Sweep Rolling: Difference between revisions
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| {{SkillText|Absorbing|130}} || {{SkillText|Regenerating (1)|50|50}} || 100 MP | | {{SkillText|Absorbing|130}} || {{SkillText|Regenerating (1)|50|50}} || 100 MP | ||
|} | |||
<br> | |||
== Total Damage == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Eve}}" | |||
! rowspan=3 | Mode !! colspan=6 | Regular | |||
|- style="background:{{ColorSel|CharLight|Eve}}" | |||
! colspan=5 | Uncharged !! rowspan=2 | Charged | |||
|- style="background:{{ColorSel|CharLight|Eve}}" | |||
! Normal !! Amplify !! Spectrum !! Reactive !! Fusion | |||
|- | |||
! {{PvE}} | |||
| {{formatnum:{{#expr: 423*18}}}}% | |||
| {{formatnum:{{#expr: 423*4 + 423*14*1.2}}}}% | |||
| {{formatnum:{{#expr: 423*4 + 423*14*3*0.45}}}}% | |||
| {{formatnum:{{#expr: 423*4 + 423*14*0.55}}}}% | |||
| {{formatnum:{{#expr: 423*4 + 423*14*3*0.25}}}}% | |||
| {{formatnum:{{#expr: 423 * (1 + 1.023 + 1.047 + 1.069 + 1.092 + 1.115 + 1.14 + 1.163 + 1.187 + 1.21 + 1.234 + 1.258 + 1.279 + 1.303 + 1.326 + 1.35 + 1.369 + 1.375)}}}}% | |||
|- | |||
! {{PvP}} | |||
| {{formatnum:{{#expr: 137*18}}}}% | |||
| {{formatnum:{{#expr: 137*4 + 137*14*1.2}}}}% | |||
| {{formatnum:{{#expr: 137*4 + 137*14*3*0.45}}}}% | |||
| {{formatnum:{{#expr: 137*4 + 137*14*0.55}}}}% | |||
| {{formatnum:{{#expr: 137*4 + 137*14*3*0.25}}}}% | |||
| {{formatnum:{{#expr: 137 * (1 + 1.023 + 1.047 + 1.069 + 1.092 + 1.115 + 1.14 + 1.163 + 1.187 + 1.21 + 1.234 + 1.258 + 1.279 + 1.303 + 1.326 + 1.35 + 1.369 + 1.375)}}}}% | |||
|} | |} | ||
<br> | <br> | ||
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**The triangle's duration starts the moment the skill is used, so it really only deals damage for around 5 seconds. | **The triangle's duration starts the moment the skill is used, so it really only deals damage for around 5 seconds. | ||
**The Super Armor granted while charging the skill grants a 30% damage reduction and immunity to [[Status Effects|Faint]] and [[Status Effects|Flattened]], but other effects like [[Status Effects|Frozen]] will still cancel it. | **The Super Armor granted while charging the skill grants a 30% damage reduction and immunity to [[Status Effects|Faint]] and [[Status Effects|Flattened]], but other effects like [[Status Effects|Frozen]] will still cancel it. | ||
*The maximum damage can not actually be reached, as the charging does not last long enough for the damage to build up, only reaching about 75% of the way there | *The maximum damage can not actually be reached, as the charging does not last long enough for the damage to build up, only reaching about 75% of the way there. | ||
**Generally speaking this is the most damage the skill will do, as '''Amplify''''s damage increase only barely matches the charging damage increase, '''Spectrum''' mode's top and bottom triangle spread out far too much, to the point even a boss like [[Twisted Time and Space - Fahrmann's Peak|Drabaki]] cannot be hit entirely, and both '''Reactive''' and '''Fusion''' mode decrease the damage per hit too much. | **Generally speaking this is the most damage the skill will do, as '''Amplify''''s damage increase only barely matches the charging damage increase, '''Spectrum''' mode's top and bottom triangle spread out far too much, to the point even a boss like [[Twisted Time and Space - Fahrmann's Peak|Drabaki]] cannot be hit entirely, and both '''Reactive''' and '''Fusion''' mode decrease the damage per hit too much. | ||
**Out of all the modes, '''Fusion''' is still the best choice here if you want to get the most damage out of the skill while not being stuck in place. | **Out of all the modes, '''Fusion''' is still the best choice here if you want to get the most damage out of the skill while not being stuck in place. |