer
Arrowdown2.png
DENEW.png
Diabolic Esper
TrantestC.png
DETransNEW.png
Diabolic Esper
(Transcendence)
     LuCielNEW.png Lu/Ciel

LuCielNEW.png
Demon Power
Arrowdown2.png
ChiNEW.png
Chiliarch
Arrowdown2.png
DLNEW.png
Dreadlord
TrantestC.png
DLTransNEW.png
ChATransNEW.png
Dreadlord
(Transcendence)
Arrowdown2.png
RGNEW.png
Royal Guard
Arrowdown2.png
NBNEW.png
Noblesse
TrantestC.png
NBTransNEW.png
RGTransNEW.png
Noblesse
(Transcendence)
Arrowdown2.png
DiaNEW.png
Diabla
Arrowdown2.png
DemNEW.png
Demonio
TrantestC.png
DemTransNEW.png
DiaTransNEW.png
Demonio
(Transcendence)
     RoseNEW.png Rose

RoseNEW.png
Jamming
Arrowdown2.png
HBNEW.png
Heavy Barrel
Arrowdown2.png
StTNEW.png
Storm Trooper
TrantestC.png
StTTransNEW.png
Storm Trooper
(Transcendence)
Arrowdown2.png
BlNEW.png
Bloodia
Arrowdown2.png
CrRNEW.png
Crimson Rose
TrantestC.png
CrRTransNEW.png
Crimson Rose
(Transcendence)
Arrowdown2.png
VKNEW.png
Valkyrie
Arrowdown2.png
FYNEW.png
Freyja
TrantestC.png
FYTransNEW.png
Freyja
(Transcendence)
Arrowdown2.png
MHNEW.png
Metal Heart
Arrowdown2.png
OptNEW.png
Optimus
TrantestC.png
OptTransNEW.png
Optimus
(Transcendence)
     AinNEW.png Ain

AinNEW.png
Lofty Angel
Arrowdown2.png
LENEW.png
Lofty: Executor
Arrowdown2.png
ArTNEW.png
Arme
Thaumaturgy

TrantestC.png
ArTTransNEW.png
Arme Thaumaturgy
(Transcendence)
Arrowdown2.png
LANEW.png
Lofty: Anpassen
Arrowdown2.png
EENEW.png
Erbluhen
Emotion

TrantestC.png
EETransNEW.png
Erbluhen Emotion
(Transcendence)
Arrowdown2.png
LWNEW.png
Lofty: Wanderer
Arrowdown2.png
APNEW.png
Apostasia

TrantestC.png
APTransNEW.png
Apostasia
(Transcendence)