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Frenzy: Difference between revisions

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930 bytes added ,  12 August 2021
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! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=5 | [[Status Effects|Frenzy]]<br>(At Full Stacks of [[Bloody Action|Festival of Blood]])
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=5 | [[Status Effects|Frenzy]]<br>(At Full Stacks of [[Bloody Action|Festival of Blood]])
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Special Active Skill Damage Increase !! Damage Reduction Increase !! Special Active Cooldown Reduction<br>(Upon Successful Active Skill Hit) !! Enemy Received Critical Damage Increase<br>(On enemies affected by [[Status Effects/Bleed|Bleed]]) !! Reactivation Cooldown  
! Special Active Skill Damage Increase !! Received Damage Decrease !! Special Active Cooldown Reduction<br>(Upon Successful Active Skill Hit) !! Ally Critical Damage Increase<br>(When attacking enemies affected by [[Status Effects/Bleed|Bleed]]) !! Reactivation Cooldown
|-
! colspan=7 | {{PvE}}
|-
| align="left" | 1 || 90 || 25% || 30% || 30% || 10% || 5 Seconds
|-
! colspan=7 | {{PvP}}
|-
| align="left" | 1 || 90 || 12.5% || 12% || 30% || 10% || 30 Seconds
|}
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== Skill Information (08/19/2021 KR Patch) ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=5 | [[Status Effects|Frenzy]]<br>(At Full Stacks of [[Bloody Action|Festival of Blood]])
|- style="background:{{ColorSel|CharLight|Rose}}"
! Special Active Skill Damage Increase !! Received Damage Decrease !! Special Active Cooldown Reduction<br>(Upon Successful Active Skill Hit) !! Ally Critical Damage Increase !! Reactivation Cooldown  
|-
|-
! colspan=7 | {{PvE}}
! colspan=7 | {{PvE}}
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*The effect can be prolonged by using [[Gun Dance/ModA|[Mod] Gun Dance]].
*The effect can be prolonged by using [[Gun Dance/ModA|[Mod] Gun Dance]].
*The Special Active cooldown reduction is affected by pet attacks with multiple hits such as [[Mellow - Yellow]].
*The Special Active cooldown reduction is affected by pet attacks with multiple hits such as [[Mellow - Yellow]].
*Skill Damage Increase is multiplicative, while Enemy Received Critical Damage Increase is additive.
*Skill Damage Increase and Received Damage Decrease are multiplicative, while Ally Critical Damage Increase is additive.
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| 01/28/2021 || 02/24/2021 || colspan=2 align="left" |
| 01/28/2021 || 02/24/2021 || colspan=2 align="left" |
*{{buff|Special Active Skill Damage Increase increased.}}
*{{buff|Special Active Skill Damage Increase increased.}}
*{{buff|Received Damage Taken Increase effect added.}}
*{{buff|Received Damage Decrease effect added.}}
*{{buff|Special Active Skill Cooldown Reduction on hit with Active Skill increased.}}
*{{buff|Special Active Skill Cooldown Reduction on hit with Active Skill increased.}}
|-
| 08/19/2021 || - || colspan=2 align="left" |
*{{buff|Removed '''Bleed''' requirement for Ally Critical Damage Increase.}}
|}
|}
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