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Triple Geyser: Difference between revisions

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**The hit count caps at 15 hits even on the largest targets but can be dealt to a medium-sized enemy as well, even though the positioning for this makes the first pillar visually "miss".
**The hit count caps at 15 hits even on the largest targets but can be dealt to a medium-sized enemy as well, even though the positioning for this makes the first pillar visually "miss".
**This skill launches enemies fairly high. Because of this, some of the hits may miss if they do not possess Super Armor.
**This skill launches enemies fairly high. Because of this, some of the hits may miss if they do not possess Super Armor.
*'''[Enhanced] Triple Geyser''' does {{formatnum:{{#expr: 723*15}}}}% ({{formatnum:{{#expr: 261*15}}}}% in PvP) Magical Damage, assuming all hits connect. With '''Heavy''', it is capable of doing {{formatnum:{{#expr: (723*15)*1.4}}}}% ({{formatnum:{{#expr: (261*15)*1.4}}}}% in PvP) Magical Damage.
*'''[Enhanced] Triple Geyser''' does {{formatnum:{{#expr: 723*15}}}}% ({{formatnum:{{#expr: 261*15}}}}% in PvP) Magical Damage, assuming all hits connect. With '''Heavy''', it is capable of doing {{formatnum:{{#expr: (723*15)*1.44}}}}% ({{formatnum:{{#expr: (261*15)*1.44}}}}% in PvP) Magical Damage.
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