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Mercenary Behavior: Difference between revisions

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| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:MercenaryBehavior.png]]<br>
| [[Image:MercenaryBehavior.png]]  
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Passive]''' Being a mercenary improves resistance to various status effects, allowing Raven to escape quickly from overheating, and reducing damage. This passive is applicable to: Wounds, bleeding, blind, mist, stun, confusion, panic, flatten-state, attack speed slowdown (from low kick), and movement speed slowdown (leg shot)
| '''[Passive]''' Being a mercenary improves resistance to various status effects, allowing Raven to escape quickly from overheating, and reducing damage. This passive is applicable to: Wounds, bleeding, blind, mist, stun, confusion, panic, flatten-state, attack speed slowdown (from low kick), and movement speed slowdown (leg shot)
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== Requirements ==
== Requirements ==
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|style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>'''Class'''</center>
|align=center style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Class'''
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Master'''
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>'''Skill Requirement'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Skill Requirement'''
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| [[Weapon Taker]]
| [[Weapon Taker]]
| <center>Lv5</center>
| align=center | Lv.5
| <center>60SP</center>
| align=center | 60 SP
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== Skill Information  ==
== Skill Information  ==
 
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| style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Skill Lv'''  
| style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Skill Level'''  
| style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Debuff time reduction'''  
| align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Debuff time<br>reduction'''  
| style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Overheat damage reduction'''  
| align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Overheat damage<br>reduction'''  
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| align="center" style="border-style: solid; border-width: 1px;" | 1  
| 1  
| align="center" style="border-style: solid; border-width: 1px;" | 10%
| align=center | 10%
| align="center" style="border-style: solid; border-width: 1px;" | 10%
| align=center | 10%
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 2  
| 2  
| align="center" style="border-style: solid; border-width: 1px;" | 20%
| align=center | 20%
| align="center" style="border-style: solid; border-width: 1px;" | 20%
| align=center | 20%
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 3  
| 3  
| align="center" style="border-style: solid; border-width: 1px;" | 30%
| align=center | 30%
| align="center" style="border-style: solid; border-width: 1px;" | 30%
| align=center | 30%
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 4
| 4
| align="center" style="border-style: solid; border-width: 1px;" | 40%
| align=center | 40%
| align="center" style="border-style: solid; border-width: 1px;" | 40%
| align=center | 40%
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 5
| 5 (M)
| align="center" style="border-style: solid; border-width: 1px;" | 50%
| align=center | 50%
| align="center" style="border-style: solid; border-width: 1px;" | 50%
| align=center | 50%
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{{Template:WTSkills}}
{{Template:WTSkills}}
[[Category:Weapon Taker Skills]]
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