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Triple Geyser: Difference between revisions

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(You can't even land the full skill in destruction with 0 Spec B...)
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== Tips and Details  ==
== Tips and Details  ==
*While the '''Fire Pillars''' all share one damaging hitbox, the hitcount is still based on enemy size and position, a trait it shares with [[Supreme Punishment]] and [[Rain of Chaos]].
*While the '''Fire Pillars''' all share one damaging hitbox, the hit count is still based on enemy size and position, a trait it shares with [[Supreme Punishment]] and [[Rain of Chaos]].
**The hitcount caps at 15 hits even on the largest targets, but can be dealt to a medium sized enemy as well, even though the positioning for this makes the first pillar visually "miss".
**The hit count caps at 15 hits even on the largest targets but can be dealt to a medium-sized enemy as well, even though the positioning for this makes the first pillar visually "miss".
**This skill launches enemies fairly high. Because of this, some of the hits may miss if they do not possess Super Armor.
**This skill launches enemies fairly high. Because of this, some of the hits may miss if they do not possess Super Armor.
*'''[Enhanced] Triple Geyser''' does 9,180% (3,675% in PvP) Magical Damage, assuming all hits connect. With '''Heavy ''' it is capable of doing 12,852% (5,145% in PvP) Magical Damage.
*'''[Enhanced] Triple Geyser''' does 9,180% (3,675% in PvP) Magical Damage, assuming all hits connect. With '''Heavy''', it is capable of doing 12,852% (5,145% in PvP) Magical Damage.
*The 3 geysers can separately turn left and right, depending on the direction the character is facing.
*The 3 geysers can separately turn left and right, depending on the direction the character is facing.
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