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Continuous Projection: Difference between revisions

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m (ED Senne moved page Sequence Trace to Continuous Projection: 연속투영 doesn't in any way mean Sequence Trace.)
m (→‎Skill Information: looks better)
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! rowspan=2 | Skill Level !! rowspan=2 | Character Level !! rowspan=2 | Max MP Increase !! rowspan=2 | Projection Skill MP Cost Reduction !! colspan=2 | Continuous Projection
! rowspan=2 | Skill Level !! rowspan=2 | Character Level !! rowspan=2 | Max MP Increase !! rowspan=2 | Projection Skill MP Cost Reduction !! colspan=2 | Continuous Projection
|- style="background:{{ColorSel|CharLight|Ain}}"
|- style="background:{{ColorSel|CharLight|Ain}}"
! Cooldown Reduction !! Chance
! Chance !! Cooldown Reduction
|-
|-
| align="left" | 1 || 15 || 25 MP || 6% || 20% || 5%
| align="left" | 1 || 15 || 25 MP || 6% || 5% || 20%
|-
|-
| align="left" | 2 || ?? || 52 MP || 9% || 30% || 10%
| align="left" | 2 || 31 || 52 MP || 9% || 10% || 30%
|-
|-
| align="left" | 3 || ?? || 75 MP || 12% || 40% || 15%
| align="left" | 3 || 39 || 75 MP || 12% || 15% || 40%
|-
|-
| align="left" | 4 || 83 || 100 MP || 15% || 50% || 20%
| align="left" | 4 || 83 || 100 MP || 15% || 20% || 50%
|}
|}
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