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Sweep Rolling: Difference between revisions

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**While '''Sweep Rolling''' is held in place, the only way to forcibly cancel Eve's Super Armor is to inflict [[Status Effects|'''Petrifying''']], [[Status Effects|'''Frozen''']], or be grabbed by '''Shadow Charger''' or any of its variants.
**While '''Sweep Rolling''' is held in place, the only way to forcibly cancel Eve's Super Armor is to inflict [[Status Effects|'''Petrifying''']], [[Status Effects|'''Frozen''']], or be grabbed by '''Shadow Charger''' or any of its variants.
*If uncharged, the triangle does two normal hits before passing through a field and sixteen hits (normal and Amplify) after. Based on this, the triangle's hit rate may be about .275 seconds.
*If uncharged, the triangle does two normal hits before passing through a field and sixteen hits (normal and Amplify) after. Based on this, the triangle's hit rate may be about .275 seconds.
*Induction mode increases attack by 10%. Fusion mode reduces attack by 50% and triples the amount of triangles.
*Reactive mode increases attack by 10%. Fusion mode reduces attack by 50% and triples the amount of triangles.
*There is a bug where if an enemy who is being hit by '''Sweep Rolling''' while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them with it. (Discovered December 9, 2014)
*There is a bug where if an enemy who is being hit by '''Sweep Rolling''' while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them with it. (Discovered December 9, 2014)
*If an enemy target attempts to jump into '''Sweep Rolling''' from below, they will bounce off it downwards assuming they can receive hit stuns. [PvP]
*If an enemy target attempts to jump into '''Sweep Rolling''' from below, they will bounce off it downwards assuming they can receive hit stuns. [PvP]
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