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Deadly Raid: Difference between revisions

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245 bytes removed ,  2 August 2014
Damage greatly clarified.
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(Damage greatly clarified.)
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| [[Image:DeadlyRaid.png]]  
| [[Image:DeadlyRaid.png]]  
| '''[Special Active]''' <br>Raven engulfs his arm in flames and punches the target. Depending on how many overheat stacks you charged, the number of punches will vary. <br>This skill has 3 overheat stacks. Overheating will allow Raven to punch the target 1 more time for each time you overheat. However, each overheat stack will also proportionally increase the damage to yourself.
| '''[Special Active]''' Raven engulfs his arm in flames and punches the target. Depending on how many overheat stacks you charged, the number of punches will vary.<br>
This skill has 3 overheat stacks. Overheating will allow Raven to punch the target 1 more time for each time you overheat. However, each overheat stack will also proportionally increase the damage to yourself.
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#D3D3D3;"
|- style="background:#D3D3D3;"
! rowspan="4" | Skill Level !! rowspan="4" | Level Required !! colspan=4 | Damage !! rowspan="4" | Max<br>overheat<br>stacks !! rowspan=4 | Max hits!! rowspan="4" | MP<br>Usage !! rowspan="4" | Cooldown
! rowspan=3 | Skill Level !! rowspan=3 | Level Required !! colspan=4 | Damage !! rowspan=3 | Max<br>Overheat<br>stacks !! colspan=4 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:#D3D3D3;"
|- style="background:#D3D3D3;"
! colspan="3" | Normal !! Overheat
! Physical !! colspan=3 | Magical !! colspan=4 | Normal (Overheat)
|- style="background:#D3D3D3;"
|- style="background:#D3D3D3;"
! Physical!! colspan="2" | Magical!! rowspan="2" | Overheat<br>impact<br>(Magical)
! Punch !! Impact !! Explosion !! Overheat<br>Impact !! Punch !! Impact !! Explosion !! Overheat<br>Impact
|- style="background:#D3D3D3;"
! Punch!! Impact!! Explosion
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| align="left" | 1 || rowspan="2" | 45 || 50% ||  471% || 627% || 785% || rowspan="9" | 3 || rowspan="9" | 3 from the punch,<br>2 from the impact and<br>1 from the explosion,<br>''without overheat''.<br><br><br>With overheat, the<br>explosion is replaced by<br> the "overheat impact";<br>then, for each stack,<br>the max hits are 4 + 3 + 1,<br>5 + 3 + 2 and 6 + 3 + 3,<br>respectively || rowspan="9" | 100 MP || rowspan="9" | 11 Seconds
| align="left" | 1 || rowspan=2 | 45 || 50% ||  471% || 627% || 785% || rowspan=9 | 3 || rowspan=9 | 3 (4-6)|| rowspan=9 | 2 (3) || rowspan=9 | 1 (0) || rowspan=9 | 0 (1-3) || rowspan=9 | 100 MP || rowspan=9 | 11 Seconds
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| align="left" | 2 || 52% || 492% || 655% || 820%
| align="left" | 2 || 52% || 492% || 655% || 820%
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== Tips and Details ==
== Tips and Details ==
*Only Punches that chained with Overheat Impact will receive Overheat Bonus (+10)%.
*With overheat, the explosion is replaced by the overheat impact. For each stack, the max hits are 4+3+1, 5+3+2, and 6+3+3, respectively.
*If Raven has not overheated before activating [[Deadly Raid]], the overheat attack bonus (10% [[Overheat Mode Activated!|or higher]]) begins on the first punch chained with overheat impact. I.e., the fourth punch and onward.
*When using the skill without overheating, it is possible to chain with another skill before the opponent is knocked down.
*When using the skill without overheating, it is possible to chain with another skill before the opponent is knocked down.
**Such as [[Revolver Cannon - Original Piercing Ammo|Revolver Cannon - OP Bomb]] or [[Ignition Crow - Napalm]].
**Such as [[Revolver Cannon - Original Piercing Ammo]] or [[Ignition Crow - Napalm]].
**It is also possible to catch with Z when the opponent is pressed against wall.
**It is also possible to catch with Z when the opponent is pressed against a wall.
*Because of the increasing overheat penalties for each extra punch, '''Deadly Raid''' has the most severe overheat damage of any of [[Weapon Taker]] and [[Veteran Commander]]'s skills and combos (when used at full power). As such, '''Deadly Raid''' does an exceptional amount of damage for a 100 MP skill, but is risky in situations where you can't heal, like PVP.
*Because of the increasing overheat penalties for each extra punch, when used at full power, [[Deadly Raid]] has the most severe overheat damage of any of [[Weapon Taker]]'s or [[Veteran Commander]]'s skills and commands. In return, this skill does an incredible amount of damage for a 100 MP skill, but is risky in situations where you can't heal, like PvP.
**This can be bypassed by having the [[Shadow Technique of Mercenary - Victory]] passive, easily making it the strongest 100MP skill in the game.
**This can be bypassed by having the [[Shadow Technique of Mercenary - Victory|Victory Survival Strategy]] passive.
**At level 8 (current KR max) and with max overheat stacks, it deals absurd 7206% total damage, which is more than most 300 MP skills post-ST revamp.
*While very powerful, [[Deadly Raid]] can still be mana broken in PvP, unlike [[Harpoon Spear]]; therefore, it might be more advantageous in PvE.
***The current max damage is also higher than the pre-ST revamp maximum, which was around ~4.2k% total.
***However, it may still be mana broken in PvP, unlike [[Harpoon Spear]]; as such, it might be more advantageous in PvE.
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