Deadly Raid: Difference between revisions
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Damage greatly clarified.
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(Damage greatly clarified.) |
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| [[Image:DeadlyRaid.png]] | | [[Image:DeadlyRaid.png]] | ||
| '''[Special Active]''' | | '''[Special Active]''' Raven engulfs his arm in flames and punches the target. Depending on how many overheat stacks you charged, the number of punches will vary.<br> | ||
This skill has 3 overheat stacks. Overheating will allow Raven to punch the target 1 more time for each time you overheat. However, each overheat stack will also proportionally increase the damage to yourself. | |||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#D3D3D3;" | |- style="background:#D3D3D3;" | ||
! rowspan= | ! rowspan=3 | Skill Level !! rowspan=3 | Level Required !! colspan=4 | Damage !! rowspan=3 | Max<br>Overheat<br>stacks !! colspan=4 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown | ||
|- style="background:#D3D3D3;" | |- style="background:#D3D3D3;" | ||
! colspan= | ! Physical !! colspan=3 | Magical !! colspan=4 | Normal (Overheat) | ||
|- style="background:#D3D3D3;" | |- style="background:#D3D3D3;" | ||
! | ! Punch !! Impact !! Explosion !! Overheat<br>Impact !! Punch !! Impact !! Explosion !! Overheat<br>Impact | ||
! Punch!! Impact!! Explosion | |||
|- | |- | ||
| align="left" | 1 || rowspan= | | align="left" | 1 || rowspan=2 | 45 || 50% || 471% || 627% || 785% || rowspan=9 | 3 || rowspan=9 | 3 (4-6)|| rowspan=9 | 2 (3) || rowspan=9 | 1 (0) || rowspan=9 | 0 (1-3) || rowspan=9 | 100 MP || rowspan=9 | 11 Seconds | ||
|- | |- | ||
| align="left" | 2 || 52% || 492% || 655% || 820% | | align="left" | 2 || 52% || 492% || 655% || 820% | ||
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== Tips and Details == | == Tips and Details == | ||
* | *With overheat, the explosion is replaced by the overheat impact. For each stack, the max hits are 4+3+1, 5+3+2, and 6+3+3, respectively. | ||
*If Raven has not overheated before activating [[Deadly Raid]], the overheat attack bonus (10% [[Overheat Mode Activated!|or higher]]) begins on the first punch chained with overheat impact. I.e., the fourth punch and onward. | |||
*When using the skill without overheating, it is possible to chain with another skill before the opponent is knocked down. | *When using the skill without overheating, it is possible to chain with another skill before the opponent is knocked down. | ||
**Such as [[Revolver Cannon - Original Piercing Ammo | **Such as [[Revolver Cannon - Original Piercing Ammo]] or [[Ignition Crow - Napalm]]. | ||
**It is also possible to catch with Z when the opponent is pressed against wall. | **It is also possible to catch with Z when the opponent is pressed against a wall. | ||
*Because of the increasing overheat penalties for each extra punch, | *Because of the increasing overheat penalties for each extra punch, when used at full power, [[Deadly Raid]] has the most severe overheat damage of any of [[Weapon Taker]]'s or [[Veteran Commander]]'s skills and commands. In return, this skill does an incredible amount of damage for a 100 MP skill, but is risky in situations where you can't heal, like PvP. | ||
**This can be bypassed by having the [[Shadow Technique of Mercenary - Victory]] passive | **This can be bypassed by having the [[Shadow Technique of Mercenary - Victory|Victory Survival Strategy]] passive. | ||
* | *While very powerful, [[Deadly Raid]] can still be mana broken in PvP, unlike [[Harpoon Spear]]; therefore, it might be more advantageous in PvE. | ||
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