Generate Black Hole: Difference between revisions
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**At level 5 the damage totals 4,653% in Awakening, the skill description values already include the 20% universal damage multiplier from awakening as part of its calculation. | **At level 5 the damage totals 4,653% in Awakening, the skill description values already include the 20% universal damage multiplier from awakening as part of its calculation. | ||
*Useful for grouping enemies that like to super armor, or enemies that can't be grouped normally (such as defunct Nasods that are lying on the ground). | *Useful for grouping enemies that like to super armor, or enemies that can't be grouped normally (such as defunct Nasods that are lying on the ground). | ||
**Can be used to great effect against Henir's [[Cargo Airship]] | **Can be used to great effect against Henir's [[3-6|Cargo Airship's]] Wally No. MK9s when casted in the center. | ||
*As the awakened skill does 22 hits, be wary of party members that are intending to skill, as the hits nearly guarantee a super armor of the mob which causes knockback and possibly skill cancel to them. | *As the awakened skill does 22 hits, be wary of party members that are intending to skill, as the hits nearly guarantee a super armor of the mob which causes knockback and possibly skill cancel to them. | ||
*Use the awakened skill in PVP only after your opponent exhausts his/her MP to ensure that mana breaking is not possible. | *Use the awakened skill in PVP only after your opponent exhausts his/her MP to ensure that mana breaking is not possible. |