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Aero Tornado: Difference between revisions

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== Skill Information  ==
== Skill Information  ==
{{VersionTabs
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{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Skill Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Magical Damage'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Stinger Damage'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Hits'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''MP'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Cooldown'''</center>
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 238% Per Hit
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 101% Per Hit
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} <center>10 Hit</center>
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} <center>300MP</center>
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} <center>30 Seconds</center>
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 286% Per Hit
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 121% Per Hit
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 333% Per Hit
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 141% Per Hit
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 381% Per Hit
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 161% Per Hit
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 452% Per Hit
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 192% Per Hit
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 524% Per Hit
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 222% Per Hit
{{!}}}


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== Tips and Details  ==
== Tips and Details  ==
* When in [[Awakening Mode]], two weaker versions of [[Rail Stinger]]s will move in a circular pattern around the Wind-sphere 10 times.
* When in [[Awakening Mode]], two weaker versions of [[Rail Stinger]]s will move in a circular pattern around the Wind-sphere 10 times.
** The stingers do generate any MP for Rena.
* Best used against [[Stoic]]/frozen enemies. Alternatively, the use of platforms can compensate for the lift.
* Best used against [[Stoic]]/frozen enemies. Alternatively, the use of platforms can compensate for the lift.
* There is an odd glitch that causes certain bosses (such as [[2-3|Nasod Banthus]], [[2-5|Wally No. 8]], [[3-5|Wally No. 8 MK II]], [[4-2|Corrupt Nasod Miner]], [[5-1|Uno Hound]]) to fly abnormally high and out of the skill's reach when Aero Tornado is executed on them. It is not the skill itself that causes the glitch, but an error in the monster's programming.  
* There is an odd glitch that causes certain bosses (such as [[2-3|Nasod Banthus]], [[2-5|Wally No. 8]], [[3-5|Wally No. 8 MK II]], [[4-2|Corrupt Nasod Miner]], [[5-1|Uno Hound]]) to fly abnormally high and out of the skill's reach when Aero Tornado is executed on them. It is not the skill itself that causes the glitch, but the physical properties of the enemies.  


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