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Generate Black Hole: Difference between revisions

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*Although it does mediocre damage, it has a wide area of effect and almost guaranteed hits.
*Although it does mediocre damage, it has a wide area of effect and almost guaranteed hits.
**After the Skill Tree Revamp, the awakening boost is no longer pre-included as part of the skill description values.
**After the Skill Tree Revamp, the awakening boost is no longer pre-included as part of the skill description values.
**Disconsidering the awakening multiplier, the lv20 damage in awakening totals 4082%; with the skill note, it goes up to 4490,2%, which is similar to [[Junk Break]]'s total damage in awakening.
**Not including the awakening multiplier, the lv20 damage in awakening totals 4082%; with the skill note, it goes up to 4490,2%, which is similar to [[Junk Break]]'s total damage in awakening.
*Useful for grouping enemies that like to super armor, or enemies that can't be grouped normally (such as defunct Nasods that are lying on the ground).
*Useful for grouping enemies that like to super armor, or enemies that can't be grouped normally (such as defunct Nasods that are lying on the ground).
**Can be used to great effect against Henir's [[3-6|Cargo Airship's]] Wally No. MK9s when casted in the center.
**Can be used to great effect against Henir's [[3-6|Cargo Airship's]] Wally No. MK9s when casted in the center.